Talk:Mirland Quest: Difference between revisions
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=Fedya= | =Fedya ver Aethuburg Quaveluan = | ||
Player: <br> | Player: <br> | ||
Class: Priestess <br> | Class: Priestess +1 Charisma, +1 Knowledge (Religious Lore), +1 Charisma (Public Speaking), Theology, +2 Gnosis.<br> | ||
'''Appearance'''<br> | '''Appearance'''<br> | ||
'''Background'''<br> | '''Background'''<br> | ||
A scion of the great and noble House of Quaveluan is expected to undertake a role according to birth order and gender; the first born shall inherit and shoulder the burden of leadership and the weight of a crushing tradition. The second born shall be educated and the third born shall be sent to the cloth; Fedya happened to be the third born but lacked the temperament for the more noble works of the Temple and retained the skills involving hitting stuff, or people, one develops when surrounded by five brothers. While excelling in the mastery of the power of the Sun and in other things it was the special order of the temple dealing with maintaining the wards around the Kingdom and the hunting of the giant spiders that inhabited the further reaches of the realm that saw Fedya's placement within. | |||
'''Stats'''<br> | '''Stats'''<br> | ||
Strength: | :Strength: 3 (6) | ||
Dexterity: | ::Monster Death Blows 1 (1 CP) | ||
Knowledge: | :Dexterity: 3 (6) | ||
Wits: | ::Glaive Block 1 (1 CP) | ||
Charisma: | :Knowledge: 3 (6) | ||
::Religious Lore 1 | |||
::Wilderness Lore 2 (3 CP) | |||
:Wits: 2 (3) | |||
:Charisma: 3 (3CP +1 Class) | |||
::Public Speaking 1 | |||
:Gnosis 6 (10 CP +2 Class) | |||
::Burn the Unholy (1 CP) | |||
'''Skills'''<br> | '''Skills'''<br> | ||
:Theology | |||
:Tracking 5 | |||
:Endure 5 (+5 HP) | |||
:Monster Friendship 5 | |||
'''Grear'''<br> | '''Grear'''<br> | ||
-Amulet of the Blessed <br> | -Amulet of the Blessed (Use gnosis whenever) <br> | ||
-Armour <br> | -Armour <br> | ||
-Spider-Hunter's Mask <br> | -Spider-Hunter's Mask (+1 defence vs acid/chemicals) <br> | ||
-Glaive guisarme <br> | -Glaive guisarme (Returns to owner) <br> | ||
-Family Signet Ring <br> | -Family Signet Ring <br> |
Revision as of 01:52, 15 November 2010
Oseng's Char
Name: TBD
Class: Female
Stats:
- Strength 2
- Dexterity 3 (+1 stick/staff fighting)
- Knowledge 4(+1 religious lore, +1 Healing)
- Wits 3
- Charisma 4(+1 public speaking)
- Gnosis 5 (+1 wards)
Skills
- Animal Friendship
- Healing
- Theology
- Atheltics
Equipment
- Staff
- Priestly Vestaments/Robes
- Holy Book
- Ofuda or some kind of Wards
- Healer's Kit
BM's Character
Name: Ceilie
Concept: Bard
Skills: Music, Singing, Dancing, Acrobatics, Knife-throwing, Knife-fighting, Dueling, Lockpicking, Larceny, Burglary, Being Lovable
Misc Equipment: flashy clothes, feather hat, fiddle, songbook, awesome perfume
Class: Rogue (+1 Dexterity, +1 Wits, Athletics)
Stats (40):
- Strength: 2 (3)
- Dexterity: 4 [3+1] (6)
- Knife throwing 3 [2+1Equip] (3)
- Dodging: 1 (1)
- Knowledge: 3 (6)
- Poisons 1 (1)
- Stories 1 (1)
- Wits: 4 [3+1] (6)
- Traps 1 (1)
- Ambushes 1 (1)
- Charisma: 4 (10)
- Beauty 2 [1+1] (1)
- Hot Rogue 1 [0+1Equip] (0)
Skills (3+class):
- Athletics (The ability to run, jump, climbing and so on.)
- Performance (The ability to perform by dance, singing, musical instruments, and so on)
- Stealth (Improves stealth, allowing a character to become all but invisible.)
- Mechanics (The art of lockpicking, disarming, building, and setting traps, etc)+1 Mechanics Specialty from Equipment
Protection: +1
Special: Poisons (Enemies must make strength check or suffer +2 damage on hit)
Equipment (5):
- Throwing Knives: Blades designed to be hurled at a rapid rate. (+1 Knife Throwing)
- Poisons: A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs (Enemies must make strength check or suffer +2 damage on hit)
- Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta. (Fanservice to perpetuate stereotype: +1 protection, +1 hot rogue charisma specialty)
- Toolkit: For tinkering with traps and other cool things. (+1 Mechanics)
- Scarf: Stylish purple scarf that trails behind dramatically in combat. (+1 Beauty)
Liya
40 CP test
Stats
- Strength 1 (1 CP)
- Dexterity 3 (6 CP)
- Evasion 1 (1 CP)
- Knowledge 4 (10 CP +1)
- Magical Law 1 (0 CP +1)
- Power of Legend 2 (3 CP)
- Wits 3 (6 CP)
- Rituals 1 (0 CP +1)
- Charisma 1 (1 CP)
- Cute 2 (3 CP)
- Villainy 2 (3 CP)
- Arete 6 (10 CP +2)
Skills
- Sorcery (Powers: Mari)
- Enigmas
- Style
- Archaeology
Equipment
- Head: WITCHHAT (+2 magic 1/adventure)
- Torso: FLSHYROB (+1 cha (villainy))
- Legs: STRPSTCK (+1 cha (cute))
- Weapon: CHNLBRCR
- Accessory: SPELBOOK
Holle's Rough Character Concept
Name: Saria
Concept: Fire and Ice and Third Degree Burns
Class: Mage (+1 Knowledge, +1 Knowledge (Magical Law), +1 Wits (Dealing with Magical Rituals); Arete: +2)
Skills:
- Class: Sorcery
- Endurance (Temperatures) (can withstand extreme temperatures, be they cold or hot)
- (Al)Chemistry (great knowledge of chemistry and chemical formulas; also extends to alchemy)
- Feel No Pain (the body itself is deadened to pain, making it easier to ignore large amounts of it)
CP: 40
- Strenght: 2 (3)
- Endurance: 3 (6)
- Dexterity: 2 (3)
- Dodging (Consequences): 1 (1)
- Knowledge: 5 (4+1; 10)
- Treating Wounds: 1 (1)
- Magical Law: 1 (0)
- Wits: 1 (1)
- Mental Speed: 2 (3)
- Cool On Fire: 1 (1)
- Magical Rituals: 1 (0)
- Charisma: 1 (1; 1)
- People Person: 2 (3)
- Arete: 5 (3+2; 6)
- Energy Drain (Living Creatures): 1 (1)
Equipment:
- Fire-Proof Clothing (Might Include Asbestos): a set of clothes, complete with the obligatory robe and gloves, tough and resistant against the Elements. As well as being set on fire. (you can even clean it that way!) Might include what was once, potentially, if you looked at it with boundless generosity, a wizard hat. Might also cause cancer after prolonged wear. (+4 Resist Fire)
- Bandages and Salves: for dealing with the inevitable. (+1 Knowledge (Treating Wounds))
- Liquids Of Dubious Nature: a variety of chemical substances that can be used to prepare various concoctions. Some of them highly flammable. (Mana Source)
- Steel Mask: to cover what was once a pretty face before she started playing with fire. (the bitter and jealous would call it a blast shield) (+1 Charisma (Hides Burns))
- A Book of Spells (Fire-Proofed): a tough, somewhat worn-out spellbook, containing a variety of powerful formulas, both magical and (al)chemical in nature. Highly resistant to hostile environmental conditions, especially fire, thanks to the minor enchantments cast on it. (it is not Saria’s first spellbook) (+2 Magic/Adventure)
Karuya
Player: Mal
Class: Fighter
Appearance
Tall, statuesque woman with waist-length dark brown hair and tanned skin. Her armour is reddish brown. Once in a while, a striking and seductive fragrance can be detected as she passes.
Background
A knight born as a lowly commoner who rose up through the ranks due to personal competence. She was formerly in service of a northern baron and is now in service of the crown. Has a bit of a bad court reputation due to being known more for prowess and effectiveness than knightly etiquette or moral quams.
Stats
Strength: 5 (10cp)
Dexterity: 6 (15cp)
Knowledge: 1 (1cp)
Wits: 4 (10cp)
Charisma: 2 (3cp)
- Tall Dark Bishoujo: 1 (1)
Skills
Athletics (+3 Athletics)
Seduction (+3 Seduction)
Weapon Master (+2 Attack)
Dodge Master (+2 Dodge)
Grear
Dual Scimitars of Karlsland Household Retainer (+1 Counterattack)
Throwing Axe of Elite Mirlandian Soldier (+2 Called Shot; once per session)
Mirlandian Female Leather Armor (+2 Damage Resistance)
Hazuki's Secret Dark Fragrance (+3 Tall Dark Bishoujo; once per session)
Uncanny Crystal Earring (Newtype Flash; once in a while)
Fedya ver Aethuburg Quaveluan
Player:
Class: Priestess +1 Charisma, +1 Knowledge (Religious Lore), +1 Charisma (Public Speaking), Theology, +2 Gnosis.
Appearance
Background
A scion of the great and noble House of Quaveluan is expected to undertake a role according to birth order and gender; the first born shall inherit and shoulder the burden of leadership and the weight of a crushing tradition. The second born shall be educated and the third born shall be sent to the cloth; Fedya happened to be the third born but lacked the temperament for the more noble works of the Temple and retained the skills involving hitting stuff, or people, one develops when surrounded by five brothers. While excelling in the mastery of the power of the Sun and in other things it was the special order of the temple dealing with maintaining the wards around the Kingdom and the hunting of the giant spiders that inhabited the further reaches of the realm that saw Fedya's placement within.
Stats
- Strength: 3 (6)
- Monster Death Blows 1 (1 CP)
- Dexterity: 3 (6)
- Glaive Block 1 (1 CP)
- Knowledge: 3 (6)
- Religious Lore 1
- Wilderness Lore 2 (3 CP)
- Wits: 2 (3)
- Charisma: 3 (3CP +1 Class)
- Public Speaking 1
- Gnosis 6 (10 CP +2 Class)
- Burn the Unholy (1 CP)
Skills
- Theology
- Tracking 5
- Endure 5 (+5 HP)
- Monster Friendship 5
Grear
-Amulet of the Blessed (Use gnosis whenever)
-Armour
-Spider-Hunter's Mask (+1 defence vs acid/chemicals)
-Glaive guisarme (Returns to owner)
-Family Signet Ring