Talk:Alice Samelrand: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(71 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=Alice 2.0 | =Alice 2.0= | ||
Rising Hero <br> | |||
Strageos and Knight-Commander of House Samelrand <br> | |||
[[File:Alice seasons 3.jpg|200px|thumb|right|Alice Samelrand Strategos of House Samelrand]] | |||
==Traits== | ==Traits== | ||
Line 11: | Line 13: | ||
*Omega Crucible | *Omega Crucible | ||
*Etheric Flame | *Etheric Flame | ||
*Track Hunter. She crits on 5s or 6s against vehicles with AT weapons | |||
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties. | |||
*Gun Fu | |||
*Physical Training (X): Gain +5 maximum Physical Stress level. | |||
*Perseverance | |||
*Quick Draw Gunslinger | |||
==Exploits== | ==Exploits== | ||
*Physique: | *Physique: 6 +1 (7/7) | ||
*Senses: | *Senses:6 +1 +1 (8/8) | ||
*Intellect: | *Intellect: 5 +1 (6/6) | ||
*Aether: 3 +1 (4/4) | *Aether: 3 +1 (4/4) | ||
Line 26: | Line 33: | ||
==Skills== | ==Skills== | ||
*Alertness: | *Alertness: 5 | ||
*Athleticism: | *Athleticism: 5 | ||
*Concentration: 1 | *Concentration: 1 | ||
*Intuition: 3 +2 | *Intuition: 3 +2 | ||
*Aether Channel: | *Aether Channel: 3 +2 | ||
*Archery: 0 | *Archery: 0 | ||
*Firearms: | *Firearms: 8 +2 [Hero] | ||
*Melee: 1 | *Melee: 1 | ||
*Tactics: 2 | *Tactics: 2 | ||
*Unarmed: | *Unarmed: 6 [Hero] | ||
*Medicine: 1 | *Medicine: 1 | ||
*Leadership: | *Leadership: 4 | ||
*Ride: 1 | *Ride: 1 | ||
*Navigation: | *Navigation: 1 | ||
*Construction: 0 | *Construction: 0 | ||
*Ecosphere: 0 | *Ecosphere: 0 | ||
*Weapon Systems: | *Weapon Systems: 4 | ||
*Technical Systems: 0 | *Technical Systems: 0 | ||
*Drive: | *Drive: 1 | ||
*Pilot: 0 | *Pilot: 0 | ||
*Stealth: | *Stealth: 5 | ||
*Deception: | *Deception: 3 | ||
*Investigation: 1 | *Investigation: 1 | ||
*Legerdemain: 0 | *Legerdemain: 0 | ||
*Codes: 1 | *Codes: 1 | ||
*Graces: | *Graces: 4 | ||
*Languages: 1 | *Languages: 1 | ||
*Social Circle: 2 | *Social Circle: 2 | ||
Line 65: | Line 72: | ||
*Read Auras: 1 | *Read Auras: 1 | ||
*Sorcery: 0 | *Sorcery: 0 | ||
*Willwork: | *Willwork: 1 | ||
==New CP== | ==New CP== | ||
Line 72: | Line 79: | ||
:Killcrazy Reds are so mean :( +5 CP | :Killcrazy Reds are so mean :( +5 CP | ||
:Cogmeks are so mean :( +6CP) | :Cogmeks are so mean :( +6CP) | ||
::-9 Unarmed 5, Unarmed 6 | |||
::-7 Athletics 4 Athletics 5 | |||
:Ixbot is so mean :( +5CP | |||
:Nobody was mean? +3CP | |||
:Battle of the Camp Part 1 +2 CP | |||
:Battle of the Camp Part 2 +4 CP | |||
::- 6CP for Weapon Systems 4 | |||
:Battle of the Camp 3 +7 CP (Idols are evil!) | |||
:-5CP firearms 6 | |||
:Battle of the Camp 4 +4 CP (End of the line) | |||
:Power Point Cash in +50 CP | |||
::-5 CP for Graces 4 | |||
::-6 cp for Leadership 4 | |||
:"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP | |||
::-10 for Base Senses 6 | |||
::-10 for Base Physical 6 | |||
::-8 for Base IQ 5 | |||
:"How far do you plan on taking this, Alice?" 3 | |||
::-6 CP fore Fire Arms 7, 7CP for Firearms 8 | |||
::-7CP for Alertness up to 5 | |||
::-1CP for Drive 1 | |||
::-10CP to stealth up to 5 | |||
::-3CP Deception to 3 | |||
:"Shared risk for shared reward, Peace Marshal" 3 | |||
:Alice plays with Fire [zombies] in a Fuel Dump 5 | |||
::Removes a powerpoint from Saint Just's side | |||
:"Black Hole > Vampire 3cp | |||
::-1 CP Navigation 1 | |||
:"Saving the Legion" 4CP | |||
:"AI logos ghosts are so mean" 3 | |||
:Hector's Codes 5cp | |||
:Spider Queens are so mean :( 5CP | |||
:Xaro??? | 3CP | |||
:"Are there unforgivable sins Cordinal?" 4CP | |||
:"Living in this spire was torture, why did you think death would be any relief?" 5CP | |||
Total CP remaining 36 | |||
==Combat Panel== | |||
:1 Fate point | |||
:<s>1 Power Point</s> cashed in for personal power | |||
:4 Aura | |||
:0 Advantage | |||
:8/8 Focus | |||
:6/6 WP | |||
:2/4 Ether (2 committed) | |||
=loot= | =loot= | ||
Line 77: | Line 130: | ||
:Praxis Bracelet | :Praxis Bracelet | ||
::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis | ::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis | ||
:Nightmare Arms new NSL Krone | |||
:<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool. | |||
=[[Samelrand Wierdos Brigade]]s= | |||
:Canaan Synesthesia Razorgirls | |||
:Sylvan OverKommandos | |||
:Wolfenstein 3D Bosses and Muntants | |||
::<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL) | |||
:Drugged Up Witchs | |||
:Werewolf Women of the Samelrand Spire | |||
:Stoned Cold Killer Hobos with Shotguns | |||
:Roided up ex Legionaries | |||
:Cybered up delinquent gangers |
Latest revision as of 20:06, 6 December 2020
Alice 2.0
Rising Hero
Strageos and Knight-Commander of House Samelrand
Traits
- Construct
- Patrician
- Close Combat Gunslinger
- Thaumatech Alpha Access
- Alpha Logitke
- Omega Logitke
- Omega Crucible
- Etheric Flame
- Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
- DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
- Gun Fu
- Physical Training (X): Gain +5 maximum Physical Stress level.
- Perseverance
- Quick Draw Gunslinger
Exploits
- Physique: 6 +1 (7/7)
- Senses:6 +1 +1 (8/8)
- Intellect: 5 +1 (6/6)
- Aether: 3 +1 (4/4)
Quirks
- Unruffled
- Cold Hearted
- Dressed to the Nines
- "Watchful," +1 to Alertness rolls to detect imminent combat.
Skills
- Alertness: 5
- Athleticism: 5
- Concentration: 1
- Intuition: 3 +2
- Aether Channel: 3 +2
- Archery: 0
- Firearms: 8 +2 [Hero]
- Melee: 1
- Tactics: 2
- Unarmed: 6 [Hero]
- Medicine: 1
- Leadership: 4
- Ride: 1
- Navigation: 1
- Construction: 0
- Ecosphere: 0
- Weapon Systems: 4
- Technical Systems: 0
- Drive: 1
- Pilot: 0
- Stealth: 5
- Deception: 3
- Investigation: 1
- Legerdemain: 0
- Codes: 1
- Graces: 4
- Languages: 1
- Social Circle: 2
- Conversation: 1
- Interrogation: 1
- One-liners: 1
- Theory: 0
- Local Knowledge:1
- Critical Thinking: 3 +2
- Electrotech: 0
- Ethertech: 0
- Thaumatech: 2
- Read Auras: 1
- Sorcery: 0
- Willwork: 1
New CP
- Trinities are so mean :( +4 CP
- Mobsters are so mean :( +5 CP
- Killcrazy Reds are so mean :( +5 CP
- Cogmeks are so mean :( +6CP)
- -9 Unarmed 5, Unarmed 6
- -7 Athletics 4 Athletics 5
- Ixbot is so mean :( +5CP
- Nobody was mean? +3CP
- Battle of the Camp Part 1 +2 CP
- Battle of the Camp Part 2 +4 CP
- - 6CP for Weapon Systems 4
- Battle of the Camp 3 +7 CP (Idols are evil!)
- -5CP firearms 6
- Battle of the Camp 4 +4 CP (End of the line)
- Power Point Cash in +50 CP
- -5 CP for Graces 4
- -6 cp for Leadership 4
- "all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
- -10 for Base Senses 6
- -10 for Base Physical 6
- -8 for Base IQ 5
- "How far do you plan on taking this, Alice?" 3
- -6 CP fore Fire Arms 7, 7CP for Firearms 8
- -7CP for Alertness up to 5
- -1CP for Drive 1
- -10CP to stealth up to 5
- -3CP Deception to 3
- "Shared risk for shared reward, Peace Marshal" 3
- Alice plays with Fire [zombies] in a Fuel Dump 5
- Removes a powerpoint from Saint Just's side
- "Black Hole > Vampire 3cp
- -1 CP Navigation 1
- "Saving the Legion" 4CP
- "AI logos ghosts are so mean" 3
- Hector's Codes 5cp
- Spider Queens are so mean :( 5CP
- Xaro??? | 3CP
- "Are there unforgivable sins Cordinal?" 4CP
- "Living in this spire was torture, why did you think death would be any relief?" 5CP
Total CP remaining 36
Combat Panel
- 1 Fate point
1 Power Pointcashed in for personal power- 4 Aura
- 0 Advantage
- 8/8 Focus
- 6/6 WP
- 2/4 Ether (2 committed)
loot
- Mattock 15CL
- Praxis Bracelet
- Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
- Nightmare Arms new NSL Krone
- <IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool.
Samelrand Wierdos Brigades
- Canaan Synesthesia Razorgirls
- Sylvan OverKommandos
- Wolfenstein 3D Bosses and Muntants
- <IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
- Drugged Up Witchs
- Werewolf Women of the Samelrand Spire
- Stoned Cold Killer Hobos with Shotguns
- Roided up ex Legionaries
- Cybered up delinquent gangers