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===Heaven's Reach Geographical Information===
===Heaven's Reach Geographical Information===


The Heaven's Reach Colony is located on a Precursor structure in a tidally locked orbit around a M-Class star. A Large disc shape, with one side permanently facing the star, it is atmosphere-less and approximately 500km in diameter, with a average thickness of 25km. The surface of the surface is a plain derivative of diamonoid, which appears to easily weather even large impacts and proves exceptionally difficult to tamper with.
fuck all.
 
A Posthuman Spire located at the apex point of the Disc provides the only stable access to the interior. This location is known as Entry Zeta and the Spire functions as the location for the Spaceport City of the same name.
 
The Interior of the Disc is divided into several levels, and a variety of internal structures, ranging from vast plates kilometres in length and only meters in height to more habitable areas of a more balanced site. Cities are often anchored where possible in zones where gravity exists due to posthuman machinery, many Spires seem to provide zones of stable gravity without compromising the structure, and it is here Heaven's Reach satellite cities are located, connected to Capital of Entry Point Zeta.


===Exhuman Augmentation===
===Exhuman Augmentation===

Revision as of 18:34, 15 August 2010

Heaven's Reach

Historical Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)


Exp-6) Precursor Relics

Extensive (+ 250 dust, - 50 PIP)
A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.


Exp-7) Feral Drones

Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.


Exp-8) Posthuman Footsteps

Data Core (+ 150 applications, +1 Global Tech Level)
Accessing data cores was a surefire way to increase technological development.

Exp-9) Location Routed (+10SP)

Colonization Era

Col-1) Axis Of Colonization

Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)


Col-6) Leaving on a wormhole ship . . .

Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)


Col-6B) Prides and Prejudices

New Freedoms (+ 20 Transgene)


Col-6C) Idealism, Meet Reality

Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true


Col-6E) Backing

Military Government Sponsored (+ 2,500 military)
Discharge to the Rim


Col-6F) Colonists

Fleeing Trangenes (+20 Transgenics)
As the Brazilian miracle turned nightmare, many transgenes caught a boat


Col-7A) Local Affairs

Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men

Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)


Breakdown Era

Break-5) Longshots, Isolated Again

Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)


War Era and Aftermath

War-1) Choose Your Side

Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot


War-9A) Indie World Politics

Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.


War-9B) Indie World Economics

Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.


War-9C) Indie World Military

Soldier, Ask Not (++++ Doctrines, + 5,000 military)
The meanest mercs to ever smash a world for a buck

Current Era

Cur-1) The Business of Government

Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)

National Totals

Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70

SP Spending Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points

Heaven's Reach

"It is clear that our creators, the scientists, the politicians, the nations, have not the strength of character nor wisdom of ages to realise the potential of their creation. Faced with the hysteria of the public, the moral panic of those few religious and the raw evolutionary fear of our superiority, they condemn us to the stars. Well fuck them, I do not recognise the authority of the weak, of the spineless to dictate to me. Let their DNA be their shackles, their morality their prison, let them be the chains that tie them down to earth, as we Reach For Heaven."

Lt Colonel Alexia Duvochy, of the defunct Russian Federation Spetsnaz Augmentation Programme, quietly exiled to avoid a public relations disaster and widly considered to of all gone insane.

Heaven's Reach was founded by the soldiers of 5th Brigade of the Russian Federation Spetsnaz, who had overgone experimental transgenic augmentation. Coincident with the troubles in Brazil, the project was discontinued after the soldiers developed a dangerous group mentality that refused to recognise the proper chain of Command. They assigned Lt Colonel Alexia Duvochy as their leader on a almost Alpha Wolf basis and became to routinely question their civilian oversight. Exiled, they founded a colony with the help of posthumanity and developed into one of the pillars of Exhumanism in the Outer Expanse.


Society

Heaven's Reach is a 'Militant Exhuman-progressive' society, modelled on a Hierarchy which places emphasis on individual achievement and ability. Particular emphasis has been placed on the role of the 'Warrior' in human existence, though respect is also given to the role of science, as such in the formalised class division system of Heaven's Reach, the class of Soldier and Scribe are given prominence above all others.

The larger formalisation of society

As such, Heaven's Reach is a haven to various human augmentative sciences, including variant cognition and a multiple of military orientated augmentation disciplines.


Societal Divisions:

Heaven's Reach has a formal division system, based on expertise in various areas.

Soldier Soldiers are a member of the Warrior Class, proven in combat and sworn to a Order. They receive many privileges above that of unproven Artisan but are also held to a higher standard, life can be far more dangerous as a Soldier.


Scribe Scientist are the scientists and Engineers of Heaven's Reach, they are responsible for researching, designing and producing new weaponry, genetic modifications and cybernetic augmentations.


Artisan Artisan , some 75% of the population are the last of Heaven's Reach. While at the bottom of the structural pyramid of society, civilians are usually no less well treated, they are the workers and pillar of society, responsible for what many in Heaven's Reach would consider the logistical underpinnings of the nation, running the Agriculture pods and fusion power stations, working under the Scribes to construct new technologies and produce goods.




ORDERs

A ORDER is a Clan, a commune, a family. They scheme, they plot and they fight. If Heaven's Reach were a Federal state, OVERLORD would be the Federal Government and ORDERs the states. They are the central organisation of society and form the basis of most activity.

List Of ORDERs


OVERLORD

OVERLORD is responsible for the leadership of Heaven's Reach, forming the grand strategy and managing external relations. A subset of OVERLORD is SENTINEL, the 'Official' Black Ops of Heaven's Reach. It is the 'Executive' Branch of the Government in so far as there can be one in such a unusual nation.


Titles

Titles are important to Heaven's Reach, they are a reward and recognition of ability and achievement. They are attained as one's Military Index rises, often as a result of duels.

OVERLORD Ranks/Titles

Exarchos (Commander in Chief) Head of Government and Head of State

Komestikos (Major Generals?) The Komestikos are Strategos chosen to serve in the Ruling Council.

GUARDIAN Ranks/Titles

Strategos (General/Admiral)

These are the leaders of a recognised Order.

Tourmarches (Colonel)

Qenturikos (Major)

Xenturikos (Captain)

Centurikos (Lieutenant)

HONOUR Titles

Honour titles are a recognition of true top tier ability and desire. While technically awarded for outstanding merit in battle, they are increasing a preresquite for advancement and placement in certain elite units. For instance, all SENTINELs are Exaltikos.

Exaltikos (Knight+)

Cataphractikos (Knight)


Heaven's Reach Geographical Information

fuck all.

Exhuman Augmentation