Rigo Behner: Difference between revisions

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Created page with "Statistics :WS 48 :BS 35 :S 51 :T 52 :Ag 41 :Int 36 :Per 35 :WP 42 :Fel 26 :Wounds: 17 :Fate Points: 4 :Insanity: 13 :Corruption: 0 :Homeworld: Death World (+5 Strength, +5..."
 
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Line 9: Line 9:
:WP 42
:WP 42
:Fel 26
:Fel 26
:Half Movement: 4
:Full Movement: 8
:Charge: 12
:Run: 24


:Wounds: 17
:Wounds: 17
:Fate Points: 4
:Fate Points: 4
:Insanity: 13
:Insanity: 14
:Corruption: 0
:Corruption: 0


Line 29: Line 34:
:Trials and Travails: Darkness
:Trials and Travails: Darkness
::Dark Secret: 200xp, +6 to any characteristic, +1d5 Insanity Points, Dark Secret created with GM.
::Dark Secret: 200xp, +6 to any characteristic, +1d5 Insanity Points, Dark Secret created with GM.
::Duty: 100xp, +3 Willpower, Armour of Contempt
:Career: Arch-Militant
:Career: Arch-Militant
::Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int)
::Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int)
Line 35: Line 39:
::Weapons: Good Craftsmanship Hellgun, Good Craftsmanship Mono Groxwhip
::Weapons: Good Craftsmanship Hellgun, Good Craftsmanship Mono Groxwhip
::Armour: Enforcer Light Carapace
::Armour: Enforcer Light Carapace
::Gear: Charm (Bolt shell keepsake), Manacles, Medikit, Microbead, Data Slate of Wanted Bounties or Arms Locker or 3 doses of Stimm
::Gear: Charm (Bolt shell keepsake), Manacles, Medikit, Microbead, Data Slate of Wanted Bounties
::Special Quality: Weapon Master
::Special Quality: Weapon Master
:Lineage: A Proud Tradition
:Lineage: A Proud Tradition

Latest revision as of 18:51, 30 December 2015

Statistics

WS 48
BS 35
S 51
T 52
Ag 41
Int 36
Per 35
WP 42
Fel 26
Half Movement: 4
Full Movement: 8
Charge: 12
Run: 24
Wounds: 17
Fate Points: 4
Insanity: 14
Corruption: 0
Homeworld: Death World (+5 Strength, +5 Toughness, -5 Willpower, -5 Fellowship)
Skills: Survival
Talents: Jaded, Melee Weapon Training (Primitive)
Paranoid: -10 to all Interaction Skill Tests in social surroundings.
Survivor: +10 to all tests to resist Pinning and Shock.
Wounds Bonus: 1d5 +2
Fate Points: 1-5 : 2, 6-10 : 3
Birthwright: Stubjack (+5 Weapon Skill, -5 Fellowship)
Skills: Intimidate (S)
Talents: Quick Draw
+1d5 Insanity Points
Lure of the Void: Fated for Greatness (+1 Fate Point, +1d10+1 Insanity Points)
Trials and Travails: Darkness
Dark Secret: 200xp, +6 to any characteristic, +1d5 Insanity Points, Dark Secret created with GM.
Career: Arch-Militant
Skills: Common Lore (War) (Int), Dodge (Ag), Intimidate (S), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int)
Talents: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Pistol Weapon Training (Universal), Sound Constitution, Thrown Weapon Training (Universal)
Weapons: Good Craftsmanship Hellgun, Good Craftsmanship Mono Groxwhip
Armour: Enforcer Light Carapace
Gear: Charm (Bolt shell keepsake), Manacles, Medikit, Microbead, Data Slate of Wanted Bounties
Special Quality: Weapon Master
Lineage: A Proud Tradition
Heir Apparent : 100xp, gain Talented (Dodge)

Experience: 0 XP Unspent

Simple Strength Advance: 100 XP