Long Live the Queen: Difference between revisions

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=Skills (Week 0)=
=Skills (Week 0)=
==Social==
'''Composure (0)'''
:Bonus:
:Penalty:
Retaining calm and clarity of mind when confronted with surprise or danger.
'''Diplomacy (0)'''
:Bonus:
:Penalty:
'''Etiquette (0)'''
:Bonus:
:Penalty:
'''Presence (0)'''
:Bonus:
:Penalty:
'''Refinement (0)'''
:Bonus:
:Penalty:
'''Rhetoric (0)'''
:Bonus:
:Penalty:
==The Arts==
'''Art (0)'''
:Bonus:
:Penalty:
'''Drama (0)'''
:Bonus:
:Penalty:
'''Music (0)'''
:Bonus:
:Penalty:
==Fitness==
'''Athletics (0)'''
:Bonus:
:Penalty:
'''Flexibility (0)'''
:Bonus:
:Penalty:
'''Reflexes (0)'''
:Bonus:
:Penalty:
==Martial==
'''Fencing (0)'''
:Bonus:
:Penalty:
'''Firearms (0)'''
:Bonus:
:Penalty:
'''Military Science (0)'''
:Bonus:
:Penalty:
'''Tactics: Army (0)'''
:Bonus:
:Penalty:
'''Tactics: Naval (0)'''
:Bonus:
:Penalty:
==Intelligence==
'''Internal Affairs (0)'''
:Bonus:
:Penalty:
'''Foreign Intelligence (0)'''
:Bonus:
:Penalty:
'''Spycraft (0)'''
:Bonus:
:Penalty:
==Martial==
'''National History (0)'''
:Bonus:
:Penalty:
'''Foreign Affairs (0)'''
:Bonus:
:Penalty:
'''World History (0)'''
:Bonus:
:Penalty:
==Academics==
'''Economics (0)'''
:Bonus:
:Penalty:
'''Law (0)'''
:Bonus:
:Penalty:
'''Natural Science (0)'''
:Bonus:
:Penalty:
'''Mechanics (0)'''
:Bonus:
:Penalty:
'''Medicine (0)'''
:Bonus:
:Penalty:
'''Theology (0)'''
:Bonus:
:Penalty:
==Unlockables==
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''
'''-locked-'''


=Clothing=
=Clothing=
'''Boarding School Uniform'''<br>
'''Boarding School Uniform'''<br>

Revision as of 16:19, 20 June 2014

Current Mood (Week 0)

Each week, after classes, the queen will engage in some sort of weekend activity. This usually affects mood. Moods in turn affect how well she learns skills the following week during her classes. Note that unlike the visual novel, if the highest mood rating is tied between two or more moods, they will additively (or subtractively) stack.

Lonely·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Pressured
Cheerful···[ ][ ][ ][ ][x][ ][ ][ ][ ]···Depressed
Willful·····[ ][ ][ ][ ][x][ ][ ][ ][ ]···Yielding
Angry······[ ][ ][ ][ ][x][ ][ ][ ][ ]···Afraid

Skills (Week 0)

Social

Composure (0)

Bonus:
Penalty:

Retaining calm and clarity of mind when confronted with surprise or danger.

Diplomacy (0)

Bonus:
Penalty:

Etiquette (0)

Bonus:
Penalty:

Presence (0)

Bonus:
Penalty:

Refinement (0)

Bonus:
Penalty:

Rhetoric (0)

Bonus:
Penalty:

The Arts

Art (0)

Bonus:
Penalty:

Drama (0)

Bonus:
Penalty:

Music (0)

Bonus:
Penalty:

Fitness

Athletics (0)

Bonus:
Penalty:

Flexibility (0)

Bonus:
Penalty:

Reflexes (0)

Bonus:
Penalty:

Martial

Fencing (0)

Bonus:
Penalty:

Firearms (0)

Bonus:
Penalty:

Military Science (0)

Bonus:
Penalty:

Tactics: Army (0)

Bonus:
Penalty:

Tactics: Naval (0)

Bonus:
Penalty:

Intelligence

Internal Affairs (0)

Bonus:
Penalty:

Foreign Intelligence (0)

Bonus:
Penalty:

Spycraft (0)

Bonus:
Penalty:

Martial

National History (0)

Bonus:
Penalty:

Foreign Affairs (0)

Bonus:
Penalty:

World History (0)

Bonus:
Penalty:

Academics

Economics (0)

Bonus:
Penalty:

Law (0)

Bonus:
Penalty:

Natural Science (0)

Bonus:
Penalty:

Mechanics (0)

Bonus:
Penalty:

Medicine (0)

Bonus:
Penalty:

Theology (0)

Bonus:
Penalty:

Unlockables

-locked- -locked- -locked-

-locked-

-locked- -locked-

-locked-

-locked-

-locked- -locked- -locked-

Clothing

Boarding School Uniform