Long Live the Queen: Difference between revisions
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==Social== | ==Social== | ||
===Composure (0)=== | ===Composure (0)=== | ||
:Bonus: | :Bonus: Lonely, Yielding | ||
:Penalty: | :Penalty: Afraid, Angry, Cheerful, Pressured | ||
Retaining calm and clarity of mind when confronted with surprise or danger. | Retaining calm and clarity of mind when confronted with surprise or danger. | ||
===Diplomacy (0)=== | ===Diplomacy (0)=== | ||
:Bonus: | :Bonus: Cheerful, Yielding | ||
:Penalty: | :Penalty: Angry, Depressed, Lonely | ||
The ability to placate multiple sides in an argument and reconcile different points of view on common ground. | The ability to placate multiple sides in an argument and reconcile different points of view on common ground. | ||
===Etiquette (0)=== | ===Etiquette (0)=== | ||
:Bonus: | :Bonus: Cheerful, Yielding | ||
:Penalty: | :Penalty: Angry, Depressed, Lonely | ||
Knowledge and practice in the rules of polite and honourable conduct in noble society. | Knowledge and practice in the rules of polite and honourable conduct in noble society. | ||
===Presence (0)=== | ===Presence (0)=== | ||
:Bonus: | :Bonus: Willful | ||
:Penalty: | :Penalty: Afraid, Depressed | ||
The ability to impress and awe others with strength of personality. | The ability to impress and awe others with strength of personality. | ||
===Refinement (0)=== | ===Refinement (0)=== | ||
:Bonus: | :Bonus: Afraid, Cheerful | ||
:Penalty: | :Penalty: Angry, Depressed | ||
Coming across as cultured and educated, including fashion sense and fluency in likely topics of cultured conversation. | Coming across as cultured and educated, including fashion sense and fluency in likely topics of cultured conversation. | ||
===Rhetoric (0)=== | ===Rhetoric (0)=== | ||
:Bonus: | :Bonus: Willful | ||
:Penalty: | :Penalty: Afraid, Yielding | ||
Skill at persuasion through writing or oratory to any audience. | Skill at persuasion through writing or oratory to any audience. | ||
Line 44: | Line 44: | ||
===Art (0)=== | ===Art (0)=== | ||
:Bonus: Depressed | :Bonus: Depressed | ||
:Penalty: | :Penalty: none | ||
Skill in the visual arts. | Skill in the visual arts. | ||
===Music (0)=== | ===Music (0)=== | ||
:Bonus: none | :Bonus: none | ||
:Penalty: | :Penalty: Yielding | ||
Your skill in playing or even composing music. | Your skill in playing or even composing music. | ||
===Stories (0)=== | ===Stories (0)=== | ||
:Bonus: | :Bonus: Afraid, Depressed, Pressured | ||
:Penalty: | :Penalty: Yielding | ||
The ability to tell a good story. | The ability to tell a good story. | ||
==Fitness== | ==Fitness== | ||
===Athletics (0)=== | ===Athletics (0)=== | ||
:Bonus: Cheerful | :Bonus: Afraid, Cheerful | ||
:Penalty: | :Penalty: Depressed | ||
Your foundation of physical conditioning and overall health, strength and stamina. | Your foundation of physical conditioning and overall health, strength and stamina. | ||
===Dexterity (0)=== | ===Dexterity (0)=== | ||
:Bonus: | :Bonus: Willful | ||
:Penalty: | :Penalty: Depressed | ||
Deftness, precision and flexibility. | Deftness, precision and flexibility. | ||
===Parkour (0)=== | ===Parkour (0)=== | ||
:Bonus: | :Bonus: Cheerful, Willful | ||
:Penalty: Afraid | :Penalty: Afraid, Depressed | ||
Ability to move where you're not supposed to move. | Ability to move where you're not supposed to move. | ||
===Reflexes (0)=== | ===Reflexes (0)=== | ||
:Bonus: Afraid | :Bonus: Afraid | ||
:Penalty: | :Penalty: Pressured | ||
Reacting quickly to surprises. | Reacting quickly to surprises. | ||
==Martial== | ==Martial== | ||
===Fencing (0)=== | ===Fencing (0)=== | ||
:Bonus: | :Bonus: Willful | ||
:Penalty: | :Penalty: Afraid, Angry, Depressed | ||
Skill with the sword. | Skill with the sword. | ||
===Firearms (0)=== | ===Firearms (0)=== | ||
:Bonus: Angry | :Bonus: Angry, Willful | ||
:Penalty: Depressed | :Penalty: Afraid, Depressed | ||
Accuracy with a gun. | Accuracy with a gun. | ||
===Military Science (0)=== | ===Military Science (0)=== | ||
:Bonus: | :Bonus: Yielding | ||
:Penalty: Cheerful, | :Penalty: Cheerful, Lonely, Willful | ||
The study of acquiring and sustaining military force. | The study of acquiring and sustaining military force. | ||
===Tactics: Army (0)=== | ===Tactics: Army (0)=== | ||
:Bonus: | :Bonus: Angry, Pressured | ||
:Penalty: Cheerful, Yielding | :Penalty: Cheerful, Willful, Yielding | ||
Conducting armies in a ground campaign, placing them on the battlefield, etc. | Conducting armies in a ground campaign, placing them on the battlefield, etc. | ||
===Tactics: Naval (0)=== | ===Tactics: Naval (0)=== | ||
:Bonus: | :Bonus: Angry, Pressured | ||
:Penalty: Cheerful, Yielding | :Penalty: Cheerful, Willful, Yielding | ||
Conducting navies in a naval campaign and winning battles at sea. | Conducting navies in a naval campaign and winning battles at sea. | ||
==Intelligence== | ==Intelligence== | ||
===Foreign Affairs (0)=== | ===Foreign Affairs (0)=== | ||
:Bonus: | :Bonus: Pressured | ||
:Penalty: | :Penalty: Cheerful | ||
Knowledge of the public and political scene in other countries. | Knowledge of the public and political scene in other countries. | ||
===Foreign Intelligence (0)=== | ===Foreign Intelligence (0)=== | ||
:Bonus: | :Bonus: Angry, Pressured | ||
:Penalty: | :Penalty: Afraid, Cheerful, Yielding | ||
Knowledge of ongoing secrets and activity that rival countries try to keep from you. | Knowledge of ongoing secrets and activity that rival countries try to keep from you. | ||
===Internal Affairs (0)=== | ===Internal Affairs (0)=== | ||
:Bonus: | :Bonus: Angry, Pressured | ||
:Penalty: | :Penalty: Afraid, Cheerful, Yielding | ||
Knowledge of the goings on beneath the surface of your dominion. | Knowledge of the goings on beneath the surface of your dominion. | ||
===Spycraft (0)=== | ===Spycraft (0)=== | ||
:Bonus: | :Bonus: Angry, Pressured | ||
:Penalty: | :Penalty: Afraid, Cheerful, Yielding | ||
Your skills in the practical areas of spymastery and maintaining an intelligence network. | Your skills in the practical areas of spymastery and maintaining an intelligence network. | ||
===National History (0)=== | ===National History (0)=== | ||
:Bonus: | :Bonus: Depressed | ||
:Penalty: | :Penalty: Lonely, Pressured, Willful | ||
Familiarity of past events in your country and how they have lead to the present day situation. | Familiarity of past events in your country and how they have lead to the present day situation. | ||
===World History (0)=== | ===World History (0)=== | ||
:Bonus: | :Bonus: Depressed | ||
:Penalty: | :Penalty: Cheerful, Lonely | ||
Familiarity with the layout of the greater world and general events of history. | Familiarity with the layout of the greater world and general events of history. | ||
==Academics== | ==Academics== | ||
===Economics (0)=== | ===Economics (0)=== | ||
:Bonus: | :Bonus: Pressured | ||
:Penalty: | :Penalty: Depressed, Willful | ||
Education in practical mathematics and the matters of trade, finance and industry. | Education in practical mathematics and the matters of trade, finance and industry. | ||
===Law (0)=== | ===Law (0)=== | ||
:Bonus: | :Bonus: Pressured | ||
:Penalty: | :Penalty: Depressed, Lonely, Willful | ||
Education in the current legal codes of Nafrece, its ancestors and even the law of other realms. | Education in the current legal codes of Nafrece, its ancestors and even the law of other realms. | ||
===Natural Science (0)=== | ===Natural Science (0)=== | ||
:Bonus: | :Bonus: Yielding | ||
:Penalty: | :Penalty: Lonely, Pressured, Willful | ||
Education in the forces, matter and living things that compose the world. | Education in the forces, matter and living things that compose the world. | ||
===Mechanics (0)=== | ===Mechanics (0)=== | ||
:Bonus: | :Bonus: Lonely | ||
:Penalty: | :Penalty: Pressured, Yielding | ||
Education in the structures, engines and gadgets now being invented to make people more prosperous. | Education in the structures, engines and gadgets now being invented to make people more prosperous. | ||
===Medicine (0)=== | ===Medicine (0)=== | ||
:Bonus: | :Bonus: Yielding | ||
:Penalty: | :Penalty: Depressed, Lonely, Pressured | ||
Education in modern medical science. | Education in modern medical science. | ||
===Theology (0)=== | ===Theology (0)=== | ||
:Bonus: | :Bonus: Afraid, Depressed, Lonely, Yielding | ||
:Penalty: | :Penalty: Angry, Pressured, Willful | ||
A study of the Great Church's teachings and scriptures, historic texts and their interpretation. | A study of the Great Church's teachings and scriptures, historic texts and their interpretation. | ||
Revision as of 01:21, 28 June 2014
Current Mood (Week 0)
Each week, after classes, the queen will engage in some sort of weekend activity. This usually affects mood. Moods in turn affect how well she learns skills the following week during her classes. Note that unlike the visual novel, if the highest mood rating is tied between two or more moods, they will additively (or subtractively) stack. The Queen could additionally be injured, which acts more or less like a negative mood.
- Lonely·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Pressured
- Cheerful···[ ][ ][ ][ ][x][ ][ ][ ][ ]···Depressed
- Willful·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Yielding
- Angry······[ ][ ][ ][ ][x][ ][ ][ ][ ]···Afraid
Skills (Week 0)
These are the numbers that get checked during each phase for events.
Social
Composure (0)
- Bonus: Lonely, Yielding
- Penalty: Afraid, Angry, Cheerful, Pressured
Retaining calm and clarity of mind when confronted with surprise or danger.
Diplomacy (0)
- Bonus: Cheerful, Yielding
- Penalty: Angry, Depressed, Lonely
The ability to placate multiple sides in an argument and reconcile different points of view on common ground.
Etiquette (0)
- Bonus: Cheerful, Yielding
- Penalty: Angry, Depressed, Lonely
Knowledge and practice in the rules of polite and honourable conduct in noble society.
Presence (0)
- Bonus: Willful
- Penalty: Afraid, Depressed
The ability to impress and awe others with strength of personality.
Refinement (0)
- Bonus: Afraid, Cheerful
- Penalty: Angry, Depressed
Coming across as cultured and educated, including fashion sense and fluency in likely topics of cultured conversation.
Rhetoric (0)
- Bonus: Willful
- Penalty: Afraid, Yielding
Skill at persuasion through writing or oratory to any audience.
The Arts
Art (0)
- Bonus: Depressed
- Penalty: none
Skill in the visual arts.
Music (0)
- Bonus: none
- Penalty: Yielding
Your skill in playing or even composing music.
Stories (0)
- Bonus: Afraid, Depressed, Pressured
- Penalty: Yielding
The ability to tell a good story.
Fitness
Athletics (0)
- Bonus: Afraid, Cheerful
- Penalty: Depressed
Your foundation of physical conditioning and overall health, strength and stamina.
Dexterity (0)
- Bonus: Willful
- Penalty: Depressed
Deftness, precision and flexibility.
Parkour (0)
- Bonus: Cheerful, Willful
- Penalty: Afraid, Depressed
Ability to move where you're not supposed to move.
Reflexes (0)
- Bonus: Afraid
- Penalty: Pressured
Reacting quickly to surprises.
Martial
Fencing (0)
- Bonus: Willful
- Penalty: Afraid, Angry, Depressed
Skill with the sword.
Firearms (0)
- Bonus: Angry, Willful
- Penalty: Afraid, Depressed
Accuracy with a gun.
Military Science (0)
- Bonus: Yielding
- Penalty: Cheerful, Lonely, Willful
The study of acquiring and sustaining military force.
Tactics: Army (0)
- Bonus: Angry, Pressured
- Penalty: Cheerful, Willful, Yielding
Conducting armies in a ground campaign, placing them on the battlefield, etc.
- Bonus: Angry, Pressured
- Penalty: Cheerful, Willful, Yielding
Conducting navies in a naval campaign and winning battles at sea.
Intelligence
Foreign Affairs (0)
- Bonus: Pressured
- Penalty: Cheerful
Knowledge of the public and political scene in other countries.
Foreign Intelligence (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Knowledge of ongoing secrets and activity that rival countries try to keep from you.
Internal Affairs (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Knowledge of the goings on beneath the surface of your dominion.
Spycraft (0)
- Bonus: Angry, Pressured
- Penalty: Afraid, Cheerful, Yielding
Your skills in the practical areas of spymastery and maintaining an intelligence network.
National History (0)
- Bonus: Depressed
- Penalty: Lonely, Pressured, Willful
Familiarity of past events in your country and how they have lead to the present day situation.
World History (0)
- Bonus: Depressed
- Penalty: Cheerful, Lonely
Familiarity with the layout of the greater world and general events of history.
Academics
Economics (0)
- Bonus: Pressured
- Penalty: Depressed, Willful
Education in practical mathematics and the matters of trade, finance and industry.
Law (0)
- Bonus: Pressured
- Penalty: Depressed, Lonely, Willful
Education in the current legal codes of Nafrece, its ancestors and even the law of other realms.
Natural Science (0)
- Bonus: Yielding
- Penalty: Lonely, Pressured, Willful
Education in the forces, matter and living things that compose the world.
Mechanics (0)
- Bonus: Lonely
- Penalty: Pressured, Yielding
Education in the structures, engines and gadgets now being invented to make people more prosperous.
Medicine (0)
- Bonus: Yielding
- Penalty: Depressed, Lonely, Pressured
Education in modern medical science.
Theology (0)
- Bonus: Afraid, Depressed, Lonely, Yielding
- Penalty: Angry, Pressured, Willful
A study of the Great Church's teachings and scriptures, historic texts and their interpretation.
Unlockables
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Clothing
Boarding School Uniform