Waverider: Difference between revisions

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=Quantum=
=Quantum=
:'''Deflect/Redirect 5//'''  
:'''Deflect/Redirect 5//''' Dexterity + Deflect/Redirect (d10 +[1]). Affects tensor properties of projectiles, allowing them to be deflected away from Waverider.
::Aegis Extra/
::Aegis Extra/ Area attacks and explosions can also be captured with power.
::Catch Extra/
::Catch Extra/ Projectiles can be stored and returned later. Holding for more than a round costs double Q.
:'''Hypermovement 5//'''
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). Adds x3 to combat speed multiplier per rank (x15), multiplies out-of-combat speeds by x10 per rank (x50).
::Kinetic Damper/
::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
::Sonic Boom/
::Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7).
::Unstoppable Force/
::Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.


=Equipment=
=Equipment=

Revision as of 22:11, 12 August 2013

Vital Statistics

CODENAME// WAVERIDER
Alias//Oli Hanley
Concept// The Biological Accelerator
Image Song// Tesla Boy - Runaway Man
Eruption// Stressful Situation
Nature// Competitor/Expert
Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.

Things to Track

Quantum// 1
Quantum Pool//22
Quantum Rate//
Willpower// 8
Temporary Willpower/ 8
Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
Current Damage/
Taint// 0
Temporary Taint/ 0
Initiative// 14
Dodge//
Parry//
Soak// 1A/5L/7B
Natural Soak/ 1A/5L/7B
Power Soak/ 0A/0L/0B
Equipment & Other/ 0A/0L/0B
Movement//
Walk/ 14m
Run/ 26m
Sprint/ 38m

General Statistics

Physical///

Strength 5// Powerful
Brawl 5/
Might 5/
Mega Strength 1// Quantum Leap
Dexterity 5// Swift
Athletics 5/ Sprinting
Drive 1/
Stealth 1/
Mega Dexterity 1// Freeflow
Stamina 5// Relentless
Endurance 5/
Mega Stamina 1// Adaptive

Mental///

Wits 5// Cunning
Business 1/
Rapport 3/
Resistance 5/
Streetwise 2/
Tactics 1/
Mega Wits 1// Quickness
Intelligence 4// Educated
Computer 1/
Science (Mathematics) 5/
Science (Physics) 5/ Kinetics
Science (Biology) 5/ Kinesiology
Strategy 4/ Training Regimens
Perception 4//
Awareness 1/
Mega Perception 1// Electromagnetic Vision

Social///

Charisma 4//
Etiquette 3/
Manipulation 2//
Subterfuge 1/
Appearance 4//
Style 3/

Body Modifications

Merits and Flaws

Merits

Contact 1// Personal image consultant and promoter.
Eufiber 3//
Fame 1// Somewhat famous new Nova.
Resources 3// Low-level sponsorship deals with athletics brands, owns a restaurant.
Sanctum 2// 2 points towards a shared headquarters, maybe?

Flaws

Dependant 1// Mother no longer able to work but healthy, needs financial aid and the occasional visit.
Duties 1// Occasional need to attend press events in order to get famous (and rich).

Quantum

Deflect/Redirect 5// Dexterity + Deflect/Redirect (d10 +[1]). Affects tensor properties of projectiles, allowing them to be deflected away from Waverider.
Aegis Extra/ Area attacks and explosions can also be captured with power.
Catch Extra/ Projectiles can be stored and returned later. Holding for more than a round costs double Q.
Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). Adds x3 to combat speed multiplier per rank (x15), multiplies out-of-combat speeds by x10 per rank (x50).
Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7).
Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.

Equipment

Name//

  • Attributes of Equipment

Chargen

Bonus Points

Bonus Points 15

Contact 1 (1)
Strength 3 (4)
Willpower 8 (10)

Nova Points

Nova Points 45/45

Deflect/Redirect 5 (5)
Aegis Extra (2)
Catch Extra (2)
Hypermovement 5 (10)
Kinetic Damper Extra (2)
Sonic Boom Extra (2)
Unstoppable Force Extra (2)
Mega Strength 1 (2)
Mega Dexterity 1 (2)
Mega Stamina 1 (2)
Mega Wits 1 (2)
Mega Perception 1 (2)
Attributes (6)
Abilities (4)

Experience

Experience Total/Spent/Unspent (0/0/0)

Gains

Experience Total/Spent/Unspent (0/0/0)

Expenditures

Experience Total/Spent/Unspent (0/0/0)

Freebies