Waverider: Difference between revisions
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:'''Eruption//''' Stressful Situation<br> | :'''Eruption//''' Stressful Situation<br> | ||
:'''Nature//''' Competitor/Expert | :'''Nature//''' Competitor/Expert | ||
::Virtue | ::Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test. | ||
::Vice | ::Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk. | ||
==Things to Track== | ==Things to Track== | ||
:'''Quantum//''' 1<br> | :'''Quantum//''' 1<br> | ||
:'''Quantum Pool//'''22<br> | :'''Quantum Pool//'''22<br> | ||
::Current Quantum/ 22 | |||
:'''Quantum Rate//'''<br> | :'''Quantum Rate//'''<br> | ||
:'''Willpower//''' 8<br> | :'''Willpower//''' 8<br> | ||
:Temporary Willpower | :Temporary Willpower/ 8<br> | ||
:'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2 | :'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2 | ||
::Current Damage | ::Current Damage/ | ||
:'''Taint//''' 0<br> | :'''Taint//''' 0<br> | ||
::Temporary Taint | ::Temporary Taint/ 0<br> | ||
:'''Initiative//''' 14<br> | :'''Initiative//''' 14<br> | ||
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:'''Parry//'''<br> | :'''Parry//'''<br> | ||
:'''Soak//''' 1A/5L/7B | :'''Soak//''' 1A/5L/7B | ||
::Natural Soak | ::Natural Soak/ 1A/13L/15B | ||
::Power Soak | ::Power Soak/ 0A/0L/0B | ||
::Equipment & Other | ::Equipment & Other/ 0A/8L/8B | ||
=General Statistics= | =General Statistics= | ||
Line 32: | Line 33: | ||
'''Physical///''' | '''Physical///''' | ||
:'''Strength 5 +2//''' Powerful<br> | :'''Strength 5 +2//''' Powerful<br> | ||
::Brawl 5 | ::Brawl 5/ | ||
::Melee 3 | ::Melee 3/ | ||
::Might 5 | ::Might 5/ | ||
::'''Mega Strength 1//''' Quantum Leap | ::'''Mega Strength 1//''' Quantum Leap | ||
:'''Dexterity 5 +1//''' Swift<br> | :'''Dexterity 5 +1//''' Swift<br> | ||
::Athletics 5 | ::Athletics 5/ Sprinting | ||
::Drive 1 | ::Drive 1/ | ||
::Firearms 3 | ::Firearms 3/ | ||
::Stealth 1 | ::Stealth 1/ | ||
::'''Mega Dexterity 1//''' Freeflow | ::'''Mega Dexterity 1//''' Freeflow | ||
:'''Stamina 5 +2 | :'''Stamina 5 +2/''' Relentless<br> | ||
::Endurance 5 +5 | ::Endurance 5 +5/ | ||
::'''Mega Stamina 1//''' Adaptive | ::'''Mega Stamina 1//''' Adaptive | ||
'''Mental///''' | '''Mental///''' | ||
:'''Wits 5//''' Cunning<br> | :'''Wits 5//''' Cunning<br> | ||
::Business 1 | ::Business 1/ | ||
::Rapport 3 | ::Rapport 3/ | ||
::Resistance 5 | ::Resistance 5/ Resist Pain | ||
::Streetwise 2 | ::Streetwise 2/ | ||
::Tactics 1 | ::Tactics 1/ | ||
::'''Mega Wits 1//''' Quickness | ::'''Mega Wits 1//''' Quickness | ||
:'''Intelligence 4//''' Educated<br> | :'''Intelligence 4//''' Educated<br> | ||
::Computer 1 | ::Computer 1/ | ||
::Science (Mathematics) 5 | ::Science (Mathematics) 5/ | ||
::Science (Physics) 5 | ::Science (Physics) 5/ Kinetics | ||
::Science (Biology) 5 | ::Science (Biology) 5/ Kinesiology | ||
::Strategy 4 | ::Strategy 4/ Training Regimens | ||
:'''Perception 4//'''<br> | :'''Perception 4//'''<br> | ||
::Awareness 1 +2/ | ::Awareness 1 +2/ | ||
Line 66: | Line 67: | ||
'''Social///''' | '''Social///''' | ||
:'''Charisma 4//'''<br> | :'''Charisma 4//'''<br> | ||
::Etiquette 3 | ::Etiquette 3/ | ||
:'''Manipulation 2//'''<br> | :'''Manipulation 2//'''<br> | ||
::Subterfuge 1 | ::Subterfuge 1/ | ||
:'''Appearance 4//'''<br> | :'''Appearance 4//'''<br> | ||
::Style 3 +3 | ::Style 3 +3/ | ||
=Body Modifications= | =Body Modifications= | ||
Line 91: | Line 92: | ||
:'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs. | :'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs. | ||
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions. | :'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions. | ||
::Kinetic Damper | ::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts. | ||
::Unstoppable Force | ::Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks. | ||
=Equipment= | =Equipment= | ||
Line 101: | Line 102: | ||
::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4 | ::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4 | ||
:'''Electrolaser Pistol//''' | :'''Electrolaser Pistol//''' | ||
::Stun | ::Stun/ Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3 | ||
::Lethal | ::Lethal/ Damage 10L, ROF 5, Magazine 10 | ||
== Vehicles == | == Vehicles == | ||
Line 118: | Line 119: | ||
::8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness. | ::8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness. | ||
:'''Gadget 5//''' Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh. | :'''Gadget 5//''' Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh. | ||
::Quantum 3 | ::Quantum 3/ Pool 25 | ||
::Physical Attributes | ::Physical Attributes/ Str 5 (Hardworking)/Dex 5 (Graceful)/Sta 5 (Sturdy) | ||
::Mental Attributes | ::Mental Attributes/ Int 2/Wits 5 (Crafty)/Per 3 | ||
::Social Attributes | ::Social Attributes/ Cha 2/Man 2/ App 5 (Adorable) | ||
::Mega Attributes | ::Mega Attributes/ Dex 1 (Fast Tasks), Sta 1 (Regeneration), Wits 1 (Artistic Genius), Enticing App 2 (Appearance Alteration) | ||
::Powers | ::Powers/ Arsenal [Food and Tools] 5 (Versatile, Bottomless Reserves) | ||
::Abilities | ::Abilities/ Athletics 2, Endurance 4, Might 2, Art (Cooking) 5 | ||
::Body Modifications | ::Body Modifications/ Metabolic Reactor (16), Unliving (10), Implant Computer (8), Enhanced Memory (3), Enchanting Feature [Eyes] (2), Aberrant Appearance (-4), Electronic (-2), Obvious Enhancements (-4), Addiction [Praise] (-3), Glow (-1), Anima Banner (-1) | ||
=Chargen= | =Chargen= |
Revision as of 10:48, 1 September 2013
Vital Statistics
- CODENAME// WAVERIDER
- Alias//Oli Hanley
- Concept// The Biological Accelerator
- Image Song// Tesla Boy - Runaway Man
- Eruption// Stressful Situation
- Nature// Competitor/Expert
- Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
- Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
Things to Track
- Quantum// 1
- Quantum Pool//22
- Current Quantum/ 22
- Quantum Rate//
- Willpower// 8
- Temporary Willpower/ 8
- Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
- Current Damage/
- Taint// 0
- Temporary Taint/ 0
- Temporary Taint/ 0
- Initiative// 14
- Dodge//
- Parry//
- Soak// 1A/5L/7B
- Natural Soak/ 1A/13L/15B
- Power Soak/ 0A/0L/0B
- Equipment & Other/ 0A/8L/8B
General Statistics
Physical///
- Strength 5 +2// Powerful
- Brawl 5/
- Melee 3/
- Might 5/
- Mega Strength 1// Quantum Leap
- Dexterity 5 +1// Swift
- Athletics 5/ Sprinting
- Drive 1/
- Firearms 3/
- Stealth 1/
- Mega Dexterity 1// Freeflow
- Stamina 5 +2/ Relentless
- Endurance 5 +5/
- Mega Stamina 1// Adaptive
Mental///
- Wits 5// Cunning
- Business 1/
- Rapport 3/
- Resistance 5/ Resist Pain
- Streetwise 2/
- Tactics 1/
- Mega Wits 1// Quickness
- Intelligence 4// Educated
- Computer 1/
- Science (Mathematics) 5/
- Science (Physics) 5/ Kinetics
- Science (Biology) 5/ Kinesiology
- Strategy 4/ Training Regimens
- Perception 4//
- Awareness 1 +2/
- Mega Perception 1// Electromagnetic Vision
Social///
- Charisma 4//
- Etiquette 3/
- Manipulation 2//
- Subterfuge 1/
- Appearance 4//
- Style 3 +3/
Body Modifications
Merits and Flaws
Merits
- Ally 1// Younger brother who erupted with a propensity for engineering and cyberkinesis, but is otherwise still a regular gawky teenager. Adolescent Tier, 45 NP
- Contact 1// Personal image consultant and promoter.
- Eufiber 5// An extremely advanced suit of Eufiber.
- Fame 1// Somewhat famous new Nova.
- Gadget 5// Robot maid designed by younger brother as a Christmas present. Incredibly uncomfortable about this, Oli pays her a salary but she doesn't actually do anything with it.
- Resources 4// Mid-level sponsorship deals with athletics brands, invested in some real-estate.
Flaws
- Dependant 3// Legal guardian of younger brother, currently at a Teen Tomorrow academy.
- Duties 2// Has to be pretty active in the press as a young, photogenic new Nova.
Quantum
- Barrier 5// Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
- Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
- Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
- Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
Equipment
Combat Gear
- Liquid Shield w/ Shock Mod//
- Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
- Electrolaser Pistol//
- Stun/ Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
- Lethal/ Damage 10L, ROF 5, Magazine 10
Vehicles
- Sports Car//
- Speed +3[3]/160, Strength 7 [1], Handling +1, Crew/Pasengers 1/0-2, Durability 7P/16, Size 4
Drugs
- Adrenocilin// Monthly supply, delivered via inhaler.
- Scene duration. +1 to all Nova powers and -1 to all wound penalties.
Devices
- Eufiber 5// An advanced suit of symbiotic shape-changing material. Oli has styled his to be tastefully evocative of speedster superheroes in fiction and in a more grounded sense, the helmeted outfits of ultra-high speed athletes such as downhill speed bikers, skeleton racers and speed skiiers. He uses a white-dark blue-sky blue scheme with gold accents for speedlines.
- 8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness.
- Gadget 5// Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh.
- Quantum 3/ Pool 25
- Physical Attributes/ Str 5 (Hardworking)/Dex 5 (Graceful)/Sta 5 (Sturdy)
- Mental Attributes/ Int 2/Wits 5 (Crafty)/Per 3
- Social Attributes/ Cha 2/Man 2/ App 5 (Adorable)
- Mega Attributes/ Dex 1 (Fast Tasks), Sta 1 (Regeneration), Wits 1 (Artistic Genius), Enticing App 2 (Appearance Alteration)
- Powers/ Arsenal [Food and Tools] 5 (Versatile, Bottomless Reserves)
- Abilities/ Athletics 2, Endurance 4, Might 2, Art (Cooking) 5
- Body Modifications/ Metabolic Reactor (16), Unliving (10), Implant Computer (8), Enhanced Memory (3), Enchanting Feature [Eyes] (2), Aberrant Appearance (-4), Electronic (-2), Obvious Enhancements (-4), Addiction [Praise] (-3), Glow (-1), Anima Banner (-1)
Chargen
Bonus Points
Bonus Points 15
- Contact 1 (1)
- Strength 3 (4)
- Willpower 8 (10)
Nova Points
Nova Points 45
- Hypermovement 5 (10)
- Kinetic Damper Extra (2)
- Unstoppable Force Extra (2)
- Barrier 5 (10)
- Mega Strength 1 (2)
- Mega Dexterity 1 (2)
- Mega Stamina 1 (2)
- Mega Wits 1 (2)
- Mega Perception 1 (2)
- Attributes (6)
- Abilities (5)
Experience
Experience Total/Spent/Unspent (0/0/0)
Gains
Experience Total/Spent/Unspent (0/0/0)
Expenditures
Experience Total/Spent/Unspent (0/0/0)