Yannic Hardy: Difference between revisions

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====Health====
====Health====


'''Health:''' Willpower (7) + Quantum (1) + Stamina * 2 (6) + Mega-Stamina * 6 (6) + Mega-Strength (2) + Mega-Dexterity (1) + X HLs * 2 (6) = 29
'''Health:''' Willpower (7) + Quantum (1) + Stamina * 2 (6) + Mega-Stamina * 6 (6) + Mega-Strength (2) + Mega-Dexterity (1) + X HLs * 2 (2) = 25
: '''Penalties:''' (Stamina (3) + Resistance (3) + Mega-Stamina * 2 (2))/2 + 1 = 3 HLs/-1 penalty
: '''Penalties:''' (Stamina (3) + Resistance (3) + Mega-Stamina * 2 (2))/2 + 1 = 3 HLs/-1 penalty
: '''HL Track:''' -0 x 5/-1 x 5/-2 x 5/-3 x 5/-4 x 5/-5 x 4/INC x 5/Dying x 20
: '''HL Track:''' -0 x 5/-1 x 5/-2 x 5/-3 x 5/-4 x 5/INC x 5/Dying x 20


==Combat==
==Combat==
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==== Movement ====
==== Movement ====


* Walking: 21m/round
* Walking: 16m/round
* Running: 42m/round
* Running: 32m/round
* Sprinting: 65m/round
* Sprinting: 50m/round
* Jumping: d7 +5, 1 sux per 8m Vertical or 32 Horizontal
* Jumping: d7 +5, 1 sux per 8m Vertical or 32 Horizontal


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'''Dexterity:''' 5 (Deft)<br>
'''Dexterity:''' 5 (Deft)<br>
:Athletics 4 (Rollerblading +3)
:Athletics 4 (Rollerblading +3)
:Legedermain 4
:Legerdemain 4
:Hard Martial Arts 5
:Hard Martial Arts 5
:Stealth 4
:Stealth 4
:Firearms 1 (Grappling Guns +3)
:'''Mega Dexterity [2]''' (Enhanced Movement, Freeflow)
:'''Mega Dexterity [2]''' (Enhanced Movement, Freeflow)
'''Stamina:''' 3<br>
'''Stamina:''' 3<br>
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'''Stun Attack [5]'''
'''Stun Attack [5]'''


==Character==
==Character==
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'''Aberrations''' (1 +3 pts)
'''Aberrations''' (1 +3 pts)
:Striped Hair (Trivial)
:Striped Hair (Trivial)
:Cat Eyes (Trivial)
:Tiger Ears (Trivial)
:Sandpaper Tongue (Trivial)
:Cat Pupils (Trivial)
:Absent Minded (Minor)
:Absent Minded (Minor)
:Delusion: Soul of the Street (Moderate)
:Delusion: Soul of the Street (Moderate)
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*'''Ultralight Body [2]''' - (Body is unusually light for size, with carbon nanofiber bones that radically reduce weight. +4 Dex for movement, quartered falling damage, quadrupled jump distance.)
*'''Ultralight Body [2]''' - (Body is unusually light for size, with carbon nanofiber bones that radically reduce weight. +4 Dex for movement, quartered falling damage, quadrupled jump distance.)
*'''Springs''' - (Leg muscles unusually strengthened, joints compress to selectively catch and release kinetic energy for longer and stronger strides. +d1 unarmed damage, doubled jump distance.)
*'''Springs''' - (Leg muscles unusually strengthened, joints compress to selectively catch and release kinetic energy for longer and stronger strides. +d1 unarmed damage, doubled jump distance.)
*'''Enhanced Movement [5]''' (Muscles optimized for movement. +5 Dex for movement.)
*'''Extra Health Levels [3]''' - (+6 HLs)
*'''Extra Health Levels [3]'''(+6 HLs)
*'''Fangs''' - (Standard issue feline canines. Can make Brawl-based bite attack at +1 difficulty dealing (Strength + 0L).)
*'''Fangs''' - (Standard issue feline canines. Can make Brawl-based bite attack at +1 difficulty dealing (Strength + 0L).)
*'''Climbing Claws''' - (Cat claws that /mostly/ look like human nails when retracted. Deal (Str - 2L damage, minimum 1L), useful as tools. Add 1 automatic success for climbing rolls.)
*'''Climbing Claws''' - (Cat claws that /mostly/ look like human nails when retracted. Deal (Str - 2L damage, minimum 1L), useful as tools. Add 1 automatic success for climbing rolls.)
*'''Acute Sense (Smell) [2]''' (Tiger-like ability to sniff things out. +d2 to smell-based Perception rolls.)
*'''Acute Sense (Smell) [2]''' - (Tiger-like ability to sniff things out. +d2 to smell-based Perception rolls.)
*'''Armored Skin''' (+1B/3L Soak)
*'''Armored Skin''' - (+1B/3L Soak)


== Chargen ==
== Chargen ==
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* Noncombattant [7]
* Noncombattant [7]
* Dependant [4]
* Dependant [4]
* Body Modifications [12]
* Body Modifications [7]
* Willpower 7 [8]
* Willpower 7 [8]
* Merits [7]
* Merits [7]
* Abilities [4]


===Nova Points===
===Nova Points===
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===Body Modifications===
===Body Modifications===
38 XP
23 XP
* Ultralight Body 2 [12]
* Ultralight Body 2 [12]
* Springs [4]
* Springs [4]
* Enhanced Movement 5 [10]
* Extra Health Levels 1 [1]
* Extra Health Levels 3 [3]
* Fangs [1]
* Fangs [1]
* Climbing Claws [1]
* Climbing Claws [1]
* Acute Smell 2 [4]
* Acute Smell 2 [4]
* Armored Skin [3]


==Experience==
==Experience==

Latest revision as of 16:31, 12 December 2011

Vital Statistics

Name: Yannic Hardy
Player: Exhack
Allegiance: Independant
Concept: Tiger Tagger of the Streets
Eruption: Excitement
Nature: Hedonist/Jester
Virtue: Gain WP when you have a truly good time (and bring others for the ride).
Vice: Spend WP to resist shooting your mouth off in inappropriate circumstances. Regain WP if you do so and it ends up greatly inconveniencing you (insulting a world leader on national TV, etc.)
Quantum: 1

  • Quantum Pool: 40

Willpower: 7

  • Temp Willpower: 7

Health

Health: Willpower (7) + Quantum (1) + Stamina * 2 (6) + Mega-Stamina * 6 (6) + Mega-Strength (2) + Mega-Dexterity (1) + X HLs * 2 (2) = 25

Penalties: (Stamina (3) + Resistance (3) + Mega-Stamina * 2 (2))/2 + 1 = 3 HLs/-1 penalty
HL Track: -0 x 5/-1 x 5/-2 x 5/-3 x 5/-4 x 5/INC x 5/Dying x 20

Combat

Attacks

Brawl

  • Light Attack: Attack: d9 +1, Defense: +0, Damage: d9 +[2]B, Min Strength 1, Max Strength (infinite)
  • Heavy Attack: Attack: d7 +1, Defense: +0, Damage: d11 +[2]B, Min Strength 1, Max Strength (infinite)
  • Disarm: Attack: d8 +1, Defense +0, Damage N/A
  • Trip: d8 +1, Defense +0, Damage d9 +[2]B, Min Strength 1, Max Strength (infinite)

Quantum Attacks

  • Hypermovement: Multiplies movement rate by 30, +5 dif to hit, +d10 hand to hand damage. (2Q)
  • Bounce: Multiples jump distance by 6. (1Q)
  • Stun Attack: Attack d10 +2, Damage: d21 +[2]S, Range: 75m (2Q)

Movement

  • Walking: 16m/round
  • Running: 32m/round
  • Sprinting: 50m/round
  • Jumping: d7 +5, 1 sux per 8m Vertical or 32 Horizontal

Defense

Defense: 7/2 (Wits + M-Wits * 2)/2 = +3

Soak (Aggravated/Lethal/Bashing): 1A/16L/16B

w/1A/4L/5B (Natural Soak)
w/4L/5B (Quantum Powers)
w/8L/6B (Equipment and Body Modifications)

Attributes/Abilities/Megas

Physical (5)

Strength: 3

Brawl 5
Might 2
Mega Strength [1] (Quantum Leap)

Dexterity: 5 (Deft)

Athletics 4 (Rollerblading +3)
Legerdemain 4
Hard Martial Arts 5
Stealth 4
Firearms 1 (Grappling Guns +3)
Mega Dexterity [2] (Enhanced Movement, Freeflow)

Stamina: 3

Endurance 3
Resistance 3
Mega Stamina [1] (Regeneration)

Social (3)

Charisma: 3

Perform (Dance) 3
Perform (Emcee) 2
Instruction 1 (One on One +2)

Manipulation: 4 (Shifty)

Streetwise 5 (Gang Signs +1)
Subterfuge 4

Appearance: 4 (Exotic)

Style 3
Dangerous Mega Appearance [1] (Seductive Looks)

Mental (5)

Wits: 5 (Unorthodox)

Art (Painting) 5 (Graffiti +3)
Art (Writing) 3
Art (Poetry) 3
Art (Cooking) 3
Rapport 2
Intrusion 4
Mega Wits [1] (Quickness)

Intelligence: 3

Academics (Culture) 1
Science (Math) 1
Linguistics 1 (English, French)

Perception: 5 (Scrounger)

Awareness 1
Investigation 4

Quantum

Armor [1]

Hypermovement [5]

Bounce [5]

Stun Attack [5]

Character

Backstory

Yannic was a New Yorker from the Lower East Side, who worked as a part-time thief to make ends meet and pay for medications for her ailing single mother. Venting her frustrations through vandalism and street art, she became known as "the Tiger" for her trademark tag, going on escalating sprees as conditions at home became bleaker and bleaker. Eventually drawing too much attention to herself, she was arrested by the police and taken into custody after a lengthy chase through the city.

Ironically, her Quantum powers began to manifest after the excitement of being told she carried the latent Nova genes. Eventually released after some arrangements with the Aeon Society, both her and her mother were brought to Empyrea, where she is being tutored (and carefully watched) by some of the brightest minds in the world.

Lessons

Merits

  • Eufiber 2
  • Attunement 5
  • Node 5

Flaws

Taint

Permanent Points: 3
Temporary Points: 0

Social Dif +1

Aberrations (1 +3 pts)

Striped Hair (Trivial)
Tiger Ears (Trivial)
Cat Pupils (Trivial)
Absent Minded (Minor)
Delusion: Soul of the Street (Moderate)

Equipment

Body Modifications

  • Ultralight Body [2] - (Body is unusually light for size, with carbon nanofiber bones that radically reduce weight. +4 Dex for movement, quartered falling damage, quadrupled jump distance.)
  • Springs - (Leg muscles unusually strengthened, joints compress to selectively catch and release kinetic energy for longer and stronger strides. +d1 unarmed damage, doubled jump distance.)
  • Extra Health Levels [3] - (+6 HLs)
  • Fangs - (Standard issue feline canines. Can make Brawl-based bite attack at +1 difficulty dealing (Strength + 0L).)
  • Climbing Claws - (Cat claws that /mostly/ look like human nails when retracted. Deal (Str - 2L damage, minimum 1L), useful as tools. Add 1 automatic success for climbing rolls.)
  • Acute Sense (Smell) [2] - (Tiger-like ability to sniff things out. +d2 to smell-based Perception rolls.)
  • Armored Skin - (+1B/3L Soak)

Chargen

Bonus Points

15 +11 BP

  • Noncombattant [7]
  • Dependant [4]
  • Body Modifications [7]
  • Willpower 7 [8]
  • Merits [7]
  • Abilities [4]

Nova Points

45 +9 NP

  • Hypermovement 5 [10]
  • Bounce 5 [5]
  • Stun Attack 5 [10]
  • Armor 1 [2]
  • Mega Attributes [12]
  • Enhancements [1]
  • Attributes [7]
  • Abilities [7]

Body Modifications

23 XP

  • Ultralight Body 2 [12]
  • Springs [4]
  • Extra Health Levels 1 [1]
  • Fangs [1]
  • Climbing Claws [1]
  • Acute Smell 2 [4]

Experience

Gains

Total 0 XP

Expenditures

Spent 0 XP, Unspent 0 XP


Freebies

Total 0 XP


Planning