Lordstech: Difference between revisions

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*The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.
*The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.


**The Clans could be considered the equivalent of Mongols.
**The Clans could be considered the equivalent of Mongols. --Ezekiel- 02:27, 2 June 2010 (UTC)


==Goals==
==Goals==
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*MJ12
*MJ12
*Ent?
*Ent?
==IMPORTANT NOTES==
*No fanboyism allowed. Fanboys will be purged.
*Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC)

Revision as of 18:27, 1 June 2010

Primary Aim

  • Produce glorious new reimagining (/unfuck) of Btech starting from 3025

(assumption is that most everything in the setting is on the chopping block until specifically pardoned)

Data

Essentials

  • The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord.
  • The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.
    • The Clans could be considered the equivalent of Mongols. --Ezekiel- 02:27, 2 June 2010 (UTC)

Goals

  • Analyze setting for things worth keeping.

Participants

  • Shrike
  • Zeke
  • MJ12
  • Ent?

IMPORTANT NOTES

  • No fanboyism allowed. Fanboys will be purged.
  • Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC)