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==Archetypes==
:Patrician: Exalts have the REIGN special, starting with two uses a session(?). When rolling to command those with lesser rank or demanding compliance from baselines in general, all dice become autosux.
:Equestrian: Start with an additional Fate point. In addition, pick two skills to specialize in; when using them you will roll success on 4 and above.
:Freelizard: Warrior clades have +2 die to all Ferox based rolls.
:Witch: Choose one of three affinities: Bello (to War), Fascinare (to Charm), or Invidia (Nemesis). Each provides situational bonuses and access to technologies based on the Celestial Spheres.  Each level in Witch brings them closer to their core, and allows for probability manipulation in their favor.


=Step 1: Character Archetypes=
===Virtus===
:Exalted Patrician: Exalted get the REIGN specality (starts at 2) which turns all your dice into autosux on any diff role for command or doign things your way against baselines
:12 points divided up among the Virtues.
:Baseline Knight: Baselines who are heroes get  1 more (4) fate rolls, and pick 2 skills they get sux on rolls of 4 and above;
:Freelizard: Get SOLDIER: They get permant +2 bonus to combat skills and double durablity.
:Witch: You resonate with a Core, pick WRATH, LUST or PRIDE.  You get situational bonus to the relevant rolls of the sphere, and you can interface with Coretech.


==Char Stats (wip)==
:'''Prudentia''' (Intelligence and Foresight)
:20 points divided up among the categories


:Smarts
:'''Dignitas''' (Charisma and general social standing)
::IQ
::Wits


:Social
:'''Ferox''' (Physique and Will)
::Charm
::Cunning


:Strength:
===Skills:===
::Durability
:36 skill points to spend between the three branches
::Physical Action
 
====Auctoritas====
:Socializing
:Connections
:Knowledge
 
====Bellicus====
:Arts of Mars
:Maneuvers
:Fire Control
 
====Imperium====
:Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
:Planning (For both military and political ends)
:Training (Self-Explanatory)
 
====SPECIAL====
Any special powers go here.
 
= Characters =
 
== Cube Masala, the Magicus of Fascinare ==
 
:Archetype: Witch (Fascinare)
:Player: Exhack
 
[[File:Cubemasala.jpg|right|thumb]]
 
A darling of the court who has used his considerable charm and poise to gain a seat in the court and numerous ceremonial duties, Cube Masala wields a powerful network of allies and informants. The Magicus of Fascinare is no mere man, but a witch, a distant descendant of the Witch of Lust and her myriad breeding-consorts and a successful inheritor of her superior genes and Core Resonance traits despite the generations between them.
 
Appearing to be a beautifully androgynous yet wholesome youth of average height, he reflects and emphasizes those traits of himself his observers desire most: women see the sculpted physique and patrician features of a handsome young man, men see the delicacy and grace of a beautiful woman. His interests are those of the people observing him, as he seems to know an inexhaustible supply of facts and anecdotes relating to philosophy, art, politics and the natural sciences, and cares about sport when his companions do. He seems to play the part of a mincing bureaucrat who does not have the stomach for real responsibilities, obsessed with aesthetics and appearances and his popularity in politics and the public.
 
Though his friends in the Assembly are numerous, his rapid climb to even irrelevant ceremonial titles has not been ignored- his recent appointment as the Second of the High priest of the Court is an enormous step forward in prestige that has some questioning his motivations. His real interests- personal and political, are far more ambiguous and little-shared, though he has been seen giving patronage to some commoner publications and appears to genuinely enjoy his responsibilities as the keeper of the Assembly gardens. He seems to cleave towards a moderate, gradual reform process that would slowly improve the lot of baseline commoners while continuing Karalis' campaigns abroad.
 
 
Virtus
:Prudentia 3
:Dignitas 7
:Ferox 2
Skills
:Auctoritas
::Socializing 10
::Connections 8
::Knowledge 8
:Bellicus
::Navigation
::Arts of Mars 1
::Fire Control
:Imperium
::Magisterium 4
::Planning 3
::Training 2
 
==Stella Postumia Vindex==
 
:Archtype - Patrician/Exalt
:Player - Lokar
 
[[File:M7mpBx1.jpg|right|thumb]]
 
Born into an ancient but impoverished patrician clan, young Stella grew up in the company of well-off baselines and Ur-Real Lizards before the fortune smiled upon clan Vindex allowing them to reenter proper Patrician society.  Young Stella began the traditional rise through the ranks of Exalts making use of natural talents and abilities to hold several civilian and military posts before finding fame and glory the Septemius  Campaign waged against several rouge warlords from the Archonate of Tyre.  Stella was instrumental in the capture of the one of the warlords and while the lion’s share of the credit went to her commander, Stella was allowed the honors of both dragging the warlord in chains and executing him during the triumph.  Fame and glory in Kralis is fleeting however and thus Stella finds herself a legate in search of an opportunity to advance.
 
Stella stands slightly shorter than the typical Exalt and his purposefully dyed her hair blonde and wears light green contacts not only to make herself more approachable to those who she commands but also to throw off potential baseline or lizard rivals as to her exact nature. Stella chose the light green contacts base off a portrait she saw during a diplomatic mission to the Knights of the Phoenix purported to be one of the two personal champions of first Witch of Lust who remained in the LMC to rule in her stead.  Stella found his eyes to be the most charming feature and choose to adopt them.
 
Of Stella’s character it could be said that a duality exists. On one hand Stella is easily approachable and charming, able to joke and cavort with baselines and lizards and speak with them on their level. On the other hand Stella contains haughty, stern and dictatorial streak demanding complete obedience when required. These dual natures make Stella a bit unpredictable allowing her to be super protective of her troops in one instance only then to turn around and risk them on all on some dangerous plan that might net her more glory. Stella can also be said to be a perfectionist expecting the best both personally and from those who serve her. Having grown out of mean circumstance Stella gained a great deal of firsthand experience with baseline and lizard nature, however, she remains a firm member of the Inheritors.
 
 
Virtus
:Prudentia 5
:Dignitas 4
:Ferox 3
Skills
:Auctoritas
::Socializing 5
::Connections 5
::Knowledge 4
:Bellicus
::Navigation 2
::Arts of Mars 4
::Fire Control 2
:Imperium
::Magisterium 5
::Planning 5
::Training 4
 
==Aria Serreno==
 
:Archetype: Equestrian
:Player - Holle
 
A suspiciously foreign suspicious mercenary wearing a suitably suspicious suit of armour, Aria is officially a scientist and a medical professional in recent employ of Karalis, although certain local scholars have called her “a butcher in a labcoat” more than once. Not to her face, mind you. Usually. Not necessarily only scholars, either.
 
Her past is somewhat unclear, although her artefact-armour is rather recognisable – golden Nemean Pelt, once worn by the elite guards of the Archonstellan of Nemea, the so-called Lions. However, Nemea is long ruined, the Archonstellan killed not long before the Peace aboard her planetoid, along with the Lions. Or so the usual story goes, at least. Most thus assume that Aria was once a salvager, who managed to skin the armour off one of the corpses scattered amongst the wreckage and started getting overly ambitious.
 
In truth, Aria was a Lion herself – an elite bodyguard of the Archonstellan and a fine-tuned killing machine that failed at her task utterly, but – by some miracle or curse – survived herself, and was left to fend for herself amidst the ruins of the planetoid and its escort fleet throughout the Peace. Fortunately, rations meant for millions were more than sufficient for a single person.
 
Three centuries of isolation and lack of human contact amongst the corpses of her comrades made Aria more than a little loopy. At first, her interest in science and engineering was a necessity, having to repair the few life support systems still intact enough to run, but in time it became a bit of an obsession – as a focus to avoid going <I>completely</I> crazy, at least.
 
Thus, once the Peace ended, Aria managed to bash together a FTL-capable ship from the wreckage, for a very liberal definition of “ship”, and reinvented herself as a scientist after rejoining the society, feeling that her failure meant she no longer had the right to her old name or rank – a woman without a name and without history, waking up in a strange world.
 
Although, in the end, she is still just a butcher in a labcoat.
 
Currently, Aria is being sent as part of the 20th both to prove herself to Karalis. Officially to keep an eye out for any useful technology to be found and to keep the officers in good health during the campaign, but her true very particular set of skills remains very much available if it becomes needed.
 
The Nemean Pelt itself is an artefact ribbon-armour, composed of many layers of metallic pseudo-ribbons, capable of independent movement – and, in a pinch, being used as cutting tools themselves. Bonded to the wearer through neural connection, it usually takes many years of training before they can properly use it. Capable of many useful additional functions, such as self-repair of both itself and the wearer, as well as folding itself up for concealment. Some even say that they harboured artificial intelligences of their own, but who can really tell by now, after the Peace?
 
Most of the time, she’s covered up entirely by it – and yes, she does wear a labcoat over it - sometimes with the exception of her face. Originally quite pretty, for a baseline at least – her old master did want a bodyguard that would look good at social functions – but age, stress and general high levels of abuse left their mark. Has grey hair (which she usually dyes black, although nobody could mistake her for an Exalt). Usually quite cheery, even when really inappropriate. Hey, in the end, life can only get better, right?


===Skills:===  
Fact: has a <s>lightsab</s>plasmic blade.
:38 skill points to spend between the three branches
 
Virtus
:Prudentia 3
:Dignitas 1
:Ferox 8
Skills
:Auctoritas
::Socializing 0
::Connections 1
::Knowledge 10 (specialty)
:Bellicus
::Navigation 1
::Arts of Mars 16 (specialty)
::Fire Control 1
:Imperium
::Magisterium 4
::Planning 3
::Training 0
SPECIAL:
2 x Specialty
 
==Yatzachimal==
:Archetype: Freelizard
:Player: 100thlurker
 
Virtus
:Prudentia [3]
:Dignitas [3]
:Ferox [6]
Skills
:Auctoritas
::Socializing 3
::Connections 3
::Knowledge 3
:Bellicus
::Arts of Mars 4
::Maneuvers 4
::Fire Control 4
:Imperium
::Magisterium 2
::Planning 2
::Training 4
 
==Octavia Marise Nemo==
:Archetype: Exalt/Patrician
:Player FBH
 
Octavia's very existence is a scandal, the result of an affair between her mother, Demi-Executor of the Interior (A Patrician), and her father, (one of the Guardians and a major figure in the Dignifiers). The two chose to bear a secret child to confirm their love eternal, then found that their love was less eternal than their ambition. Worse even than the scandal was that Octavia was an exalt, with an ability to command the obedience of REIGN over those below her. Raised without the name of either of her forebears, Octavia has navigated through various high class boarding schools and then university with only the name Nemo, the ancient mark of one who has nothing and no family.
 
After university, in which she earned a high honour, she went into the military. Perhaps glory can give her what family could not. 
 
Virtus
:Prudentia 5
:Dignitas 2 
:Ferox 5
 
Skills
:Auctoritas
::Socializing 4
::Connections 0
::Knowledge 6
 
:Bellicus
::Arts of Mars 5
::Maneuvers 4
::Fire Control 4
 
:Imperium
::Magisterium 4
::Planning 5
::Training 4
 
==Karine Aurelia Viterbese==
:Type: Esquestrian
:Player: Ent
 
Virtus
:Prudentia 4
:Dignitas 2
:Ferox 6


===Court===
Skills
:Black Mail
:Auctoritas
:Horse Trading
::Socializing 2
:Chummy
::Connections 3
:Bureaucracy
::Knowledge 3
:Legal
:Speech Giving
:Plotting


===Personal Chivalry===
:Bellicus
:Pilot
::(Focus)Arts of Mars 7
:Melee
::Maneuvers 3
:Gunnery
::Fire Control 5
:Special


==Soldering==
:Imperium
:Navigation
::(Focus)Magisterium 6
:Gunnery
::Planning 4
:Engineering
::Training 3
:Drill

Latest revision as of 09:20, 2 March 2017

Archetypes

Patrician: Exalts have the REIGN special, starting with two uses a session(?). When rolling to command those with lesser rank or demanding compliance from baselines in general, all dice become autosux.
Equestrian: Start with an additional Fate point. In addition, pick two skills to specialize in; when using them you will roll success on 4 and above.
Freelizard: Warrior clades have +2 die to all Ferox based rolls.
Witch: Choose one of three affinities: Bello (to War), Fascinare (to Charm), or Invidia (Nemesis). Each provides situational bonuses and access to technologies based on the Celestial Spheres. Each level in Witch brings them closer to their core, and allows for probability manipulation in their favor.

Virtus

12 points divided up among the Virtues.
Prudentia (Intelligence and Foresight)
Dignitas (Charisma and general social standing)
Ferox (Physique and Will)

Skills:

36 skill points to spend between the three branches

Auctoritas

Socializing
Connections
Knowledge

Bellicus

Arts of Mars
Maneuvers
Fire Control

Imperium

Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
Planning (For both military and political ends)
Training (Self-Explanatory)

SPECIAL

Any special powers go here.

Characters

Cube Masala, the Magicus of Fascinare

Archetype: Witch (Fascinare)
Player: Exhack

A darling of the court who has used his considerable charm and poise to gain a seat in the court and numerous ceremonial duties, Cube Masala wields a powerful network of allies and informants. The Magicus of Fascinare is no mere man, but a witch, a distant descendant of the Witch of Lust and her myriad breeding-consorts and a successful inheritor of her superior genes and Core Resonance traits despite the generations between them.

Appearing to be a beautifully androgynous yet wholesome youth of average height, he reflects and emphasizes those traits of himself his observers desire most: women see the sculpted physique and patrician features of a handsome young man, men see the delicacy and grace of a beautiful woman. His interests are those of the people observing him, as he seems to know an inexhaustible supply of facts and anecdotes relating to philosophy, art, politics and the natural sciences, and cares about sport when his companions do. He seems to play the part of a mincing bureaucrat who does not have the stomach for real responsibilities, obsessed with aesthetics and appearances and his popularity in politics and the public.

Though his friends in the Assembly are numerous, his rapid climb to even irrelevant ceremonial titles has not been ignored- his recent appointment as the Second of the High priest of the Court is an enormous step forward in prestige that has some questioning his motivations. His real interests- personal and political, are far more ambiguous and little-shared, though he has been seen giving patronage to some commoner publications and appears to genuinely enjoy his responsibilities as the keeper of the Assembly gardens. He seems to cleave towards a moderate, gradual reform process that would slowly improve the lot of baseline commoners while continuing Karalis' campaigns abroad.


Virtus

Prudentia 3
Dignitas 7
Ferox 2

Skills

Auctoritas
Socializing 10
Connections 8
Knowledge 8
Bellicus
Navigation
Arts of Mars 1
Fire Control
Imperium
Magisterium 4
Planning 3
Training 2

Stella Postumia Vindex

Archtype - Patrician/Exalt
Player - Lokar
Error creating thumbnail: File missing

Born into an ancient but impoverished patrician clan, young Stella grew up in the company of well-off baselines and Ur-Real Lizards before the fortune smiled upon clan Vindex allowing them to reenter proper Patrician society. Young Stella began the traditional rise through the ranks of Exalts making use of natural talents and abilities to hold several civilian and military posts before finding fame and glory the Septemius Campaign waged against several rouge warlords from the Archonate of Tyre. Stella was instrumental in the capture of the one of the warlords and while the lion’s share of the credit went to her commander, Stella was allowed the honors of both dragging the warlord in chains and executing him during the triumph. Fame and glory in Kralis is fleeting however and thus Stella finds herself a legate in search of an opportunity to advance.

Stella stands slightly shorter than the typical Exalt and his purposefully dyed her hair blonde and wears light green contacts not only to make herself more approachable to those who she commands but also to throw off potential baseline or lizard rivals as to her exact nature. Stella chose the light green contacts base off a portrait she saw during a diplomatic mission to the Knights of the Phoenix purported to be one of the two personal champions of first Witch of Lust who remained in the LMC to rule in her stead. Stella found his eyes to be the most charming feature and choose to adopt them.

Of Stella’s character it could be said that a duality exists. On one hand Stella is easily approachable and charming, able to joke and cavort with baselines and lizards and speak with them on their level. On the other hand Stella contains haughty, stern and dictatorial streak demanding complete obedience when required. These dual natures make Stella a bit unpredictable allowing her to be super protective of her troops in one instance only then to turn around and risk them on all on some dangerous plan that might net her more glory. Stella can also be said to be a perfectionist expecting the best both personally and from those who serve her. Having grown out of mean circumstance Stella gained a great deal of firsthand experience with baseline and lizard nature, however, she remains a firm member of the Inheritors.


Virtus

Prudentia 5
Dignitas 4
Ferox 3

Skills

Auctoritas
Socializing 5
Connections 5
Knowledge 4
Bellicus
Navigation 2
Arts of Mars 4
Fire Control 2
Imperium
Magisterium 5
Planning 5
Training 4

Aria Serreno

Archetype: Equestrian
Player - Holle

A suspiciously foreign suspicious mercenary wearing a suitably suspicious suit of armour, Aria is officially a scientist and a medical professional in recent employ of Karalis, although certain local scholars have called her “a butcher in a labcoat” more than once. Not to her face, mind you. Usually. Not necessarily only scholars, either.

Her past is somewhat unclear, although her artefact-armour is rather recognisable – golden Nemean Pelt, once worn by the elite guards of the Archonstellan of Nemea, the so-called Lions. However, Nemea is long ruined, the Archonstellan killed not long before the Peace aboard her planetoid, along with the Lions. Or so the usual story goes, at least. Most thus assume that Aria was once a salvager, who managed to skin the armour off one of the corpses scattered amongst the wreckage and started getting overly ambitious.

In truth, Aria was a Lion herself – an elite bodyguard of the Archonstellan and a fine-tuned killing machine that failed at her task utterly, but – by some miracle or curse – survived herself, and was left to fend for herself amidst the ruins of the planetoid and its escort fleet throughout the Peace. Fortunately, rations meant for millions were more than sufficient for a single person.

Three centuries of isolation and lack of human contact amongst the corpses of her comrades made Aria more than a little loopy. At first, her interest in science and engineering was a necessity, having to repair the few life support systems still intact enough to run, but in time it became a bit of an obsession – as a focus to avoid going completely crazy, at least.

Thus, once the Peace ended, Aria managed to bash together a FTL-capable ship from the wreckage, for a very liberal definition of “ship”, and reinvented herself as a scientist after rejoining the society, feeling that her failure meant she no longer had the right to her old name or rank – a woman without a name and without history, waking up in a strange world.

Although, in the end, she is still just a butcher in a labcoat.

Currently, Aria is being sent as part of the 20th both to prove herself to Karalis. Officially to keep an eye out for any useful technology to be found and to keep the officers in good health during the campaign, but her true very particular set of skills remains very much available if it becomes needed.

The Nemean Pelt itself is an artefact ribbon-armour, composed of many layers of metallic pseudo-ribbons, capable of independent movement – and, in a pinch, being used as cutting tools themselves. Bonded to the wearer through neural connection, it usually takes many years of training before they can properly use it. Capable of many useful additional functions, such as self-repair of both itself and the wearer, as well as folding itself up for concealment. Some even say that they harboured artificial intelligences of their own, but who can really tell by now, after the Peace?

Most of the time, she’s covered up entirely by it – and yes, she does wear a labcoat over it - sometimes with the exception of her face. Originally quite pretty, for a baseline at least – her old master did want a bodyguard that would look good at social functions – but age, stress and general high levels of abuse left their mark. Has grey hair (which she usually dyes black, although nobody could mistake her for an Exalt). Usually quite cheery, even when really inappropriate. Hey, in the end, life can only get better, right?

Fact: has a lightsabplasmic blade.

Virtus

Prudentia 3
Dignitas 1
Ferox 8

Skills

Auctoritas
Socializing 0
Connections 1
Knowledge 10 (specialty)
Bellicus
Navigation 1
Arts of Mars 16 (specialty)
Fire Control 1
Imperium
Magisterium 4
Planning 3
Training 0

SPECIAL: 2 x Specialty

Yatzachimal

Archetype: Freelizard
Player: 100thlurker

Virtus

Prudentia [3]
Dignitas [3]
Ferox [6]

Skills

Auctoritas
Socializing 3
Connections 3
Knowledge 3
Bellicus
Arts of Mars 4
Maneuvers 4
Fire Control 4
Imperium
Magisterium 2
Planning 2
Training 4

Octavia Marise Nemo

Archetype: Exalt/Patrician
Player FBH

Octavia's very existence is a scandal, the result of an affair between her mother, Demi-Executor of the Interior (A Patrician), and her father, (one of the Guardians and a major figure in the Dignifiers). The two chose to bear a secret child to confirm their love eternal, then found that their love was less eternal than their ambition. Worse even than the scandal was that Octavia was an exalt, with an ability to command the obedience of REIGN over those below her. Raised without the name of either of her forebears, Octavia has navigated through various high class boarding schools and then university with only the name Nemo, the ancient mark of one who has nothing and no family.

After university, in which she earned a high honour, she went into the military. Perhaps glory can give her what family could not.

Virtus

Prudentia 5
Dignitas 2
Ferox 5

Skills

Auctoritas
Socializing 4
Connections 0
Knowledge 6
Bellicus
Arts of Mars 5
Maneuvers 4
Fire Control 4
Imperium
Magisterium 4
Planning 5
Training 4

Karine Aurelia Viterbese

Type: Esquestrian
Player: Ent

Virtus

Prudentia 4
Dignitas 2
Ferox 6

Skills

Auctoritas
Socializing 2
Connections 3
Knowledge 3
Bellicus
(Focus)Arts of Mars 7
Maneuvers 3
Fire Control 5
Imperium
(Focus)Magisterium 6
Planning 4
Training 3