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History is formed in conflict | History is formed in conflict <br> | ||
History is formed in science | History is formed in science<br> | ||
History is formed in Industry | History is formed in Industry<br> | ||
The Future is shaped by the Warrior | The Future is shaped by the Warrior<br> | ||
The Future is shaped by the Scientist | The Future is shaped by the Scientist<br> | ||
The Future is shaped by the industrious | The Future is shaped by the industrious<br> | ||
As you reach for Heaven, that untainable quest for perfection remember | As you reach for Heaven, that untainable quest for perfection remember<br> | ||
The Soldier, who shall defeat the worthless | The Soldier, who shall defeat the worthless<br> | ||
The Scribe, who shall push back the boundaries | The Scribe, who shall push back the boundaries<br> | ||
The Artisan, who shall build the future | The Artisan, who shall build the future<br> | ||
Revision as of 21:02, 22 August 2011
History is formed in conflict
History is formed in science
History is formed in Industry
The Future is shaped by the Warrior
The Future is shaped by the Scientist
The Future is shaped by the industrious
As you reach for Heaven, that untainable quest for perfection remember
The Soldier, who shall defeat the worthless
The Scribe, who shall push back the boundaries
The Artisan, who shall build the future
Final Stats Final Stats
- SP: 66
- SP Limit: 30
- Population: 210 Base bonus: 105
- Trangene: 180
- Morale: 8
- Wealth: 200 + 105
- PIP: 640 + 105
- CIP: 550 + 105
- Fabbers: 200
- Delta Dust: 310
- Theta Dust: 0
- Military: 45000
- Doctrines: 70
- Logistics: 55
- Global Tech Level: 21
- Applications: 490
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 5
- CIP: 0
- Dust: 6
- Theta: 0
- Pop: 10
- Mil: 0
- Tech Indices: 10
- Apps: 20
- Transgene: 0
- Doctrine: 10
- Logistics: 5
Occupied
Developed Countryside (Coastal)
- Town
- Naval Base
- 15/2 Population Support
- 150/10 Wealth
Occupied
Developed Countryside (Coastal)
- Town
- Town
- 15/4 Population Support
- 250 Wealth
Occupied
Countryside (Coastal)
- Mineral Extraction Facility
- 5 Population Support
- 375 Wealth
Mountain (Coastal)
- Fortifications
Capital of Tahrir
Developed Countryside (Coastal)
- Metropolis
- Small Crystallium Red (50 Materia)
- 15/10 Population Support
- 550 Wealth
Heaven's Reach
Historical Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Data Core (+ 150 applications, +1 Global Tech Level)
- Accessing data cores was a surefire way to increase technological development.
Exp-9) Location Routed (+10SP)
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . .
- Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
- New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Military Government Sponsored (+ 2,500 military)
- Discharge to the Rim
Col-6F) Colonists
- Fleeing Trangenes (+20 Transgenics)
- As the Brazilian miracle turned nightmare, many transgenes caught a boat
Col-7A) Local Affairs
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)
Breakdown Era
Break-5) Longshots, Isolated Again
- Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics
- Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
- One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
War-9B) Indie World Economics
- Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
- Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
War-9C) Indie World Military
- Soldier, Ask Not (++++ Doctrines, + 5,000 military)
- The meanest mercs to ever smash a world for a buck
Current Era
Cur-1) The Business of Government
- Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
National Totals
Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70
SP Spending
Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points
Inner Haven National Creation
Exp-1) World Type
Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)
Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)
Exp-9) Location Backwater (+ 100 PIP)
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)
Col-6D) Colonial Demographics Idealists (+ morale)
Col-6E) Backing Military Government Sponsored (+ 2,500 military)
Col-6F) Colonists
Fleeing Trangenes (+20 Transgenics)
Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)
Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )
Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
War-9C) Indie World Military
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)