Rasul Samir: Difference between revisions
m New page: Rasul Samir<br> Concept: Tomb-raiding mercenary, ex Foreign Legionnaire<br> Allegiance: Independent<br> Nature: Rebel<br> Attributes/Abilities<br> Physical 7/Mental 5/Social 3 + 9<br> 23 A... |
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Strength: 2+2 (Brutish)<br> | Strength: 2+2 (Brutish)<br> | ||
Mega-Strength: | Mega-Strength: 2 (Crush)<br> | ||
: Brawl: 2 + 2<br> | |||
: Might: 2 + 1 | |||
Dexterity: 4+1 (Steady)<br> | Dexterity: 4+1 (Steady)<br> | ||
Mega-Dexterity: 2 (Catfooted, Enhanced Movement)<br> | |||
: Athletics: 2<br> | |||
: Firearms: 3 + 2<br> | |||
: Melee: 2<br> | |||
: Stealth: 2 | |||
Stamina: 4+1 (Unflagging)<br> | Stamina: 4+1 (Unflagging)<br> | ||
Mega-Stamina: | Mega-Stamina: 3 (Resiliency)<br> | ||
: Endurance: 3<br> | |||
: Resistance: 3 | |||
Charisma: 2<br> | Charisma: 2 + 1<br> | ||
: Etiquette: 0 + 2<br> | |||
Manipulation: 2+1<br> | Manipulation: 2+1<br> | ||
Mega-Manipulation: 1 (Persuader)<br> | |||
: Streetwise: 0 + 3<br> | |||
: Subterfuge: 1 + 2<br> | |||
Appearance: 2<br> | Appearance: 2<br> | ||
Mega-Appearance: 1 (Mr. Nobody)<br> | Mega-Appearance: 1 (Mr. Nobody)<br> | ||
: Style: 1 + 1<br> | |||
Perception: 2+2 (Observant)<br> | Perception: 2+2 (Observant)<br> | ||
Mega-Perception: | Mega-Perception: 3 (High-End Electromagnetic Scan, Electromagnetic Vision, Achilles's Bane)<br> | ||
: Awareness: 3<br> | |||
: Intrusion: 2 | |||
Intelligence: 3+1 (Bright)<br> | Intelligence: 3+1 (Bright)<br> | ||
: Academics: 1 + 2<br> | |||
: Linguistics: 1 + 2 (English, Arabic, African, French) | |||
Wits: 3+1 (Level-Headed)<br> | Wits: 3+1 (Level-Headed)<br> | ||
Mega-Wits: 1 (Quickness) | |||
Willpower: 7<br> | Willpower: 7<br> | ||
Backgrounds: 7 + 6 Pts<br> | Backgrounds: 7 + 6 Pts<br> | ||
Resources | Resources 4<br> | ||
Eufiber 5<br> | Eufiber 5<br> | ||
Followers | Followers 5 (rest of his "archaeology" team)<br> | ||
Cipher 2 | Cipher 2 | ||
Line 64: | Line 67: | ||
Powers:<br> | Powers:<br> | ||
Animal Mastery *<br> | Animal/Plant Mastery ***<br> | ||
Psychic Shield * | Pretercognition **<br> | ||
Psychic Shield **<br> | |||
Telekinesis ** | |||
Quantum: | Quantum: 4 (Quantum Pool 28)<br> | ||
Taint: | Taint: 1 (Temporary Taint 0) | ||
Soak: <br> | Soak: <br> | ||
11B/8L<br> | |||
5B/5L Eufiber<br> | 5B/5L Eufiber<br> | ||
( | (16B/13L total) | ||
Health Levels:<br> | Health Levels:<br> | ||
Bruised (-0) x | Bruised (-0) x 3<br> | ||
Hurt (-1) x | Hurt (-1) x 2<br> | ||
Injured (-1) x | Injured (-1) x 2<br> | ||
Wounded (-2) x | Wounded (-2) x 2<br> | ||
Maimed (-3) x | Maimed (-3) x 3<br> | ||
Crippled (-4) x | Crippled (-4) x 8<br> | ||
Incapacitated x | Incapacitated x 8<br> | ||
Dead<br> | Dead<br> | ||
Line 92: | Line 97: | ||
15 NP-5 dots of Mega-Attributes (M-Sta 2, M-Str 1, M-App 1, M-Per 1)<br> | 15 NP-5 dots of Mega-Attributes (M-Sta 2, M-Str 1, M-App 1, M-Per 1)<br> | ||
3 NP-1 dot of L2 powers (Animal Mastery *)<br> | 3 NP-1 dot of L2 powers (Animal Mastery *)<br> | ||
[[Category: Aberrant]] |
Latest revision as of 09:59, 25 July 2009
Rasul Samir
Concept: Tomb-raiding mercenary, ex Foreign Legionnaire
Allegiance: Independent
Nature: Rebel
Attributes/Abilities
Physical 7/Mental 5/Social 3 + 9
23 Ability dots + 16 Nova (4 specialty dots)
Strength: 2+2 (Brutish)
Mega-Strength: 2 (Crush)
- Brawl: 2 + 2
- Might: 2 + 1
Dexterity: 4+1 (Steady)
Mega-Dexterity: 2 (Catfooted, Enhanced Movement)
- Athletics: 2
- Firearms: 3 + 2
- Melee: 2
- Stealth: 2
Stamina: 4+1 (Unflagging)
Mega-Stamina: 3 (Resiliency)
- Endurance: 3
- Resistance: 3
Charisma: 2 + 1
- Etiquette: 0 + 2
Manipulation: 2+1
Mega-Manipulation: 1 (Persuader)
- Streetwise: 0 + 3
- Subterfuge: 1 + 2
Appearance: 2
Mega-Appearance: 1 (Mr. Nobody)
- Style: 1 + 1
Perception: 2+2 (Observant)
Mega-Perception: 3 (High-End Electromagnetic Scan, Electromagnetic Vision, Achilles's Bane)
- Awareness: 3
- Intrusion: 2
Intelligence: 3+1 (Bright)
- Academics: 1 + 2
- Linguistics: 1 + 2 (English, Arabic, African, French)
Wits: 3+1 (Level-Headed)
Mega-Wits: 1 (Quickness)
Willpower: 7
Backgrounds: 7 + 6 Pts
Resources 4
Eufiber 5
Followers 5 (rest of his "archaeology" team)
Cipher 2
Merits:
Photographic Memory
Acute Sight (+1 to sight rolls)
Internal Compass
Bonus Points: 15
4 Willpower-8 BP
6 Merit Points-6 BP
1 Background Point-1 BP
Powers:
Animal/Plant Mastery ***
Pretercognition **
Psychic Shield **
Telekinesis **
Quantum: 4 (Quantum Pool 28)
Taint: 1 (Temporary Taint 0)
Soak:
11B/8L
5B/5L Eufiber
(16B/13L total)
Health Levels:
Bruised (-0) x 3
Hurt (-1) x 2
Injured (-1) x 2
Wounded (-2) x 2
Maimed (-3) x 3
Crippled (-4) x 8
Incapacitated x 8
Dead
Nova Points: 25
3 NP-9 Attribute Dots
2 NP-15 Ability Dots
1 NP-5 Background Points
1 NP-1 dot of L1 powers (Psychic Shield *)
15 NP-5 dots of Mega-Attributes (M-Sta 2, M-Str 1, M-App 1, M-Per 1)
3 NP-1 dot of L2 powers (Animal Mastery *)