Talk:Relics of the Crown: Difference between revisions

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=Lisbet Bernstein=
==Roxana Christinel==                                             
[[File:Roxana.png|150px|thumb|right|Seriously, does Vire clothing even work this way?]]
:Class: Lewd Gravmancer
:Strength: 2
:Will: 4
:Charisma: 4
:Wits/Intelligence: 5
:Perception: 3
Roxana is clearly not from Vire or any of the known realms. Her mannerisms are strange, and what little of garb she wears is clearly foreign in nature, from where she refuses to say. Still, that lack of background isn't fatal for a sellwand, and while she is apparently a recent arrival she has built up enough of a reliable and trustworthy reputation to be considered for more sensitive tasks such as this one. Unlike mages of Dreibunn and elsewhere that center around manipulation of the elements or life itself, Roxana's skillset is centered around the very forces tying down the Earth and all manner of things in the world all they are, resulting in rather interesting spectacles, albeit to usually otherwise mundane results.
 
==Lisbet Bernstein==
:Class: Pure Vampire (Apprentice necromancer)
:Class: Pure Vampire (Apprentice necromancer)
:Strength:3
:Strength:3
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Lisbet is the adopted daughter and apprentice of the Great Magus and Necromancer Henreich Berstein, who is accompanying the other party. She appears as her true age of 11-12 and is currently a very novice magician, relying more on her natural strengths then mastery of skill.
Lisbet is the adopted daughter and apprentice of the Great Magus and Necromancer Henreich Berstein, who is accompanying the other party. She appears as her true age of 11-12 and is currently a very novice magician, relying more on her natural strengths then mastery of skill.


=Dr Cornelius Sable=
==Dr Cornelius Sable==
:Class: Punch Doctor
:Class: Punch Doctor
:Strength: 6
:Strength: 6
Line 22: Line 32:
Carries a large metal box on his back, apparently full of various medicine and "tonics", as well as Sable's supposed actual degree. Big on tonics. Tonics strengthen the body and fortify the spirit, he says. They certainly seem to have in his case; Cornelius' physique is nothing short of impressive, and his body has grown strong and tough enough that he can fight bare-chested and bare-fisted against men in mail with swords and triumph. "Rock-hard abs" are more than just a metaphor here. One rumour even says that the reason why he's bald is because he survived a burst of dragon's flame (but his hair didn't), but Sable does not appear terribly eager to prove it right.
Carries a large metal box on his back, apparently full of various medicine and "tonics", as well as Sable's supposed actual degree. Big on tonics. Tonics strengthen the body and fortify the spirit, he says. They certainly seem to have in his case; Cornelius' physique is nothing short of impressive, and his body has grown strong and tough enough that he can fight bare-chested and bare-fisted against men in mail with swords and triumph. "Rock-hard abs" are more than just a metaphor here. One rumour even says that the reason why he's bald is because he survived a burst of dragon's flame (but his hair didn't), but Sable does not appear terribly eager to prove it right.


=Fabien Burke=
==Fabien Burke==
:Class: Storm Mage
:Class: Storm Mage
:Strength:2
:Strength:2
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The 7th son of Count Harrowfled, Fabien Burke is a wiry, flamboyant figure, well-known on the southern frontier for daring expeditions, with many ventures to his name, most of them profitable. As a graduate from the prestigious Akademie des Sturms, Fabien is an accomplished elementalist, as even his siblings would (occasionally, grudgingly) admit.
The 7th son of Count Harrowfled, Fabien Burke is a wiry, flamboyant figure, well-known on the southern frontier for daring expeditions, with many ventures to his name, most of them profitable. As a graduate from the prestigious Akademie des Sturms, Fabien is an accomplished elementalist, as even his siblings would (occasionally, grudgingly) admit.
== Zahari Redmondo ==
:Class: Werewolf Ranger
:Strength: 4
:Will: 2
:Charisma: 3
:Wits/Intelligence: 4
:Perception: 5
One of the tribes to the south, along the Silver Coast, are the Skin-changers.  The City Folk of the area have learned to respect them, as they make better friends than enemies.  Stories of wild animals leading people to safety or defending them against monsters are a part of the folklore.  They possess their own unique civilization, using shamanic magic to live off of the forest, and pacts with spirits that descend through the generations.  They craft from enchanted wood, leather, and stone - shaper crafting is long and involved, but produced wooden tools that dull steel or pass through fire without harm.
Zahari is a fairly young man with the blood and spirit of the Wolf.  He can shift to the form of a wolf and back with a thought, as well as turning into a terrifying wolfman.  He has superhuman senses in any form, and is remarkably tough.  He is a superlative hunter and tracker, and can survive in almost any environment.  He has also take the oaths before the Bear, and quested long for the honor to take Bear's shape.  Both spirits sometimes aid him or grant him visions.  His magic is powerful, but limited by two taboos: Wolf forbids him from betraying an ally outside of a formal challenge, while Bear forbids him from harming a mother protecting her young

Latest revision as of 15:34, 4 March 2016

Roxana Christinel

Seriously, does Vire clothing even work this way?
Class: Lewd Gravmancer
Strength: 2
Will: 4
Charisma: 4
Wits/Intelligence: 5
Perception: 3

Roxana is clearly not from Vire or any of the known realms. Her mannerisms are strange, and what little of garb she wears is clearly foreign in nature, from where she refuses to say. Still, that lack of background isn't fatal for a sellwand, and while she is apparently a recent arrival she has built up enough of a reliable and trustworthy reputation to be considered for more sensitive tasks such as this one. Unlike mages of Dreibunn and elsewhere that center around manipulation of the elements or life itself, Roxana's skillset is centered around the very forces tying down the Earth and all manner of things in the world all they are, resulting in rather interesting spectacles, albeit to usually otherwise mundane results.

Lisbet Bernstein

Class: Pure Vampire (Apprentice necromancer)
Strength:3
Will:3
Charisma: 4
Wits/Intelligence: 4
Perception: 4

A pure vampire born from the line of the first vampires, who legend goes were those of the unseelie court who had made a pact with dark powers. Traces of this ancient pedigree can be see by the sylvan appearance of the pure-bloods, who differ from turned vampires by being ridiculously hard to kill and able to walk (albeit with the loss of most of their powers) in the sunlight; whereas turned or common vampires burst into flames. However, by their ancient inheritance they also have strange taboos such as not entering uninvited and crossing moving waters weakens them into slumber.

Lisbet is the adopted daughter and apprentice of the Great Magus and Necromancer Henreich Berstein, who is accompanying the other party. She appears as her true age of 11-12 and is currently a very novice magician, relying more on her natural strengths then mastery of skill.

Dr Cornelius Sable

Class: Punch Doctor
Strength: 6
Will: 3
Charisma: 3
Wits/Intelligence: 5
Perception: 1

An esteemed wandering physician, said to have come from the barbarian tribes from the distant frozen north. In defiance of expectations, actually quite cultured, if bare-chested. (he claims that it's too hot for a shirt around these parts) His remedies, tonics and various therapies have gained him no small amount of recognition, as did his willingness to walk right into the worst of plagues to aid those in need. Evades questions when asked who was his teacher, but is quite familiar with health and anatomies of non-humans as well. (for a very broad understanding of the term) Dislikes hurting others and killing, preferring to use his combined knowledge of pugilistic martial arts and medicine to disable attackers in non-lethal ways, but over the years has learned to accept that sometimes you do need to cut the tumor out.

Carries a large metal box on his back, apparently full of various medicine and "tonics", as well as Sable's supposed actual degree. Big on tonics. Tonics strengthen the body and fortify the spirit, he says. They certainly seem to have in his case; Cornelius' physique is nothing short of impressive, and his body has grown strong and tough enough that he can fight bare-chested and bare-fisted against men in mail with swords and triumph. "Rock-hard abs" are more than just a metaphor here. One rumour even says that the reason why he's bald is because he survived a burst of dragon's flame (but his hair didn't), but Sable does not appear terribly eager to prove it right.

Fabien Burke

Class: Storm Mage
Strength:2
Will:3
Charisma: 5
Wits/Intelligence: 5
Perception: 3

The 7th son of Count Harrowfled, Fabien Burke is a wiry, flamboyant figure, well-known on the southern frontier for daring expeditions, with many ventures to his name, most of them profitable. As a graduate from the prestigious Akademie des Sturms, Fabien is an accomplished elementalist, as even his siblings would (occasionally, grudgingly) admit.

Zahari Redmondo

Class: Werewolf Ranger
Strength: 4
Will: 2
Charisma: 3
Wits/Intelligence: 4
Perception: 5

One of the tribes to the south, along the Silver Coast, are the Skin-changers. The City Folk of the area have learned to respect them, as they make better friends than enemies. Stories of wild animals leading people to safety or defending them against monsters are a part of the folklore. They possess their own unique civilization, using shamanic magic to live off of the forest, and pacts with spirits that descend through the generations. They craft from enchanted wood, leather, and stone - shaper crafting is long and involved, but produced wooden tools that dull steel or pass through fire without harm.

Zahari is a fairly young man with the blood and spirit of the Wolf. He can shift to the form of a wolf and back with a thought, as well as turning into a terrifying wolfman. He has superhuman senses in any form, and is remarkably tough. He is a superlative hunter and tracker, and can survive in almost any environment. He has also take the oaths before the Bear, and quested long for the honor to take Bear's shape. Both spirits sometimes aid him or grant him visions. His magic is powerful, but limited by two taboos: Wolf forbids him from betraying an ally outside of a formal challenge, while Bear forbids him from harming a mother protecting her young