Tariel Nin: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
*Weapon Skill: 25 + [5] = 30 '''''' | *Weapon Skill: 25 + [5] = 30 '''''' | ||
*Ballistic Skill: 25 + [10] = 35 '''''' | *Ballistic Skill: 25 + [10] = 35 '''''' | ||
*Strength: 25 + [10] - [5] = 30 '''''' | *Strength: 25 + [10] - [5 void born] = 30 '''''' | ||
*Toughness: 25 + [10] = 35 '''''' | *Toughness: 25 + [10] = 35 '''''' | ||
*Agility: 25 + [15] + [3] = 43 '''''' | *Agility: 25 + [15] + [3 divination] = 43 '''''' | ||
*Intelligence: 25 + [20] + [5] = 50 '''''' | *Intelligence: 25 + [20] + [5 advancement] = 50 '''''' | ||
*Perception: 25 + [25] = 50 '''''' | *Perception: 25 + [25] = 50 '''''' | ||
*Willpower: 25 + [15] + [5] = 45 '''''' | *Willpower: 25 + [15] + [5 void born] = 45 '''''' | ||
*Fellowship: 25 + [10] - [5] = 30 '''''' | *Fellowship: 25 + [10] - [5 criminal] = 30 '''''' | ||
==== Status ==== | ==== Status ==== | ||
Line 51: | Line 51: | ||
==== Mutations ==== | ==== Mutations ==== | ||
: Strange Vitality | : Strange Vitality (Gain Regeneration Trait) | ||
=== Skills and Traits === | ==== Powers ==== | ||
* Foreshadowing (Novice) (Perception Test. With a success, gain 3 secrets. First secret gives 10% bonus on any test in the next round. 2 secrets give +20, 3 secrets give +30. For each additional secret past the first, roll a 1d10. If it is 7-10, instead, suffer a -10 penalty. Any secrets not used in the next round are lost. Every use past the first in a single hour, suffer 1d5 insanity points) | |||
* Lidless Stare (Novice) (Opposed willpower test against opponents within 15m (reduced to 5m in fog or mist) that look into the eye. +30 for those looking away or who are unaware. Affects anyone in range. A success causes 1d10+willpower bonus in damage, and stuns the target for 1 round. Causes 1 level of fatigue, and if failed by 1 degree or more, 2 levels of fatigue to the user.) | |||
=== Skills and Traits === | |||
==== Basic ==== | ==== Basic ==== | ||
* Barter (Fel) | |||
* | * Carouse (Tou) | ||
* Charm (Fel) | |||
* Climb (Str) | |||
* Command (Fel) | |||
* Common Lore (Navis Nobilite) (Int) | |||
* Concealment (Agi) | |||
* Contortionist (Agi) | |||
* Deceive (Fel) | |||
* Disguise (Fel) | |||
* Dodge (Agi) | |||
* Evalute (Int) | |||
* Forbidden Lore (Navigators, Warp) (Int) | |||
* Gamble (Int) | |||
* Inquiry (Fel) | |||
* Intimidate (Str) | |||
* Literacy (Int) | |||
* Logic (Int) | |||
* Pilot (Spacecraft) (Agi) | |||
* Psyniscience (Per) | |||
* Scholastic Lore (Astronomy) (Int) | |||
* Scrutiny (Per) | |||
* Search (Per) | |||
* Silent Move (Agi) | |||
* Speak Language (High Gothic, Low Gothic) (Int) | |||
* Swim (Str) | |||
==== Trained ==== | ==== Trained ==== | ||
* | * Awareness (Per) | ||
* Common Lore (Koronous Expanse) | |||
* Medical (Int) | |||
* Navigation (Stellar, Warp) (Int) | |||
==== Traits ==== | ==== Traits ==== | ||
* | * A Taste for the Warp (Spend a fate point to automatically succeed in using a Navigator power. If degrees of success are relevant, roll a 1d5. 5 is treated as 0 degrees of success) | ||
* Charmed (When spending a fate point, roll a 1d10. On a 9, the fate point is retained) | |||
* Endurance (+1 Wound) | |||
* Ill-Omened (-5 to fellowship tests to non-void born humans) | |||
* Jealous Freedom (React violently towards prospects of imprisonment or loss of freedom. Roll a willpower test, modified by provocation and consequences (according to GM) to resist) | |||
* Judged and Found Wanting (-5 to fellowship, Bionic limb or implant) | |||
* Lore of the Wanderers (Gain Talented (Navigation (Warp)) talent) | |||
* Regeneration (At the start of each round, heal 1 damage) | |||
* Scorn of the Dirt Dwellers (-10 to Fellowship tests and skill based on fellowship tests when on a planetary body and dealing with locals) | |||
* Ship-wise (Navigation (Stellar) and Pilot (Spacecraft) are untrained basic skills) | |||
* Unwilling Accomplice (Gain a single skill, with no prerequisites, and gain, or improve, a common lore skill) | |||
* Void Accustomed (Immune to space travel sickness. Zero- and low-gravity terrain are not treated as difficult) | |||
==== Talents ==== | |||
* Talented (Navigation (Warp)) | |||
* Navigator | |||
* Pistol Training (Universal) | |||
* Secret Tongue (Navigator) | |||
* Unremarkable (Attempts to notice amongst other people, or attempts to be describe or recall details are at a -20 penalty) | |||
=== Equipment === | === Equipment === | ||
* | * | ||
==== Weapons ==== | ==== Weapons ==== | ||
* | * Best Bolt Pistol | ||
* Best Metal Staff | |||
==== Armor ==== | ==== Armor ==== | ||
* | * Best Xeno-Mesh | ||
==== Misc ==== | ==== Misc ==== | ||
* | * Charm | ||
* Emperor's Tarot Deck | |||
* Nobilite Robes | |||
* Micro-bead | |||
=== Points Spent === | === Points Spent === | ||
Line 79: | Line 135: | ||
:'''''Total: 5000 ''''' | :'''''Total: 5000 ''''' | ||
::''Spent: 5000 '' | ::''Spent: 5000 '' | ||
::''Unspent: '' | ::''Unspent: 0 '' |
Revision as of 18:13, 10 July 2011
(Disclaimer: INCOMPLETE)
Character Name: Tariel Nin
Player Name: Kyoki
Homeworld: Void-born
Career Path/Rank: Navigator, Rank 1
- Birthright: Scavenger
- Lure of the Void: Criminal
- Trial: Press-Ganged
- Motivation: Endurance
- Divination: "The wiseman learns from the death of others." +3 Intelligence
- Quirk: Flowing Hair
Gender: Female
Build: Spindly
Height: 5'1
Weight: 99lbs
Hair Color: Ginger
Skin Color: Fair
Eye Color: Violet
Age: 22
Statistics
Attributes
- Weapon Skill: 25 + [5] = 30 '
- Ballistic Skill: 25 + [10] = 35 '
- Strength: 25 + [10] - [5 void born] = 30 '
- Toughness: 25 + [10] = 35 '
- Agility: 25 + [15] + [3 divination] = 43 '
- Intelligence: 25 + [20] + [5 advancement] = 50 '
- Perception: 25 + [25] = 50 '
- Willpower: 25 + [15] + [5 void born] = 45 '
- Fellowship: 25 + [10] - [5 criminal] = 30 '
Status
- Wounds: 9
- Fatigue: 0
- Critical Damage: 0
- Fate Points: 4
- Current: 4
- Insanity Points: 2
- Degree of Madness: 0
- Disorders:
- Corruption Points: 0
- Degree of Corruption: 0
- Malignancies: None
Mutations
- Strange Vitality (Gain Regeneration Trait)
Powers
- Foreshadowing (Novice) (Perception Test. With a success, gain 3 secrets. First secret gives 10% bonus on any test in the next round. 2 secrets give +20, 3 secrets give +30. For each additional secret past the first, roll a 1d10. If it is 7-10, instead, suffer a -10 penalty. Any secrets not used in the next round are lost. Every use past the first in a single hour, suffer 1d5 insanity points)
- Lidless Stare (Novice) (Opposed willpower test against opponents within 15m (reduced to 5m in fog or mist) that look into the eye. +30 for those looking away or who are unaware. Affects anyone in range. A success causes 1d10+willpower bonus in damage, and stuns the target for 1 round. Causes 1 level of fatigue, and if failed by 1 degree or more, 2 levels of fatigue to the user.)
Skills and Traits
Basic
- Barter (Fel)
- Carouse (Tou)
- Charm (Fel)
- Climb (Str)
- Command (Fel)
- Common Lore (Navis Nobilite) (Int)
- Concealment (Agi)
- Contortionist (Agi)
- Deceive (Fel)
- Disguise (Fel)
- Dodge (Agi)
- Evalute (Int)
- Forbidden Lore (Navigators, Warp) (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (Str)
- Literacy (Int)
- Logic (Int)
- Pilot (Spacecraft) (Agi)
- Psyniscience (Per)
- Scholastic Lore (Astronomy) (Int)
- Scrutiny (Per)
- Search (Per)
- Silent Move (Agi)
- Speak Language (High Gothic, Low Gothic) (Int)
- Swim (Str)
Trained
- Awareness (Per)
- Common Lore (Koronous Expanse)
- Medical (Int)
- Navigation (Stellar, Warp) (Int)
Traits
- A Taste for the Warp (Spend a fate point to automatically succeed in using a Navigator power. If degrees of success are relevant, roll a 1d5. 5 is treated as 0 degrees of success)
- Charmed (When spending a fate point, roll a 1d10. On a 9, the fate point is retained)
- Endurance (+1 Wound)
- Ill-Omened (-5 to fellowship tests to non-void born humans)
- Jealous Freedom (React violently towards prospects of imprisonment or loss of freedom. Roll a willpower test, modified by provocation and consequences (according to GM) to resist)
- Judged and Found Wanting (-5 to fellowship, Bionic limb or implant)
- Lore of the Wanderers (Gain Talented (Navigation (Warp)) talent)
- Regeneration (At the start of each round, heal 1 damage)
- Scorn of the Dirt Dwellers (-10 to Fellowship tests and skill based on fellowship tests when on a planetary body and dealing with locals)
- Ship-wise (Navigation (Stellar) and Pilot (Spacecraft) are untrained basic skills)
- Unwilling Accomplice (Gain a single skill, with no prerequisites, and gain, or improve, a common lore skill)
- Void Accustomed (Immune to space travel sickness. Zero- and low-gravity terrain are not treated as difficult)
Talents
- Talented (Navigation (Warp))
- Navigator
- Pistol Training (Universal)
- Secret Tongue (Navigator)
- Unremarkable (Attempts to notice amongst other people, or attempts to be describe or recall details are at a -20 penalty)
Equipment
Weapons
- Best Bolt Pistol
- Best Metal Staff
Armor
- Best Xeno-Mesh
Misc
- Charm
- Emperor's Tarot Deck
- Nobilite Robes
- Micro-bead
Points Spent
- Total: 5000
- Spent: 5000
- Unspent: 0