Sierra Rey: Difference between revisions

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== Background ==
== Background ==
A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. After leaving earth with their young daughter, the two became protectors of the colony of Renaissance. Through her childhood and adolescence, Sierra spent her time switching between desperate efforts to meet her parents impossible expectations and periods of rebellion against them.  
A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. The Sword and the Shield, had been the greatest heroes in France, even in Europe before the tides of taint washed over Earth. Sierra never knew the planet, she was born some nine month later, the first child of a new world: Renaissance. While she was never as powerful as her parents, Sierra made up for it with pure effort, constantly practicing and working to get the most out of her metahuman body. Through out her childhood she trained almost constantly, physically and mentally.  


It was in a period of both that Sierra went for an extended camping trip into the wilderness at the colonies edge. She intended to both train there and also to get some rest from the by this point awful relationship with her parents.  
As part of this training regime, Sierra often headed out alone to the wilderness. It was while away on one of these a star fell on the colony. The star was named Glosis, ancient, godlike survivor of some long ago eruption of quantum power. It spoke to Sierra in dreams. It showed her what it planned to do to her home. It would make the colony into art. That was the last time Sierra slept. When she returned to the colony she found it in ruins. Shocked survivors told her of the great battle her parents had fought against the alien god. How they had saved Renassiance and died in the doing it. From then on Sierra knew what she would do with her life. She would finish the job her parents started and kill Glosis.  


Three weeks into her retreat, a star fell on the colony. Sierra knew immediately that something was wrong. She heard the sound of the star fall, and began to travel back towards the colony. On the way she began to dream, but this was not dreams but communication.
Soon after Sierra left renaissance to travel the galaxy.She has been a thief, a mercenary, a fighter. She has done things her parents would never have approved of, and trained under more martial arts masters than she can count. One day she will become powerful enough to avenge them.
 
The creature called itself Glosis. It told Sierra that she would bear witness. It told her that it was an elder being, product of an eruption of novas far older than humanity. It whispered that it was an artist, and that she would no see its art. It told her that the art had a higher purpose, and one day she would learn what it was.  
 
It made the colony its art. When Sierra returned she found most of the colonists still alive, they stayed that way for the next three or four days. Fortunately this did not include her parents, who had died allowing some few of the coloniest to escape in the colony ship. However Sierra found most everyone she knew changed, posed, cataclysmically remade to the elder beings whim. The shuttle never returned, but eventually another ship came and Sierra was lifted away. From then on her life had a purpose: One day she would destroy Glosis.


==Lessons==
==Lessons==


= Vital Statistics =
= Vital Statistics =
:'''Name//''' Sierra Knox <br>
:'''Name//''' Sierra Rey <br>
:'''Kit//''' Superior
:'''Kit//''' Superior
:'''Concept//''' Vengeance seeking Martial Artist Thief<br>
:'''Concept//''' Vengeance seeking Martial Artist Thief<br>
:'''Image Song//''' []<br>
:'''Image Song//''' []<br>
:'''Eruption//''' Stressful Situation<br>
:'''Eruption//''' Second Generation Nova<br>
:'''Nature//''' Rogue/Bravo
:'''Nature//''' Rogue/Bravo
::Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success.   
::Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success.   
Line 40: Line 36:
:'''Initiative//''' d10 +[2]<br>
:'''Initiative//''' d10 +[2]<br>
:'''Dodge//''' 12 +[1] <br>
:'''Dodge//''' 12 +[1] <br>
:'''Parry//''' 12 +[1] <br>
:'''Parry//''' 16 +[1] <br>
:'''Soak//'''  
:'''Soak//'''  
::Natural Soak/  1A/8L/8B
::Natural Soak/  1A/10L/10B
::Power Soak/ 0A/0L/0B
::Power Soak/ 0A/0L/0B
::Equipment & Other/ 0A/0L/0B
::Equipment & Other/ 0A/0L/0B
Line 49: Line 45:


'''Physical///''' 10
'''Physical///''' 10
:'''Strength 5//''' in combat<br>
:'''Strength 6//''' in combat<br>  
::Brawl 5 (Prodigy)  
::Brawl 6 (Prodigy) Kick Boxing x3 
::Melee 3
::Melee 3
::Might 4
::Might 4
::'''Mega Strength 1// Ferocity'''
::'''Mega Strength 1// Ferocity'''
:'''Dexterity 5//''' Fast<br>
:'''Dexterity 5//''' Fast<br>
::Athletics 5
::Athletics 5 Parkour x1
::Firearms 1
::Firearms 1
::Drive 1
::Drive 1
::Stealth 5
::Stealth 5 Against superhumans x 1
::'''Mega Dexterity 1// Free Flow'''  
::'''Mega Dexterity 1// Free Flow'''  
:'''Stamina 5/''' Indestructible<br>
:'''Stamina 5/''' Indestructible<br>
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::Streetwise 2
::Streetwise 2
::Rapport 1
::Rapport 1
::Tactics  2
::Tactics  4 (Small scale x1)
::Survival 4
::Survival 4
:'''Mega Wits 1''' Quickness 


:'''Mega Wits 1''' Quickness 
:'''Intelligence 3 //''' <br>
:'''Intelligence 3 //''' <br>
::Medicine 1
::Medicine 1


:'''Perception 4 //'''<br>
:'''Perception 3 //'''<br>
::Awareness 2 (2 BP)
::Awareness 3 (2 BP)
::Investigation 1
::Investigation 1


Line 88: Line 84:


:'''Appearance 5//''' Statuesque <br>
:'''Appearance 5//''' Statuesque <br>
::Intimidation 5 (8 BP)  
::Intimidation 5 (6 BP)  
::Style 5 (8 BP)
::Style 5 (4 BP)
::'''Mega Appearance 1//''' Face of Divinity <br>
:'''Mega Appearance 1''' Face of divinity


=Body Modifications=
=Body Modifications=
Hard to stop (4 XP) (reduce all wound penalties by 1)  <br>
Hard to stop (5 XP) (reduce all wound penalties by 1)  <br>
Hyper dense Skeleton (6 XP) (+1 stamina for soak, +1 damage, double's safe fall distance <br>
Hyper dense Skeleton (4 XP) (+1 stamina for soak, +1 damage, double's safe fall distance <br>
Protected Vitals (20 XP) (Soak lethal with full stamina) <br>
Protected Vitals (10 XP) (Soak lethal with full stamina, no damage bonuses for called shots) <br>  
Superhuman strength, dexterity and stamina (9 XP) <br>
Adrenalin Overproduction (4 XP) +1 dex +1 strength at the cost of 1 bashing damage per round <br>  
Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones. <br>
Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones. <br>
Resilience (4 XP) +2 Stamina for the purposes of soak, health level track, and poison resistance <br>
Sleepless (5 XP) (Doesn't Sleep)  <br>
Mental Overclocking (10 XP) Spend a WP to gain an auto success on initiative and a additional action <br>
Environmental Adaptation:Vacuum (4 XP) survive in Vacuum for 150 minutes.  <br>
Large: (4 XP) +1 Strength +1 size +1 Dex for movement, -1 post soak damage +1 post soak damage on smaller targets <br>
Adrenalin Overproduction (2 XP) +1 strength +1 dex for 1 level of unsoakable bashing per turn <br>
Encrypted (2 XP) +1 difficulty on mind reading <br>


=Merits and Flaws =
=Merits and Flaws =
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==Merits ==
==Merits ==
Martial Arts 6 <br>
Martial Arts 6 <br>
:Disarm Expert (+1 difficulty on enemy to resist disarms)
:Disarm master +1 difficulty for the enemy to resist a disarm 
:+2 defense on all attacks
:+2 defense on all attacks
:Flurry of Blows (-1 to multi attack penalty)
:Flurry of Blows (-1 to multi attack penalty)
:+1 damage on all attacks
:+2 accuracy On all attacks  
:+1 accuracy for all attacks


Linguistics 2  
Linguistics 2  
:French (Native)
:French (Native)
:English
:English
:Chinese
:Mandarin
:Arabic
:Arabic


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Contacts 3
Contacts 3
::3 major contacts for her search  
::3 major contacts for her search


Bioenhancements 4
== Flaws ==
::48 XP of body mods
:Watchlist 3
:: A thief and a criminal, also a crazed vengeance seeker.


== Flaws ==
:Watchlist 2
:high minded principle: never betray friends  
:high minded principle: never betray friends  


:Enemy 3
:Enemy 3
:: Rival Bounty Hunter Gal secretly in the pay of the outer dark  
:: Rival Bounty Hunter Gal secretly in the pay of the outer dark


=Quantum=
=Quantum=
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Mega Stamina 1 <br>
Mega Stamina 1 <br>
Mega Wits 1 <br>
Mega Wits 1 <br>
Mega Appearance 1 <br>
Invisibility 2 <br>
Invisibility 2 <br>


Line 153: Line 151:


===Bonus Points===
===Bonus Points===
16 spent on attributes
12 spent on attributes
9 spent on body mods


===Nova Points===
===Nova Points===
Mega Strength 1 <br>
Mega Strength 1 (2) <br>
Mega Dex 1 <br>
Mega Dex 1 (2) <br>
Mega Stamina 1 <br>
Mega Stamina 1 (2) <br>
Mega Wits 1 <br>
Mega Wits 1 (2) <br>
Mega Appearance 1 <br>  
Invisibility 2 (4) <br>
Invisibility 2 <br>
2 Bodymodifications
1 for 3 extra attributes (strength, stamina, perception) <br>
1 attributes


== Experience ==
== Experience ==

Latest revision as of 06:48, 30 October 2014

Overview

Background

A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. The Sword and the Shield, had been the greatest heroes in France, even in Europe before the tides of taint washed over Earth. Sierra never knew the planet, she was born some nine month later, the first child of a new world: Renaissance. While she was never as powerful as her parents, Sierra made up for it with pure effort, constantly practicing and working to get the most out of her metahuman body. Through out her childhood she trained almost constantly, physically and mentally.

As part of this training regime, Sierra often headed out alone to the wilderness. It was while away on one of these a star fell on the colony. The star was named Glosis, ancient, godlike survivor of some long ago eruption of quantum power. It spoke to Sierra in dreams. It showed her what it planned to do to her home. It would make the colony into art. That was the last time Sierra slept. When she returned to the colony she found it in ruins. Shocked survivors told her of the great battle her parents had fought against the alien god. How they had saved Renassiance and died in the doing it. From then on Sierra knew what she would do with her life. She would finish the job her parents started and kill Glosis.

Soon after Sierra left renaissance to travel the galaxy.She has been a thief, a mercenary, a fighter. She has done things her parents would never have approved of, and trained under more martial arts masters than she can count. One day she will become powerful enough to avenge them.

Lessons

Vital Statistics

Name// Sierra Rey
Kit// Superior
Concept// Vengeance seeking Martial Artist Thief
Image Song// []
Eruption// Second Generation Nova
Nature// Rogue/Bravo
Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success.
Vice/ Spend 1 WP to resist taking by force something you desire and have asked for "politely".

Regain 1 WP if you do so and it has significant negative long-term consequences


Things to Track

Quantum// 1
Quantum Pool// 22
Current Quantum/ 22
Quantum Rate//
Willpower// 8
Temporary Willpower/ 8
Health// x15 0 health levels x4 -2 health levels x2 incap health levels
Current Damage/
Taint// 0
Temporary Taint/ 0
Initiative// d10 +[2]
Dodge// 12 +[1]
Parry// 16 +[1]
Soak//
Natural Soak/ 1A/10L/10B
Power Soak/ 0A/0L/0B
Equipment & Other/ 0A/0L/0B

General Statistics

Physical/// 10

Strength 6// in combat
Brawl 6 (Prodigy) Kick Boxing x3
Melee 3
Might 4
Mega Strength 1// Ferocity
Dexterity 5// Fast
Athletics 5 Parkour x1
Firearms 1
Drive 1
Stealth 5 Against superhumans x 1
Mega Dexterity 1// Free Flow
Stamina 5/ Indestructible
Endurance 5
Mega Stamina 1// Regeneration

Mental///

Wits 5// Unfazeable
Intrusion 2
Streetwise 2
Rapport 1
Tactics 4 (Small scale x1)
Survival 4
Mega Wits 1 Quickness
Intelligence 3 //
Medicine 1
Perception 3 //
Awareness 3 (2 BP)
Investigation 1

Social///

Charisma 2//
Etiquette 1
Manipulation 2//
Subterfuge 1
Appearance 5// Statuesque
Intimidation 5 (6 BP)
Style 5 (4 BP)
Mega Appearance 1 Face of divinity

Body Modifications

Hard to stop (5 XP) (reduce all wound penalties by 1)
Hyper dense Skeleton (4 XP) (+1 stamina for soak, +1 damage, double's safe fall distance
Protected Vitals (10 XP) (Soak lethal with full stamina, no damage bonuses for called shots)
Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones.
Resilience (4 XP) +2 Stamina for the purposes of soak, health level track, and poison resistance
Sleepless (5 XP) (Doesn't Sleep)
Mental Overclocking (10 XP) Spend a WP to gain an auto success on initiative and a additional action
Environmental Adaptation:Vacuum (4 XP) survive in Vacuum for 150 minutes.
Large: (4 XP) +1 Strength +1 size +1 Dex for movement, -1 post soak damage +1 post soak damage on smaller targets
Adrenalin Overproduction (2 XP) +1 strength +1 dex for 1 level of unsoakable bashing per turn
Encrypted (2 XP) +1 difficulty on mind reading

Merits and Flaws

12

Merits

Martial Arts 6

Disarm master +1 difficulty for the enemy to resist a disarm
+2 defense on all attacks
Flurry of Blows (-1 to multi attack penalty)
+2 accuracy On all attacks

Linguistics 2

French (Native)
English
Mandarin
Arabic

Iron Will 4

+4d against mind control etc.

Contacts 3

3 major contacts for her search

Flaws

Watchlist 3
A thief and a criminal, also a crazed vengeance seeker.
high minded principle: never betray friends
Enemy 3
Rival Bounty Hunter Gal secretly in the pay of the outer dark

Quantum

1 Mega Strength 1
Mega Dex 1
Mega Stamina 1
Mega Wits 1
Invisibility 2

Equipment

Combat Gear

Vehicles

Drugs

Devices

Chargen

Bonus Points

12 spent on attributes 9 spent on body mods

Nova Points

Mega Strength 1 (2)
Mega Dex 1 (2)
Mega Stamina 1 (2)
Mega Wits 1 (2)
Invisibility 2 (4)
2 Bodymodifications 1 attributes

Experience

Gains

Expenditures

Freebies