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| "The First Loyalty of Any Sentient Being is itself. You are a universe onto you're own. Always Honor your first Loyalty, before looking to the Last Loyalty, those you share your ideals and purpose. Beyond that, there are only rivals, to be outwitted and eliminated."
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| '''Final Stats'''
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| :Population: 210 Base bonus: 105
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| :Trangene: 180
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| :Morale: 16.5
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| :Wealth: 990 + 105
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| :PIP: 400 + 105
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| :CIP: 500 + 105
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| :Fabbers: 100
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| :Delta Dust: 790
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| :Theta Dust: 0
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| :Military: 42500
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| :Doctrines: 57.5
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| :Logistics: 50
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| :Global Tech Level: 18
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| :Applications: 0
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| :Stockpiles: 0
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| :Debt: 0
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| '''SP Expenditures'''
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| :Additional Limit: 0
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| :Wealth: 30
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| :PIP: 0
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| :CIP: 0
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| :Dust: 4
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| :Theta: 0
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| :Pop: 10
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| :Mil: 0
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| :Tech Indices: 0
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| :Apps: 0
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| :Transgene: 0
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| :Doctrine: 35
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| :Logistics: 0
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| '''SP Expenditures'''
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| :Additional Limit: 0
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| :Wealth: 20
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| :PIP: 0
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| :CIP: 0
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| :Dust: 2
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| :Theta: 0
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| :Pop: 14
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| :Mil: 10
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| :Tech Indices: 0
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| :Apps: 0
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| :Transgene: 0
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| :Doctrine: 33
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| :Logistics: 0
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| Morale Expenditures
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| :Morale: 16
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| Paths
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| :Corporate Governance: +2 Diplomacy, -2 Military Discipline
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| :Military Intelligence: +1 Military Discipline
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| :Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
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| :Idealists: +2 Public Order
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| Totals
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| :Public Order: 3
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| :Diplomacy: 4
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| :Military Discipline: 10
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| :Societal Closure: 4
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| :Taxes: 0
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| Superiority 5, Strike 5, Combined Arms 5, Recruitment 3, Individual Excellence 5, Skirmish 2, Nonhuman 4, Electronic 1
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| Occupied<br>
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| Developed Countryside (Coastal)
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| :Town<br>
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| :Naval Base<br>
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| ::15/2 Population Support
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| ::150/10 Wealth
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| Occupied<br>
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| Developed Countryside (Coastal)
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| :Town<br>
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| :Town<br>
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| ::15/4 Population Support
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| ::250 Wealth
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| Occupied<br>
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| Countryside (Coastal)<br>
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| :Mineral Extraction Facility<br>
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| ::5 Population Support
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| ::375 Wealth
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| Mountain (Coastal)<br>
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| :Fortifications<br>
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| Capital of Tahrir<br>
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| Developed Countryside (Coastal)
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| :Metropolis <br>
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| :Small Crystallium Red (50 Materia)
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| ::15/10 Population Support
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| ::550 Wealth <br>
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| ==Heaven's Reach==
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| ===Historical Paths===
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| ====Exploration Era====
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| Exp-1) World Type
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| :Hell World (Go to Exp-3)
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| ::Various reasons exist to land on hell worlds. Habitability is not one of them.
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| Exp-3) Hell World
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| :Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
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| Exp-6) Precursor Relics
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| :Extensive (+ 250 dust, - 50 PIP)
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| ::A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
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| Exp-7) Feral Drones
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| :Extensive (+ 2500 fleet, + 100 Fabers)
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| ::Extensive drone hives were almost exclusively found around red M-type stars.
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| Exp-8) Posthuman Footsteps
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| :Data Core (+ 150 applications, +1 Global Tech Level)
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| ::Accessing data cores was a surefire way to increase technological development.
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| Exp-9) Location
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| Routed (+10SP)
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| ====Colonization Era====
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| Col-1) Axis Of Colonization
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| :Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
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| Col-6) Leaving on a wormhole ship . . .
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| :Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
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| Col-6B) Prides and Prejudices
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| :New Freedoms (+ 20 Transgene)
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| Col-6C) Idealism, Meet Reality
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| :Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
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| Col-6D) Colonial Demographics
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| :Idealists (+ morale)
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| ::Some decided to go to space to make their dreams of a better society come true
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| Col-6E) Backing
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| :Military Government Sponsored (+ 2,500 military)
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| ::Discharge to the Rim
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| Col-6F) Colonists
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| :Fleeing Trangenes (+20 Transgenics)
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| ::As the Brazilian miracle turned nightmare, many transgenes caught a boat
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| Col-7A) Local Affairs
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| :Warfare! (+2,500 military, go to Col-7C)
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| ::General Veers, deploy your men
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| Col-7C) Warfare!
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| Full Scale War (+5,000 military, + doctrines)
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| ====Breakdown Era====
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| Break-5) Longshots, Isolated Again
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| :Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
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| ====War Era and Aftermath====
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| War-1) Choose Your Side
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| :Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
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| War-9A) Indie World Politics
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| :Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
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| ::One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
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| War-9B) Indie World Economics
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| :Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
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| ::Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
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| War-9C) Indie World Military
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| :Soldier, Ask Not (++++ Doctrines, + 5,000 military)
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| ::The meanest mercs to ever smash a world for a buck
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| ====Current Era====
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| Cur-1) The Business of Government<br>
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| :Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
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| ====National Totals====
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| Population: 180<br>
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| PIP:675<br>
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| CIP:625 <br>
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| Dust:250<br>
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| Military: 42500(2500 Fleet)<br>
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| Fabbers: 200<br>
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| Wealth: 275<br>
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| Apps: 250+120<br>
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| Tech: 21<br>
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| SP: 55, +30LIMIT<br>
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| Transgene: 180<br>
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| Morale:8<br>
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| Relations:-1<br>
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| Logistics: 50 <br>
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| Doctrines:70
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| '''SP Spending'''
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| Tech:10SP 25 <br>
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| Apps:10SP 120 <br>
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| Trans:6SP 12 <br>
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| Pop: 10SP 60 <br>
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| Doctrine:10SP 20 Points <br>
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| ==Inner Haven National Creation==
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| Exp-1) World Type
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| Exp-4) Terraformable World
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| Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
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| Exp-6)
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| PrecursoExtensive (+ 200 dust, - 50 PIP)
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| Exp-7) Feral Drones
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| None (+ 60 population, + 100 Wealth)
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| Exp-8) Posthuman Footsteps
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| Data Core (+ 150 applications, +1 Global Tech Level)
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| Exp-9) Location
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| Backwater (+ 100 PIP)
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| Col-1) Axis Of Colonization
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| Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
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| Col-6) Leaving on a wormhole ship . . .
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| Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
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| Col-6B) Prides and Prejudices
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| New Freedoms (+ 20 Transgene)
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| Col-6C) Idealism, Meet Reality <br>
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| Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta) <br>
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| Pod People (+180 Population, 300W + 100 CIP)
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| Col-6D) Colonial Demographics
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| Idealists (+ morale)
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| Col-6E) Backing
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| Military Government Sponsored (+ 2,500 military)
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| Col-6F) Colonists
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| Fleeing Trangenes (+20 Transgenics)
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| Col-7A) Local Affairs
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| Warfare! (+2,500 military, go to Col-7C)
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| Col-7C) Warfare!
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| Training Ground (++ doctrines, + Logistics )
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| Break-5) Longshots, Isolated Again
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| Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
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| War-1) Choose Your Side
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| Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
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| War-9A) Indie World Politics
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| Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
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| War-9B) Indie World Economics
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| The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
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| War-9C) Indie World Military
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| Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
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| Cur-1) The Business of Government
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| Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
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