Ultimate Caran: Difference between revisions
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==Biography== | ==Biography== | ||
Forged in '''QUANTUM FIRES''' as her space ship crashed to the '''EARTH''' as the result of a near missed by a pair of embattled Nova's '''CARAN STEELE''' walks the earth as '''CODENAME GALATEA''' as an costumed '''ELITE''' fighting for '''SELF PROFIT''' and the enduring struggle to make money to build a '''NEW''' space ship to return to far way Radon Zhur! | Forged in '''QUANTUM FIRES''' as her space ship crashed to the '''EARTH''' as the result of a near missed by a pair of embattled Nova's '''CARAN STEELE''' walks the earth as '''CODENAME GALATEA''' as an costumed '''ELITE''' fighting for '''SELF PROFIT''' and the enduring struggle to make money to build a '''NEW''' space ship to return to far way Radon Zhur! | ||
Line 39: | Line 38: | ||
: '''Streetwise:''' 5 | : '''Streetwise:''' 5 | ||
'''Composure:''' 4 (Imposing)<br> | '''Composure:''' 4 (Imposing)<br> | ||
====Mental(4)==== | ====Mental(4)==== | ||
Line 57: | Line 55: | ||
* Quantum Pool: 26 | * Quantum Pool: 26 | ||
*Current Quantum Points: 26 | *Current Quantum Points: 26 | ||
'''Willpower:''' [Resolve + Composure (+Mega-Resolve/Mega-Composure)] | '''Willpower:''' [Resolve + Composure (+Mega-Resolve/Mega-Composure)] 8 <br> | ||
===Quantum Powers=== | ===Quantum Powers=== | ||
Line 73: | Line 71: | ||
: Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal. | : Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal. | ||
: Hyper-Flying: 50m/Action, 1000 KPH/Normal. | : Hyper-Flying: 50m/Action, 1000 KPH/Normal. | ||
'''Warp *''' (Quantum+Warp)(Page 229) | |||
:Combat Distance: 100m per sux. Full turn concentration: 1 = 2KM, 2 = 20KM, 3=200KM, 4=2000KM, 5=20000KM, each sux beyond five multiples the warp distance by a factor of 10. | |||
'''Heat Vision (Quantum Bolt *** w/Armour Piercing)''': Level 3 (P217) (Dex+Bolt) | '''Heat Vision (Quantum Bolt *** w/Armour Piercing)''': Level 3 (P217) (Dex+Bolt) | ||
: | :Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing | ||
:[Quantumx2] levels + (power rating x4) dice of lethal | |||
====Power Details==== | ====Power Details==== | ||
Line 82: | Line 83: | ||
: ''Look there up in the sky!'' | : ''Look there up in the sky!'' | ||
: ''Faster Than a Speeding Bullet!'' (Increased movement, +2 to damage) | : ''Faster Than a Speeding Bullet!'' (Increased movement, +2 to damage) | ||
: ''Punching Reality until it Bends'' (Warp; d4) | |||
: ''Better Heat Vision (Look Me In The Eyes)'' (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP) | : ''Better Heat Vision (Look Me In The Eyes)'' (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP) | ||
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: Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12 | : Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12 | ||
: Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12 | : Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12 | ||
: Hyperspeed Slam Damage: [4] + 8B | |||
===Defense=== | ===Defense=== | ||
Line 125: | Line 128: | ||
'''Resources:''' 2 (p144)<br> | '''Resources:''' 2 (p144)<br> | ||
'''Influence:''' 4 (p143)<br> | '''Influence:''' 4 (p143)<br> | ||
===Team Backgrounds=== | |||
'''Allies''': *** (Niran) | |||
===Ultimate Conversion=== | ===Ultimate Conversion=== | ||
Line 133: | Line 139: | ||
Buy off costume fetish -4XP <br> | Buy off costume fetish -4XP <br> | ||
1XP left, carry over to general pool<br> | 1XP left, carry over to general pool<br> | ||
Boxing **** bought <br> | |||
===Merits and Flaws=== | ===Merits and Flaws=== | ||
:Delusion (+2 BP) You see, my planet exploded long ago... | :Delusion (+2 BP) You see, my planet exploded long ago... | ||
:Striking Looks (from M-APP) * | :Striking Looks (from M-APP) * | ||
:Boxing **** | |||
====Galatea (+1 BP)==== | ====Galatea (+1 BP)==== | ||
Line 144: | Line 152: | ||
:3 points (+6 NP) | :3 points (+6 NP) | ||
:1 Tempt Point | :1 Tempt Point | ||
==Experience== | |||
===Series I=== | |||
+1XP Pregame<br> | |||
'''Session 1'''<br> | |||
+10 XP<br> | |||
+1 XP towards improving Quantum Bolt<br> | |||
13 XP Total<br> | |||
-10 XP Quantum Bolt to Level 2, w/AP<br> | |||
3XP Banked<br> | |||
'''Session 2 (New York Mayham)''' <br> | |||
+4XP, +1 XP for maxing Quantum Bolt, +3 Banked (8 XP total) <br> | |||
-6 XP Invulnerability (Bullets) <br> | |||
1 XP Banked (+1XP for Q-Bolt) <br> | |||
'''Session 3''' <br> | |||
:+7XP, +1 XP for maxing Heat vision, +1 Banked/+1 for Quantum, +1 NPC creation, +1 :Vampires | |||
:10XP Regular/2XP Q-Bolt Only | |||
:-5XP Buy Resiliency, -3 Bullet-Proof skin the extra (Physical). 2XP, 2XP/Q-Bolt Banked | |||
'''Session 4''' <br> | |||
:[2XP base + 2XP/Q-Bolt Banked] | |||
:+1 for Maxing M-Str, +1 Maxing M-Sta | |||
:+3 XP base, 7 XP to Armor and 3 XP to either Invulnerability or Body Mod (Extra HLs) | |||
:Totals: [5XP base, 2XP/Q-Bolt, 7XP for Armour, 3XP Invulnerability or Extra :HL's, 1 M-Str, 1 M-Sta] | |||
:-3 XP/Invulnerability or HL's for 2 x Maimed Health Levels | |||
:-4XPBase, -1M-Sta for Resiliency Level 2 | |||
:BANKED 15XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP] | |||
'''Session 5''' <br> | |||
:BANKED 2XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP] | |||
:+5XP Base, +1Max to Q-Bolt, +4XP to Armour | |||
:TOTALS 7XP base, 3XP/Q-Bolt, 11XP for Armour, 1 M-Str XP] | |||
:Armour 2 to Armour 3 (-10XP Armour) | |||
'''Session 6''' <br> | |||
:BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+5XP Base | |||
:-5XP Enhancement (Adaptibility) | |||
:TOTALS 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Makeup Session ''' <br> | |||
:BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+5XP | |||
:TOTALS 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Session 7 Crazyville ''' <br> | |||
:'''BANKED''' 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+5XP | |||
:'''TOTALS''' 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Session 8 Crazyville 2''' <br> | |||
:BANKED 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
+13XP, +1 XP Q-Bolt | |||
+2XP | |||
:'''TOTALS''' 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Session Interlude ''' <br> | |||
:BANKED 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+15XP | |||
:Hypermovement 1 (-6) | |||
:Hypermovement 2 (-5) | |||
:Hypermovement to Faster Than a Speeding Bullet (Multi-Mode Extra; Running and flying) (-5) | |||
:Heat Vision to 3 (-14) | |||
:Invulnerability 1 to 2 (energy) (-7) | |||
:Mega-Wits 1 (-6 XP) (w/Quickness) | |||
:Mega-Dex 1 to 2 (-5 XP) | |||
:'''TOTALS''' 3XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Session 9 Should Have Killed the Terat While We Could''' <br> | |||
:BANKED 3XP base, 1XP for Armour, 1 M-Str XP] | |||
:+9XP | |||
:TOTALS 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Conversion''' <br> | |||
:BANKED 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
+2XP Conversion, +1 XP Carryover | |||
:TOTALS 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
===Series II, Ultimates === | |||
'''Ultimate Session 1''' <br> | |||
:BANKED 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+5XP | |||
:*Buy Warp * (-9XP) | |||
:TOTALS 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
'''Ultimate Session 2''' <br> | |||
:BANKED 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
:+13XP | |||
:TOTALS 24XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP] | |||
[[Category:Rexism]] |
Latest revision as of 20:56, 15 November 2009
Biography
Forged in QUANTUM FIRES as her space ship crashed to the EARTH as the result of a near missed by a pair of embattled Nova's CARAN STEELE walks the earth as CODENAME GALATEA as an costumed ELITE fighting for SELF PROFIT and the enduring struggle to make money to build a NEW space ship to return to far way Radon Zhur!
Vital Statistics
CODENAME: Galatea
Alias: Caran Steele
Player: Rex290/Andronicus
Allegiance: Elite
Concept: Black Adam/PeeGee
Demeanor: Bravo
Eruption: What? She was always like this.
Attributes/Abilities/Megas
Physical (8)
Strength: 5 (Well-Built)
- Brawl: 5
- Mega Strength 2
- Iron Fist. (Companion, P2) +2 damage level when punching/kicking/striking, never injury herself while striking physically.
Dexterity: 5 (Steady)
- Athletics: 4
- Drive: 1
- Stealth: 3
- Mega Dexterity: 2
- Perfect Balance. (Guide, P 103)
Stamina: 5 (Resilient)
- Endurance: 5
- Mega Stamina: 2
- Hardbody. Use Lethal to soak aggravated damage. 1 Quantum, lasts 1 turn.
- Resiliency Level 2 (PG, 64)
- Adaptability
Social(6)
Charisma: 4 (Cool)
- Intimidation: 3
Manipulation: 3
- Streetwise: 5
Composure: 4 (Imposing)
Mental(4)
Wits: 4 (Patient)
- Awareness: 3
- Mega Wits 1
- Quickness (1 extra action; -2 in init order)
Intelligence: 3
Resolve: 3
- Resistance: 2
- Mega-Resolve 1
- Unstoppable (No Bashing damage wound penalties)
The Quantum Inferno
Quantum: 1+2=3
- Quantum Pool: 26
- Current Quantum Points: 26
Willpower: [Resolve + Composure (+Mega-Resolve/Mega-Composure)] 8
Quantum Powers
Mega-Appearance *
- 1d. (Counts as * of Striking Looks).
- Rapture. (Compendium, P19.)
Armour ***
- +9L/9B Soak.
Invulnerability **; Physical, Energy. (Broad Extra)
- +6A/L/B Soak against Physical
- +6A/L/B Soak against Energy
Flight *: (Page ?) (Dex+Flight)
- Its a bird, its plane! No its another damn Nova!
Hypermovement **: (Page 204) (Dex+Hypermovement; d7)
- Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal.
- Hyper-Flying: 50m/Action, 1000 KPH/Normal.
Warp * (Quantum+Warp)(Page 229)
- Combat Distance: 100m per sux. Full turn concentration: 1 = 2KM, 2 = 20KM, 3=200KM, 4=2000KM, 5=20000KM, each sux beyond five multiples the warp distance by a factor of 10.
Heat Vision (Quantum Bolt *** w/Armour Piercing): Level 3 (P217) (Dex+Bolt)
- Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing
- [Quantumx2] levels + (power rating x4) dice of lethal
Power Details
- "Nifty looks-related comment here"
- Woman of Steel (+9L/9B Soak)
- Comfortably Numb (+6A/L/B Soak Physical and Energy)
- Look there up in the sky!
- Faster Than a Speeding Bullet! (Increased movement, +2 to damage)
- Punching Reality until it Bends (Warp; d4)
- Better Heat Vision (Look Me In The Eyes) (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP)
Attack
- Punch (Attack: d10 Damage: d7+[12])
- Kick (Attack: d10 Damage: d9+[12])
- Inflight (Attack: d10 Damage: d10+[10])
- Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12
- Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12
- Hyperspeed Slam Damage: [4] + 8B
Defense
Soak (Aggravated/Lethal/Bashing): 10A/24L/30B
Hardbody costs 1Q/rd to activate
- w/+4L/10B (Stamina) 4L/10B
- w/+6L/6B (M-Stamina) 10L/16B
- w/+9L/9B (Armor) 19L/25B
- w/+5L/+5B (Eufiber)24L/30B
- +6A/L/B (Against Physical): 6A/30L/36B
- +6A/L/B (Against Energy): 6A/30L/36B
Health
Mega-Stamina eliminates 3 points of wound penalty
Unstoppable (No Bashing damage wound penalties)
• [ ]x3 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -1
• [ ]x2 Wounded: -2
• [ ]x5 Maimed: -3
• [ ]x8 Crippled: -4
• [ ]x8 Incapacitated
• [ ]x1 Dead
Body Modifications
Radonese Physiology
• Tissue Density (2 x Maimed HL)
Backgrounds
7pts (PG 139)
Cipher: 3 (p141)
Dormancy: 5 (p141)
Eufiber: 2+3 (p142)
Node: 2 (p143)
Resources: 2 (p144)
Influence: 4 (p143)
Team Backgrounds
Allies: *** (Niran)
Ultimate Conversion
7 XP, from 2 points of WP
M-Appearance * to Mega Appearance (Level 2 Power) *
4 XP, Style is defunct
Mega-Resolve (Unstoppable) -6XP
Buy off costume fetish -4XP
1XP left, carry over to general pool
Boxing **** bought
Merits and Flaws
- Delusion (+2 BP) You see, my planet exploded long ago...
- Striking Looks (from M-APP) *
- Boxing ****
Galatea (+1 BP)
- Unearthly Beauty. (+1 BP)
Taint
- 3 points (+6 NP)
- 1 Tempt Point
Experience
Series I
+1XP Pregame
Session 1
+10 XP
+1 XP towards improving Quantum Bolt
13 XP Total
-10 XP Quantum Bolt to Level 2, w/AP
3XP Banked
Session 2 (New York Mayham)
+4XP, +1 XP for maxing Quantum Bolt, +3 Banked (8 XP total)
-6 XP Invulnerability (Bullets)
1 XP Banked (+1XP for Q-Bolt)
Session 3
- +7XP, +1 XP for maxing Heat vision, +1 Banked/+1 for Quantum, +1 NPC creation, +1 :Vampires
- 10XP Regular/2XP Q-Bolt Only
- -5XP Buy Resiliency, -3 Bullet-Proof skin the extra (Physical). 2XP, 2XP/Q-Bolt Banked
Session 4
- [2XP base + 2XP/Q-Bolt Banked]
- +1 for Maxing M-Str, +1 Maxing M-Sta
- +3 XP base, 7 XP to Armor and 3 XP to either Invulnerability or Body Mod (Extra HLs)
- Totals: [5XP base, 2XP/Q-Bolt, 7XP for Armour, 3XP Invulnerability or Extra :HL's, 1 M-Str, 1 M-Sta]
- -3 XP/Invulnerability or HL's for 2 x Maimed Health Levels
- -4XPBase, -1M-Sta for Resiliency Level 2
- BANKED 15XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]
Session 5
- BANKED 2XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]
- +5XP Base, +1Max to Q-Bolt, +4XP to Armour
- TOTALS 7XP base, 3XP/Q-Bolt, 11XP for Armour, 1 M-Str XP]
- Armour 2 to Armour 3 (-10XP Armour)
Session 6
- BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +5XP Base
- -5XP Enhancement (Adaptibility)
- TOTALS 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Makeup Session
- BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +5XP
- TOTALS 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Session 7 Crazyville
- BANKED 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +5XP
- TOTALS 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Session 8 Crazyville 2
- BANKED 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+13XP, +1 XP Q-Bolt +2XP
- TOTALS 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Session Interlude
- BANKED 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +15XP
- Hypermovement 1 (-6)
- Hypermovement 2 (-5)
- Hypermovement to Faster Than a Speeding Bullet (Multi-Mode Extra; Running and flying) (-5)
- Heat Vision to 3 (-14)
- Invulnerability 1 to 2 (energy) (-7)
- Mega-Wits 1 (-6 XP) (w/Quickness)
- Mega-Dex 1 to 2 (-5 XP)
- TOTALS 3XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Session 9 Should Have Killed the Terat While We Could
- BANKED 3XP base, 1XP for Armour, 1 M-Str XP]
- +9XP
- TOTALS 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Conversion
- BANKED 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+2XP Conversion, +1 XP Carryover
- TOTALS 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Series II, Ultimates
Ultimate Session 1
- BANKED 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +5XP
- Buy Warp * (-9XP)
- TOTALS 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
Ultimate Session 2
- BANKED 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
- +13XP
- TOTALS 24XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]