Difference between revisions of "Yoro Out-of-Control"
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m (→Dawn) |
m (→Virtues) |
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(47 intermediate revisions by the same user not shown) | |||
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==Solarity== | ==Solarity== | ||
*Dawn Caste | *Dawn Caste | ||
− | *Essence 3 | + | *Essence 2 |
+ | :Personal: 16 | ||
+ | :Peripheral: 21/35 | ||
+ | *Anima: A massive golden tornado, wreathed in lightning | ||
+ | |||
+ | ==Attacks== | ||
+ | |||
+ | Join Battle: 4 | ||
+ | |||
+ | :Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R | ||
+ | ::Dice: 11 | ||
+ | :Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O | ||
+ | ::Dice: 13 | ||
+ | |||
+ | ==Defenses== | ||
+ | |||
+ | :Dodge DV: 3 | ||
+ | :Parry DV: 6 (Can raise to max of 12 with Excellency) | ||
+ | :Mental DV: 6 | ||
+ | |||
+ | Soak | ||
+ | :Natural 3B/1L | ||
+ | :Iron Kettled 11B/9L | ||
+ | :Solar Hero Form 8B/6L | ||
+ | :All sustained Charms 16B/14L | ||
==Attributes== | ==Attributes== | ||
Line 10: | Line 34: | ||
*Strength 5 | *Strength 5 | ||
*Dexterity 3 | *Dexterity 3 | ||
− | *Stamina | + | *Stamina 3 |
====Mental==== | ====Mental==== | ||
*Perception 2 | *Perception 2 | ||
Line 22: | Line 46: | ||
==Abilities== | ==Abilities== | ||
====Dawn==== | ====Dawn==== | ||
− | *'''Archery''' 1 | + | :*'''Archery''' 1 |
− | *'''Martial Arts''' 5 | + | :*'''Martial Arts''' 5 Throws 1 |
− | *'''Melee''' 5 | + | :*'''Melee''' 5 Twohanded Weapons 1 |
− | *'''Thrown'''1 | + | :*'''Thrown''' 1 |
− | *'''War''' 5 | + | :*'''War''' 5 |
====Zenith==== | ====Zenith==== | ||
− | *'''Integrity | + | :*'''Integrity''' 1 |
− | + | :*'''Presence''' 1 | |
− | *'''Presence''' 1 | + | :*'''Resistance''' 3 Limitless Endurance 1 |
− | *'''Resistance''' 3 | ||
====Twilight==== | ====Twilight==== | ||
− | + | :'''Craft (fire)''' 1 | |
− | + | :'''Lore''' 1 | |
====Night==== | ====Night==== | ||
− | *'''Athletics''' | + | :*'''Athletics''' 5 |
+ | :'''Awareness''' 1 | ||
+ | :'''Dodge''' 1 | ||
+ | :'''Stealth''' 1 | ||
====Eclipse==== | ====Eclipse==== | ||
− | *'''Ride''' 1 | + | :*'''Ride''' 1 |
==Virtues== | ==Virtues== | ||
*Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts | *Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts | ||
− | *Intimacies: | + | *Intimacies: Master Cascade (Hate), Martial Arts (Love), Food (Love), The Cascading Fall School (Regret), Cerulean Magus (Friendship), Ever-distant Paradise (Rivalry), Water Margin (Fondness) |
− | *Willpower | + | *Willpower 10 |
*Compassion 2 | *Compassion 2 | ||
*Conviction 3 | *Conviction 3 | ||
*Temperance 1 | *Temperance 1 | ||
− | *Valour | + | *Valour 5 |
− | *Virtue Flaw: | + | *Virtue Flaw: Foolhardy Contempt |
+ | |||
+ | ===Merits and Flaws=== | ||
+ | *Enemy 3 (Apprentices of her old master, banded together to hunt her down) +3 points | ||
==Charms== | ==Charms== | ||
+ | |||
+ | ====Anima==== | ||
+ | *Dawn: -1 external penalty on all attack rolls, social or physical, costing 5 willpower to overcome; +2 difficulty to coordinate group attacks on her; +2 DV; immune to fear-based effects; enemies retreating in mass combat suffer -2 on rout roll (5m or automatic at 11+ anima display) | ||
+ | |||
====Martial Arts==== | ====Martial Arts==== | ||
− | *First Martial Arts Excellency | + | *First Martial Arts Excellency - add 1 die per mote up to your stat (5) to the named stat (1m per die) |
====Melee==== | ====Melee==== | ||
− | * | + | *Second Melee Excellency - add 1 autosux up to your stat (5) to the named stat, or 1 to static value (2m per die) |
+ | *Dipping Swallow Defense - reset parry DV for one attack reflexively (2m) | ||
+ | *Bulwark Defense - ignores DV penalties until next action(5m) | ||
+ | *Heavenly Guardian Defense - Flaw of Valour, perfectly parry an attack (8m) | ||
====War==== | ====War==== | ||
− | *Elegant Dance of Bow and Blade | + | *Elegant Dance of Bow and Blade - switch weapons as free action once a turn, more for 1m per (Permanent) |
− | * | + | *Heroism Encouraging Presence - Yoro and others within essenceX20 yards (40) don't need to make Valour checks for a scene (5m for normal, 5m 1wp for mass combat unit) |
− | * | + | |
+ | ====Resistance==== | ||
+ | *Durability of Oak Meditation - add Essence + Resistance (5) to soak for one attack made on you (3m) | ||
+ | *Iron Kettle Body - add 4m surcharge to Durability of Oak Meditation to change it to Essence + Stamina + Resistance (8) to soak, and extend duration to a scene. Can't use with armour (Permanent) | ||
===Martial Arts Styles=== | ===Martial Arts Styles=== | ||
====Solar Hero Style==== | ====Solar Hero Style==== | ||
− | *Fists of Iron Technique | + | *Fists of Iron Technique - Adds +3 accuracy, +2 damage, +1 defense, and +1 rate to one attack, and does lethal. Solar enhancement: adds Orichcalcum benefits (factored in) while active (1m) |
− | *Dragon-coil Technique | + | *Sledgehammer Fist Punch - Doubles raw damage against an object. Solar enhancement: costs 1m and ignores object soak (1m) |
− | *Solar Hero Form | + | *Heaven Thunder Hammer - Solar enhancement: Target thrown 3 yards per point of presoak damage, takes one damage per yard that would be travelled if they hit a hard object (3m) |
− | * | + | *Dragon-coil Technique - Does lethal with clinch, adds Essence (2) to dice pools to inflict, maintain, and control, and to crush damage. Solar enhancement: dice don't count towards Charm dice caps (3m) |
− | + | *Solar Hero Form - Enters Solar Hero Form for one scene. Counts sux twice on unarmed MA attacks, for one reflexive 1m. Parry lethal attacks barehanded. Solar Enhancement: adds MA (5) to bashing and lethal soak (6m) | |
+ | *Hammer on Iron Technique - Solar Enhancement: Creates Essence + 3 attacks (5) which can be aimed at different targets (3m, 1wp) | ||
==Panoply== | ==Panoply== | ||
Line 78: | Line 118: | ||
:Face 2 | :Face 2 | ||
:Manse 2 | :Manse 2 | ||
− | :Resources | + | :Resources 1 |
====Assets==== | ====Assets==== | ||
====Artefacts==== | ====Artefacts==== | ||
− | :Space Between Majesty and Tyranny (Orichalcum | + | :Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R |
− | :Bloodforged Handshake (Orichalcum Razor Claws) | + | :Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O |
====Manse==== | ====Manse==== | ||
Red General's Retreat | Red General's Retreat | ||
− | *Hearthstone: Kata | + | *Hearthstone: Kata-Sculpting Gem (-2 mote cost to Form charms, min of 1; Dragonbloods activate Celestial styles for free). |
====Other Notable Possessions==== | ====Other Notable Possessions==== | ||
==XP Record== | ==XP Record== | ||
+ | |||
+ | :Session 1: Pirate Raid - 7 XP, Wyld Beast's Tusk | ||
+ | :Session 2: The Demon Town and the Submarine - 12 XP | ||
+ | :Session 3: The Corrupted Tomb - 5 XP | ||
+ | |||
+ | Total Gained: 24 | ||
+ | |||
+ | :Durability of Oak Meditation (8 xp) | ||
+ | :Iron Kettle Body (8 xp) | ||
+ | :Heroism-Encouraging Presence (8 XP) | ||
+ | |||
+ | Reserve: 0 | ||
+ | |||
===Wishlist=== | ===Wishlist=== | ||
+ | |||
+ | Melee | ||
+ | :Solar Counterattack | ||
+ | :Call the Blade | ||
+ | :Summoning the Loyal Steel | ||
+ | :Iron Raptor Technique | ||
+ | |||
+ | Martial Arts | ||
+ | :Ox-Stunning Blow | ||
+ | |||
+ | War | ||
+ | |||
+ | Resistance | ||
+ | :Soul Fire Resurgence | ||
+ | :Essence-Gathering Temper | ||
+ | :Whirlwind Armour-donning Prana | ||
+ | :Hauberk-Lightening Gesture | ||
+ | |||
+ | ====Martial Arts Styles==== | ||
+ | |||
+ | :Water Dragon Style (gotta figure out how to learn it) |
Latest revision as of 08:57, 31 July 2012
Humanity
- Age: 21
Solarity
- Dawn Caste
- Essence 2
- Personal: 16
- Peripheral: 21/35
- Anima: A massive golden tornado, wreathed in lightning
Attacks
Join Battle: 4
- Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
- Dice: 11
- Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O
- Dice: 13
Defenses
- Dodge DV: 3
- Parry DV: 6 (Can raise to max of 12 with Excellency)
- Mental DV: 6
Soak
- Natural 3B/1L
- Iron Kettled 11B/9L
- Solar Hero Form 8B/6L
- All sustained Charms 16B/14L
Attributes
Physical
- Strength 5
- Dexterity 3
- Stamina 3
Mental
- Perception 2
- Intelligence 2
- Wits 3
Social
- Charisma 2
- Manipulation 2
- Appearance 5
Abilities
Dawn
- Archery 1
- Martial Arts 5 Throws 1
- Melee 5 Twohanded Weapons 1
- Thrown 1
- War 5
Zenith
- Integrity 1
- Presence 1
- Resistance 3 Limitless Endurance 1
Twilight
- Craft (fire) 1
- Lore 1
Night
- Athletics 5
- Awareness 1
- Dodge 1
- Stealth 1
Eclipse
- Ride 1
Virtues
- Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts
- Intimacies: Master Cascade (Hate), Martial Arts (Love), Food (Love), The Cascading Fall School (Regret), Cerulean Magus (Friendship), Ever-distant Paradise (Rivalry), Water Margin (Fondness)
- Willpower 10
- Compassion 2
- Conviction 3
- Temperance 1
- Valour 5
- Virtue Flaw: Foolhardy Contempt
Merits and Flaws
- Enemy 3 (Apprentices of her old master, banded together to hunt her down) +3 points
Charms
Anima
- Dawn: -1 external penalty on all attack rolls, social or physical, costing 5 willpower to overcome; +2 difficulty to coordinate group attacks on her; +2 DV; immune to fear-based effects; enemies retreating in mass combat suffer -2 on rout roll (5m or automatic at 11+ anima display)
Martial Arts
- First Martial Arts Excellency - add 1 die per mote up to your stat (5) to the named stat (1m per die)
Melee
- Second Melee Excellency - add 1 autosux up to your stat (5) to the named stat, or 1 to static value (2m per die)
- Dipping Swallow Defense - reset parry DV for one attack reflexively (2m)
- Bulwark Defense - ignores DV penalties until next action(5m)
- Heavenly Guardian Defense - Flaw of Valour, perfectly parry an attack (8m)
War
- Elegant Dance of Bow and Blade - switch weapons as free action once a turn, more for 1m per (Permanent)
- Heroism Encouraging Presence - Yoro and others within essenceX20 yards (40) don't need to make Valour checks for a scene (5m for normal, 5m 1wp for mass combat unit)
Resistance
- Durability of Oak Meditation - add Essence + Resistance (5) to soak for one attack made on you (3m)
- Iron Kettle Body - add 4m surcharge to Durability of Oak Meditation to change it to Essence + Stamina + Resistance (8) to soak, and extend duration to a scene. Can't use with armour (Permanent)
Martial Arts Styles
Solar Hero Style
- Fists of Iron Technique - Adds +3 accuracy, +2 damage, +1 defense, and +1 rate to one attack, and does lethal. Solar enhancement: adds Orichcalcum benefits (factored in) while active (1m)
- Sledgehammer Fist Punch - Doubles raw damage against an object. Solar enhancement: costs 1m and ignores object soak (1m)
- Heaven Thunder Hammer - Solar enhancement: Target thrown 3 yards per point of presoak damage, takes one damage per yard that would be travelled if they hit a hard object (3m)
- Dragon-coil Technique - Does lethal with clinch, adds Essence (2) to dice pools to inflict, maintain, and control, and to crush damage. Solar enhancement: dice don't count towards Charm dice caps (3m)
- Solar Hero Form - Enters Solar Hero Form for one scene. Counts sux twice on unarmed MA attacks, for one reflexive 1m. Parry lethal attacks barehanded. Solar Enhancement: adds MA (5) to bashing and lethal soak (6m)
- Hammer on Iron Technique - Solar Enhancement: Creates Essence + 3 attacks (5) which can be aimed at different targets (3m, 1wp)
Panoply
Backgrounds
- Artefact 3
- Artefact 2
- Face 2
- Manse 2
- Resources 1
Assets
Artefacts
- Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
- Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O
Manse
Red General's Retreat
- Hearthstone: Kata-Sculpting Gem (-2 mote cost to Form charms, min of 1; Dragonbloods activate Celestial styles for free).
Other Notable Possessions
XP Record
- Session 1: Pirate Raid - 7 XP, Wyld Beast's Tusk
- Session 2: The Demon Town and the Submarine - 12 XP
- Session 3: The Corrupted Tomb - 5 XP
Total Gained: 24
- Durability of Oak Meditation (8 xp)
- Iron Kettle Body (8 xp)
- Heroism-Encouraging Presence (8 XP)
Reserve: 0
Wishlist
Melee
- Solar Counterattack
- Call the Blade
- Summoning the Loyal Steel
- Iron Raptor Technique
Martial Arts
- Ox-Stunning Blow
War
Resistance
- Soul Fire Resurgence
- Essence-Gathering Temper
- Whirlwind Armour-donning Prana
- Hauberk-Lightening Gesture
Martial Arts Styles
- Water Dragon Style (gotta figure out how to learn it)