Gathering Fragrance: Difference between revisions

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[[Exalted:_The_Valley_of_Hunger|Back]]
[[Exalted:_The_Valley_of_Hunger|Back]]


A bright but occasionally sociopathic hunter and assassin. One of the youngest circle members. Her home tribe had a tradition of sacrificing its own to appease a fae court and their behemoth. When her name came up in the lottery six years ago, she went along but decided at the last moment to shoot it instead. As a result, her entire tribe was wrecked but she survived. She was initially offered an Infernal exaltation for her failure against supernatural forces but rose to the occasion on ''that'' occasion by rejecting it on the spot as the demon materialized and was immediately imbued with a Solar exaltation in its place. As her first great labor under the aegis of the Unconquered Sun, she decided to hunt down the beast that destroyed her former life and has tracked it to the valley.
Gathering Fragrance is a bright but occasionally sociopathic hunter and assassin. She is one of the physically youngest circle members but one of the longest exalted. Her home tribe had a tradition of sacrificing its own children in order to appease a nearby fae court and their behemoth. When her name came up in the lottery six years ago, she went along but decided at the last moment to shoot it instead. As a result, her entire tribe was wrecked but she survived. She was initially offered an Infernal exaltation for her failure against supernatural forces but rose to the occasion on ''that'' occasion by rejecting it on the spot as the demon materialized and was immediately imbued with a Solar exaltation in its place. As her first great labor under the aegis of the Unconquered Sun, she decided to hunt down the behemoth that destroyed her former life and has tracked it to the valley.


=Vital Statistics=
=Vital Statistics=
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'''Motivation:''' Hunt the ??? and slay it.<br>
'''Motivation:''' Hunt the ??? and slay it.<br>
'''Great Curse:''' Heart of Flint<br>
'''Great Curse:''' Heart of Flint<br>
'''Essence:''' ●●● [16bxp] (personal: 16/16; peripheral: 31/31; committed: 8)<br>
'''Exp:''' 11/11
'''Essence:''' ●●● [16bxp] (personal: 16/16; peripheral: 31/31; overdrive: 0/20; committed: 8)<br>
'''Essence Recover:''' (relaxed: +4; resting: +4)<br>
'''Essence Recover:''' (relaxed: +4; resting: +4)<br>
'''Willpower:''' 7/7 [22bxp]<br>
'''Willpower:''' 7/7 [22bxp]<br>
'''Damage:''' 0L+0B (-0)<br>
'''Damage:''' 0L+0B (-0)<br>
'''Health:''' 13/13 | -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, incap<br>
'''Health:''' 13/13 | -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, incap<br>
'''Exp:''' 11/11
'''Soak:''' 7L/7B
==Virtues==
==Virtues==
'''Compassion:''' 1/●<br>
'''Compassion:''' 1/●<br>
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=Charms=
=Charms=
[66bxp]<br>
[66bxp]<br>
Archery Triumphant<br>
==Archery==
Archery Triumphant (2m/success)<br>
Essence Arrow Attack (8+2)<br>
Essence Arrow Attack (8+2)<br>
Trance of Unhesitating Speed<br>
Trance of Unhesitating Speed<br>
Flashing Vengeance Draw<br>
Flashing Vengeance Draw<br>
There is no Wind<br>
There is no Wind<br>
Durability of Oak <br>
==Resistance==
Iron Kettle Body<br>
'''Ox Body''' x2 (permanent)<br>
Invincible Essence Reinforcement<br>
'''Invincible Essence Reinforcement (permanent)<br>
Ox Body x2<br>
'''Durability of Oak''' (2m; reflexive)<br>
Essence Gathering Temper<br>
Add (Essence + Resistance) to bashing and lethal soak for a single attack.
Willpower Enhancing Spirit<br>
 
Soul Fire Resurgence<br>
'''Iron Kettle Body''' (6m; permanent)<br>
Dodge Triumphant<br>
Add (Essence + Stamina + Resistance) to bashing and lethal soak for a scene.
Shadow Over Water<br>
 
Lightspeed Body Dynamics<br>
'''Essence Gathering Temper''' (permanent)<br>
Gain motes in the overdrive pool: 1 mote when struck but not damaged; 2 motes per point of bashing; 3 motes per point of lethal or aggravated.
 
'''Willpower Enhancing Spirit''' (4m; reflexive)<br>
Can be activated when damaged. Roll the amount of health levels lost and regain (1 + Successes) willpower.
 
'''Soul Fire Resurgence''' (1wp; permanent)<br>
Roll (Valor) and heal that many health levels. May trigger only once per action.
==Dodge==
'''Dodge Triumphant''' (2m/success)<br>
 
'''Shadow Over Water''' (1m; reflexive)<br>
Ignore all penalties to Dodge DV.
 
'''Lightspeed Body Dynamics''' (permanent)<br>
Gain (attacker's Essence/2; round up) motes when successfully avoiding an attack with Dodge DV.
==Awareness==
Keen Sight<br>
Keen Sight<br>
Surprise Anticipation<br>
Surprise Anticipation<br>
==Stealth==
Easily Overlooked Presence <br>
Easily Overlooked Presence <br>
==Ride==
Master Horseman (8+4)<br>
Master Horseman (8+4)<br>

Revision as of 10:24, 31 May 2013

Back

Gathering Fragrance is a bright but occasionally sociopathic hunter and assassin. She is one of the physically youngest circle members but one of the longest exalted. Her home tribe had a tradition of sacrificing its own children in order to appease a nearby fae court and their behemoth. When her name came up in the lottery six years ago, she went along but decided at the last moment to shoot it instead. As a result, her entire tribe was wrecked but she survived. She was initially offered an Infernal exaltation for her failure against supernatural forces but rose to the occasion on that occasion by rejecting it on the spot as the demon materialized and was immediately imbued with a Solar exaltation in its place. As her first great labor under the aegis of the Unconquered Sun, she decided to hunt down the behemoth that destroyed her former life and has tracked it to the valley.

Vital Statistics

Name: Gathering Fragrance
Age: 18
Concept: Hunter of supernatural horrors.
Caste: Night
Motivation: Hunt the ??? and slay it.
Great Curse: Heart of Flint
Exp: 11/11 Essence: ●●● [16bxp] (personal: 16/16; peripheral: 31/31; overdrive: 0/20; committed: 8)
Essence Recover: (relaxed: +4; resting: +4)
Willpower: 7/7 [22bxp]
Damage: 0L+0B (-0)
Health: 13/13 | -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, incap
Soak: 7L/7B

Virtues

Compassion: 1/●
Conviction: 3/●●●
Temperance: 2/●●
Valor: 5/●●●●●

Intimacies (8)

Horses
Hunting (Unusual)
Simplicity
"If you are alive, you can keep going."
-
-
-
-

Backgrounds

Artifact: ●●●●

Sky of Scarlet Perception, king among powerbows.

Resources: ●●●

Money, horses and goats. Takes on hunting bounties during downtime, including people.

Attributes

Physical

Strength: ●●●●
Dexterity: ●●●●●
Stamina: ●●●●[8bxp]

Social

Charisma: ●●●
Manipulation: ●●
Appearance: ●●●●

Mental

Perception: ●●●●●
Intelligence: ●●
Wits: ●●●[4bxp]

Abilities

[44bxp]

Dawn

Archery: ●●●●●
Martial Arts: ●●
Melee: ●●●●
Thrown: -
War: -

Zenith

Integrity: -
Performance: -
Presence: -
Resistance: ●●●●●
Survival: ●●●●●

Twilight

Craft (Terrestrial): ● (Water, Wood)
Investigation: -
Lore: -
Medicine: -
Occult: -

Night

Athletics: ●●●●●
Awareness: ●●●●●
Dodge: ●●●●●
Larceny: -
Stealth: ●●●●

Eclipse

Bureaucracy: -
Linguistics: ●●

(Forest-tongue, Flame-tongue, Riverspeak)

Ride: ●●●
Sail: -
Socialize: -

Charms

[66bxp]

Archery

Archery Triumphant (2m/success)
Essence Arrow Attack (8+2)
Trance of Unhesitating Speed
Flashing Vengeance Draw
There is no Wind

Resistance

Ox Body x2 (permanent)
Invincible Essence Reinforcement (permanent)
Durability of Oak (2m; reflexive)
Add (Essence + Resistance) to bashing and lethal soak for a single attack.

Iron Kettle Body (6m; permanent)
Add (Essence + Stamina + Resistance) to bashing and lethal soak for a scene.

Essence Gathering Temper (permanent)
Gain motes in the overdrive pool: 1 mote when struck but not damaged; 2 motes per point of bashing; 3 motes per point of lethal or aggravated.

Willpower Enhancing Spirit (4m; reflexive)
Can be activated when damaged. Roll the amount of health levels lost and regain (1 + Successes) willpower.

Soul Fire Resurgence (1wp; permanent)
Roll (Valor) and heal that many health levels. May trigger only once per action.

Dodge

Dodge Triumphant (2m/success)

Shadow Over Water (1m; reflexive)
Ignore all penalties to Dodge DV.

Lightspeed Body Dynamics (permanent)
Gain (attacker's Essence/2; round up) motes when successfully avoiding an attack with Dodge DV.

Awareness

Keen Sight
Surprise Anticipation

Stealth

Easily Overlooked Presence

Ride

Master Horseman (8+4)