Long Live the Queen: Difference between revisions
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==Martial== | ==Martial== | ||
===Fencing (0)=== | ===Fencing (0)=== | ||
:Bonus: | :Bonus: Pressured | ||
:Penalty: | :Penalty: Cheerful, Yielding, Afraid | ||
Skill with the sword. | Skill with the sword. | ||
===Firearms (0)=== | ===Firearms (0)=== | ||
:Bonus: | :Bonus: Angry | ||
:Penalty: | :Penalty: Depressed, Yielding, Afraid | ||
Accuracy with a gun. | Accuracy with a gun. | ||
===Military Science (0)=== | ===Military Science (0)=== | ||
:Bonus: | :Bonus: Willful, Angry | ||
:Penalty: | :Penalty: Cheerful, Afraid | ||
The study of acquiring and sustaining military force. | The study of acquiring and sustaining military force. | ||
===Tactics: Army (0)=== | ===Tactics: Army (0)=== | ||
:Bonus: | :Bonus: Willful, Angry | ||
:Penalty: | :Penalty: Cheerful, Yielding, Afraid | ||
Conducting armies in a ground campaign, placing them on the battlefield, etc. | Conducting armies in a ground campaign, placing them on the battlefield, etc. | ||
===Tactics: Naval (0)=== | ===Tactics: Naval (0)=== | ||
:Bonus: | :Bonus: Willful, Angry | ||
:Penalty: | :Penalty: Cheerful, Yielding, Afraid | ||
Conducting navies in a naval campaign and winning battles at sea. | Conducting navies in a naval campaign and winning battles at sea. | ||
Revision as of 09:04, 27 June 2014
Current Mood (Week 0)
Each week, after classes, the queen will engage in some sort of weekend activity. This usually affects mood. Moods in turn affect how well she learns skills the following week during her classes. Note that unlike the visual novel, if the highest mood rating is tied between two or more moods, they will additively (or subtractively) stack. The Queen could additionally be injured, which acts more or less like a negative mood.
- Lonely·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Pressured
- Cheerful···[ ][ ][ ][ ][x][ ][ ][ ][ ]···Depressed
- Willful·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Yielding
- Angry······[ ][ ][ ][ ][x][ ][ ][ ][ ]···Afraid
Skills (Week 0)
These are the numbers that get checked during each phase for events.
Social
Composure (0)
- Bonus:
- Penalty:
Retaining calm and clarity of mind when confronted with surprise or danger.
Diplomacy (0)
- Bonus:
- Penalty:
The ability to placate multiple sides in an argument and reconcile different points of view on common ground.
Etiquette (0)
- Bonus:
- Penalty:
Knowledge and practice in the rules of polite and honourable conduct in noble society.
Presence (0)
- Bonus:
- Penalty:
The ability to impress and awe others with strength of personality.
Refinement (0)
- Bonus:
- Penalty:
Coming across as cultured and educated, including fashion sense and fluency in likely topics of cultured conversation.
Rhetoric (0)
- Bonus:
- Penalty:
Skill at persuasion through writing or oratory to any audience.
The Arts
Art (0)
- Bonus: Depressed
- Penalty: Angry
Skill in the visual arts.
Drama (0)
- Bonus: Lonely, Cheerful
- Penalty: Pressured, Afraid
The ability to write or perform stories.
Music (0)
- Bonus: none
- Penalty: none
Your skill in playing or even composing music.
Fitness
Athletics (0)
- Bonus: Cheerful, Pressured
- Penalty: none
Your overall health, strength and stamina.
Dexterity (0)
- Bonus: Lonely
- Penalty: Angry, Afraid
Quickness, deftness and flexibility of movement.
Reflexes (0)
- Bonus: Afraid
- Penalty: Angry
Reacting quickly to surprises.
Martial
Fencing (0)
- Bonus: Pressured
- Penalty: Cheerful, Yielding, Afraid
Skill with the sword.
Firearms (0)
- Bonus: Angry
- Penalty: Depressed, Yielding, Afraid
Accuracy with a gun.
Military Science (0)
- Bonus: Willful, Angry
- Penalty: Cheerful, Afraid
The study of acquiring and sustaining military force.
Tactics: Army (0)
- Bonus: Willful, Angry
- Penalty: Cheerful, Yielding, Afraid
Conducting armies in a ground campaign, placing them on the battlefield, etc.
- Bonus: Willful, Angry
- Penalty: Cheerful, Yielding, Afraid
Conducting navies in a naval campaign and winning battles at sea.
Intelligence
Foreign Affairs (0)
- Bonus:
- Penalty:
Knowledge of the public and political scene in other countries.
Foreign Intelligence (0)
- Bonus:
- Penalty:
Knowledge of ongoing secrets and activity that rival countries try to keep from you.
Internal Affairs (0)
- Bonus:
- Penalty:
Knowledge of the goings on beneath the surface of your dominion.
Spycraft (0)
- Bonus:
- Penalty:
Your skills in the practical areas of spymastery and maintaining an intelligence network.
National History (0)
- Bonus:
- Penalty:
Familiarity of past events in your country and how they have lead to the present day situation.
World History (0)
- Bonus:
- Penalty:
Familiarity with the layout of the greater world and general events of history.
Academics
Economics (0)
- Bonus:
- Penalty:
Education in practical mathematics and the matters of trade, finance and industry.
Law (0)
- Bonus:
- Penalty:
Education in the current legal codes of Nafrece, its ancestors and even the law of other realms.
Natural Science (0)
- Bonus:
- Penalty:
Education in the forces, matter and living things that compose the world.
Mechanics (0)
- Bonus:
- Penalty:
Education in the structures, engines and gadgets now being invented to make people more prosperous.
Medicine (0)
- Bonus:
- Penalty:
Education in modern medical science.
Theology (0)
- Bonus:
- Penalty:
A study of the Great Church's teachings and scriptures, historic texts and their interpretation.
Unlockables
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Clothing
Boarding School Uniform