Talk:Alice Samelrand: Difference between revisions
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=Alice 2.0 | =Alice 2.0= | ||
Rising Hero <br> | Rising Hero <br> | ||
[[File: | Strageos and Knight-Commander of House Samelrand <br> | ||
[[File:Alice seasons 3.jpg|200px|thumb|right|Alice Samelrand Strategos of House Samelrand]] | |||
==Traits== | ==Traits== | ||
Line 15: | Line 16: | ||
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties. | *** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties. | ||
*Gun Fu | *Gun Fu | ||
* | *Physical Training (X): Gain +5 maximum Physical Stress level. | ||
* | *Perseverance | ||
* | *Quick Draw Gunslinger | ||
==Exploits== | ==Exploits== | ||
*Physique: 6 +1 (7/7) | *Physique: 6 +1 (7/7) | ||
*Senses: | *Senses:6 +1 +1 (8/8) | ||
*Intellect: 5 +1 ( | *Intellect: 5 +1 (6/6) | ||
*Aether: 3 +1 (4/4) | *Aether: 3 +1 (4/4) | ||
Line 45: | Line 46: | ||
*Leadership: 4 | *Leadership: 4 | ||
*Ride: 1 | *Ride: 1 | ||
*Navigation: | *Navigation: 1 | ||
*Construction: 0 | *Construction: 0 | ||
*Ecosphere: 0 | *Ecosphere: 0 | ||
Line 101: | Line 102: | ||
::-10CP to stealth up to 5 | ::-10CP to stealth up to 5 | ||
::-3CP Deception to 3 | ::-3CP Deception to 3 | ||
:"Shared risk for shared reward, Peace Marshal" 3 | |||
:Alice plays with Fire [zombies] in a Fuel Dump 5 | |||
::Removes a powerpoint from Saint Just's side | |||
:"Black Hole > Vampire 3cp | |||
::-1 CP Navigation 1 | |||
:"Saving the Legion" 4CP | |||
:"AI logos ghosts are so mean" 3 | |||
:Hector's Codes 5cp | |||
:Spider Queens are so mean :( 5CP | |||
:Xaro??? | 3CP | |||
:"Are there unforgivable sins Cordinal?" 4CP | |||
:"Living in this spire was torture, why did you think death would be any relief?" 5CP | |||
Total CP remaining | Total CP remaining 36 | ||
==Combat Panel== | ==Combat Panel== | ||
:1 Fate point | :1 Fate point | ||
:<s>1 Power Point</s> cashed in for personal power | :<s>1 Power Point</s> cashed in for personal power | ||
: | :4 Aura | ||
:0 Advantage | :0 Advantage | ||
:8/8 Focus | :8/8 Focus | ||
:6/6 WP | |||
:2/4 Ether (2 committed) | |||
=loot= | =loot= | ||
Line 116: | Line 131: | ||
::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis | ::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis | ||
:Nightmare Arms new NSL Krone | :Nightmare Arms new NSL Krone | ||
:<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool. | |||
=Samelrand Wierdos Brigade | =[[Samelrand Wierdos Brigade]]s= | ||
:Canaan Synesthesia Razorgirls | :Canaan Synesthesia Razorgirls | ||
:Sylvan OverKommandos | :Sylvan OverKommandos | ||
:Wolfenstein 3D Bosses and Muntants | :Wolfenstein 3D Bosses and Muntants | ||
::<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL) | |||
:Drugged Up Witchs | :Drugged Up Witchs | ||
:Werewolf Women of the Samelrand Spire | :Werewolf Women of the Samelrand Spire |
Latest revision as of 20:06, 6 December 2020
Alice 2.0
Rising Hero
Strageos and Knight-Commander of House Samelrand
Traits
- Construct
- Patrician
- Close Combat Gunslinger
- Thaumatech Alpha Access
- Alpha Logitke
- Omega Logitke
- Omega Crucible
- Etheric Flame
- Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
- DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
- Gun Fu
- Physical Training (X): Gain +5 maximum Physical Stress level.
- Perseverance
- Quick Draw Gunslinger
Exploits
- Physique: 6 +1 (7/7)
- Senses:6 +1 +1 (8/8)
- Intellect: 5 +1 (6/6)
- Aether: 3 +1 (4/4)
Quirks
- Unruffled
- Cold Hearted
- Dressed to the Nines
- "Watchful," +1 to Alertness rolls to detect imminent combat.
Skills
- Alertness: 5
- Athleticism: 5
- Concentration: 1
- Intuition: 3 +2
- Aether Channel: 3 +2
- Archery: 0
- Firearms: 8 +2 [Hero]
- Melee: 1
- Tactics: 2
- Unarmed: 6 [Hero]
- Medicine: 1
- Leadership: 4
- Ride: 1
- Navigation: 1
- Construction: 0
- Ecosphere: 0
- Weapon Systems: 4
- Technical Systems: 0
- Drive: 1
- Pilot: 0
- Stealth: 5
- Deception: 3
- Investigation: 1
- Legerdemain: 0
- Codes: 1
- Graces: 4
- Languages: 1
- Social Circle: 2
- Conversation: 1
- Interrogation: 1
- One-liners: 1
- Theory: 0
- Local Knowledge:1
- Critical Thinking: 3 +2
- Electrotech: 0
- Ethertech: 0
- Thaumatech: 2
- Read Auras: 1
- Sorcery: 0
- Willwork: 1
New CP
- Trinities are so mean :( +4 CP
- Mobsters are so mean :( +5 CP
- Killcrazy Reds are so mean :( +5 CP
- Cogmeks are so mean :( +6CP)
- -9 Unarmed 5, Unarmed 6
- -7 Athletics 4 Athletics 5
- Ixbot is so mean :( +5CP
- Nobody was mean? +3CP
- Battle of the Camp Part 1 +2 CP
- Battle of the Camp Part 2 +4 CP
- - 6CP for Weapon Systems 4
- Battle of the Camp 3 +7 CP (Idols are evil!)
- -5CP firearms 6
- Battle of the Camp 4 +4 CP (End of the line)
- Power Point Cash in +50 CP
- -5 CP for Graces 4
- -6 cp for Leadership 4
- "all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
- -10 for Base Senses 6
- -10 for Base Physical 6
- -8 for Base IQ 5
- "How far do you plan on taking this, Alice?" 3
- -6 CP fore Fire Arms 7, 7CP for Firearms 8
- -7CP for Alertness up to 5
- -1CP for Drive 1
- -10CP to stealth up to 5
- -3CP Deception to 3
- "Shared risk for shared reward, Peace Marshal" 3
- Alice plays with Fire [zombies] in a Fuel Dump 5
- Removes a powerpoint from Saint Just's side
- "Black Hole > Vampire 3cp
- -1 CP Navigation 1
- "Saving the Legion" 4CP
- "AI logos ghosts are so mean" 3
- Hector's Codes 5cp
- Spider Queens are so mean :( 5CP
- Xaro??? | 3CP
- "Are there unforgivable sins Cordinal?" 4CP
- "Living in this spire was torture, why did you think death would be any relief?" 5CP
Total CP remaining 36
Combat Panel
- 1 Fate point
1 Power Pointcashed in for personal power- 4 Aura
- 0 Advantage
- 8/8 Focus
- 6/6 WP
- 2/4 Ether (2 committed)
loot
- Mattock 15CL
- Praxis Bracelet
- Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
- Nightmare Arms new NSL Krone
- <IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool.
Samelrand Wierdos Brigades
- Canaan Synesthesia Razorgirls
- Sylvan OverKommandos
- Wolfenstein 3D Bosses and Muntants
- <IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
- Drugged Up Witchs
- Werewolf Women of the Samelrand Spire
- Stoned Cold Killer Hobos with Shotguns
- Roided up ex Legionaries
- Cybered up delinquent gangers