Talk:Kirie Millard Tecklenburg: Difference between revisions
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Andronicus (talk | contribs) Created page with ":::Sword d3+3 +str :::6 points (Arete 6, 25 quint) :::2 points (-3 damage, diff) :::1 Point (Corre 4/Entropy 1) *free sphere :::3 Points Kagutsuchi (Forces 5/Prime 2/Corr) :::..." |
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:::2 Points (Permanent, prime 2 Enchant Weapon) | :::2 Points (Permanent, prime 2 Enchant Weapon) | ||
:::-2 "whenever drawn it must kill someone in the same scene or the wielder takes 1 unsoakable agg" Flaw | :::-2 "whenever drawn it must kill someone in the same scene or the wielder takes 1 unsoakable agg" Flaw | ||
=Loot= | |||
==Type-25 Prototype ''Paladin'' Autopolitan Combat Skin== | |||
A silvery suit of armor densely loaded with integrated circuitry, designed for a very certain sort of knight... | |||
'''Basic Suit'''<br> | |||
12 Background Points, Device 6<br> | |||
Arete 5 (5 points), Quintessence 25 (5 points) | |||
: 7d Heavy Armor, Normally Immobile | |||
: [Matter 4/Forces 2] Kinetic Exoskeleton (Can move armor without penalty with a successful Arete roll. Roll Arete to multiply jump height and movement speed by x2 per success. Vulgar. Armor operation uses 1 Quintessence/scene, using the speed boost also uses 1 Quintessence/action.) | |||
: [Life 2] Integrated Anti-Shock System (every time the wearer suffers damage, use 1 Quintessence and roll the suit's Arete for a self-heal) | |||
: [Forces 3] Optical Disruptor (Activate with an Arete roll and spending 1 Quintessence. Targets without extrasensory perception suffer a +3 difficulty penalty to make attacks against or detect the wearer.) | |||
: [Life/Forces/Mind/Matter 1] Multispectral Visor (Allows seeing through walls, electronics, living things, and thinking things. Never not useful. | |||
: [Matter 4] Physical Enhancement (+4 Strength, +1 Dexterity) | |||
: [Prime 5] Primium Structure(3d Countermagic) | |||
: Weakness: Fire vulnerability -1 (any fire damage or things like plasma that deal more than 2 HLs disables the Optical Disruptor until repaired. Keep away from open flames. | |||
: Weakness: Can be Immobilized -3 (Every time the suit is penetrated roll Arete. Failure means the suit is immobilized and traps the wearer, disabling all systems. | |||
'''Weapons Systems''' | |||
2 Background Points, Device 1 | |||
: Minigun: Damage 8L, RoF 3A, Range 100, Magazines 3 x 100 | |||
: Hyperedge Blade: Damage Str + 4L |
Latest revision as of 23:16, 23 February 2014
- Sword d3+3 +str
- 6 points (Arete 6, 25 quint)
- 2 points (-3 damage, diff)
- 1 Point (Corre 4/Entropy 1) *free sphere
- 3 Points Kagutsuchi (Forces 5/Prime 2/Corr)
- 2 Points (+d3 damage)
- 2 Points (Permanent, prime 2 Enchant Weapon)
- -2 "whenever drawn it must kill someone in the same scene or the wielder takes 1 unsoakable agg" Flaw
Loot
Type-25 Prototype Paladin Autopolitan Combat Skin
A silvery suit of armor densely loaded with integrated circuitry, designed for a very certain sort of knight...
Basic Suit
12 Background Points, Device 6
Arete 5 (5 points), Quintessence 25 (5 points)
- 7d Heavy Armor, Normally Immobile
- [Matter 4/Forces 2] Kinetic Exoskeleton (Can move armor without penalty with a successful Arete roll. Roll Arete to multiply jump height and movement speed by x2 per success. Vulgar. Armor operation uses 1 Quintessence/scene, using the speed boost also uses 1 Quintessence/action.)
- [Life 2] Integrated Anti-Shock System (every time the wearer suffers damage, use 1 Quintessence and roll the suit's Arete for a self-heal)
- [Forces 3] Optical Disruptor (Activate with an Arete roll and spending 1 Quintessence. Targets without extrasensory perception suffer a +3 difficulty penalty to make attacks against or detect the wearer.)
- [Life/Forces/Mind/Matter 1] Multispectral Visor (Allows seeing through walls, electronics, living things, and thinking things. Never not useful.
- [Matter 4] Physical Enhancement (+4 Strength, +1 Dexterity)
- [Prime 5] Primium Structure(3d Countermagic)
- Weakness: Fire vulnerability -1 (any fire damage or things like plasma that deal more than 2 HLs disables the Optical Disruptor until repaired. Keep away from open flames.
- Weakness: Can be Immobilized -3 (Every time the suit is penetrated roll Arete. Failure means the suit is immobilized and traps the wearer, disabling all systems.
Weapons Systems 2 Background Points, Device 1
- Minigun: Damage 8L, RoF 3A, Range 100, Magazines 3 x 100
- Hyperedge Blade: Damage Str + 4L