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===Overview=== | ===Overview=== | ||
Most of New Archangel is a | Most of New Archangel is centred on the primary city, which is a surprisingly bustling nexus of activity. The City itself is fully automated, though overseen by various administrative staff either simulated personalities or actual members of the Soviet. The city is host to automated fabber units, tourist zones and a expansive international layover spaceport for passing trade ships. The hub of trade and activity also makes it popular for the more underhanded markets of the galaxy, and the New Archangel Soviet is fully engaged in facilitating itself as an area for the black market. The Overall human population of the city at any one time is several hundred thousand, a high population considering the relative automation of nearly every function of the urban area. | ||
===General History=== | ===General History=== |
Revision as of 18:34, 7 June 2010
The Novyi Arkhangelsk Sovetskikh
“Reality is Dead. Man must rule his own universe”
Overview
Most of New Archangel is centred on the primary city, which is a surprisingly bustling nexus of activity. The City itself is fully automated, though overseen by various administrative staff either simulated personalities or actual members of the Soviet. The city is host to automated fabber units, tourist zones and a expansive international layover spaceport for passing trade ships. The hub of trade and activity also makes it popular for the more underhanded markets of the galaxy, and the New Archangel Soviet is fully engaged in facilitating itself as an area for the black market. The Overall human population of the city at any one time is several hundred thousand, a high population considering the relative automation of nearly every function of the urban area.
General History
Colonial Selection
The Colony of Novyi Arkhangelskv (New Archangel) was a CIS sponsored longshot mission, cheap and full of prospectors and frontiersmen eager for a new life away from the cold of Archangel. The planet they discovered was a hot damp world, mostly covered in native cynobacteria like organisms in the form of microbal mats and algae. However, some forms of early fauna and flora were developing, these multicelled organisms were unusual, using fermentation to derive energy. These were non-terracompatible, deriving from a alien form of biochemistry. Oxygen was initially low, requiring the use of breather equipment, terraforming efforts were discontinued in favour of studying the native flora. The most notable aspect of the landscape, were several Posthuman towers, one of which was several kilometers high.
Posthuman Legacy
The accident, which engulfed the colony was spawn by the ill-advised exploration of the central hub tower, a posthuman tower at the centre of the the main continent.
During the exploration, the team accidently activated a transcendal machine, it's initial scan killed nearly every living thing on the colony, tinkering with several posthuman structures for theta dust had deactivated safeguards and the resulting scan doused the colony in lethal radiation. The machine however did upload most of the colonists as digital constructs as did a number of animals.
However, the sudden transition into pure consciousness caused a number of colonists to lose their sanity, disappearing into the digital framework of the planet as lunatics and troublemakers. The rest coped, learning to create algorithims that allowed them to create a facsmilie of emotion that could stabilise their existences.
It however a difficult existence, their personalities are digital software, though laws were passed to prevent excessive reconfiguration, many people have slowly become more and more inhuman, dispensing with unpleasent memories, some even combine themselves into duel-persons, complex intermeshes of individuals.
Groups and factions have emerged, who conspire both physically and digitally to advance their chosen pursuit and to advance their agenda in the political arena of the Consensus.
Factions
The Committee for Neural Advancement Lead by the enigmatic, Dr Cyphel they are the controlling force of the Consensus. Through propaganda and power of personality, Dr Cyphel defacto leads New Archangel with his promise of delivering a virtual existance for every sapient in the cosmos, whether they like it or not. His mantra, that reality is but a stepping stone to a true existence, where the boundaries of nature are torn down and human intellect is ruler.
Outside of his ideology that virtual existence is the only progressive route for mankind, Dr Cyphel have little interest in the day to day affairs of the Simulacrum. As long as you are loyal to his ideal of a virtual existence for all, he cares little in how you live it out.
The Neural Purity Collective Those of the neural purity Collective refuse to edit their personalities or memories, nor to alter the routines upon which they were uploaded. They will not alter their perception of time, nor augment their intelligences significantly. They do not oppose those who do this on the whole, but regard it as somewhat irresponsible. Members of the Collective are most likely among all factions to spend considerable amounts of time outside the Simulacrum. They generally do not interfer nor interact with the Committee and are thus left to their own heavily monitored devices.
Society
How do you regulate a society in which the invididual is a mallable template of possibility, where the digital or virtual is just as important as the physical? The Soviet is a posthuman civilization, while not possesed of the stunning computational power of the Posthuman servers and their advanced AI's, they are nevertheless extremely potent machine intelligences, tamed by the vestigates of their humanity, which is stronger in some than others.
The Simulacrum:
All members of the Consensus are tied into a virtual world known as the Simulacrum, a virtual world in some respects superior and in many ways inferior to reality. The Consensus does not posses the ability to run the Simulacrum at anywhere near the processing speeds of a post-human server and time within the virtual world is roughly similar to time outside of it. In terms of environment however, the Simulacrum is almost boundless and countless enclaves exist, where likeminded invididuals join a consentual reality, bound by commonly accepted rules and social ideology.
The Physical:
While a post-capitalist civilization in many respects, everyone is theoretically able to expend a certain amount of energy and materials in fabrication units to interfere with the real world. Various enclaves of reality residents exist, maintaining physical machine bodies and tending to various physical world pursuits, such as science.
The regulation of the energy allowance is decided by consensus.
The Consensus
An almost sentient artificial intelligence, the Consensus is a full participatory full democracy, every sentient is allocated a percentage in order to influence the decisions made and to appoint and sustain political appointments. An initially chaotic system, over time it has stabilised into an agreed sort of eternal political warfare.
Novyi Arkhangelsk National Creation
Novyi Arkhangelsk History Paths [Indie]
A1) Busy Child
B1) Artifact Find, Active Machinery
C1) Artifact Find (+ 100 Fabbers)
D1) Broken Down (30SP, +100 PIP)
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust)
L1)Future Government (++ Morale, + AI)
F1) Phezzan (+ sneaky shit, + all relations, - military)
F2) Black Market Hub (+ 200 Wealth, + 100 Dust, + 2 Infiltration, +5% secrets)
F3) Low Profile
Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
Starting Applications
500 Fabber
1050 Wealth
600 PIP
600 CIP
350 Dust
535 Application Points
60 Population
17,500 Military
+++AI Application
++doctrines
+++ morale
+ 2500 stockpiles (-debt)
+ 500 theta
3 Intelligence
4 Secrets
5 Infiltration
1 Security
- Logistics
20% Secrets
+ relations
12 Doctine Points
144 Application Points
SP:
10SP on Tech indicies (25)
(10 left)
15 on applications 180
9SP on doctrines
Tech Spread
Global Level 18
Basic Theotech:+4(sp),+3 40 Advanced Theotech: +100 Xenotech: [25] Shipbuilding: [18] Aerospace Construction: [18] Mecha Construction:+4(sp)+7 [27] Ground Vehicle Construction: [18] Electrochemical Weapons: [18] Railgun Weapons:+3(sp) [21] Particle (Pulse-Beam) Weapons: [18] Missiles: [18] Propulsion (STL):[18] Materials: [18] Stealth:+1x2SP +7 [40] Shields: [18] Power: [18] Electronics: [18] AI:+2(sp,3) [30] Transgenics: [18] Cyberware/Supersoldier: [18] Industrial/Mass Production: [18] Catapult: [18] Civilian [18]
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