Difference between revisions of "Heaven's Shore"

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=== History  ===
 
=== History  ===
A1) Late National (+60 Population) <br>
+
:Garden World (Go to Exp-5)
A2) Mixed (+ Transgene, + SP) <br>
+
:Population Boom (+ 120 pop, +100 wealth)  
A3) Garden World (A8) <br>
+
:Limited (+ 150 dust, + 5 SP)  
A8) Population Boom (+120 Population, -100 Wealth) <br>
+
:None (+ 60 population, + 100 Wealth)  
B1) Crisis Situation (+2500 Stockpiles, ->B2) <br>
+
:Untouched (+20 SP, SP limit for options increased by +5)  
B2) Sudden Change in Government (+ Morale, +100 PIP, -100 CIP)<br>
+
:Backwater (+ 100 PIP)  
C1) Military Action (+2500 Military, ->B3) <br>
+
:UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)  
B3) Regime Change (+2500 Military, + Logistics, - Morale)<br>
+
:Second Stage (+ 150 Population, + 100 PIP, + 100 CIP, + 50 Wealth, + 1 logistics, + 20 Transgene)  
D1) Broken Down (+100 PIP -> D3) <br>
+
:enetic Tensions (+ 60 Pop, +5 SP, - 10 Transgene)  
D3) Revolution! (+2500 military, + Doctrines, + Morale, -pop) <br>
+
:Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale)
E1) Solidarity! (+100 Dust, - Debt, Treaty of Sirius) <br>
+
:Separatists (+2,500 military)
G1) Internal Collapse (+2500 Military, + SP, + Logistics, +2500 Stockpiles, - Morale) <br>
+
:Ragged Refugees (+100 PIP)
G2) Postwar Depression (+2500 Military, + Logistics, +100 CIP, +200 PIP, -200 Wealth) <br>
+
:Whoever we could get (+60 pop)  
G3) Fort Up (+ 2500 Military, + Defensive Stuff, + Ground Doctrines, + Ground Tech) <br>
+
 
Z1) Libertarian Rickroll (+100 wealth, - Morale)<br>
 
N1) Junta/Tyranny (+5000 Military, + Logistics, + 2500 Stockpiles, -60 Population, - Morale, +100 Dust)  
 
  
 
Total: + Transgene, +120 Population, -200 Wealth, +400 PIP, +20000 Military, ++++ Logistics, +5000 Stockpiles, +200 Dust, -- Morale, + Defensive Stuff, + Doctrines, + Ground Doctrines, + Ground Tech, ++ SP
 
Total: + Transgene, +120 Population, -200 Wealth, +400 PIP, +20000 Military, ++++ Logistics, +5000 Stockpiles, +200 Dust, -- Morale, + Defensive Stuff, + Doctrines, + Ground Doctrines, + Ground Tech, ++ SP

Revision as of 18:02, 14 May 2011

Heaven's Shore
ZOCU
System Info
World Name:
Map ID:
Surface Gravity:
Climate:
Atmosphere:
Population:
Population Breakdown:
Capital:
Infrastructure
Wealth:
PIP:
CIP:
Dust:
Domestic He3:
Military:


National Overview

As Of January 2195

Genre:

Head of State:

Head of Government:

Government:

Political Alignment:

Traits:


Overview

Heaven's Shore is a pleasant, light gravity world with a temperate climate that managed to escape the notice of settlement prospectors until well into the colonial era. Any hope for a utopian colony world were dashed right from the outset. Plans for emmigration began as soon as reports of its environment were confirmed and dozens of interest groups started a legal and logistical race for a slice of the cake - everyone who hadn't been properly represented in existing colonies, ethnic lobbies wanting their own bit of space, along with the rapidly growing transgene emmigration movement. Few of these groups have ever managed to get along and Heaven's Shore has never stopped arguing with itself. Whenever things appeared to have been worked out, more immigrants arrived.

After numerous shifts in and with utter division rife in a government containing tens of political parties, the founding transgene minority managed to secure control, though not without a minor civil war with ZOCU mobile suit involvement during the 70's. The war set things into motion on Heaven's Shore once again. The years after armistice have been a non-stop series of changing coalition minority governments and depression until the military got tired of it and took over (again). Given how heavily armed said military is though, the rest of ZOCU have begun examining the case in increasing earnest.

History

Garden World (Go to Exp-5)
Population Boom (+ 120 pop, +100 wealth)
Limited (+ 150 dust, + 5 SP)
None (+ 60 population, + 100 Wealth)
Untouched (+20 SP, SP limit for options increased by +5)
Backwater (+ 100 PIP)
UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
Second Stage (+ 150 Population, + 100 PIP, + 100 CIP, + 50 Wealth, + 1 logistics, + 20 Transgene)
enetic Tensions (+ 60 Pop, +5 SP, - 10 Transgene)
Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale)
Separatists (+2,500 military)
Ragged Refugees (+100 PIP)
Whoever we could get (+60 pop)


Total: + Transgene, +120 Population, -200 Wealth, +400 PIP, +20000 Military, ++++ Logistics, +5000 Stockpiles, +200 Dust, -- Morale, + Defensive Stuff, + Doctrines, + Ground Doctrines, + Ground Tech, ++ SP

Politics

Dramatis Personae

Military