Resolute Marvel of Patriotism: Difference between revisions
Jump to navigation
Jump to search
Line 65: | Line 65: | ||
==Dedicated Slots== | ==Dedicated Slots== | ||
===Augmentations=== | ===Augmentations=== | ||
7 slots | |||
: '''4th Strength Augmentation''' x 2 [+2 Strength] | |||
: '''4th Stamina Augmentation''' x 2 [+2 Stamina] | |||
: '''4th Charisma Augmentation''' x 2 [+2 Charisma] | |||
: '''4th Wits Augmentation''' x 1 [+1 Wits] | |||
: '''4th Intelligence Augmentation''' x 2 [+2 Intelligence] | |||
: '''2nd Intelligence Augmentation''' [+1 success/2m for Intelligence rolls] | |||
===Transhumanism=== | ===Transhumanism=== | ||
2 slots | |||
: '''Manifold Transhuman Implants''' x 2 [+16 Mutation Points] | |||
===Combat=== | ===Combat=== | ||
7 slots | |||
: '''Piston Driven Megaton Hammer''' [3m to double additional damage from successes for an attack, triple if unarmed] | |||
: '''Unstoppable Impulse Engine''' [4m to make an attack unblockable] | |||
: '''Essence Irradiation Corona''' [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage] | |||
: '''Toroidal Shockwave Catalyst''' [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically] | |||
: '''Subcutaneous Armor Plating x 2''' [6B/4L natural soak, 4B/2L natural hardness] | |||
: '''Transitory Invulnerability Engine''' [6m perfect soak defense, Alchemical Flaw of Invulnerability] | |||
:: Alchemical Valor [cannot move away from enemy until DV refreshes twice if used] | |||
===Warfare=== | |||
2 slots | |||
: '''Tunnel-Fighting Tactical Omnibus Implant''' [ignores all penalties for units fighting in close formation, adds benefits of relaxed formation as well] | |||
: '''Omnipresent Guardian Directive''' [5m, 1 lethal HL, defends a unit and ensures most of its casualties are lost to disorganization or retreat instead] | |||
===Mobility and Utility=== | ===Mobility and Utility=== | ||
==General Slots== | ==General Slots== | ||
===Miscellaneous=== | |||
1 slot | |||
: '''Perfected Lotus Matrix''' [Learn Terrestrial/Celestial Martial Arts] | |||
===Augmentations=== | |||
3 slots | |||
: '''4th Dexterity Augmentation''' x 2 (+2 Dexterity) | |||
: '''1st Dexterity Augmentation''' (+1 die/1m for Dexterity) | |||
===Mobility and Utility=== | |||
4 slots | |||
: '''Personal Gravity Manipulation Apparatus''' [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight] | |||
: '''Gyroscopic Stability System''' [2m scenelong, gives perfect balance] | |||
: '''Parabolic Leap Overcharger Device''' [3m scenelong, doubles jump distance] | |||
: '''Plasma Thruster Assembly''' [2m to move (Ess x 50) yards in any direction instantly, 10m per hour of flight (5m with a cape or similar)] | |||
==Martial Arts Charms== | ==Martial Arts Charms== | ||
===Solar Hero Style=== | |||
9 charms | |||
: '''Fist of Iron Technique''' [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg] | |||
: '''Sledgehammer Fist Punch''' [3m to double raw damage of an attack against an inanimate object] | |||
: '''Dragon Coil Technique''' [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal] | |||
: '''Solar Hero Form''' [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt] | |||
: '''Heaven Thunder Hammer''' [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted] | |||
: '''Crashing Wave Throw''' [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away] | |||
: '''Ox-Stunning Blow''' [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions] | |||
: '''Hammer on Iron Technique''' [3m 1 wp extra action, up to (Essence + 1) attacks on a single target] | |||
: '''Shockwave Technique''' [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks] | |||
==On Retainder== | ==On Retainder== |
Revision as of 03:41, 10 December 2010
Name: Resolute Marvel of Patriotism
Concept: Robot (Power) Girl
Caste: Jade
- Anima: Soviet National Anthem
- Anima Effect: +[Essence] L/B Soak
Motivation: DEATH IS A PREFERABLE ALTERNATIVE TO LIBERTARIANISM
Appearance and Background
Blah Blah Blah
Attributes
Caste Attributes: Stamina, Charisma, Wits (9)
Favored Attributes: Strength, Intelligence, Appearance (7+2)
Remaining Attributes: Dexterity, Manipulation, Perception (6)
Physical Attributes
- Strength 5
- Dexterity 5
- Stamina 5
Mental Attributes
- Perception 2
- Intelligence 4
- Wits 5
Social Attributes
- Charisma 5
- Manipulation 2
- Appearance 5
Abilities
50 Ability Dots + 10 spec
Combat
- Martial Arts 5
- (Face Punching + 3)
Defensive
- Integrity 3
- Resistance 2
- Survival 2
Social
- Bureaucracy 3
- Presence 3
- Performance 3
- Socialize 3
Sneaky
- Athletics 5
- Awareness 3
Crafts
- Craft (Magitech) 5
- Craft (General) 5
Investigative
- Occult 3
- Lore 3
- Linguistics 2 (Old Realm, Autochthonian, Riverspeak)
Charms
25 total + 9 Excellencies (34)
Dedicated Slots
Augmentations
7 slots
- 4th Strength Augmentation x 2 [+2 Strength]
- 4th Stamina Augmentation x 2 [+2 Stamina]
- 4th Charisma Augmentation x 2 [+2 Charisma]
- 4th Wits Augmentation x 1 [+1 Wits]
- 4th Intelligence Augmentation x 2 [+2 Intelligence]
- 2nd Intelligence Augmentation [+1 success/2m for Intelligence rolls]
Transhumanism
2 slots
- Manifold Transhuman Implants x 2 [+16 Mutation Points]
Combat
7 slots
- Piston Driven Megaton Hammer [3m to double additional damage from successes for an attack, triple if unarmed]
- Unstoppable Impulse Engine [4m to make an attack unblockable]
- Essence Irradiation Corona [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage]
- Toroidal Shockwave Catalyst [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically]
- Subcutaneous Armor Plating x 2 [6B/4L natural soak, 4B/2L natural hardness]
- Transitory Invulnerability Engine [6m perfect soak defense, Alchemical Flaw of Invulnerability]
- Alchemical Valor [cannot move away from enemy until DV refreshes twice if used]
Warfare
2 slots
- Tunnel-Fighting Tactical Omnibus Implant [ignores all penalties for units fighting in close formation, adds benefits of relaxed formation as well]
- Omnipresent Guardian Directive [5m, 1 lethal HL, defends a unit and ensures most of its casualties are lost to disorganization or retreat instead]
Mobility and Utility
General Slots
Miscellaneous
1 slot
- Perfected Lotus Matrix [Learn Terrestrial/Celestial Martial Arts]
Augmentations
3 slots
- 4th Dexterity Augmentation x 2 (+2 Dexterity)
- 1st Dexterity Augmentation (+1 die/1m for Dexterity)
Mobility and Utility
4 slots
- Personal Gravity Manipulation Apparatus [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight]
- Gyroscopic Stability System [2m scenelong, gives perfect balance]
- Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
- Plasma Thruster Assembly [2m to move (Ess x 50) yards in any direction instantly, 10m per hour of flight (5m with a cape or similar)]
Martial Arts Charms
Solar Hero Style
9 charms
- Fist of Iron Technique [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg]
- Sledgehammer Fist Punch [3m to double raw damage of an attack against an inanimate object]
- Dragon Coil Technique [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal]
- Solar Hero Form [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt]
- Heaven Thunder Hammer [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted]
- Crashing Wave Throw [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away]
- Ox-Stunning Blow [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions]
- Hammer on Iron Technique [3m 1 wp extra action, up to (Essence + 1) attacks on a single target]
- Shockwave Technique [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks]
On Retainder
- None
Virtues
- Compassion: 5
- Conviction: 3
- Temperance: 4
- Valor: 5
- Willpower: 10
- Clarity: 0
Essence
Personal Essence: 22
Peripheral Essence: 60
Combat
Health Levels
Defenses
Attacks
Backgrounds
12 Background + Class 3
- Class 3
Equipment
Merits
Mutations
Flaws
BP Expenditure
40 Bonus Points
- -3 for WP 10
- -6 for Appearance 5
- -9 for Charisma 5
- -8 for 8 Virtue Dots