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== | ==Heaven's Reach== | ||
===Historical Paths=== | |||
====Exploration Era==== | |||
Exp-1) World Type | |||
:Hell World (Go to Exp-3) | |||
::Various reasons exist to land on hell worlds. Habitability is not one of them. | |||
Exp-3) Hell World | |||
:Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics) | |||
Exp-6) Precursor Relics | |||
:Extensive (+ 250 dust, - 50 PIP) | |||
::A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology. | |||
Exp-7) Feral Drones | |||
:Extensive (+ 2500 fleet, + 100 Fabers) | |||
::Extensive drone hives were almost exclusively found around red M-type stars. | |||
Exp-8) Posthuman Footsteps | |||
:Data Core (+ 150 applications, +1 Global Tech Level) | |||
::Accessing data cores was a surefire way to increase technological development. | |||
Exp-9) Location | |||
Routed (+10SP) | |||
====Colonization Era==== | |||
Col-1) Axis Of Colonization | |||
:Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6) | |||
Col-6) Leaving on a wormhole ship . . . | |||
:Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) | |||
Col-6B) Prides and Prejudices | |||
:New Freedoms (+ 20 Transgene) | |||
Col-6C) Idealism, Meet Reality | |||
:Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) | |||
Col-6D) Colonial Demographics | |||
:Idealists (+ morale) | |||
::Some decided to go to space to make their dreams of a better society come true | |||
Col-6E) Backing | |||
:Military Government Sponsored (+ 2,500 military) | |||
::Discharge to the Rim | |||
Col-6F) Colonists | |||
:Fleeing Trangenes (+20 Transgenics) | |||
::As the Brazilian miracle turned nightmare, many transgenes caught a boat | |||
Col-7A) Local Affairs | |||
:Warfare! (+2,500 military, go to Col-7C) | |||
::General Veers, deploy your men | |||
Col-7C) Warfare! | |||
Full Scale War (+5,000 military, + doctrines) | |||
====Breakdown Era==== | |||
Break-5) Longshots, Isolated Again | |||
:Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military) | |||
====War Era and Aftermath==== | |||
War-1) Choose Your Side | |||
:Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot | |||
War-9A) Indie World Politics | |||
:Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations) | |||
::One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance. | |||
War-9B) Indie World Economics | |||
:Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5) | |||
::Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly. | |||
War-9C) Indie World Military | |||
:Soldier, Ask Not (++++ Doctrines, + 5,000 military) | |||
::The meanest mercs to ever smash a world for a buck | |||
====Current Era==== | |||
Cur-1) The Business of Government<br> | |||
:Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP) | |||
====National Totals==== | |||
Population: 180<br> | |||
PIP:675<br> | |||
CIP:625 <br> | |||
Dust:250<br> | |||
Military: 42500(2500 Fleet)<br> | |||
Fabbers: 200<br> | |||
Wealth: 275<br> | |||
Apps: 250+120<br> | |||
Tech: 21<br> | |||
SP: 55, +30LIMIT<br> | |||
Transgene: 180<br> | |||
Morale:8<br> | |||
Relations:-1<br> | |||
Logistics: 50 <br> | |||
Doctrines:70 | |||
'''SP Spending''' | |||
Tech:10SP 25 <br> | |||
Apps:10SP 120 <br> | |||
Trans:6SP 12 <br> | |||
Pop: 10SP 60 <br> | |||
Doctrine:10SP 20 Points <br> | |||
==Inner Haven National Creation== | ==Inner Haven National Creation== |
Revision as of 12:39, 14 January 2011
Heaven's Reach
Historical Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Data Core (+ 150 applications, +1 Global Tech Level)
- Accessing data cores was a surefire way to increase technological development.
Exp-9) Location Routed (+10SP)
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . .
- Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
- New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Military Government Sponsored (+ 2,500 military)
- Discharge to the Rim
Col-6F) Colonists
- Fleeing Trangenes (+20 Transgenics)
- As the Brazilian miracle turned nightmare, many transgenes caught a boat
Col-7A) Local Affairs
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)
Breakdown Era
Break-5) Longshots, Isolated Again
- Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics
- Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
- One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
War-9B) Indie World Economics
- Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
- Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
War-9C) Indie World Military
- Soldier, Ask Not (++++ Doctrines, + 5,000 military)
- The meanest mercs to ever smash a world for a buck
Current Era
Cur-1) The Business of Government
- Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
National Totals
Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70
SP Spending
Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points
Inner Haven National Creation
Exp-1) World Type
Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)
Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)
Exp-9) Location Backwater (+ 100 PIP)
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)
Col-6D) Colonial Demographics Idealists (+ morale)
Col-6E) Backing Military Government Sponsored (+ 2,500 military)
Col-6F) Colonists
Fleeing Trangenes (+20 Transgenics)
Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)
Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )
Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
War-9C) Indie World Military
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)