Talk:Mirland Quest: Difference between revisions

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Line 49: Line 49:
:Charisma: 4 (10)
:Charisma: 4 (10)
::Beauty 1 (1)
::Beauty 1 (1)
::Hot Rogue [0+1Equip] (0)
::Hot Rogue 1 [0+1Equip] (0)


Skills (3+class): <br>
Skills (3+class): <br>
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:Performance (The ability to perform by dance, singing, musical instruments, and so on)
:Performance (The ability to perform by dance, singing, musical instruments, and so on)
:Stealth (Improves stealth, allowing a character to become all but invisible.)
:Stealth (Improves stealth, allowing a character to become all but invisible.)
:Mechanics (The art of lockpicking, disarming, building, and setting traps, etc)
:Mechanics (The art of lockpicking, disarming, building, and setting traps, etc)+1 Mechanics Specialty from Equipment
 
Protection: +1
 
Special: Poisons (Enemies must make strength check or suffer +2 damage on hit)


Equipment (5): <br>
Equipment (5): <br>
Line 63: Line 67:
:Throwing Knives: Blades designed to be hurled at a rapid rate. (+1 Knife Throwing)
:Throwing Knives: Blades designed to be hurled at a rapid rate. (+1 Knife Throwing)
:Poisons: A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs (Enemies must make strength check or suffer +2 damage on hit)
:Poisons: A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs (Enemies must make strength check or suffer +2 damage on hit)
:Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta. (Fanservice: +1 protection, +1 hot rogue charisma speciality)
:Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta. (Fanservice to perpetuate stereotype: +1 protection, +1 hot rogue charisma speciality)
:Toolkit: For tinkering with traps and other cool things. (+1 Mechanics)
:Toolkit: For tinkering with traps and other cool things. (+1 Mechanics)



Revision as of 20:00, 7 November 2010

Oseng's Char

Name: TBD
Class: Female

Stats:

Strength 2
Dexterity 3 (+1 stick/staff fighting)
Knowledge 4(+1 religious lore, +1 Healing)
Wits 3
Charisma 4(+1 public speaking)
Gnosis 5 (+1 wards)

Skills

Animal Friendship
Healing
Theology
Atheltics

Equipment

Staff
Priestly Vestaments/Robes
Holy Book
Ofuda or some kind of Wards
Healer's Kit

BM's Character

Name: Ceilie
Concept: Bard

Skills: Music, Singing, Dancing, Acrobatics, Knife-throwing, Knife-fighting, Dueling, Lockpicking, Larceny, Burglary, Being Lovable
Misc Equipment: flashy clothes, feather hat, fiddle, songbook, awesome perfume

Class: Rogue (+1 Dexterity, +1 Wits, Athletics)

Stats (40):

Strength: 2 (3)
Dexterity: 4 [3+1] (6)
Knife throwing 3 [2+1Equip] (3)
Dodging: 1 (1)
Precision Strike 1 (0+1Equip] (0)
Knowledge: 3 (6)
Poisons 1 (1)
Stories 1 (1)
Wits: 4 [3+1] (6)
Spotting Traps 1 (1)
Ambushes 1 (1)
Charisma: 4 (10)
Beauty 1 (1)
Hot Rogue 1 [0+1Equip] (0)

Skills (3+class):

Athletics (The ability to run, jump, climbing and so on.)
Performance (The ability to perform by dance, singing, musical instruments, and so on)
Stealth (Improves stealth, allowing a character to become all but invisible.)
Mechanics (The art of lockpicking, disarming, building, and setting traps, etc)+1 Mechanics Specialty from Equipment

Protection: +1

Special: Poisons (Enemies must make strength check or suffer +2 damage on hit)

Equipment (5):

Rapier and Main Gauche: Thin dueling blade and shorter parrying/stabbing dagger for offhand. (+1 Precision Strikes)
Throwing Knives: Blades designed to be hurled at a rapid rate. (+1 Knife Throwing)
Poisons: A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs (Enemies must make strength check or suffer +2 damage on hit)
Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta. (Fanservice to perpetuate stereotype: +1 protection, +1 hot rogue charisma speciality)
Toolkit: For tinkering with traps and other cool things. (+1 Mechanics)

Liya

40 CP test

Stats

  • Strength 1 (1 CP)
  • Dexterity 3 (6 CP)
Evasion 1 (1 CP)
  • Knowledge 4 (10 CP +1)
Magical Law 1 (0 CP +1)
Power of Legend 2 (3 CP)
  • Wits 3 (6 CP)
Rituals 1 (0 CP +1)
  • Charisma 1 (1 CP)
Cute 2 (3 CP)
Villainy 2 (3 CP)
  • Arete 6 (10 CP +2)

Skills

  • Sorcery (Powers: Mari)
  • Enigmas
  • Style
  • Archaeology

Equipment

  • Head: WITCHHAT (+2 magic 1/adventure)
  • Torso: FLSHYROB (+1 cha (villainy))
  • Legs: STRPSTCK (+1 cha (cute))
  • Weapon: CHNLBRCR
  • Accessory: SPELBOOK

Holle's Rough Character Concept

Name: Saria
Concept: Fire and Ice and Third Degree Burns

Class: Mage (+1 Knowledge, +1 Knowledge (Magical Law), +1 Wits (Dealing with Magical Rituals); Arete: +2)

Skills:

Class: Sorcery
Endurance (Temperatures) (can withstand extreme temperatures, be they cold or hot)
(Al)Chemistry (great knowledge of chemistry and chemical formulas; also extends to alchemy)
Feel No Pain (the body itself is deadened to pain, making it easier to ignore large amounts of it)

CP: 40

Strenght: 2 (3)
Endurance: 3 (6)
Dexterity: 2 (3)
Dodging (Consequences): 1 (1)
Knowledge: 5 (4+1; 10)
Treating Wounds: 1 (1)
Magical Law: 1 (0)
Wits: 1 (1)
Mental Speed: 2 (3)
Cool On Fire: 1 (1)
Magical Rituals: 1 (0)
Charisma: 1 (1; 1)
People Person: 2 (3)
Arete: 5 (3+2; 6)
Energy Drain (Living Creatures): 1 (1)

Equipment:

Fire-Proof Clothing (Might Include Asbestos): a set of clothes, complete with the obligatory robe and gloves, tough and resistant against the Elements. As well as being set on fire. (you can even clean it that way!) Might include what was once, potentially, if you looked at it with boundless generosity, a wizard hat. Might also cause cancer after prolonged wear. (+4 Resist Fire)
Bandages and Salves: for dealing with the inevitable. (+1 Knowledge (Treating Wounds))
Liquids Of Dubious Nature: a variety of chemical substances that can be used to prepare various concoctions. Some of them highly flammable. (Mana Source)
Steel Mask: to cover what was once a pretty face before she started playing with fire. (the bitter and jealous would call it a blast shield) (+1 Charisma (Hides Burns))
A Book of Spells (Fire-Proofed): a tough, somewhat worn-out spellbook, containing a variety of powerful formulas, both magical and (al)chemical in nature. Highly resistant to hostile environmental conditions, especially fire, thanks to the minor enchantments cast on it. (it is not Saria’s first spellbook) (+2 Magic/Adventure)

Mal

Class: Fighter

Strength: 5 (10cp)
Dexterity: 6 (15cp)
Knowledge: 1 (1cp)
Wits: 3 (6cp)

Uncanny Intuition: 1 (1cp)

Charisma: 2 (3)

Tall, Dark and Bishoujo: 2 (3)

Skills

Athletics (+3 Athletics)
Seduction (+3 Seduction)
Weapon Master (+2 Attack)
Dodge Master (+2 Dodge)

Gear

Paired Scimitars (+1 Counterattack)
Throwing Axe of Elite Mirlandian Soldier (+2 Called Shot; once per session)
Leather Armor
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