Drago Nax: Difference between revisions
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==Drago Nax== | ==Drago Nax== | ||
[[File:drago_nax.jpg|200px|thumb|right|Stats to soon be transferred to text]] | |||
===Ego=== | ===Ego=== |
Revision as of 23:47, 4 August 2010
Drago Nax
Ego
- Sleeve: Arachnoid
- Background: Infolife
- Faction: Mercurial
- Muse: Badlife
- XP:
- Cognition: 15
- Coordination: 25 + 5 [30]
- Intuition: 15
- Reflexes: 20 + 10 [30]
- Savvy: 10
- Somatics: 15 + 15 [30]
- Willpower: 10
- Moxie: 6
- Lucidity: 20
- Durability: 55
- Wound Threshold: 11
- Death Rating: 110
- Trauma Threshold: 4
- Insanity Rating: 40
- Initiative: 90
- Damage Bonus: 4
- Speed: 2
- Motivations: + AI Rights
- Stress: 0
- @-Rep: 30
- I-Rep: 10
- R-Rep: 10
- Real World Naivete
- Social Stigma (AGI)
- Ambidexterity x3 (2 legs and weapon mount)
- Danger Sense
- Adaptability
Current Morph Stat Mods
- Cognition:
- Coordination: +5
- Intuition:
- Reflexes: +10
- Savvy:
- Somatics: +15
- Willpower:
- Armor:
COG skills
- Interfacing 60
- Academics (Nano) 60
- Academics (Phys) 60
- Academics (Engi) 60
- Interest (Pre-Fall Movies) 60
- Profession (Squad Tactics) 75
COO Skills
- Infiltration 55 + 5 [60]
- Kinetic Weapons 75 + 5 [80]
INT Skills
- Perception 70
- Art (Speech) 60
- Language (English) 85 [Native]
REF Skills
- Fray 70 + 10 [80]
- Free Fall 50 + 10 [60]
SAV Skills
- Networking (@) 60
SOM Skills
- Climbing 22 + 15 [37]
- Freerunning 45 + 15 [60]
- Unarmed Combat 50 + 15 [65]
WIL Skills
Morph
- Access Jacks
- Basic Mesh Inserts
- Cortical Stack
- Cyberbrain
- Enhanced Vision {+20 to Perception Vision}
- Lidar
- Mnemonic Augmentation
- Radar
- Extra Limbs (6 Legs/Arms)
- Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
- T-Ray Emitter
- X-Ray Emitter
- Heavy Combat Armor w/ chameleon coating {16/16}
- 360 Vision
- Fractal Digits {+20 COO for fine manipulation}
- Nanoscopic Vision
- Traction Pads {+30 to climb test}
- Magnetic System {+30 when magnetic holding}
- Weapon Mount
- Taggants
- Scouts
- Fixers
- Specialized Hive x3
- Reflex Boosters {+10 Reflex, +1 speed}
- Neurachem I {+1 speed, activated}
- Radiation Sense
- Electric Sense
- Enhanced Hearing {+20 to Perception Hearing}
- Direction Sense
- Anti-Glare
- Structural Enhancement {+10 DUR}
- Hardened Skeleton {+5 DUR, +5 SOM}
- Medichines
- Nanophages
- Oracles {+10 to Investigation Tests, +30 to mem-related tests}
Gear
Credits: 1,150
- Submachine Railgun x2 w/ 4 boxes of regular ammo
- Assault Railgun w/ 4 boxes of regular ammo
- Heavy Automatic Railgun w/ 4 boxes of regular ammo
- Smartlink x4 {+10 to Attack test for weapon mounted on}
- Spindle & Climber