Scharf (silicon being): Difference between revisions
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
'''Fight''': 5 (10)<br> | '''Fight''': 5 (10)<br> | ||
'''Resist''': 20 (40)<br> | '''Resist''': 20 (40)<br> | ||
'''Move''': | '''Move''': 10 (25)<br> | ||
'''Hide''': 10<br> | '''Hide''': 10<br> | ||
'''Find''': | '''Find''': 32 (42)<br> | ||
'''Hack''': 0<br> | '''Hack''': 0<br> | ||
'''Recover''': 15 (25)<br> | '''Recover''': 15 (25)<br> |
Revision as of 16:06, 26 April 2011
Name: Scharf
Archetype: Horned Cyborg (Silicon Sniper)
Player: Bearstorm
Thoroughly inhuman in appearance, being effectively indistinguishable from a combat robot, Scharf is a hunter-killer unit optimised for long-range combat. In terms of personal views, he supports upgrading, rather than extermination of humans, and so is not particularly hostile to any he encounters - as long as they do not interfere with his current mission, whatever it might be.
Attributes
Structure: 20
Energy: 30
Ghost: 10
Abilities
Blast: 30 (70)
Fight: 5 (10)
Resist: 20 (40)
Move: 10 (25)
Hide: 10
Find: 32 (42)
Hack: 0
Recover: 15 (25)
Build: 0
Modules
- Harbinger (Blast +5, Fight +5, Move +5)
Gear
- Quill Gun (Blast +30)
- Power Armor "Armadillo"-equivalent (Resist +20, Move +10, Find +10, Recover +10, Blast +5)
- 20 reserve energy
Progress
- 325 mems
- incomplete build plans for a "Cricket" GBE
- 2 Ability points (Move +2)