LOE Tech Trees Test: Difference between revisions
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==Classical Mechanic alternate tree== | ==Classical Mechanic alternate tree== | ||
===Milieu 1=== | ===Milieu 1=== | ||
Auto-Crossbow<br> | Auto-Crossbow<br> | ||
Flywheel motors/power systems for sieges/ships<br> | Flywheel motors/power systems for sieges/ships<br> | ||
Autonager<br> | Autonager<br> | ||
Hollowhead | Hollowhead bolts (ouch!)<br> | ||
Hollowhead ''ballista'' bolts (ouch!^2) | |||
===Milieu 2=== | ===Milieu 2=== | ||
Steam cannons<br> | Steam cannons<br> | ||
Difference Engines-earlier but bulkier computers for stuff you need computers for?<br> | |||
Clockwork mooks<br> | |||
Ornithopters<br> | Ornithopters<br> | ||
Auto-Armor<br> | Auto-Armor<br> | ||
Line 18: | Line 17: | ||
===Milieu 3=== | ===Milieu 3=== | ||
Radial 'guns'<br> | Radial 'guns'<br> | ||
Mechanical cogitation - 'thinking gears'<br> | Mechanical cogitation - 'thinking gears'<br> | ||
Electrically powered ballistae/catapults<br> | |||
===Milieu 4=== | |||
Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br> | |||
Nanoflywheels-The Flywheel strike back<br> | |||
==Etheric Chemistry== | |||
===Milieu 1=== | |||
Salt Acids - Perfect against nosy archeologists invading your tomb. | |||
===Milieu 2=== | |||
Weird Ceramics<br> | |||
===Milieu 3=== | |||
===Milieu 4=== | |||
Hyperacids<br> | |||
==Animal Husbandry== | |||
===Milieu 1=== | |||
Catapult Ammo: ''The Mummy'' beetles, bees, etc.<br> | |||
Exotic Non-Magical Cavalry<br> | |||
Animal Weapons Delivery: 200 Burning Foxes<br> | |||
===Milieu 2=== | |||
===Milieu 3=== | |||
Animal Weapons Delivery: Bat Bombs<br> | |||
===Milieu 4=== | |||
Bioships<br> | |||
==Subtrees== | |||
Each of these can be 'blocked off' for bonus SP. | |||
===Gravity Control (milieu 4)=== | |||
*Artificial Gravity (Infrastructure, increases space habitability) | |||
*All ML4+ reactionless drives | |||
*Deflector Shields (eg evasion-boosting shields) | |||
*Gravity weapons & derived weapons (eg bendy beams) | |||
===Rocketry (milieu 2)=== | |||
*Orbital Correction (Infrastructure, increases space industry) | |||
*All reaction drives | |||
*All rockets, missiles and derived weapons | |||
[[LOE Rules|Back]] | [[LOE Rules|Back]] |
Latest revision as of 12:00, 25 February 2009
Classical Mechanic alternate tree
Milieu 1
Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)
Milieu 2
Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)
Milieu 3
Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults
Milieu 4
Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back
Etheric Chemistry
Milieu 1
Salt Acids - Perfect against nosy archeologists invading your tomb.
Milieu 2
Weird Ceramics
Milieu 3
Milieu 4
Hyperacids
Animal Husbandry
Milieu 1
Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes
Milieu 2
Milieu 3
Animal Weapons Delivery: Bat Bombs
Milieu 4
Bioships
Subtrees
Each of these can be 'blocked off' for bonus SP.
Gravity Control (milieu 4)
- Artificial Gravity (Infrastructure, increases space habitability)
- All ML4+ reactionless drives
- Deflector Shields (eg evasion-boosting shields)
- Gravity weapons & derived weapons (eg bendy beams)
Rocketry (milieu 2)
- Orbital Correction (Infrastructure, increases space industry)
- All reaction drives
- All rockets, missiles and derived weapons