Kaija Rintaala: Difference between revisions
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Acatalepsy's character in [[FBH Fantasia Second]]. | Acatalepsy's character in [[FBH Fantasia Second]]. | ||
[[File:Shamera the thief by helmuttt-d7feqj3.jpg|border|350px|right|link=http://helmuttt.deviantart.com/art/Shamera-The-Thief-449145039]] | |||
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=== Backstory === | === Backstory === | ||
Raised mostly on the street of | Raised mostly on the street of Skoltii, capital city of the kingdom of Lapingria, Kaija learned early to steal, lie, and escape. She was chosen (at random, as far as she knows) by Kauko de Savo, spymaster for House Lipringria, as a recruit - he saw potential, or at least, someone who would owe him everything. Trained and educated within Ljungven Palace, with frequent excursions to the street to run errands for Kauko. | ||
With the fall of | With the fall of Lapingria, Kaija has fled with the prince - but there were complications. Now she's undertaking one last mission to protect him. | ||
'''Trait''': I am incredibly slow to trust. Those who seem the fairest have the most to hide.<br/> | '''Trait''': I am incredibly slow to trust. Those who seem the fairest have the most to hide.<br/> | ||
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=== Character Connections === | === Character Connections === | ||
''' | '''[[Prince Pietari]]''': Prince of Lapingria - to the extent that this matters, anymore. A childhood friend. The prince does seem to genuinely care about the people of his nation, but he's prideful and angry enough that she's worried he'll so something stupid - something he'll regret and will get a lot of good people dead. | ||
Kaija isn't about the let the last real hope of House Pietari get themselves killed so soon - out of some combination of genuine friendship, or out of a debt to his house (and the former spymaster). After that? Well... | |||
'''Kauko de Savo''': Once known as the 'Monk of | '''Kauko de Savo''': Once known as the 'Monk of Ljungven', this sage-like figure was the effective spymasters of {Kingdom Name}. A surrogate father figure for Kaija, and the one who recruited her off the street and supervised most of her training. Sometimes known as 'Raven-faced Kak' for his somewhat unsightly appearance and the popular rumor that the birds spied for him, he was to most a hard, taciturn man who nonetheless had a way of bonding with his subordinates. Kaija has taken his death harder than perhaps she realizes - his influence casts a long shadow over her life. | ||
'''Elias Rintaala''': Uncle, on her father's side. A powerful figure in the underworld of {Kingdom Name}, as a leading figure of the Pentagonal Oath, an organized crime ring and secret society. Though she doesn't have particularly warm relationship with her uncle, he does have a soft spot for family - so soft he might even make an almost-fair deal with them. That soft spot doesn't extend too far - and as a member of a society involved in organized crime, there's enough calculation in him to betray or work against his niece, if she has something he wants. | '''Elias Rintaala''': Uncle, on her father's side. A powerful figure in the underworld of {Kingdom Name}, as a leading figure of the Pentagonal Oath, an organized crime ring and secret society. Though she doesn't have particularly warm relationship with her uncle, he does have a soft spot for family - so soft he might even make an almost-fair deal with them. That soft spot doesn't extend too far - and as a member of a society involved in organized crime, there's enough calculation in him to betray or work against his niece, if she has something he wants. | ||
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=== Quick Reference === | === Quick Reference === | ||
{| class="wikitable" | |||
!Defenses | |||
!Attacks | |||
!Passive Checks | |||
|- | |||
|HP: 21/21<br/> | |||
AC: 15<br/> | |||
|Shortsword(+5,1d6+3) | |||
Dagger(+5,1d4+3) | |||
Shortbow(+5,1d6+3) | |||
|Wisdom(Perception): 19 | |||
Intelligence(Investigation): 19 | |||
|} | |||
=== Background === | === Background === | ||
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Skill Proficiencies: Deception, Insight<br/> | Skill Proficiencies: Deception, Insight<br/> | ||
Tool Proficiencies: Forgery Kit, Thieves' Tools<br/> | Tool Proficiencies: Forgery Kit, Thieves' Tools<br/> | ||
Equipment: A set of traveler's | Equipment: A set of traveler's clothes, a forgery kit, a set of false documents, a belt pouch containing 15 gp.<br/> | ||
Feature: Criminal Contact | Feature: Criminal Contact | ||
:You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. | :You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. | ||
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Bonus applies to: | Bonus applies to: | ||
:Saves: Dex, Int | :Saves: Dex, Int | ||
:Tools: Thieves' Tools, Forgery Kit, Disguise Kit | :Tools: Thieves' Tools, Forgery Kit, Disguise Kit, Poisoner's Kit | ||
:Skills: Deception, Insight, Investigation, Perception | :Skills: Deception, Insight, Investigation, Perception, Sleight of Hand*, Stealth* | ||
:Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords | :Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords | ||
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|Ability||Base||Modifier | |Ability||Base||Modifier | ||
|- | |- | ||
|Strength|| | |Strength||8||-1 | ||
|- | |- | ||
|Dexterity||16||+3 | |Dexterity||16||+3 | ||
|- | |- | ||
|Constitution|| | |Constitution||12||+1 | ||
|- | |- | ||
|Intelligence||14||+2 | |Intelligence||14||+2 | ||
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|Wisdom||14||+2 | |Wisdom||14||+2 | ||
|- | |- | ||
|Charisma|| | |Charisma||12||+1 | ||
|} | |} | ||
Race: Human <br/> | Race: Human <br/> | ||
Alignment: Neutral | Alignment: Neutral<br/> | ||
Languages: Hegemonic, | Languages: Hegemonic, Norther | ||
Experience: | Level: 3<br/> | ||
Experience: ????/???? | |||
=== Abilities === | === Abilities === | ||
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Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon. | Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon. | ||
Expertise: Double proficiency bonus on - | Expertise: Double proficiency bonus on - Stealth, Sleight of Hand (marked with * in proficiency list above). | ||
Thieves' Cant: You understand Thieves' Cant, a secret language worked into regular conversations and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services). | |||
Observant: If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You also have +5 to passive Wisdom (Perception) and Intelligence (Investigation) checks. | |||
Cunning Action: As a bonus action, you can take a Dash, Disengage, or Hide action. | |||
Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. | |||
=== Current Inventory === | |||
Party Loot (Currently Using) | |||
: Red Leather Armor (+1) | |||
: Deep Road Sword (Wounding Sword) | |||
Money | |||
: 237.33 gp | |||
: 55 ep | |||
Misc | |||
:Set of false documents | |||
:Belt pouch | |||
:Backpack, | |||
:String (10 Feet), | |||
:Caltrops | |||
:A bell, | |||
:5 Candles, | |||
:Crowbar, | |||
:Hammer | |||
:Pitons (10) | |||
:Hooded lantern | |||
:Flask of oil (2), | |||
:Rations (2 days) | |||
:Tinderbox | |||
:Waterskin | |||
:Hempen rope (50 feet) | |||
Kits | |||
:Forgery kit | |||
:Thieves' tools | |||
:Disguise Kit | |||
:Poisoner's Kit | |||
Apparel | |||
:A set of Traveler's Cloths x 2 | |||
:Leather Armor | |||
Weapons | |||
:Shortsword | |||
:Shortbow | |||
:Arrows (53) | |||
:Daggers (6) | |||
:Darts (10) |
Latest revision as of 15:43, 21 March 2015
Acatalepsy's character in FBH Fantasia Second.
Character Info
Backstory
Raised mostly on the street of Skoltii, capital city of the kingdom of Lapingria, Kaija learned early to steal, lie, and escape. She was chosen (at random, as far as she knows) by Kauko de Savo, spymaster for House Lipringria, as a recruit - he saw potential, or at least, someone who would owe him everything. Trained and educated within Ljungven Palace, with frequent excursions to the street to run errands for Kauko.
With the fall of Lapingria, Kaija has fled with the prince - but there were complications. Now she's undertaking one last mission to protect him.
Trait: I am incredibly slow to trust. Those who seem the fairest have the most to hide.
Bond: I was trained as a spy and bodyguard. I failed, and most of the people I was charged to protect are dead - save one.
Ideal: I'm loyal to my friends, not to any ideals, and everyone else can rot in the dark for all I care.
Flaw: I let my need to win arguments overshadow friendships and harmony.
Character Connections
Prince Pietari: Prince of Lapingria - to the extent that this matters, anymore. A childhood friend. The prince does seem to genuinely care about the people of his nation, but he's prideful and angry enough that she's worried he'll so something stupid - something he'll regret and will get a lot of good people dead.
Kaija isn't about the let the last real hope of House Pietari get themselves killed so soon - out of some combination of genuine friendship, or out of a debt to his house (and the former spymaster). After that? Well...
Kauko de Savo: Once known as the 'Monk of Ljungven', this sage-like figure was the effective spymasters of {Kingdom Name}. A surrogate father figure for Kaija, and the one who recruited her off the street and supervised most of her training. Sometimes known as 'Raven-faced Kak' for his somewhat unsightly appearance and the popular rumor that the birds spied for him, he was to most a hard, taciturn man who nonetheless had a way of bonding with his subordinates. Kaija has taken his death harder than perhaps she realizes - his influence casts a long shadow over her life.
Elias Rintaala: Uncle, on her father's side. A powerful figure in the underworld of {Kingdom Name}, as a leading figure of the Pentagonal Oath, an organized crime ring and secret society. Though she doesn't have particularly warm relationship with her uncle, he does have a soft spot for family - so soft he might even make an almost-fair deal with them. That soft spot doesn't extend too far - and as a member of a society involved in organized crime, there's enough calculation in him to betray or work against his niece, if she has something he wants.
Sidedealing Lahja: Kaija's favored contact and half-sister. A lower-ranking initiate in the Pentagonal Oath, with little interest in going higher - preferring safe fencing working, with a side of forgery. Owes Kaija several favors, and is interested in keeping up a mutual relationship with the one person she knows who 'made it good'.
Game Statistics
All directly usable in-game statistics, background, inventory, experience, and game constructs.
Quick Reference
Defenses | Attacks | Passive Checks |
---|---|---|
HP: 21/21 AC: 15 |
Shortsword(+5,1d6+3)
Dagger(+5,1d4+3) Shortbow(+5,1d6+3) |
Wisdom(Perception): 19
Intelligence(Investigation): 19 |
Background
Spy (Modification of Criminal)
Skill Proficiencies: Deception, Insight
Tool Proficiencies: Forgery Kit, Thieves' Tools
Equipment: A set of traveler's clothes, a forgery kit, a set of false documents, a belt pouch containing 15 gp.
Feature: Criminal Contact
- You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Vital Stats
Hit Points: 10
Proficiency Bonus: +2
Bonus applies to:
- Saves: Dex, Int
- Tools: Thieves' Tools, Forgery Kit, Disguise Kit, Poisoner's Kit
- Skills: Deception, Insight, Investigation, Perception, Sleight of Hand*, Stealth*
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Ability | Base | Modifier |
Strength | 8 | -1 |
Dexterity | 16 | +3 |
Constitution | 12 | +1 |
Intelligence | 14 | +2 |
Wisdom | 14 | +2 |
Charisma | 12 | +1 |
Race: Human
Alignment: Neutral
Languages: Hegemonic, Norther
Level: 3
Experience: ????/????
Abilities
Sneak Attack: One per turn, deal an extra 1d6 damage on any target you have advantage on (or there is is another active enemy of the target within 5 feet of the target, and you don't have disadvantage), provided the weapon is a finesse or ranged weapon.
Expertise: Double proficiency bonus on - Stealth, Sleight of Hand (marked with * in proficiency list above).
Thieves' Cant: You understand Thieves' Cant, a secret language worked into regular conversations and set of symbols used by criminals to convey short messages without being detected (ie, such as marking territory, or advertising illegal services).
Observant: If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You also have +5 to passive Wisdom (Perception) and Intelligence (Investigation) checks.
Cunning Action: As a bonus action, you can take a Dash, Disengage, or Hide action.
Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Current Inventory
Party Loot (Currently Using)
- Red Leather Armor (+1)
- Deep Road Sword (Wounding Sword)
Money
- 237.33 gp
- 55 ep
Misc
- Set of false documents
- Belt pouch
- Backpack,
- String (10 Feet),
- Caltrops
- A bell,
- 5 Candles,
- Crowbar,
- Hammer
- Pitons (10)
- Hooded lantern
- Flask of oil (2),
- Rations (2 days)
- Tinderbox
- Waterskin
- Hempen rope (50 feet)
Kits
- Forgery kit
- Thieves' tools
- Disguise Kit
- Poisoner's Kit
Apparel
- A set of Traveler's Cloths x 2
- Leather Armor
Weapons
- Shortsword
- Shortbow
- Arrows (53)
- Daggers (6)
- Darts (10)