Difference between revisions of "Talk:Polity Creation"
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Nation creation in Heaven's Wake may appear to be a long process, but it's fairly straightforward. | Nation creation in Heaven's Wake may appear to be a long process, but it's fairly straightforward. | ||
+ | Each nation has 40 points to spend. | ||
− | + | ===Core Nation Infrastructure=== | |
+ | You may spend up to 15 points here. | ||
− | ''' | + | '''Population''' |
− | + | Population is the amount of people in your nation | |
− | : | + | :Population Unit: 20 million |
+ | :Cost: 1 Point | ||
+ | '''Industry''' | ||
+ | Industry covers the manufacturing output of your nation. | ||
+ | :Industrial Fabber: 25 production | ||
+ | :Cost: 1 Point | ||
+ | '''Assember Gate Production'''<br> | ||
+ | Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost. | ||
+ | :Apex Assembler: 25 Assembler production | ||
+ | :Cost: 2 Point | ||
− | ''' | + | '''Apex Blueprints''' |
+ | Apex blueprints are required for apex technology, without them the assemblers have no instructions. | ||
− | + | :Common blueprints | |
+ | :Cost: 1 point | ||
− | : | + | :Uncommon blueprint |
+ | :Cost: 2 points | ||
− | : | + | :Rare blueprint |
+ | :Cost: 5 points | ||
− | + | National Traits | |
− | : | + | '''Hyperlane Network''' |
+ | Your part of the Hyperlane network, the superhighway of interstellar transport | ||
+ | :+10 Points | ||
− | + | '''Apex Technology''' |
Revision as of 04:07, 11 October 2013
Nation Creation
Nation creation in Heaven's Wake may appear to be a long process, but it's fairly straightforward.
Each nation has 40 points to spend.
Core Nation Infrastructure
You may spend up to 15 points here.
Population
Population is the amount of people in your nation
- Population Unit: 20 million
- Cost: 1 Point
Industry Industry covers the manufacturing output of your nation.
- Industrial Fabber: 25 production
- Cost: 1 Point
Assember Gate Production
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.
- Apex Assembler: 25 Assembler production
- Cost: 2 Point
Apex Blueprints Apex blueprints are required for apex technology, without them the assemblers have no instructions.
- Common blueprints
- Cost: 1 point
- Uncommon blueprint
- Cost: 2 points
- Rare blueprint
- Cost: 5 points
National Traits
Hyperlane Network Your part of the Hyperlane network, the superhighway of interstellar transport
- +10 Points
Apex Technology