Lordstech: Difference between revisions
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*The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort. | *The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort. | ||
**The Clans could be considered the equivalent of Mongols. | **The Clans could be considered the equivalent of Mongols. --Ezekiel- 02:27, 2 June 2010 (UTC) | ||
==Goals== | ==Goals== | ||
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*MJ12 | *MJ12 | ||
*Ent? | *Ent? | ||
==IMPORTANT NOTES== | |||
*No fanboyism allowed. Fanboys will be purged. | |||
*Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC) |
Revision as of 18:27, 1 June 2010
Primary Aim
- Produce glorious new reimagining (/unfuck) of Btech starting from 3025
(assumption is that most everything in the setting is on the chopping block until specifically pardoned)
Data
Essentials
- The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord.
- The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.
- The Clans could be considered the equivalent of Mongols. --Ezekiel- 02:27, 2 June 2010 (UTC)
Goals
- Analyze setting for things worth keeping.
Participants
- Shrike
- Zeke
- MJ12
- Ent?
IMPORTANT NOTES
- No fanboyism allowed. Fanboys will be purged.
- Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC)