Mai Expanse: Difference between revisions
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You have 30 magic points to generate your character's magical abilities and may divide them into 6 Categories: | You have 30 magic points to generate your character's magical abilities and may divide them into 6 Categories: | ||
''Destruction:'' destroying things. Breaking machines, disintegrating objects etc. Much harder to do against living beings. <br> | '''Destruction:''' destroying things. Breaking machines, disintegrating objects etc. Much harder to do against living beings. <br> | ||
''Creation:'' Creating energy or objects from nothing. Fireballs, swords pulled out of the air or certain kinds of illusions. Much harder to create living beings. <br> | '''Creation:''' Creating energy or objects from nothing. Fireballs, swords pulled out of the air or certain kinds of illusions. Much harder to create living beings. <br> | ||
''Alteration:'' Altering existing things to fit your will, including strengthening or weakening objects or people <br> | '''Alteration:''' Altering existing things to fit your will, including strengthening or weakening objects or people <br> | ||
''Movement:'' Teleportation and Telekinesis, Movement can also be used for summoning <br> | '''Movement:''' Teleportation and Telekinesis, Movement can also be used for summoning <br> | ||
''Mentalism:'' spells that effect living or electronic minds, Mentalism creates illusions, mind control and can be used for summoning <br> | '''Mentalism:''' spells that effect living or electronic minds, Mentalism creates illusions, mind control and can be used for summoning <br> | ||
Magic is judged on a 1 to 10 point scale, with each point making harder tasks easier and effects bigger. <br> | Magic is judged on a 1 to 10 point scale, with each point making harder tasks easier and effects bigger. <br> | ||
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:*''8''': 36 MP | :*''8''': 36 MP | ||
:*'''9''': 45 MP | :*'''9''': 45 MP | ||
:*'''10''' 55 MP | :*'''10''': 55 MP | ||
Magical specialization work a bit different from normal specialities: each speciality lays down a set of circumstances in which your magic of that kind applies. The more specific the condition, the most bonus ranks you gain. A general specialization (like Necromancy) gives +1 ranks, a specific specialization (like Swords) gives +2 ranks, and a super specific specialization (Blond women) gives +3 ranks. | Magical specialization work a bit different from normal specialities: each speciality lays down a set of circumstances in which your magic of that kind applies. The more specific the condition, the most bonus ranks you gain. A general specialization (like Necromancy) gives +1 ranks, a specific specialization (like Swords) gives +2 ranks, and a super specific specialization (Blond women) gives +3 ranks. |
Revision as of 04:43, 7 May 2010
Premise
Over two thousand years into the future, hundreds of thousands of light years away from the homeworld of humanity is the Expanse, a group of polities formed by transhumanist female separatists who left earth millennia ago. On one boarder of the Expanse, facing a great area of unclaimed space and vast and incomprehensible alien empires is Sakura, one of the biggest polities in the Expanse. Known for its military prowess, friendly citizens and rather libertarian approach to laws, Sakura stands as a beacon of light against the darkness of the frontier: or so it's citizens will tell you.
The Capital World of Sakura is New-Tokyo, and that is where our story takes place. More specifically, it begins some fifty kilometres from the planet's Capital city of Land Fall (or New-Tokyo city as some call it). The White Lilium Academy stands at the edge of a large bay, with a beautiful view of the azure sea beyond.
Our heroines are students at the academy who one day, receive a strange package in the mail: an item which awakens a strange power resting in their souls. . .
Character Creation
Your character's physical and mental (as opposed to magical) self are built on 20 CP. While the Expanse has several races at this power level it is assumed that these differences are relatively minor, and can be modelled with the points you get.
- Stats:
- Physical: Running, jumping, shooting, etc.
- Smarts: Thinking, general knowledge, etc.
- Perception: Tracking the invisible, spotting clues, reading fine print, etc.
- Integrity: Resistance to direct memetics, dominate person, etc.
- Charisma: Persuasion, moe, bargaining with demons, etc. People won't take schoolgirls seriously, but you can always disguise.
- Costs:
- 1: 0 CP - baseline
- 2: 1 CP - peak baseline
- 3: 3 CP - You are slightly above peak baseline, stronger, smarter or otherwise better
- 4: 6 CP - You are impressively above a normal human, capable of feats that seem superhuman
- 5: 10 CP - Wow, are you sure you're only an ordinary high school student?
- Specialities cost the same as a stat of one level higher. They do not have to be linked to a particular stat.
- Advantages:
- Extra Sense: 2 CP. Radar, tremorsense, infrared, detect magic, etc.
- Specialist Knowledge: 2 CP. You sperg out about some topic such as computers or piloting, giving you knowledge beyond your years.
- Aristocrat: 5 CP. You have an important family and access to their resources and connections - within reason. But this can make secrecy harder.
Disadvantages maybe bought at a cost discussed with the GM.
Magic
You have 30 magic points to generate your character's magical abilities and may divide them into 6 Categories:
Destruction: destroying things. Breaking machines, disintegrating objects etc. Much harder to do against living beings.
Creation: Creating energy or objects from nothing. Fireballs, swords pulled out of the air or certain kinds of illusions. Much harder to create living beings.
Alteration: Altering existing things to fit your will, including strengthening or weakening objects or people
Movement: Teleportation and Telekinesis, Movement can also be used for summoning
Mentalism: spells that effect living or electronic minds, Mentalism creates illusions, mind control and can be used for summoning
Magic is judged on a 1 to 10 point scale, with each point making harder tasks easier and effects bigger.
- 1: 1 MP
- 2: 3 MP
- 3: 6 MP
- 4: 10 MP
- 5: 15 MP
- 6: 21 MP
- 7: 28 MP
- 8': 36 MP
- 9: 45 MP
- 10: 55 MP
Magical specialization work a bit different from normal specialities: each speciality lays down a set of circumstances in which your magic of that kind applies. The more specific the condition, the most bonus ranks you gain. A general specialization (like Necromancy) gives +1 ranks, a specific specialization (like Swords) gives +2 ranks, and a super specific specialization (Blond women) gives +3 ranks.
Magical Object
Each character has also received a magical object. This object has its own power separate from the character's magic. What this power is is up to the player, but should be ok'd with the GM before use.
Links
The Expanse Orignal game setting and more infomation
Characters
Yamato Rin
- Concept: Straight-S student, IRL character optimiser. Rin has planned out her life to obtain wealth and influence, from a scholarship to a prestigious high-school through a marketable set of clubs on to a top-class university and directorship of a colonisation company.
- Description: Tall, dark and bishoujo.
- Clubs: Geology, Gymnastics, Kendo, Strategy, Student Council, Volleyball, Young Expansionists
- Power: Authority over swords (creation, destruction, alteration, control)
- Artefact: Magic sword 'Nine Sparrows'. A katana elegant in its simplicity save for the nine birds engraved in the blade.
- Stats
- Physical 3 (3)
- Smarts 4 (6)
- Perception 2 (1)
- Integrity 3 (3)
- Charisma 3 (3)
- Swording 1 (1)
- Specialist Knowledge: Planetology & Colonisation (2)
Ragna Luchs
- Concept: Blind girl with radar sense and the secret ability to borrow people's sensoria. Generally a failure by the exacting standards of the Lilium Academy for Young Ladies, she is nonetheless granted a scholarship for diversity and affirmative action reasons.
- Description: A thin, unathletic young lady two years older than anyone else in the class with silver hair and a permanent closed-eyes -.- expression on her face. Somewhat emo, with generalized feelings of inadequacy. Probably the daughter of a (future space-) German bioengineer. Possibly an artificial Otome.
- Leitmotif
- Clubs: Summer School :<
- Power: Destruction. Destruction to end all.
- Artefact: Exotic eyes (normally has eyes closed)
- Stats
- Physical 1 (0)
- Smarts 1 (0)
- Perception 2 (1)
- Integrity 1 (0)
- Charisma 1 (0)
- Sensoria Hacking 5 (15)
- Extra Sense: Radar (2), Exotic Energy (2)