Mara Scheele: Difference between revisions
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Damage Bonus 0<br> | Damage Bonus 0<br> | ||
Speed 1<br> | Speed 1<br> | ||
Stress: 8 <br> | |||
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:::Burst Fire. 3 | :::Burst Fire. 3 | ||
:::Full Auto: AP-8, DV 3d10+12 | :::Full Auto: AP-8, DV 3d10+12 | ||
:Plasma Rifle AP-8, DV 3d10+12, SS, Ammo 10. | |||
::Smartlink: +10 accuracy | |||
:Cybernetic Laser Hand 2d10, 50 shots | |||
::Smartlink: +10 accuracy | |||
:Heavy Railgun Pistol: AP -7, DV 2d10+6, SA, BF, FA. Ammo 16. | |||
::Armor-Piercing AP Modifier -5, DV modifier -2 (SMG: AP -13, DV 2d10+4) | |||
:Base init [ (30 + 15) * 2 ] + 1d100 | :Base init [ (30 + 15) * 2 ] + 1d100 | ||
:Durability: 65 | :Durability: 65 | ||
:: Damage | :: Damage 22, 0 Wound | ||
==Gear== | ==Gear== | ||
Line 157: | Line 163: | ||
0CP | 0CP | ||
==Rez== | |||
:Session 1 - 6 Rez | |||
:Interlude | |||
::Plasma Rifle Favoured, Ticket to the Big Party. . ., Cybernetic laser finger, future plot hook. | |||
:Session 2 | |||
:::Combat Loot heavy rail pistol, an armor vest, and second skin | |||
::+5 Rez | |||
:Interlude Shit | |||
::Flamethrower thing. | |||
::+5 i-rep and a thousand credits each (not listed in sheet above) | |||
::+8000 Credits (not listed in sheet above) | |||
:Session 3 - 5 Rez, 5 pts in Profession: TQZ Survivor | |||
[[Category:Eclipse Phase]] | |||
[[Category:Rexism]] |
Latest revision as of 11:48, 1 October 2010
Profile
Plot Hooks
1) Mistaken for Sam and dragged along into some sort of affair out of her depth, but where she's unable to clear up the mistake. 2) A man/woman from the past appears looking for Mara to settle a score - real or imagined. 3) Her family and their ship come into some sort of trouble with the mob. . . 4) Identity crisis.
Character
Concept: Former solar-system drifter, mercenary, turned bounty hunter turned firewall agent.
Motivation: +Get a Ship
Ego
Background: Drifter(+10 Navigation skill, +20 Pilot:Spacecraft skill, +10 Networking: [Field]
Faction:Brinker (+10 Pilot: Spacecraft Skill, +10 to a skill, +20 to a Networking: [Field])
Gender Identity: Female
Morph: Fury
Muse: ?
Aptitudes
(105 free points)
Cognition: 10
Coordination: 20
Intuition: 15
Reflexes: 15
Savvy: 15
Somatics: 15
Willpower: 15
Moxie 1
Networking
@-List 45
g-List 75
Base secondary stats
Lucidity [Willpower aptitude * 2] 30
Trauma Threshold 6
Insanity Rating [Lucidity * 2] 60
Initiative [Intuition + Reflexes Aptitudes * 2] 60
Damage Bonus 0
Speed 1
Stress: 8
Morph
Morph Type: Fury
Aptitude Maximum 30
Bonus: +5 COO, REF, +10 SOM, +5 Will, +5 Any [COG]
Implant bonus: +10 Dur, +10 REF, +2 Speed, +5 SOM
Speed Modifier 0
Wound Threshold: Durability / 5
Death Rating Dur*1.5 for Biomorphs.
Durability 65
Stats in Morph
Cognition: 10+5+0
Coordination: 20+5+0
Intuition: 15+0+0
Reflexes: 15+5+10
Savvy: 15+0+0
Somatics: 15+10+5
Willpower: 15+5
Lucidity 40
Trauma Threshold 8
Insanity Rating 80
Initiative 90
Damage Bonus 0
Speed 1+2
Death DUR*21.5
Skills
Drifter(+10 Navigation skill, +20 Pilot:Spacecraft skill, +10 Networking: [Field]
Brinker (+10 Pilot: Spacecraft Skill, +20 to a Networking: [Field])
Format: [BASE]+[Bonus or Background]/[Total w/morph aptitude)
SKILLS 535.
- Beam Weapons (COO) 35/60
- Blades (SOM) 15/45
- Deception (SAV) 10/25
- Demolitions (COG) 30/45
- Disguise (INT) 15/30
- Flight (SOM) 15/45
- Fray (REF) 30/60
- Free Fall (REF) 30/60
- Freerunning (SOM) 30/60
- Gunnery (INT) 30/45
- Infiltration (COO) 25/50
- Interfacing (COG) 10/25
- Intimidation (SAV) 45/60
- Investigation (INT) 15/30
- Kinesics (SAV) 30/45
- Kinetic Weapons (COO) 25/50
- Navigation (INT) Specialty: Astrogation 15+10/40
- Networking: [@-List] (SAV) 0+10/25
- Networking: [g-List] (SAV) 0+20/35
- Perception (INT) 35/50
- Persuasion (SAV) 35/50OK
- Pilot (Spacecraft) (REF) 0+30/70
- Scrounging (INT) 15/30
- Seeker Weapons (COO) 0+10/35
- Unarmed Combat (SOM) 45/75 (Specialization: Neck Breaking in Bed)
KNOWLEDGES (300)
- Interest [Spaceflight]: (COG) 25/40
- Interest [Drifter Culture]: (COG) 10/25
- Language: Russian: 70+Int (Native)(INT)
- Language: English: (INT) 45/60
- Language: Arabic (INT) 45/60
- Language: Mandarin: (INT) 45/60
- Profession (Starship Pilot) (COG) 60/75
- Profession (Bounty Hunter) (COG) 50/65
- Profession (Law Enforcement) (COG) 20/40
Advantages
Striking Looks Level 2 (20)
Ambidextrous (10) P145
Disadvantages
Minor Addiction:Sex (+5)
Combat
- Morph: 2/3
- Heavy Body Armor: 13/13 P313
- Second Skin: 1/3 P312
- Riot Shield 3/2
- TOTAL Laser/kinetic 19/24
- Particle Beam Bolter: AP -2, 2d10+4 DV, Average DV 15, SA, Ammo 50.
- Submachinegun: AP - 2, 2d10+3, Average DV 14, SA, BF, FA, 20
- Reactive Armor-Piercing AP Modifier -6, DV modifier -1 (SMG: AP -8, DV 2d10+2)
- SA. Fired Twice.
- Burst Fire. 3
- Full Auto: AP-8, DV 3d10+12
- Reactive Armor-Piercing AP Modifier -6, DV modifier -1 (SMG: AP -8, DV 2d10+2)
- Plasma Rifle AP-8, DV 3d10+12, SS, Ammo 10.
- Smartlink: +10 accuracy
- Cybernetic Laser Hand 2d10, 50 shots
- Smartlink: +10 accuracy
- Heavy Railgun Pistol: AP -7, DV 2d10+6, SA, BF, FA. Ammo 16.
- Armor-Piercing AP Modifier -5, DV modifier -2 (SMG: AP -13, DV 2d10+4)
- Base init [ (30 + 15) * 2 ] + 1d100
- Durability: 65
- Damage 22, 0 Wound
Gear
~5,000 Base.
- Particle Beam Bolter. P339. 5,000.
Implants
Basic Biomods, Basic Mesh Inserts, Bioweave Armour (light) (Armor rating 2/3 cumlative), Cortical Stack, Enhanced Vision (+20 on Perception tests involving vision), Neurachem (level 1) (Speed+1), Toxin Filters, Enhanced hearing (+20 tests involving hearing) (250) T-Ray Emitter (250), Adrenal Boost (p302) (5000), Eidetic Memory(250) Access Jack (250), Medichines (250)(Ignore 1 wound), Clean Metabolism (1000), Respiocytes (250) (+5SOM), Enhanced Pheromones (250)(P305; +10 to appropriate social tests), Enhanced respiration (250) Reflex Booster (20,000(REF+10, Speed+1), Nanophages (1000) (P309), Hardened Skeleton (5000) (+5DUR, +5 SOM bonus), Oracles (1000)(+10 to investigation tests, +30 memory related), Wings (1000).
33000 thousand.
CP List
1000 CP Total
- -75+33 on Fury Morph
- -20CP Cornucopia machine bullshit
- -535, 300, abilities.
- -Striking good looks L2, -20.
- +Minor Addiction 5
- -2 CP = +20 REP
- -2 CP = +20 REP
- -10 Ambidextrous
- -5 1 Specialization
- -3 CP = +30 REP
0CP
Rez
- Session 1 - 6 Rez
- Interlude
- Plasma Rifle Favoured, Ticket to the Big Party. . ., Cybernetic laser finger, future plot hook.
- Session 2
- Combat Loot heavy rail pistol, an armor vest, and second skin
- +5 Rez
- Interlude Shit
- Flamethrower thing.
- +5 i-rep and a thousand credits each (not listed in sheet above)
- +8000 Credits (not listed in sheet above)
- Session 3 - 5 Rez, 5 pts in Profession: TQZ Survivor