Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the "mother bioroid" of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre. <br>
'''Stats'''
'''Stats'''
:Power 3 (3)+ 2 = 5
:Power 3 (3)+ 2 = 5
Revision as of 11:30, 15 January 2012
Please specify whether you prefer Saturday or Thursday Play. 4 Slots per group. Priority goes to people who cannot do one slot or the other. (If there's more than 8 people, I might go to 5 slots. First come first serve)
In some whispy outskirt starcluster that follows the code of law of the Unity, there is a small, blue green world with very little going on: it is home to a resort city for the rich and influential among the Unity. It might have once had an interestingly divergent culture, but it has since been devalued in favour of tourism success. In the picturesque hills outside the city lives Ho'oh Acala, an amateur artist. Living in a post-modern wonderland she designed when she was seven, when her preference was still architecture, she paints. Her dearest wish is to paint something truly new and unique, something which expresses herself in a society of teeming stars, but she has never been able to. Her atelier has dozens of 'failures' strung from the ceiling as a reminder. Occasionally she will take a couple of these failures to the city, selling them to Unity socialites who don't know any better. She hates this. Sometimes they commission her to paint their portraits. She hates this even more.
This quiet existence of artistic disappointment and boiling anger at rich people is tempered by the martial arts. Ho'oh is the 108th successor of the Acala Tensei-ryu, a total combat philosophy which is built around perfecting one's personal calm. Though Ho'oh is successor mostly as a formality, she has diligently practiced it for all her admittedly short life in attempt to be more even tempered. Though not nearly a master of the style, she is extremely adept by most standards and much stronger than her slight frame would suggest. However, while the Acala school is a full contact hand-to-hand art which incorporates any number of weapons, this is a side-effect of it being a system for the development of PRAYER without the need for technological augmentation. As PRAYER is about controlling one's own personal cosmos, Ho'oh has always been interested in the development of her powers to better understand herself, and perhaps break the block on her painting. As such, when some official from Nirvana came looking with an offer to help her build her PRAYER to the highest levels, she couldn't help but be interested.
Specialities//
Architecture 3 (3)
Skills//
Martial Arts 4 (3)
Painting 6 (6)
Advantages//
PRAYER 3 - The Big Bang//STAND TALL AND SHAKE THE HEAVENS (12)
Ho'oh's PRAYER is an acausal link back to the birth of some other universe: not just the hot aftermath of creation, but rather creation itself. With access to the expansion of space and the weird, unknowable physics and energies of a big bang at her disposal, Ho'oh is able to warp the space of our universe.
L3 Facet 'Shukuchi' (Distance) (18) - cuts the space between 'here' and 'there' away, giving the impression that Ho'oh has teleported, or that she is extremely fast.
L2 Facet 'Saidai Oka Hoken' (Augmentation) (9) - A striking technique where Ho'oh twists space to increase the mass-impact of a single fist. A side-effect is the superhot quark-gluon plasma pulled through by the Facet.
Exotic Equipment: Prototype Instinctual Polymorph Weapon, Ehrgeiz. A smart matter colony masquerading as Ho'oh's strike gloves and most elements of her clothing. As Ho'oh has no experience with conventional weapons and legally is not allowed to use a firearm, it is a weapon allowing her to fight evenly with properly armed combatants using only her martial arts. A gift from the Nirvana Skunk Works facility, utilising technology related to the PRAYER Drive to account for dramatic changes in size and mass. Marketing grist claims theoretically unlimited forms. Ho'oh has lost the manual.
Ehrgeiz has 3 modes. It is a hand to hand weapon
Mode 1: Damage Mode quadruples power for the purpose of damage +3 accuracy.
Mode 2: Anti-armour Mode: halves enemy armour, double's power for damage purposes
Mode 3: Mixed mode: triples power for damage purposes, -4 points to enemy armour.
Equipment//
Shock Layer
Light Force Shield
(Would do best on a Saturday)
Nirvana Test Doll Make IVI "Ivy"
HP: 24 points
Stats
Power 3 (6)
Grace 6 (6)
Smarts 6 (6)
Knowledge 2 (3)
Charisma 1 (1)
Rhetoric 1 (1)
Perception 3 (6)
Integrity 3 (6)
Specialties
Computer Systems 1 (1)
Skills
Hacking 3 (6)
Artifact Weapon 3 (6)
Augmentations
Reflex Boosters (5)
B Type Reflex (5)
Noetic Link (5)
Super Jump (5)
Wall Run (5)
Armor 10 (5)
Hacking (2)
Advantages
Tough
Unusual Equpiment: (Artifact Weapon
Gear
TBD
AEFRE
Created by a now defunct corporation, AEFRE is a unique prototype bioroid. The corporation was attempting to design and manufacture several lines of bioroids who were certain to be able to use PRAYER abilities for government, military, and corporate work. In her case, Aefre is a general protoype - what would have been the "mother bioroid" of several types of new PRAYER using bioroids. Given her freedom by her lead designer during the mysterious collapse of her creating company, Aefre is currently wandering about - learning and gaining experience with her PRAYER abilities. She is accompanied by VALKYRIE aka Valk - a highly enhanced, sentient but stoic, tactical drone that was created to serve as a bodyguard for Aefre.
Level 3 Facet: Boundary Between Instants (Celeration) (18)
Level 2 Facet: Boundary Between Life and Death (Transmutation) (9)
Augmentations
Hacking Link (2)
Babel Link (2)
Armor 1 (1)
B-Type Reflex Booster (5)
Gear
TBA
Linwood Brando
Linwood Brando was for the longest time, a loser. Working a shitty job at an office building on a quiet and almost dystopically boring planet while silently watching the universe pass him by. All that changed when a shipping accident put some military grade bioware and an ancient beam weapon into his hands. Spending all of his savings on a ticket off-world, he decided to strike it out as a hitman, challenging the best the universe at their own game and collecting the heads of PRAYER knights and rival assassins with ease, surviving each battle with little more than grit and determination.
Unfortunately for him, being an independent assassin (or rampaging interstellar murderer) isn't quite all it's cracked up to be. Despite having set out to make money and meet women, he's never managed to hold onto either for very long, often losing out more lucrative contracts to Nirvana SPF and the more distinguished or organized PMCs. But life isn't going to keep Brando down- not without a fight, anyway.
Race: Human
HP: 20
Armour: 23
Stats
Power 5 (1 +4) [10]
Grace 5 (1 +4) [10]
Smarts 3 (1 +2) [3]
Knowledge 4 (1 +3) [6]
Charisma 4 (1 +3) [6]
Rhetoric 4 (1 +3) [6]
Perception 4 (1 +3) [6]
Integrity 3 (1 +2) [3]
Specializations
Taunts 3 [5]
Skills
Speech 5 [15]
Swordsmanship 5 [15]
Advantages
Unusual Equipment - ARCHETYPE Beam Sword
Purchased in a Unity net auction at a steal, what was supposed to be a cheaply made replica of an ancient beam blade recovered on an alien digsite turned out to be the genuine article. The ARCHETYPE sword is an active positron weapon which is able to cut through most materials by subjecting mass caught inside of the containment field to antiparticle reactions. Mass outside is not normally affected, though low levels of radiation are given off. In addition to acting as melee weapon, the ARCHETYPE is able to function in a number of modes, primarily an anti-shield hand cannon and a protective barrier that deploys while holding the sword in a defensive stance.
A-1, Sword - Acts as WEAPON versus MASS
A-2, Heavy Force Shield - Acts as BARRIER versus KINETIC and ENERGY
A-3, Particle Beam - Acts as WEAPON versus BARRIER
Tough
Augmentations
Armor 10 [10]
Type-B Reflex Booster [5]
Super Jump [5]
Wall Run [5]
Gear
Concealed Armour
BM Character
Name: Deidre "Macky" McIntyre
Race: Human
History: Deidre McIntyre came from Homeward, a colony in the reaches; something he never wants to admit. Homeward was a 'libertarian paradise'; a rhetoric-steeped stronghold of self-determination and unforgiving decadence. Born of an industrial family, Deidre's childhood become increasingly lonely, as families of her playmates fell from grace in the merciless market climate, and they were ostracized. Left only with her father's business to learn, Deidre took to hanging about on the assembly lines, hiding from a debutante's life that her older sisters took to in her stead. Her parents, annoyed, kept punishing her.
One day, she came home to find security no longer recognized her DNA. After getting shocked and nearly killed by defense turrets, she took the message.
Living in the factory districts, Deidre managed to survive by being a damned good mechanic, fixing everything from fabricators to assembly robots to Asuras. Her life became harder, however, as money dried up; the 'invisible hand' dropped the ball, leaving workers without jobs and captains of industry looking like fat, useless idiots. When the riots started, she took all her time escaping violence; she even had to steal a Deva to get out as a factory she was working in was burned to the ground.
It wasn't until she managed to find her way into Nirvana's employ that she found a way off of Homeward. As the company pulled out of the dying 'paradise', she managed to impress a few people by repairing their machines. All she asked, in exchange for helping them get their equipment in order, was a steady job and transfer off this world. She looked out the window once as they flew away.
Taking the name "Macky", she drifted from ship to ship, taking new positions as they were offered, and exploring.
Stats
HP: 9
Power: 2 (1)
Grace: 3 (3)
Smarts: 6 (15)
Knowledge: 6 (15)
Charisma: 3 (3)
Rhetoric: 2 (1)
Perception: 3 (3)
Integrity: 3 (3)
Skills:
Engineer: 8 (10)
Mind-Machine Interface 6 (6)
Pilot 4 (3)
Augmentations:
B-type Reflex Booster (5)
Noetic Link (5)
Pilot Link (5)
Microscopic Vision (2)
Traits:
Really Skilled
Lucky
Gear:
Mosquito Guns X2 "Davie" and "Willie" (Both with Kinetic Rifles)
Concealable Armour
Kinetic Pistol
Trusty Repair Kit
Thursday only.
Sister Zoiie
Player: Shrike
Race: Android (‘doll’)
HP: 13
Stats
Power: 1 (1)
Grace: 2 (3)
Smarts: 2 (3)
Knowledge: 2 (3)
Charisma 9 (21) +3
Rhetoric: 9 (21) +3
Perception: 2 (3)
Integrity: 2 (3)
Specialities
Theology: 1 (1)
Skills
None
Advantages
Contacts: 2 (2)
Conspiracy [Omega Church]: 6 (20)
Augmentations
Babel System (2)
Gear
Portable Church
Nun’s habit
Saturday
The ship’s chaplain/psychologist, assigned by the Omega Church. A standard-issue nundoll.
Holleracter
Player: Holle/Ceph
Race: Human
HP: 9
Stats:
Physical:
Power: 2 (1+1) [1]
Grace: 2 (1+1) [1]
Mental:
Smarts: 5 (4+1) [10]
Knowledge: 4 (3+1) [6]
Social:
Charisma: 4 (3+1) [6]
Rhetoric: 3 (2+1) [3]
External:
Perception: 3 (2+1) [3]
Integrity: 5 (4+1) [10]
Specialities:
Stylish: 2 [3]
Astrophysics: 1 [1]
Skills:
Starship Operations: 5 [15]
Fleet Command: 2 [3]
Tactical Genius: 3 [6]
Advantages:
Conspiracy (Nirvana): 4 [10]
Really Skilled
Augmentations:
Babel System [2]
Gear:
(mostly TBA)
Concealed Armour/Light Combat Armour
Light Force Shield
Experimental Mobile Assault Response Unit (EMARU) 'Emma'
Bio:
An experimental creation on the part of Nirvana, EMARU (or 'Emma' in day to day conversation) was an attempt to mass produce a PRAYER-capable combat gynoid with standardised capabilites. The project hit a snag when the PRAYER systems Nirvana was using could not be induced to connect with a suitable universe with any great degree of regularity, resulting in extremely high costs in scrapped units for each operational gynoid. The project was shut down, and the handful of operational prototypes were attached to Nirvana's security division.
Ranged Weapon Proficiency 1 (1)
Small Unit Tactics 1 (1)
Specialties
Flight 1 (1)
Advantages
Prayer 3 (12)
Emma was designed to use her PRAYER system as a power source for a number of internal and external systems with requirements that could not be met by any generator that could fit in a human size chassis. The universe to which she is connected possesses an extremely high relative energy density, and as a result, Emma's PRAYER system is capable of supporting weaponry or defensive shields that would normally only be vehicle portable, subject to the limitations of cooling and maintenance.
Level 4 facet: Power advanced offensive/defensive systems (Augmentation) (30)
Unique Equipment
Personal Shear Cannon; a cut down shear cannon adapted for use with Emma's PRAYER system. Not as powerful as a full sized version, still impressively nasty for a manpack weapon. Can obviously only be used by Emma.