Xeno/Theotech Applications: Difference between revisions

From Sphere
Jump to navigation Jump to search
Shrike (talk | contribs)
Shrike (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 38: Line 38:
:Research Cost:  1,000 W, 250 CIP, 250 Drexlers
:Research Cost:  1,000 W, 250 CIP, 250 Drexlers
:+1 Ship Power Expansion
:+1 Ship Power Expansion
'''Monopole Core'''
:Primary Index:  Xenotech 30
:Secondary Index:  Power 15
:Starting Cost:  25
:Research Cost:  500 W, 125 Drexlers


====Weapons====
====Weapons====
Line 123: Line 130:
:Primary Index:  Basic Theotech 45
:Primary Index:  Basic Theotech 45
:Secondary Index:  Propulsion 25
:Secondary Index:  Propulsion 25
:Starting Cost:  100
:Starting Cost:  200
:Research Cost:  1,000 W, 250 PIP, 500 CIP, 500 Theta
:Research Cost:  1,000 W, 250 PIP, 750 CIP, 500 Theta


'''Theta Jump Drives'''
'''Theta Jump Drives'''
:Primary Index:  Basic Theotech 25
:Primary Index:  Basic Theotech 25
:Starting Cost:  10
:Starting Cost:  10
:Research Cost:  100 W, 150 Theta


====Power and Construction====
====Power and Construction====
Line 174: Line 182:
:+1 Ship Power Expansion
:+1 Ship Power Expansion


'''Fusion Booster'''
:Primary Index:  Basic Theotech 30
:Secondary Index:  Power 15
:Starting Cost:  25
:Research Cost:  500 W, 125 Theta


====Weapons====
====Weapons====
Line 184: Line 197:
:Primary Index:  Basic Theotech 60
:Primary Index:  Basic Theotech 60
:Secondary Index:  Particles 25
:Secondary Index:  Particles 25
:Starting Cost:  100
:Starting Cost:  300
:Research Cost:  1,000 W, 750 CIP, 750 Theta
:Research Cost:  1,000 W, 750 CIP, 750 Theta
::'''Naval Needlebeams'''
::'''Naval Needlebeams'''
Line 200: Line 213:
:Primary Index:  Basic Theotech 45
:Primary Index:  Basic Theotech 45
:Secondary Index:  Railguns 25
:Secondary Index:  Railguns 25
:Starting Cost:  50
:Starting Cost:  200
:Research Cost:  750 W, 500 Theta
:Research Cost:  750 W, 500 Theta
::'''Naval Mercurion Rails'''
::'''Naval Mercurion Rails'''
Line 227: Line 240:


====Defenses====
====Defenses====
 
'''Binding Generators'''
===Advanced Theotech===
:Primary Index:  Basic Theotech 50
'''All Advanced Theotech counts as ''Advanced'' and as such does not stack with any other application field that affects the same system.'''
:Secondary Index:  Materials 25, Power 25
 
 
'''Crude Omega Conversion'''
:Primary Index:  Advanced Theotech 250
:Starting Cost:  60
 
'''Enhanced Omega Conversion'''
:Primary Index:  Advanced Theotech 700
:Starting Cost:  80
 
'''Complete Omega Conversion'''
:Primary Index:  Advanced Theotech 1000
:Starting Cost:  100
:Starting Cost:  100
:Research Cost:  1,000 W, 750 CIP, 2,000 Omega
:Research Cost:  1,000 W, 500 PIP, 500 CIP, 500 Theta




'''Omega Jump Drive'''
'''Morphic Shield Hardening'''
:Primary Index:  Advanced Theotech 250
:Primary Index:  Basic Theotech 50
:Starting Cost:  10
:Secondary Index:  Shields 25
 
'''Fold Drive'''
:Primary Index:  Advanced Theotech 750
:Starting Cost:  50
 
 
'''Assymetrical Metric Compression Drives'''
:Primary Index:  Advanced Theotech 600
:Secondary Index:  Propulsion 25
:Starting Cost:  125
 
 
====Power and Construction====
'''Metric Compression Cells I'''
:Primary Index:  Advanced Theotech 1000
:Secondary Index:  Power ''and'' Electronics 15
:Starting Cost:  200
:Starting Cost:  200
:Research Cost:  3,000 W, 1,000 CIP, 1,000 Omega
:Research Cost:  1,000 W, 750 CIP, 750 Theta
:+8 Craft Power
 
'''Metric Compression Cells II'''
:Primary Index:  Advanced Theotech 500
:Secondary Index:  Power ''and'' Electronics 20
:Starting Cost:  100
:Research Cost:  2,500 W, 500 CIP, 500 Omega
:+3 Craft Power, +1 Craft Space
 
'''Metric Compression Cells III'''
:Primary Index:  Advanced Theotech 650
:Secondary Index:  Power ''and'' Electronics 25
:Starting Cost:  100
:Research Cost:  2,500 W, 500 CIP, 500 Omega
:+3 Craft Power, +1 Craft Space
 
'''Metric Compression Cells IV'''
:Primary Index:  Advanced Theotech 900
:Secondary Index:  Power ''and'' Electronics 30
:Starting Cost:  100
:Research Cost:  2,500 W, 500 CIP, 500 Omega
:+3 Craft Power, +1 Craft Space
 
 
'''Metric Compression Generators I'''
:Primary Index:  Advanced Theotech 1000
:Secondary Index:  Power ''and'' Electronics 15
:Starting Cost:  200
:Research Cost:  3,000 W, 1,000 CIP, 1,000 Omega
:4 Ship Power Expansion
 
'''Metric Compression Generators II'''
:Primary Index:  Advanced Theotech 500
:Secondary Index:  Power ''and'' Electronics 20
:Starting Cost:  50
:Research Cost:  1,500 W, 500 CIP, 500 Omega
:+1 Ship Power Expansion, +1 Ship Hull Expansion
 
'''Metric Compression Generators III'''
:Primary Index:  Advanced Theotech 650
:Secondary Index:  Power ''and'' Electronics 25
:Starting Cost:  50
:Research Cost:  1,500 W, 500 CIP, 500 Omega
:+1 Ship Power Expansion, +1 Ship Hull Expansion
 
'''Metric Compression Generators IV'''
:Primary Index:  Advanced Theotech 900
:Secondary Index:  Power ''and'' Electronics 30
:Starting Cost:  50
:Research Cost:  1,500 W, 500 CIP, 500 Omega
:+1 Ship Power Expansion, +1 Ship Hull Expansion
 
 
====Weapons====
'''Q·Pulse Guns'''
:Primary Index:  Advanced Theotech 600
:Secondary Index:  Particles 25
:Starting Cost:  150
:Research Cost:  2,000 W, 1000 CIP, 750 Omega
 
'''Blast Cannons'''
:Primary Index:  Advanced Theotech 900
:Secondary Index:  Power 30
:Starting Cost:  150
:Research Cost:  2,000 W, 750 CIP, 1,000 Omega
 
'''Vector Cannons'''
:Primary Index:  Advanced Theotech 900
:Secondary Index:  Electronics 30
:Starting Cost:  150
:Research Cost:  2,000 W, 750 CIP, 1,000 Omega
 
'''Shear Cannons'''
:Primary Index:  Advanced Theotech 1200
 
====Defenses====
'''Valence Armor'''
:Primary Index:  Advanced Theotech 700
:Secondary Index:  Materials 25
:Starting Cost:  200
:Research Cost:  2,000 W, 1,500 PIP, 1,000 CIP, 500 Omega
 
 
'''Distortion Field'''
:Primary Index:  Advanced Theotech 900
:Secondary Index:  Forcefields 25
:Starting Cost:  150
:Research Cost:  2,000 W, 750 CIP, 1,000 Omega
 


'''Jump Beacons'''
:Primary Index:  Advanced Theotech 10,000
:Starting Cost:  1000
:Research Cost:  25,000 Omega


[[Category:Second Sphere Applications]]
[[Category:Second Sphere Applications]]

Latest revision as of 23:46, 24 August 2011

Xenotech

Xenotech bonuses may not stack with Basic Theotech.

Propulsion

Monopolar Plasma Jets

Primary Index: Xenotech 50
Secondary Index: Propulsion 15
Starting Cost: 120
Research Cost: 1,500 W, 750 CIP, 750 Drexler


Power and Construction

Nanocapacitor Cells I

Primary Index: Xenotech 40
Secondary Index: Power 10
Starting Cost: 125
Research Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II

Primary Index: Xenotech 60
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion


Monopole Core

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Drexlers

Weapons

Plasma Guns

Primary Index: Xenotech 35
Secondary Index: Power 10
Starting Cost: 50
Research Cost: 750 W, 500 CIP

Fusion Guns

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 125
Research Cost: 2,000 W, 1,250 CIP

Guided Plasma Shells

Primary Index: Xenotech 45
Secondary Indices: Electronics 16, Electrochemical Weapons 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Magnetohydrodynamic Lance

Primary Index: Xenotech 40
Secondary Indices: Railguns 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Nova Cannon

Yamato cannon charged!
Primary Index: Xenotech 75
Secondary Index: Power 20, Materials 20
Starting Cost: 50
Research Cost: 1,000 W, 500 CIP

Defenses

Bubble Fields

Primary Index: Xenotech 30
Secondary Index: Shields 10
Starting Cost: 100
Research Cost: 1,500 W, 500 CIP, 250 Dust

Bilayer Bubble Fields

More HP.
Primary Index: Xenotech 35
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Trilayer Bubble Fields

More HP.
Primary Index: Xenotech 40
Secondary Index: Shields 20
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Bubble Hardening

Primary Index: Xenotech 30
Secondary Index: Shields 20
Starting Cost: 75
Research Cost: 1,000 W, 500 CIP, 400 Dust

Bubble Regeneration

Primary Index: Xenotech 45, Basic Theotech 25
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust


Nephilim Applique

Primary Index: Xenotech 40
Starting Cost: 125
Research Cost: 1,500 W, 1000 CIP, 500 Drexlers

Nephilim Reconstruction

Primary Index: Xenotech 75
Starting Cost: 175
Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.

Propulsion

Mercurion Drives

Primary Index: Basic Theotech 45
Secondary Index: Propulsion 25
Starting Cost: 200
Research Cost: 1,000 W, 250 PIP, 750 CIP, 500 Theta

Theta Jump Drives

Primary Index: Basic Theotech 25
Starting Cost: 10
Research Cost: 100 W, 150 Theta

Power and Construction

T-Forced Fusion Cells I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 175
Research Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II

Primary Index: Basic Theotech 50
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III

Primary Index: Basic Theotech 75
Secondary Index: Power 50
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II

Primary Index: Basic Theotech 50
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III

Primary Index: Basic Theotech 75
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

Fusion Booster

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Theta

Weapons

Mega Particle Beams

Primary Index: Basic Theotech 45
Secondary Index: Particles 25
Starting Cost: As per Mega Particles

Needle Beams

Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 300
Research Cost: 1,000 W, 750 CIP, 750 Theta
Naval Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 60
Research Cost: 500 W, 500 CIP, 500 Theta
Craft Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 40
Research Cost: 400 W, 300 CIP, 300 Theta

Mercurion Rails (aka glitterails)

Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 200
Research Cost: 750 W, 500 Theta
Naval Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 65
Research Cost: 500 W, 500 PIP, 600 Theta
Craft Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 30
Research Cost: 250 W, 250 CIP, 250 Theta
Infantry Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 15
Research Cost: 125 W, 125 CIP, 125 Theta

Snarl Generator

Primary Index: Basic Theotech 85

Destabilizers

Primary Index: Basic Theotech 80
Secondary Index: Shields 30
Starting Cost:

Defenses

Binding Generators

Primary Index: Basic Theotech 50
Secondary Index: Materials 25, Power 25
Starting Cost: 100
Research Cost: 1,000 W, 500 PIP, 500 CIP, 500 Theta


Morphic Shield Hardening

Primary Index: Basic Theotech 50
Secondary Index: Shields 25
Starting Cost: 200
Research Cost: 1,000 W, 750 CIP, 750 Theta