Treplia Cuspin: Difference between revisions
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== Attributes == | == Attributes == | ||
* Body: | * Body: 3 | ||
* Agility: | * Agility: 4 | ||
* Reaction: | * Reaction: 4 | ||
* Strength: | * Strength: 2 | ||
* Willpower: | * Willpower: 4 | ||
* Logic: | * Logic: 6 | ||
* Charisma: | * Intuition: 5 | ||
* Charisma: 3 | |||
=== Special Attributes === | === Special Attributes === | ||
* Edge: | * Edge: 1 | ||
* Essence: | * Essence: 6 | ||
* Magic | * Magic: 6 | ||
=== Derived Attributes === | === Derived Attributes === | ||
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=== Skill Groups === | === Skill Groups === | ||
* | * Enchanting (Alchemy, Artificing, Disenchanting): 5 | ||
=== Active Skills === | === Active Skills === | ||
* Skill Name (Attribute): Rating [Specialty] | * Skill Name (Attribute): Rating [Specialty] | ||
Banishing (magic): 2 (0+2) (8 dice)<br> | |||
Binding (magic): 2 (0+2) (8)<br> | |||
Summoning (magic): 2 (0+2) (8)<br> | |||
Spellcasting (magic): 6 (5+1) [Manipulation] (12)<br> | |||
Counterspelling (magic): 6 (5+1) (12)<br> | |||
Ritual Spellcasting (magic): 6 (0+6) (12)<br> | |||
Alchemy (magic): 5 (11)<br> | |||
Artificing (magic): 5 (11)<br> | |||
Disenchanting (magic): 5 (11)<br> | |||
Arcana (Logic): 6 (0+6) (12)<br> | |||
Astral Combat (Willpower): 1 (0+1) (5)<br> | |||
Pistols (Agility): 3 (0+3) Semi Auto (7)<br> | |||
Blades (Agility): 1 (0+1) Knives (5)<br> | |||
Running (Strength): 1 (0+1) (3)<br> | |||
Swimming (Strength): 1 (0+1) (3)<br> | |||
Gymnastics (Agility): 1 (0+2) Climbing (5)<br> | |||
Sneaking (Agility): 2 (0+2) Urban (6)<br> | |||
First Aid (Logic): 1 (0+1) Gunshot (7+2)<br> | |||
Perception (Intuition): 1 (0+1) (6)<br> | |||
Etiquette (Charisma): 3 (0+3) Corporate (4)<br> | |||
Negotiation (Charisma): 1 (0+1) Bargaining (6)<br> | |||
=== Knowledges === | === Knowledges === | ||
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== Qualities == | == Qualities == | ||
* Quality (Cost/Rating): Effects | * Quality (Cost/Rating): Effects | ||
Focused Concentration 3 (-12): One up to force 3 spell can be maintained without penalty.<br> | |||
Spirit Mentor (Dragonslayer:): +2 dice pool to Negotiation, +2 to combat spells, foci, rituals.<br> | |||
Dependents 1 (+3)<br> | |||
Corporate Limited SIN (+15)<br> | |||
== IDs/Lifestyles/Currency == | == IDs/Lifestyles/Currency == | ||
* Primary Lifestyle: | * Primary Lifestyle: Low (+workspace) (2 Months) | ||
* Nuyen: | * Nuyen: | ||
* Licenses: License (Rating) | * Licenses: License (Rating) | ||
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** Type/Target: , Range: , Duration: , Drain: | ** Type/Target: , Range: , Duration: , Drain: | ||
** Notes/Explanation | ** Notes/Explanation | ||
Levitate<br> | |||
Magic Fingers<br> | |||
Armour<br> | |||
Ignite<br> | |||
Swarm<br> | |||
Heal<br> | |||
Manabolt<br> | |||
Flamethrower<br> | |||
Detect Magic<br> | |||
Physical Barrier<br> | |||
=== Adept Powers or Other Abilities === | === Adept Powers or Other Abilities === | ||
Improved Reflexes 3 (3.5 PP): +3 Reaction, +3D6 initiative.<br> | |||
Improved Agility (1 PP): +1 Agility.<br> | |||
Astral Perception (1 PP)<br> | |||
Mystic Armour (.5 PP): 1 level of armour, stacks, works against physical and astral attacks.<br> | |||
=== Other Gear === | === Other Gear === |
Revision as of 14:58, 18 March 2014
Overview
Appearance
Background
Combat Information
- Initiative:
- Matrix Initiative:
- Astral Initiative:
- Primary Armor: , Rating:
- Accessories:
- Primary Ranged Weapon:
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo:
- Other Ammo:
- Primary Melee Weapon:
- Reach: , Dam: , Mode: , RC: , AP:
Condition Monitor
- Physical Damage Tracker:
- Stun Damage Tracker:
General Information
Attributes
- Body: 3
- Agility: 4
- Reaction: 4
- Strength: 2
- Willpower: 4
- Logic: 6
- Intuition: 5
- Charisma: 3
Special Attributes
- Edge: 1
- Essence: 6
- Magic: 6
Derived Attributes
- Composure:
- Judge Intentions:
- Memory:
- Lift/Carry:
- Movement:
Limits
- Physical Limit:
- Mental Limit:
- Social Limit:
Skills
Skill Groups
- Enchanting (Alchemy, Artificing, Disenchanting): 5
Active Skills
- Skill Name (Attribute): Rating [Specialty]
Banishing (magic): 2 (0+2) (8 dice)
Binding (magic): 2 (0+2) (8)
Summoning (magic): 2 (0+2) (8)
Spellcasting (magic): 6 (5+1) [Manipulation] (12)
Counterspelling (magic): 6 (5+1) (12)
Ritual Spellcasting (magic): 6 (0+6) (12)
Alchemy (magic): 5 (11)
Artificing (magic): 5 (11)
Disenchanting (magic): 5 (11)
Arcana (Logic): 6 (0+6) (12)
Astral Combat (Willpower): 1 (0+1) (5)
Pistols (Agility): 3 (0+3) Semi Auto (7)
Blades (Agility): 1 (0+1) Knives (5)
Running (Strength): 1 (0+1) (3)
Swimming (Strength): 1 (0+1) (3)
Gymnastics (Agility): 1 (0+2) Climbing (5)
Sneaking (Agility): 2 (0+2) Urban (6)
First Aid (Logic): 1 (0+1) Gunshot (7+2)
Perception (Intuition): 1 (0+1) (6)
Etiquette (Charisma): 3 (0+3) Corporate (4)
Negotiation (Charisma): 1 (0+1) Bargaining (6)
Knowledges
- Knowledge Name (Attribute): Rating [Specialty]
Qualities
- Quality (Cost/Rating): Effects
Focused Concentration 3 (-12): One up to force 3 spell can be maintained without penalty.
Spirit Mentor (Dragonslayer:): +2 dice pool to Negotiation, +2 to combat spells, foci, rituals.
Dependents 1 (+3)
Corporate Limited SIN (+15)
IDs/Lifestyles/Currency
- Primary Lifestyle: Low (+workspace) (2 Months)
- Nuyen:
- Licenses: License (Rating)
- Fake IDs/Related Lifestyles/Funds/Licenses
- Fake ID (Rating)
Contacts
- Name
- Loyalty: , Connection:
Equipment
Armor/Clothing
- Name (Total Cost), Rating:
- Accessories:
Ranged Weapons
- Name (Total Cost)
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo: Type (Amount)
- Other Ammo: Type (Amount)
Melee Weapons
- Name (Total Cost)
- Reach: , Dam: , Mode: , RC: , AP:
Cybernetics
- Name (Rating), Essence:
- Notes:
Cyberdeck
- Model: , Rating:
- Attack: , Sleaze: , Data Processing: , Firewall:
- Programs:
- Matrix Condition Monitor:
Vehicle
- Vehicle:
- Handling: , Speed: , Acceleration: ,
- Pilot: , Body: , Armor: , Sensor: , Seats:
Other Gear
- Name (Total Cost), Rating:
- Accessories:
Special Abilities
Spells/Preparations/Rituals/Complex Forms
- Power Name
- Type/Target: , Range: , Duration: , Drain:
- Notes/Explanation
Levitate
Magic Fingers
Armour
Ignite
Swarm
Heal
Manabolt
Flamethrower
Detect Magic
Physical Barrier
Adept Powers or Other Abilities
Improved Reflexes 3 (3.5 PP): +3 Reaction, +3D6 initiative.
Improved Agility (1 PP): +1 Agility.
Astral Perception (1 PP)
Mystic Armour (.5 PP): 1 level of armour, stacks, works against physical and astral attacks.
Other Gear
Chargen
Priorities:
- A:
- B:
- C:
- D:
- E:
Karma
Gains
Total/Spent/Unspent (25/0/25)
- Chargen Karma (25)
- Session 1 (?)
Expenditures
Total/Spent/Unspent (25/0/25)