Waverider: Difference between revisions
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=Quantum= | =Quantum= | ||
:'''Deflect/Redirect 5//''' | :'''Deflect/Redirect 5//''' Dexterity + Deflect/Redirect (d10 +[1]). Affects tensor properties of projectiles, allowing them to be deflected away from Waverider. | ||
::Aegis Extra/ | ::Aegis Extra/ Area attacks and explosions can also be captured with power. | ||
::Catch Extra/ | ::Catch Extra/ Projectiles can be stored and returned later. Holding for more than a round costs double Q. | ||
:'''Hypermovement 5//''' | :'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). Adds x3 to combat speed multiplier per rank (x15), multiplies out-of-combat speeds by x10 per rank (x50). | ||
::Kinetic Damper/ | ::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts. | ||
::Sonic Boom/ | ::Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7). | ||
::Unstoppable Force/ | ::Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks. | ||
=Equipment= | =Equipment= |
Revision as of 22:11, 12 August 2013
Vital Statistics
- CODENAME// WAVERIDER
- Alias//Oli Hanley
- Concept// The Biological Accelerator
- Image Song// Tesla Boy - Runaway Man
- Eruption// Stressful Situation
- Nature// Competitor/Expert
- Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
- Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
Things to Track
- Quantum// 1
- Quantum Pool//22
- Quantum Rate//
- Willpower// 8
- Temporary Willpower/ 8
- Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
- Current Damage/
- Taint// 0
- Temporary Taint/ 0
- Temporary Taint/ 0
- Initiative// 14
- Dodge//
- Parry//
- Soak// 1A/5L/7B
- Natural Soak/ 1A/5L/7B
- Power Soak/ 0A/0L/0B
- Equipment & Other/ 0A/0L/0B
- Movement//
- Walk/ 14m
- Run/ 26m
- Sprint/ 38m
General Statistics
Physical///
- Strength 5// Powerful
- Brawl 5/
- Might 5/
- Mega Strength 1// Quantum Leap
- Dexterity 5// Swift
- Athletics 5/ Sprinting
- Drive 1/
- Stealth 1/
- Mega Dexterity 1// Freeflow
- Stamina 5// Relentless
- Endurance 5/
- Mega Stamina 1// Adaptive
Mental///
- Wits 5// Cunning
- Business 1/
- Rapport 3/
- Resistance 5/
- Streetwise 2/
- Tactics 1/
- Mega Wits 1// Quickness
- Intelligence 4// Educated
- Computer 1/
- Science (Mathematics) 5/
- Science (Physics) 5/ Kinetics
- Science (Biology) 5/ Kinesiology
- Strategy 4/ Training Regimens
- Perception 4//
- Awareness 1/
- Mega Perception 1// Electromagnetic Vision
Social///
- Charisma 4//
- Etiquette 3/
- Manipulation 2//
- Subterfuge 1/
- Appearance 4//
- Style 3/
Body Modifications
Merits and Flaws
Merits
- Contact 1// Personal image consultant and promoter.
- Eufiber 3//
- Fame 1// Somewhat famous new Nova.
- Resources 3// Low-level sponsorship deals with athletics brands, owns a restaurant.
- Sanctum 2// 2 points towards a shared headquarters, maybe?
Flaws
- Dependant 1// Mother no longer able to work but healthy, needs financial aid and the occasional visit.
- Duties 1// Occasional need to attend press events in order to get famous (and rich).
Quantum
- Deflect/Redirect 5// Dexterity + Deflect/Redirect (d10 +[1]). Affects tensor properties of projectiles, allowing them to be deflected away from Waverider.
- Aegis Extra/ Area attacks and explosions can also be captured with power.
- Catch Extra/ Projectiles can be stored and returned later. Holding for more than a round costs double Q.
- Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). Adds x3 to combat speed multiplier per rank (x15), multiplies out-of-combat speeds by x10 per rank (x50).
- Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
- Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7).
- Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
Equipment
Name//
- Attributes of Equipment
Chargen
Bonus Points
Bonus Points 15
- Contact 1 (1)
- Strength 3 (4)
- Willpower 8 (10)
Nova Points
Nova Points 45/45
- Deflect/Redirect 5 (5)
- Aegis Extra (2)
- Catch Extra (2)
- Hypermovement 5 (10)
- Kinetic Damper Extra (2)
- Sonic Boom Extra (2)
- Unstoppable Force Extra (2)
- Mega Strength 1 (2)
- Mega Dexterity 1 (2)
- Mega Stamina 1 (2)
- Mega Wits 1 (2)
- Mega Perception 1 (2)
- Attributes (6)
- Abilities (4)
Experience
Experience Total/Spent/Unspent (0/0/0)
Gains
Experience Total/Spent/Unspent (0/0/0)
Expenditures
Experience Total/Spent/Unspent (0/0/0)