Difference between revisions of "Ship Upgrades"
100thlurker (talk | contribs) m |
100thlurker (talk | contribs) m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=Customization= | =Customization= | ||
− | The [[Battle_Cry#Ships|existing stat lines]] are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category. | + | The [[Battle_Cry#Ships|existing stat lines]] are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category, and this system will allow you to represent them. |
− | + | You can swap up to 8 points on the Baseline design for every variant design. | |
+ | |||
+ | ===Costs=== | ||
+ | :Spinal Cannon: 6 points | ||
+ | :Vector Lasers: 1 point | ||
+ | ::*Hull Type 0 can convert Vector Lasers to Heavy Lasers for free. | ||
+ | :Other Weapons: 2 points | ||
+ | ::*AM Accelerator: 3 points | ||
+ | :Armor: 2 points for each unit of Shields added. | ||
+ | :Shield: 1 point for each unit of Shields added. | ||
+ | :Hull: 2 for 1 point | ||
+ | :Acceleration: 2 points | ||
+ | :Batteries: 2 for 1 point | ||
+ | :Capacitors: 1 point | ||
+ | :E-War: (Under construction) | ||
+ | :AEWACs: Short for "Aerospace Early Warning and Aerospace Control", these add more extensive communication arrays, and a command staff. | ||
+ | ::* [Basic +2 Init] 1 pts | ||
+ | ::* [Superior + 3 Init] 2 pts | ||
+ | ::* [Advanced +5 Init] 3 pts | ||
===Templates=== | ===Templates=== | ||
− | + | Additionally there are templates that create customization. | |
:Flagship/Experimental: +14 upgrade points | :Flagship/Experimental: +14 upgrade points | ||
:First Line: +8 upgrade points | :First Line: +8 upgrade points | ||
:Second Line: Baseline | :Second Line: Baseline | ||
− | :Reserve: No modernizations OR -5 points | + | :Reserve: No modernizations OR -5 customization points |
:STL/Dragoon: +1 to Hull Type (can stack with another template) | :STL/Dragoon: +1 to Hull Type (can stack with another template) | ||
Line 16: | Line 34: | ||
:Superheavy Plating | :Superheavy Plating | ||
:Improved Shields | :Improved Shields | ||
− | + | :Spinal Cannon Improvement | |
− | |||
− | :Spinal Cannon | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Upgrades=== | ===Upgrades=== | ||
Line 42: | Line 43: | ||
:Low Observation Hullform: 3 pts | :Low Observation Hullform: 3 pts | ||
:Fortress Projector: 4 pts | :Fortress Projector: 4 pts | ||
− | :Improved Shields: 1 point | + | :Improved Shields: 1 point for each unit of Shields added. |
:Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points. | :Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points. | ||
:Upengine: | :Upengine: | ||
− | ::* +1 for 2 points | + | ::* +1 Acceleration for 2 points |
− | ::* +2 for 3 points | + | ::* +2 Acceleration for 3 points |
− | ::* +3 for | + | ::* +3 Acceleration for 6 points |
:Rifter EW: (+1/+5 to EW) 3 pts | :Rifter EW: (+1/+5 to EW) 3 pts | ||
− | : | + | :Spinal Cannon Improvement: 2 points |
=Modernizations= | =Modernizations= | ||
Line 65: | Line 66: | ||
(+) Elite units have access to Rifter technologies. <br> | (+) Elite units have access to Rifter technologies. <br> | ||
(+) Elite units have to 1st Gen Dysjunction Drive (tactical and strategic warp) | (+) Elite units have to 1st Gen Dysjunction Drive (tactical and strategic warp) | ||
+ | (+) Lasers or Lances can be converted to AMGs 1:1 for free. | ||
(+) Self-Healing Armor <br> | (+) Self-Healing Armor <br> | ||
(+) Super-Heavy Plating <br> | (+) Super-Heavy Plating <br> | ||
Line 74: | Line 76: | ||
==Regional Powers== | ==Regional Powers== | ||
===CoDominium=== | ===CoDominium=== | ||
− | (+) CoDominium forces have blanket access to all known upgrades. | + | (+) CoDominium forces have blanket access to almost all known upgrades but are not Modernized by default. |
+ | (-) 1st Gen Dysjunction Drive | ||
===Commonwealth=== | ===Commonwealth=== |
Latest revision as of 16:06, 21 February 2016
Customization
The existing stat lines are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category, and this system will allow you to represent them.
You can swap up to 8 points on the Baseline design for every variant design.
Costs
- Spinal Cannon: 6 points
- Vector Lasers: 1 point
- Hull Type 0 can convert Vector Lasers to Heavy Lasers for free.
- Other Weapons: 2 points
- AM Accelerator: 3 points
- Armor: 2 points for each unit of Shields added.
- Shield: 1 point for each unit of Shields added.
- Hull: 2 for 1 point
- Acceleration: 2 points
- Batteries: 2 for 1 point
- Capacitors: 1 point
- E-War: (Under construction)
- AEWACs: Short for "Aerospace Early Warning and Aerospace Control", these add more extensive communication arrays, and a command staff.
- [Basic +2 Init] 1 pts
- [Superior + 3 Init] 2 pts
- [Advanced +5 Init] 3 pts
Templates
Additionally there are templates that create customization.
- Flagship/Experimental: +14 upgrade points
- First Line: +8 upgrade points
- Second Line: Baseline
- Reserve: No modernizations OR -5 customization points
- STL/Dragoon: +1 to Hull Type (can stack with another template)
- Only First Line ships can take:
- Plasma Cannon Upgrade
- Superheavy Plating
- Improved Shields
- Spinal Cannon Improvement
Upgrades
Can only be taken with Upgrade points.
- Plasma Gun Battery:
- [Small 2] 1 point
- [Large 5] 6 pts
- Low Observation Hullform: 3 pts
- Fortress Projector: 4 pts
- Improved Shields: 1 point for each unit of Shields added.
- Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points.
- Upengine:
- +1 Acceleration for 2 points
- +2 Acceleration for 3 points
- +3 Acceleration for 6 points
- Rifter EW: (+1/+5 to EW) 3 pts
- Spinal Cannon Improvement: 2 points
Modernizations
Major Powers
(+) Baseline Battleships are now base Acceleration 3 and have ER vector lasers.
(+) +2 Acceleration and ER vector lasers for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
Jardin Republic
(+) Elite units have access to Rifter technologies.
(+) Jardini Baseline ships may convert their AM armament to Plasma 1:1 at no cost.
(+) Self-Healing Armor
(+) Improved Shields
(+) Fortress Shields
Phoenix Empire
(+) Elite units have access to Rifter technologies.
(+) Elite units have to 1st Gen Dysjunction Drive (tactical and strategic warp)
(+) Lasers or Lances can be converted to AMGs 1:1 for free.
(+) Self-Healing Armor
(+) Super-Heavy Plating
(+) Improved Shields
Free Star League
(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)
(+) Cruiser & Improved Spinal Cannons
(-) No access to Rifter Technologies (not sure if actually the case?)
Regional Powers
CoDominium
(+) CoDominium forces have blanket access to almost all known upgrades but are not Modernized by default. (-) 1st Gen Dysjunction Drive
Commonwealth
(+) Baseline Battleship equivalents are now base Acceleration 3
(+) +2 Acceleration for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
(+) Rifter Technologies standard for Baseline ships.
- (+) Black Brethren derived powerplant-disrupting missiles
(-) No ER Vector Lasers