Talk:Alice Samelrand: Difference between revisions

From Sphere
Jump to navigation Jump to search
No edit summary
 
(72 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Alice 2.0 WIP=
=Alice 2.0=
Local Hero <br>
Rising Hero <br>
Strageos and Knight-Commander of House Samelrand <br>
[[File:Alice seasons 3.jpg|200px|thumb|right|Alice Samelrand Strategos of House Samelrand]]


==Traits==
==Traits==
Line 11: Line 13:
*Omega Crucible  
*Omega Crucible  
*Etheric Flame  
*Etheric Flame  
 
*Track Hunter.  She crits on 5s or 6s against vehicles with AT weapons
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
*Gun Fu
*Physical Training (X): Gain +5 maximum Physical Stress level.
*Perseverance
*Quick Draw Gunslinger


==Exploits==
==Exploits==
*Physique: 5 +1 (6/6)
*Physique: 6 +1 (7/7)
*Senses:5 +1 (6/6)
*Senses:6 +1 +1 (8/8)
*Intellect: 4 +1 (5/5)
*Intellect: 5 +1 (6/6)
*Aether: 3 +1 (4/4)
*Aether: 3 +1 (4/4)


Line 26: Line 33:


==Skills==
==Skills==
*Alertness: 3
*Alertness: 5
*Athleticism: 3
*Athleticism: 5
*Concentration: 1
*Concentration: 1
*Intuition: 3 +2
*Intuition: 3 +2
*Aether Channel: 1
*Aether Channel: 3 +2
*Archery: 0
*Archery: 0
*Firearms: 5 +2 [Hero]
*Firearms: 8 +2 [Hero]
*Melee: 1
*Melee: 1
*Tactics: 2
*Tactics: 2
*Unarmed: 2 +2
*Unarmed: 6 [Hero]
*Medicine: 1
*Medicine: 1
*Leadership: 1
*Leadership: 4
*Ride: 1
*Ride: 1
*Navigation: 0
*Navigation: 1
*Construction: 0
*Construction: 0
*Ecosphere: 0
*Ecosphere: 0
*Weapon Systems: 1
*Weapon Systems: 4
*Technical Systems: 0
*Technical Systems: 0
*Drive: 0
*Drive: 1
*Pilot: 0
*Pilot: 0
*Stealth: 1
*Stealth: 5
*Deception: 1
*Deception: 3
*Investigation: 1
*Investigation: 1
*Legerdemain: 0
*Legerdemain: 0
*Codes: 1
*Codes: 1
*Graces: 2
*Graces: 4
*Languages: 1
*Languages: 1
*Social Circle: 2
*Social Circle: 2
Line 65: Line 72:
*Read Auras: 1
*Read Auras: 1
*Sorcery: 0
*Sorcery: 0
*Willwork: 3 +2
*Willwork: 1


==New CP==
==New CP==
Line 72: Line 79:
:Killcrazy Reds are so mean :( +5 CP
:Killcrazy Reds are so mean :( +5 CP
:Cogmeks are so mean :( +6CP)
:Cogmeks are so mean :( +6CP)
::-9 Unarmed 5, Unarmed 6
::-7 Athletics 4 Athletics 5
:Ixbot is so mean :( +5CP
:Nobody was mean? +3CP
:Battle of the Camp Part 1 +2 CP
:Battle of the Camp Part 2 +4 CP
::- 6CP for Weapon Systems 4
:Battle of the Camp 3 +7 CP (Idols are evil!)
:-5CP firearms 6
:Battle of the Camp 4 +4 CP (End of the line)
:Power Point Cash in +50 CP
::-5 CP for Graces 4
::-6 cp for Leadership 4
:"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
::-10 for Base Senses 6
::-10 for Base Physical 6
::-8 for Base IQ 5
:"How far do you plan on taking this, Alice?" 3
::-6 CP fore Fire Arms 7, 7CP for Firearms 8
::-7CP for Alertness up to 5
::-1CP for Drive 1
::-10CP to stealth up to 5
::-3CP Deception to 3
:"Shared risk for shared reward, Peace Marshal" 3
:Alice plays with Fire [zombies] in a Fuel Dump 5
::Removes a powerpoint from Saint Just's side
:"Black Hole > Vampire 3cp
::-1 CP Navigation 1
:"Saving the Legion" 4CP
:"AI logos ghosts are so mean" 3
:Hector's Codes 5cp
:Spider Queens are so mean :( 5CP
:Xaro??? | 3CP
:"Are there unforgivable sins Cordinal?" 4CP
:"Living in this spire was torture, why did you think death would be any relief?" 5CP
Total CP remaining 36
==Combat Panel==
:1 Fate point
:<s>1 Power Point</s> cashed in for personal power
:4 Aura
:0 Advantage
:8/8 Focus
:6/6 WP
:2/4 Ether (2 committed)


=loot=
=loot=
:Mattock 15CL
:Mattock 15CL
:Praxis Bracelet
:Praxis Bracelet
::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
:Nightmare Arms new NSL Krone
:<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order.  Gives +1 Focus pool.
=[[Samelrand Wierdos Brigade]]s=
:Canaan Synesthesia Razorgirls
:Sylvan OverKommandos
:Wolfenstein 3D Bosses and Muntants
::<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait.  That gives you an extra two trait points to work with as well.  Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
:Drugged Up Witchs
:Werewolf Women of the Samelrand Spire
:Stoned Cold Killer Hobos with Shotguns
:Roided up ex Legionaries
:Cybered up delinquent gangers

Latest revision as of 20:06, 6 December 2020

Alice 2.0

Rising Hero
Strageos and Knight-Commander of House Samelrand

Alice Samelrand Strategos of House Samelrand

Traits

  • Construct
  • Patrician
  • Close Combat Gunslinger
  • Thaumatech Alpha Access
  • Alpha Logitke
  • Omega Logitke
  • Omega Crucible
  • Etheric Flame
  • Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
      • DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
  • Gun Fu
  • Physical Training (X): Gain +5 maximum Physical Stress level.
  • Perseverance
  • Quick Draw Gunslinger

Exploits

  • Physique: 6 +1 (7/7)
  • Senses:6 +1 +1 (8/8)
  • Intellect: 5 +1 (6/6)
  • Aether: 3 +1 (4/4)

Quirks

  • Unruffled
  • Cold Hearted
  • Dressed to the Nines
  • "Watchful," +1 to Alertness rolls to detect imminent combat.

Skills

  • Alertness: 5
  • Athleticism: 5
  • Concentration: 1
  • Intuition: 3 +2
  • Aether Channel: 3 +2
  • Archery: 0
  • Firearms: 8 +2 [Hero]
  • Melee: 1
  • Tactics: 2
  • Unarmed: 6 [Hero]
  • Medicine: 1
  • Leadership: 4
  • Ride: 1
  • Navigation: 1
  • Construction: 0
  • Ecosphere: 0
  • Weapon Systems: 4
  • Technical Systems: 0
  • Drive: 1
  • Pilot: 0
  • Stealth: 5
  • Deception: 3
  • Investigation: 1
  • Legerdemain: 0
  • Codes: 1
  • Graces: 4
  • Languages: 1
  • Social Circle: 2
  • Conversation: 1
  • Interrogation: 1
  • One-liners: 1
  • Theory: 0
  • Local Knowledge:1
  • Critical Thinking: 3 +2
  • Electrotech: 0
  • Ethertech: 0
  • Thaumatech: 2
  • Read Auras: 1
  • Sorcery: 0
  • Willwork: 1

New CP

Trinities are so mean :( +4 CP
Mobsters are so mean :( +5 CP
Killcrazy Reds are so mean :( +5 CP
Cogmeks are so mean :( +6CP)
-9 Unarmed 5, Unarmed 6
-7 Athletics 4 Athletics 5
Ixbot is so mean :( +5CP
Nobody was mean? +3CP
Battle of the Camp Part 1 +2 CP
Battle of the Camp Part 2 +4 CP
- 6CP for Weapon Systems 4
Battle of the Camp 3 +7 CP (Idols are evil!)
-5CP firearms 6
Battle of the Camp 4 +4 CP (End of the line)
Power Point Cash in +50 CP
-5 CP for Graces 4
-6 cp for Leadership 4
"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
-10 for Base Senses 6
-10 for Base Physical 6
-8 for Base IQ 5
"How far do you plan on taking this, Alice?" 3
-6 CP fore Fire Arms 7, 7CP for Firearms 8
-7CP for Alertness up to 5
-1CP for Drive 1
-10CP to stealth up to 5
-3CP Deception to 3
"Shared risk for shared reward, Peace Marshal" 3
Alice plays with Fire [zombies] in a Fuel Dump 5
Removes a powerpoint from Saint Just's side
"Black Hole > Vampire 3cp
-1 CP Navigation 1
"Saving the Legion" 4CP
"AI logos ghosts are so mean" 3
Hector's Codes 5cp
Spider Queens are so mean :( 5CP
Xaro??? | 3CP
"Are there unforgivable sins Cordinal?" 4CP
"Living in this spire was torture, why did you think death would be any relief?" 5CP

Total CP remaining 36

Combat Panel

1 Fate point
1 Power Point cashed in for personal power
4 Aura
0 Advantage
8/8 Focus
6/6 WP
2/4 Ether (2 committed)

loot

Mattock 15CL
Praxis Bracelet
Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
Nightmare Arms new NSL Krone
<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool.

Samelrand Wierdos Brigades

Canaan Synesthesia Razorgirls
Sylvan OverKommandos
Wolfenstein 3D Bosses and Muntants
<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
Drugged Up Witchs
Werewolf Women of the Samelrand Spire
Stoned Cold Killer Hobos with Shotguns
Roided up ex Legionaries
Cybered up delinquent gangers