Rise of Neo-Jove (old): Difference between revisions
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==Characters== | ==Characters== | ||
=== | ===Something Else=== | ||
'''Player''': Mal<br> | |||
'''Primary Skills'''<br> | |||
:'''Piloting''': 0 | |||
:'''Reflexes''': 0 | |||
:'''Steadiness''': 0 | |||
:'''Gunnery''': 0 | |||
:'''Electronic Warfare''': 0 | |||
:'''Mecha Fighting''': 0 | |||
:'''Charisma''': 0 | |||
:'''Physique''': 0 | |||
'''Secondary Skills'''<br> | |||
:'''Artillery''': 0 | |||
:'''Marksman''': 0 | |||
:'''Luck''': 0 | |||
:'''Tuneup''': 0 | |||
:'''Aleph''': 0 |
Revision as of 22:41, 18 July 2011
Fight for Neo-Jove!
Dates and times TBD.
Making a Character
You get 40 points to make a starting character.
Pilot Skills (Primary)
Piloting
- This stat increases both Offensive and Defensive Agility.
- Skill cost: x2
Reflexes
- This stat increases Soft Defense.
- Skill cost: x1
Steadiness
- This stat increases Soft Attack.
- Skill cost: x1
Gunnery
- This stat increases Armored Attack.
- Skill cost: x1
Electronic Warfare
- This stat increases both Offensive and Defensive Electronics.
- Skill cost: x1
Mecha Fighting
- This stat increases both Offensive and Defensive Melee.
- Skill cost: x1
Charisma
- How well-drawn and visually distinct your character model is.
- Skill cost: x2
Physique
- How physical your character is.
- Skill cost: x2
Pilot Skills (Secondary)
Unless otherwise noted, all Secondary skills cost 5 points to get to Rank 1. Cost is calculated normally afterwards.
Artillery
- This stat increases Structure Attack; additionally it increases the attack range on any affected weapon that also has a base range of 10 or more. This stacks with Marksman.
- Skill cost: x2
Marksman
- This stat increases attack range on weapons. Only applies to ranged weapons (obviously).
- Skill cost: x3
Luck
- This stat provides one reroll per session per rank.
- Skill cost: x3
Tuneup
- This stat provides +5 Mecha Build Points per rank - on top of the basic design, representing personal tune-up.
- Skill cost: x3
Aleph
- Doesn't do anything yet.
- Skill cost: x2
Rank 0 - 0 CP - Hobbyist/Amateur
Rank 1 - 1 CP - Trained
Rank 2 - 3 CP - Professional
Rank 3 - 6 CP - Skilled Professional
Rank 4 - 10 CP - Experienced Professional
Rank 5 - 15 CP - Expert
Rank 6 - 21 CP - Master
Rank 7 - 28 CP - Ancient Master
Rank 8 - 36 CP - Exemplar
Rank 9 - 45 CP - Paragon
Rank 10 - 55 CP - Superlative
Pilot Abilities
Pilot Abilities are discrete abilities and are bought at defined costs, not by rank level. The list is incomplete; more may be requested.
G-Tolerant
- This ability adds Physique to Defensive Agility.
- Ability cost: 5
Made of Iron
- This ability adds Physique to Armored Defense.
- Ability cost: 5
Fan Favorite
- This ability adds Charisma to Structure.
- Ability cost: 5
Char Custom
- This ability adds Charisma to Speed.
- Ability cost: 5
Phenotype
Baseline
- Baselines are 'normal people'.
- Phenotype Bonus: Starts with one Pilot Ability free of charge.
- Phenotype Cost: 0
High Transhumans
- A- or B-type; can also represent Alpha upgrades
- Phenotype Bonus: +1 Physique and Charisma, G-Tolerant
- Phenotype Cost: 10
Peak Transhumans
- S-type transhumans. Best of the best!
- Phenotype Bonus: +1 Charisma, Steadiness and Mecha Fighting, +2 Physique, G-Tolerant
- Phenotype Cost: 25
Seraphim
- Mass Production Model Space Elf Lesbian Psykers.
- Phenotype Bonus: +1 Charisma and Physique, Aleph Rank 2, G-Tolerant
- Phenotype Cost: 15
Atlas
- Big beefy people
- Phenotype Bonus: +2 Physique, Made of Iron
- Phenotype Cost: 10
Ishtar
- Hotties!
- Phenotype Bonus: +2 Charisma, Fan Favorite
- Phenotype Cost: 10
Omoikane
- Thinky types
- Phenotype Bonus: +1 Electronic Warfare, Artillery Rank 2
- Phenotype Cost: 10
Full Conversion Cyborg
- Made of hyperalloy.
- Phenotype Bonus: -1 Charisma, +1 Reflexes, +2 Physique, G-Tolerant, Made of Iron
- Phenotype Cost: 25
Characters
Something Else
Player: Mal
Primary Skills
- Piloting: 0
- Reflexes: 0
- Steadiness: 0
- Gunnery: 0
- Electronic Warfare: 0
- Mecha Fighting: 0
- Charisma: 0
- Physique: 0
Secondary Skills
- Artillery: 0
- Marksman: 0
- Luck: 0
- Tuneup: 0
- Aleph: 0