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=== Mikhail Dyakov=== | |||
'''Player:''' Zeronet<br> | |||
:Full Body Cyborg (+2 bonus to Physical, +3 bonus to Physical: Big Guy and +1 to Education: Computer Operation)<br> | |||
:INTACT Censor +1 Education, +5 Aleph Points and +2 Conspiracy <br> | |||
:Trait: | |||
'''Character Points:''' 73 (73) | |||
'''Stats''' | |||
:Pilot: 4 | |||
:Gunnery: 3 | |||
:Aleph: 6 | |||
:Physical: 5(3+2) | |||
:Wits: 4 | |||
:Education: 4(3+1) | |||
:Charisma: 3 | |||
'''Specialties''' | |||
Big Guy: +3 Physical | |||
Education: +1 Computer | |||
Conspiracy (INTACT): +2 | |||
Conspiracy (Futurists): +4 (4p) | |||
'''Extras''' | |||
:Cybernewtype 4 | |||
:Intolerant (Baselines) -3 | |||
'''Aleph Powers''' | |||
==Inner Haven National Creation== | ==Inner Haven National Creation== | ||
Revision as of 05:58, 14 September 2010
Mikhail Dyakov
Player: Zeronet
- Full Body Cyborg (+2 bonus to Physical, +3 bonus to Physical: Big Guy and +1 to Education: Computer Operation)
- INTACT Censor +1 Education, +5 Aleph Points and +2 Conspiracy
- Trait:
Character Points: 73 (73)
Stats
- Pilot: 4
- Gunnery: 3
- Aleph: 6
- Physical: 5(3+2)
- Wits: 4
- Education: 4(3+1)
- Charisma: 3
Specialties Big Guy: +3 Physical Education: +1 Computer Conspiracy (INTACT): +2 Conspiracy (Futurists): +4 (4p) Extras
- Cybernewtype 4
- Intolerant (Baselines) -3
Aleph Powers
Inner Haven National Creation
Exp-1) World Type
Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)
Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)
Exp-9) Location Backwater (+ 100 PIP)
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)
Col-6D) Colonial Demographics Idealists (+ morale)
Col-6E) Backing Military Government Sponsored (+ 2,500 military)
Col-6F) Colonists
Fleeing Trangenes (+20 Transgenics)
Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)
Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )
Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
War-9C) Indie World Military
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)