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[[Maid: The Ascension]]
[[Arete Academy]] version.


''Darkly Verbena Mushihime-sama.''
''Darkly Verbena Mushihime-sama.''
=Background=
A person with no friends. Naomi is a dark, dour and generally antisocial girl who keeps to herself and her strange obsession with critters creepy and crawly. Her short hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, shorts, loose arm warmers and a hoodie but sometimes goes a bit over the top with the dominatrix thing. Although the youngest member of Idol House, she was also one of its earliest and has stuck by the chantry despite being abrasive at the best of times (and the cause of perpetual low level infestation of the chantry house). She is particularly antagonistic towards Charlotte, perhaps because she finds her a little too similar. At other times, however, when confidence levels in the chantry falter, it is always Naomi who is unshakeable, ready to take on hell alone with her swarms of insects, even if no one else will follow.


When she isn't advancing herself as a mage, she prowls the depths of the London street scene where she grew up, seemingly out of an insatiable desire to scare, dominate, hurt and poison. She once mentioned, in a rare moment when her hard carapace was down, that she knew she had blood from an old line of mages, but family is never mentioned and never anywhere to be seen. Her adoption into her tradition was probably a preventative measure - she is always the one voted most likely to fall to the Nephandi. Little do her chantrymates know that it's already happened – and almost for good, too.
http://safebooru.org/index.php?page=post&s=view&id=969161


Naomi despises almost anything cute or warm-blooded (bats being the main exception). As a result, she doesn't get along with the majority of the Tella Estate's more visible spirit inhabitants. Bearing in mind that she ''is'' a Verbena mage however, most stay out of her way, though a few - like Seamstress Cat - seem to have a special relationship. Perhaps in return, she stays out of their way – out of everyone's way. Sometimes, the only evidence she hasn't crawled off and overdosed somewhere is the exceptional health of the bee colonies maintained for orchard pollination. Though she's technically a full breadth gardener of the Tella Estate, it's hard to tell whether she keeps the bugs for the trees or the trees for the bugs. In battle, she makes egregious use of bugs both as weapon and as focus and can summon enormous swarms out of the trees and earth of the realm.
A dark, dour and generally antisocial girl who mostly keeps to herself and her strange obsession with bugs. She has become possibly slightly less dark and at at least recreationally not-antisocial as she settles into school. Her hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, skirt and hoodie jacket these days but sometimes gets more provocative if she's out messing with people.
 
Naomi was born in the UK but spent many years in Okinawa after losing both parents. There, she underwent training under her (great?) grandmother, a powerful eastern Verbena master. Hoshifuri Yaesei vanished into the umbra years ago and hasn't been seen since, but a few years is not necessarily a long time for the enlightened and of all places, a Traditions academy is going to be a place where heritage counts for something among those in the know.
 
While basically cold or hostile by default, she is less abrasive to some people than others. She prowls the campus and nearby areas to do wild and crazy College things. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of her dorm attic. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.
 
==Lore (Naomi)==
'''1:''' She is 1/4 Japanese, has no money and lives in the attic of the Disparates dorm. A-rank beauty but presumed A-rank danger to try to pick up.<br>
'''2:''' Her (great?) grandmother is a powerful Verbena master who vanished into the umbra a few years ago.<br>
'''3:''' Actually, that's 1/4 ''Ryukyuan'' and her Verbena training is an East Asian branch rather than local so she's technically a shrine maiden or something.<br>
'''4:''' The H in her name stands for Hoshifuri. Her Japanese name is Hoshifuri Nao.<br>
'''5:''' The Hoshifuri clan of Japan and Ryukyu were said to have dominion over insects. The clan once controlled Hoshifurishima, an island in the Ryukyu archipelago inhabited by giant insects. The domain was pushed into the umbra during the Technocratic encroachment on East Asia during the 19th century. The master recently vanished during one of her many umbral journeys in search of the lost realm and Naomi was returned to the UK by the embassy.<br>


=Vital Statistics=
=Vital Statistics=
'''Name:''' Naomi H. Lee<br>
'''Name:''' Naomi H. Lee/Hoshifuri Nao<br>
'''Age:''' 18<Br>
'''Age:''' 18<Br>
'''Tradition:''' Verbena<br>
'''Tradition:''' Verbena<br>
'''Avatar:''' Primordial<br>
'''Avatar:''' Primordial<br>
'''Demeanor:''' Loner - ''I don't need you or anyone else.''<br>
'''Nature:''' ''Loner'' (Regain Willpower when you achieve some meaningful
'''Nature:''' Bravo - ''Lick it, worm.''<br>
goal without help from anyone else, especially if your
'''Arete:''' 4<br>
accomplishment benefits other people too.) <br>
'''Quint:''' 2<br>
'''Demeanor:''' ''Deviant'' (Regain Willpower any time you are able to "walk on the wild side" without retribution, and indulge in your
'''Tass:''' -<br>
truly deviant nature.)<br>
'''Arete:''' 4 [24]<br>
'''Quint:''' 3<br>
'''Tass:''' 0<br>
'''Dox:''' 0<br>
'''Dox:''' 0<br>
'''Damage:'''<br>
'''Damage:''' -<br>
'''Willpower:''' 6/7<br>
'''Willpower:''' 7/7 [11]<br>
'''Exp:''' 8/26<br>
'''Creation Exp:''' 105/105<br>
'''Init:''' +8<br>
'''Exp:''' 6/8<br>
'''Move/Dash:''' 18/35yds<br>
'''Init:''' +9<br>


==Attributes==
==Attributes==
===Physical===
===Physical [65]===
'''Strength:''' 2<br>
'''Strength:''' 3<br>
'''Dexterity:''' 5 (Acrobatics)<br>
'''Dexterity:''' 5 (Feline Grace) <br>
'''Stamina:''' 3<br>
'''Stamina:''' 3<br>
===Social===
===Social [24+4]===
'''Charisma:''' 1<br>
'''Charisma:''' 1<br>
'''Manipulation:''' 2<br>
'''Manipulation:''' 2 <br>
'''Appearance:''' 3<br>
'''Appearance:''' 4 (Wild) <br>
===Mental===
===Mental [44-4]===
'''Perception:''' 4 (Predatory)<br>
'''Perception:''' 3 <br>
'''Intelligence:''' 1<br>
'''Intelligence:''' 2 <br>
'''Wits:''' 3 <br>
'''Wits:''' 4 (Intuitive) <br>


==Abilities==
==Abilities==
===Talents (13)===
===Talents [39+13]===
'''Alertness:''' 3<br>
'''Alertness''': 2 <br>
'''Athetics:''' 3<br>
'''Athetics''': 3 <br>
'''Awareness:''' 1<br>
'''Awareness''': 2 <br>
'''Dodge:''' 3<br>
'''Carousing''': 1 <br>
'''Intimidation:''' 1<br>
'''Intimidation''': 2 <br>
'''Streetwise''': 1<br>
'''Intuition''': 3 <br>
'''Subterfuge:''' 1<br>
'''Scrounge''': 2 [2xp]<br>
===Skills (9)===
'''Seduction''': 2 <br>
Drive: 0<br>
'''Streetwise''': 2 <br>
'''Etiquette''': 1<br>
'''Subterfuge''': 2 <br>
'''Firearms''': 1<br>
'''Martial Arts''': 3<br>
Melee: 0 <br>
'''Stealth:''' 1<br>
'''Survival:''' 3<br>


===Knowledges (5)===
===Skills [15+11]===
'''Cosmology:''' 1<br>
'''Craft''': 2+1 <br>
'''Investigation:''' 1<br>
'''Martial Arts''': 3 (Karate)<br>
'''Linguistics:''' 1 (English, Japanese)<br>
'''Stealth''': 3<br>
'''Medicine:''' 1<br>
'''Survival''': 1 <br>
'''Occult:''' 1<br>


==Spheres==
===Knowledges [27-1]===
'''Correspondence''': 3<br>
'''Academics''': 1 <br>
'''Cosmology''': 2 <br>
'''Esoterica''': 4 (Hoshifuri Clan Knowledge) <br>
'''Linguistics''': 1 (''Japanese'', English) <br>
'''Lore''': 2 (Spirits) <br>
'''Science''': 1 (Ecology) <br>
 
==Spheres [65+54]==
'''Correspondence''': 2 <br>
Entropy: 0<br>
Entropy: 0<br>
Forces: 0<br>
Forces: 0<br>
'''Life''': 3<br>
'''''Life''''': 3 <br>
Matter: 0<br>
'''Matter''': 2<br>
'''Mind''': 2<br>
Mind: 0<br>
'''Prime''': 2<br>
'''Prime''': 2 <br>
Spirit: 0<br>
'''Spirit''': 3 <br>
Time: 0<br>
Time: 0<br>


==Backgrounds==
==Backgrounds [21]==
'''Arcane:''' 5<br>
:'''Arcane''': 2 <br>
'''Avatar:''' 5<br>
:'''Avatar''': 3 <br>
 
::''Looks like a gigantic conflation of spiritually significant bugs. Gives off the sense of being Queen and Mother.''
==Merits and Flaws==
:'''Totem''': 1 <br>
'''Animal Magnetism''' (1)<br>
::''The Chrysalis has been developing and regaining a bit of sentience though never speaking in words. Regardless of what it eventually becomes, the association of Chrysalis as a spirit is one of industriousness, craftsmanship and sweatful labour.
:Reduces difficulties by 2 for seduction or subterfuge
'''Catlike Agility''' (1)<br>
:Reduces difficulties by 2 for all balance related rolls.
'''Self-Confident''' (5)<br>
:When spending of willpower ahead of a roll of threshold 6+, the willpower is not lost unless you fail.


'''Dark Secret:''''' Once fell to the charms of Calacthchan.'' (-1)<br>
===Merits [12]===
'''Echoes:''''' Bug Princess'' (-1)<br>
:'''Parlour Trick''' [3]
'''Obsession:''''' Bugs'' (-2)<br>
::''Bugs out the throat. Bugs everywhere. Ick!''
'''Overconfident''' (-1)<br>
:'''Prestigious Mentor''' [3]
'''Sadism''' (-2)<br>
::''Now that she's at St. Aleister College, her great grandmother's name actually means something.''  
:'''Spirit Sight''' [6] <br>
::''Can see spirits naturally, interpreting them as insects, and they are somewhat more likely to play ball. No difficulty reduction.''


=Magic=
===Flaws [-21]===
Naomi is a Bug Princess so her greatest affinity is with bugs.  
:'''Ability Deficit''': Academics [-3]
:'''Obsession''' [-6]
::''The bug princess likes her bugs.''
:'''Short Fuse''' [-6]
::''The bug princess is quick to anger! Must roll willpower to avoid lashing out when ticked off by something.''
:'''Spiritual Duty''' [-6]
::The Chrysalis requires day to day care rather like a tropical flower as well as occasional weird dream requests that have been getting increasingly challenging.


==Foci==
=Magic and Gear=
Most of Naomi's foci are either bugs or ways to propel or attract them. She also has limited generalist Verbena training however.
===Paradigm===


'''Blood'''<br>
===Gear===
'''Breath'''<br>
'''Reinforced Boot''' (Damage: +1)<br>
'''Bugs'''<br>
Nothing like a steel toe or heel to the face. Concealable, worn as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike.
'''Bug Whistle'''<br>


==Rotes==
'''Tekko''' (Damage: +1)<br>
'''Summon Swarm''' (Life 2 or 3/Mind 2/optional Corr 2)<br>
Okinawan iron knuckles. Concealable and wielded as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike. Allow Brawl blocks against lethal weapons.
This calls up a huge swarm of vermin and directs them with simple commands, often to aggress upon the enemy. While it doesn't cause direct damage, the insects it summons are very much real and the effect could be anything from disorienting to deadly. A swarm of the honey bees that pollinate the orchards of the Tella Estate could very easily kill a person as could any swarm modified to deliver poison. In any event, the enemy is now covered with her foci. The more advanced version can produce swarms from seemingly nowhere and/or composed of bugs that shouldn't be in the area.


'''Spook''' (Life 2/Mind 2)<br>
*Vampire Scarabs
Bugs scare people and sufficient numbers, proximity or unfamiliarity is enough to cause a huge fright.


[[Category:Maid:_The_Ascension_PCs]]
===Martial Arts===
'''Dragon Tail Sweep''' - Difficulty 8/OppStr/B. Works like a Throw but you don't need to grab first. Opponent is thrown a yard per success scored (you can kick them at someone else). Damage based on their own Strength. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.<br>
'''Hard Strike''' - Difficulty 5/Str+1/B.<br>
'''Joint Lock''' - Difficulty 5. Allows immediately rolling Dex+MA to inflict damage after grapple. Each success rolled inflicts one health level’s worth of lethal injury.<br>
'''Snake Step''' - Difficulty 6. Acts as as a Dodge+3. Makes sense with m20's extra actions. Probably takes less room and leaves you closer than an Acrobatics dodge.<br>
'''Spinning Kick''' - Difficulty 6/Str+3/B.<br>
'''Throw''' - Difficulty 7/Str+momentum/B. Opponent is thrown a yard per success scored (you can throw them at someone else). Damage bassed on thrower's Strength +1 for every 10 feet they'd been traveling at the time (max 10d). If thrown at someone else (+2 dif), the flying enemy inflicts Stamina/B and inflicts momentum damage on both. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.<br>

Latest revision as of 18:30, 13 July 2016

Arete Academy version.

Darkly Verbena Mushihime-sama.

http://safebooru.org/index.php?page=post&s=view&id=969161

A dark, dour and generally antisocial girl who mostly keeps to herself and her strange obsession with bugs. She has become possibly slightly less dark and at at least recreationally not-antisocial as she settles into school. Her hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, skirt and hoodie jacket these days but sometimes gets more provocative if she's out messing with people.

Naomi was born in the UK but spent many years in Okinawa after losing both parents. There, she underwent training under her (great?) grandmother, a powerful eastern Verbena master. Hoshifuri Yaesei vanished into the umbra years ago and hasn't been seen since, but a few years is not necessarily a long time for the enlightened and of all places, a Traditions academy is going to be a place where heritage counts for something among those in the know.

While basically cold or hostile by default, she is less abrasive to some people than others. She prowls the campus and nearby areas to do wild and crazy College things. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of her dorm attic. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.

Lore (Naomi)

1: She is 1/4 Japanese, has no money and lives in the attic of the Disparates dorm. A-rank beauty but presumed A-rank danger to try to pick up.
2: Her (great?) grandmother is a powerful Verbena master who vanished into the umbra a few years ago.
3: Actually, that's 1/4 Ryukyuan and her Verbena training is an East Asian branch rather than local so she's technically a shrine maiden or something.
4: The H in her name stands for Hoshifuri. Her Japanese name is Hoshifuri Nao.
5: The Hoshifuri clan of Japan and Ryukyu were said to have dominion over insects. The clan once controlled Hoshifurishima, an island in the Ryukyu archipelago inhabited by giant insects. The domain was pushed into the umbra during the Technocratic encroachment on East Asia during the 19th century. The master recently vanished during one of her many umbral journeys in search of the lost realm and Naomi was returned to the UK by the embassy.

Vital Statistics

Name: Naomi H. Lee/Hoshifuri Nao
Age: 18
Tradition: Verbena
Avatar: Primordial
Nature: Loner (Regain Willpower when you achieve some meaningful goal without help from anyone else, especially if your accomplishment benefits other people too.)
Demeanor: Deviant (Regain Willpower any time you are able to "walk on the wild side" without retribution, and indulge in your truly deviant nature.)
Arete: 4 [24]
Quint: 3
Tass: 0
Dox: 0
Damage: -
Willpower: 7/7 [11]
Creation Exp: 105/105
Exp: 6/8
Init: +9

Attributes

Physical [65]

Strength: 3
Dexterity: 5 (Feline Grace)
Stamina: 3

Social [24+4]

Charisma: 1
Manipulation: 2
Appearance: 4 (Wild)

Mental [44-4]

Perception: 3
Intelligence: 2
Wits: 4 (Intuitive)

Abilities

Talents [39+13]

Alertness: 2
Athetics: 3
Awareness: 2
Carousing: 1
Intimidation: 2
Intuition: 3
Scrounge: 2 [2xp]
Seduction: 2
Streetwise: 2
Subterfuge: 2

Skills [15+11]

Craft: 2+1
Martial Arts: 3 (Karate)
Stealth: 3
Survival: 1

Knowledges [27-1]

Academics: 1
Cosmology: 2
Esoterica: 4 (Hoshifuri Clan Knowledge)
Linguistics: 1 (Japanese, English)
Lore: 2 (Spirits)
Science: 1 (Ecology)

Spheres [65+54]

Correspondence: 2
Entropy: 0
Forces: 0
Life: 3
Matter: 2
Mind: 0
Prime: 2
Spirit: 3
Time: 0

Backgrounds [21]

Arcane: 2
Avatar: 3
Looks like a gigantic conflation of spiritually significant bugs. Gives off the sense of being Queen and Mother.
Totem: 1
The Chrysalis has been developing and regaining a bit of sentience though never speaking in words. Regardless of what it eventually becomes, the association of Chrysalis as a spirit is one of industriousness, craftsmanship and sweatful labour.

Merits [12]

Parlour Trick [3]
Bugs out the throat. Bugs everywhere. Ick!
Prestigious Mentor [3]
Now that she's at St. Aleister College, her great grandmother's name actually means something.
Spirit Sight [6]
Can see spirits naturally, interpreting them as insects, and they are somewhat more likely to play ball. No difficulty reduction.

Flaws [-21]

Ability Deficit: Academics [-3]
Obsession [-6]
The bug princess likes her bugs.
Short Fuse [-6]
The bug princess is quick to anger! Must roll willpower to avoid lashing out when ticked off by something.
Spiritual Duty [-6]
The Chrysalis requires day to day care rather like a tropical flower as well as occasional weird dream requests that have been getting increasingly challenging.

Magic and Gear

Paradigm

Gear

Reinforced Boot (Damage: +1)
Nothing like a steel toe or heel to the face. Concealable, worn as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike.

Tekko (Damage: +1)
Okinawan iron knuckles. Concealable and wielded as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike. Allow Brawl blocks against lethal weapons.

  • Vampire Scarabs

Martial Arts

Dragon Tail Sweep - Difficulty 8/OppStr/B. Works like a Throw but you don't need to grab first. Opponent is thrown a yard per success scored (you can kick them at someone else). Damage based on their own Strength. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.
Hard Strike - Difficulty 5/Str+1/B.
Joint Lock - Difficulty 5. Allows immediately rolling Dex+MA to inflict damage after grapple. Each success rolled inflicts one health level’s worth of lethal injury.
Snake Step - Difficulty 6. Acts as as a Dodge+3. Makes sense with m20's extra actions. Probably takes less room and leaves you closer than an Acrobatics dodge.
Spinning Kick - Difficulty 6/Str+3/B.
Throw - Difficulty 7/Str+momentum/B. Opponent is thrown a yard per success scored (you can throw them at someone else). Damage bassed on thrower's Strength +1 for every 10 feet they'd been traveling at the time (max 10d). If thrown at someone else (+2 dif), the flying enemy inflicts Stamina/B and inflicts momentum damage on both. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.