FRWMJ: Difference between revisions
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:Formative Limitations: None | :Formative Limitations: None | ||
:Main Series Limitations: No Ship Captains | :Main Series Limitations: No Ship Captains | ||
:Mecha Limitations: None, use Normal Avatar design, not simplified. | :Mecha Limitations: None, use Normal Avatar design, not simplified. Five will design mecha for you if you cannot do it yourselves. | ||
==Background== | ==Background== |
Latest revision as of 14:02, 22 August 2011
Five Robot Wars (M)J
Running Mondays.
- Ruleset: MJMecha
- Heritage Limitations: Significant&Conjoined only
- Formative Limitations: None
- Main Series Limitations: No Ship Captains
- Mecha Limitations: None, use Normal Avatar design, not simplified. Five will design mecha for you if you cannot do it yourselves.
Background
In the far future of the Fomalhaut star-system, there are hundreds of individual governments and private interests. With the fall of the Dreadnought Age and the rise of the highly adaptable combat machines known as Avatars, great destructive power could be wielded in the hands of any one person who got their hands on a Spin Generator and Nanogauge Tap. with no way of truly controlling either of these things, a new way had to be found to keep the peace.
And so, the Loop Administration Enforcement Division stepped up, with it's highly trained(albeit commonly highly-eccentric) teams of Avatar Pilots, to keep the peace. You are the Avatar Pilots of the Loop Administration Enforcement Division's 23rd Independent Avatar Team, the "INSERT NAME HERE", an eclectic mix of military&Independent pilots and their own avatars.
- See Also: Spin Complex
Characters
Link their page, and include a short one line description.
Side Characters
Active Quests
- ???