User talk:Zeromanicus: Difference between revisions
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Exp-9) Location | Exp-9) Location | ||
Backwater (+ 100 PIP) | |||
Col-1) Axis Of Colonization | Col-1) Axis Of Colonization | ||
Longshot (go to Col-6) | Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6) | ||
Col-6) Leaving on a wormhole ship . . . | Col-6) Leaving on a wormhole ship . . . | ||
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Col-7A) Local Affairs | Col-7A) Local Affairs | ||
Warfare! (+2,500 military, go to Col-7C) | |||
Col-7C) Warfare! | |||
Training Ground (++ doctrines, + Logistics ) | |||
Break-5) Longshots, Isolated Again | Break-5) Longshots, Isolated Again | ||
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War-1) Choose Your Side | War-1) Choose Your Side | ||
Independence! (Go to War-9) *Must be Broken Down factional, any UN or Longshot | Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot | ||
War-9A) Indie World Politics | War-9A) Indie World Politics | ||
Transhuman Supremacy (+ 40 Transgene, + Morale, - relations) | Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations) | ||
War-9B) Indie World Economics | War-9B) Indie World Economics | ||
The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application) | |||
Revision as of 19:39, 19 July 2010
Inner Haven National Creation
Exp-1) World Type
Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)
Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)
Exp-9) Location Backwater (+ 100 PIP)
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)
Col-6D) Colonial Demographics Idealists (+ morale)
Col-6E) Backing Military Government Sponsored (+ 2,500 military)
Col-6F) Colonists
Fleeing Trangenes (+20 Transgenics)
Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)
Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )
Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
War-9C) Indie World Military
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)