Difference between revisions of "Shu Izanagi"

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[[File:Shu and Tashi.jpg| thumb| Shu and (Young) Tashi]]
 
== Status Panel ==
 
== Status Panel ==
 
+
:<b>Arete:</b> 5
:<b>Arete:</b> 4
+
:<b>Willpower:</b>, 7/7
:<b>Willpower:</b> 6/6
+
:<b>Quintessence:</b> 3/3
:<b>Quintessence:</b> 14/3
+
:<b>Initiative:</b> +7
:<b>Tass:</b> 11 drams (distilled dreams)
+
:<b>Tass:</b> 8 drams (distilled dreams), 2 drams (Sake of Regrets)  
:<b>Paradox:</b> 3
+
:<b>Paradox:</b>  
:<b>Experience:</b> 33/128
+
:<b>Experience:</b> 1/307
 
:<b>Languages:</b> Japanese, English, Mandarin
 
:<b>Languages:</b> Japanese, English, Mandarin
 +
:<b>Spheres:</b> Time 5/Life 3/ Entropy 3/ Mind 2/ Prime 2/Corr 1
 
[[Routes To Akasha]]
 
[[Routes To Akasha]]
 +
 +
=== Active Rotes ===
 +
 +
=== Rotes ===
 +
 +
Time Slipping Kata +1 Action<br>
  
 
=== Health Tracker ===
 
=== Health Tracker ===
  
:'''Healthy -0'''
+
'''Healthy -0 <----'''
 
::Bruised -0
 
::Bruised -0
 
:::Hurt -1
 
:::Hurt -1
Line 18: Line 26:
 
:::::Wounded -2
 
:::::Wounded -2
 
::::::Mauled -2
 
::::::Mauled -2
:::::::Crippled -5
+
:::::::Crippled
 
::::::::Incapacitated
 
::::::::Incapacitated
 +
 +
===Tactics===
 +
 +
1. Multiple actions. Always reserve a dodge when in combat.<br>
 +
2. <b>Ten Thousand Weapons</b> and <b>Weapon Art</b> add +1 die to Lethal weapons and reduce difficulty by 1. You can also use your other maneuvers with your favoured weapons.
  
 
== Basic Stats ==
 
== Basic Stats ==
  
:<b>Name:</b> Shu Izanagi
+
:<b>Name:</b> IZANAGI Shu
 +
:<b>Age:</b> 33 (Subjectively)
 
:<b>Player:</b> Kerrus
 
:<b>Player:</b> Kerrus
:<b>Nature:</b> Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
+
:<b>Nature:</b> Visionary (Dancing through your head are truly wondrous sights -- worlds without name and fantasies beyond number. You can see these strange possibilities and elucidate them, opening the doors for others to live in a better, different world. Regain Willpower whenever you're able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future)
 
:<b>Essence:</b> Questing
 
:<b>Essence:</b> Questing
 
:<b>Demeanor:</b> Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
 
:<b>Demeanor:</b> Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
 
:<b>Languages:</b> Japanese, English, Mandarin
 
:<b>Languages:</b> Japanese, English, Mandarin
 
:<b>Tradition:</b> Akashic
 
:<b>Tradition:</b> Akashic
:<b>Concept:</b> TIME NINJA/Edo Era Ranma Saotome
+
:<b>Concept:</b> TIME NINJA/Edo Era loose cultivator
:<b>HP:</b> Full
+
:<b>Chantry:</b> Lake Taiho
:<b>Chantry:</b> Sasayama, White Devil Base
+
:<b>Killcount:</b> 5x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats, 1x Stealth Boomer, Motherfucking Entropy 6 Archmage!
:<b>Supernatural Killcount:</b> 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats
 
:<b>Active Effects:</b>
 
  
  
Line 41: Line 53:
  
  
All things seek the perfection of enlightenment, and one can see and manipulate the quintessential energy that represents this state of being, the Ki all things are made of, to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Ki through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiralling towards enlightenment. Ki has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.
+
All things seek the perfection of enlightenment, and one can feel and manipulate the quintessential energy that represents this state of being, the Qi all things are made of to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Qi through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiraling towards enlightenment. Qi has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.
 
 
  
 
== Attributes ==
 
== Attributes ==
  
 
=== Physical ===
 
=== Physical ===
:<b>Strength:</b> 4 (Spec: Tough Grip)
+
:<b>Strength:</b> 4 (Spec: Tough Grip)  
:<b>Dexterity:</b> 4 (Spec: Lightning Reflexes)
+
:<b>Dexterity:</b> 4 (Spec: Lightning Reflexes)  
 
:<b>Stamina:</b> 4 (Spec: Unkillable)
 
:<b>Stamina:</b> 4 (Spec: Unkillable)
  
Line 63: Line 74:
 
== Talents ==
 
== Talents ==
  
:<b>Alertness:</b> 3
+
:<b>Alertness:</b> 4 (Eyes in the back of your head)
:<b>Athletics:</b> 2
+
:<b>Athletics:</b> 5 (Parkour/Ninja Roof Jumping)
:<b>Awareness:</b> 3
+
:<b>Awareness:</b> 4 (Auras)
 
:<b>Dodge:</b> 4 (Specialty: Sidestep)
 
:<b>Dodge:</b> 4 (Specialty: Sidestep)
:<b>Expression:</b> 1
+
:<b>Instruction:</b> 1
 +
:<b>Persuasion:</b> 1
 
:<b>Subterfuge:</b> 3
 
:<b>Subterfuge:</b> 3
 +
:<b>Streetwise:</b> 1
  
 
== Skills ==
 
== Skills ==
  
:<b>Do:</b> 3 [Jivahasta, Shastamarga, Sunyakaya]<br>
+
:<b>Archery:</b> 2<br>
::<b>Maneuvers:</b> Ten Thousand Weapons, Jou Chuan (Soft Fist)
+
:<b>Crafts:</b> 1<br>
:<b>Meditation:</b> 2
+
:<b>Do:</b> 5 [Dharmamukti, Dhyana, Jivahasta, Shastamarga, Sunyakaya] (Bladed)<br>
 +
::<b>Maneuvers:</b> Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art<br>
 +
:<b>Meditation:</b> 3
 
:<b>Melee:</b> 5 (Bladed)
 
:<b>Melee:</b> 5 (Bladed)
 
:<b>Security:</b> 1
 
:<b>Security:</b> 1
:<b>Stealth:</b> 3
+
:<b>Stealth:</b> 3 (So 10d, 3 stealth, 3 arcane, 4 dex)
 
:<b>Survival:</b> 1
 
:<b>Survival:</b> 1
  
Line 83: Line 98:
  
 
:<b>Investigation:</b> 3
 
:<b>Investigation:</b> 3
:<b>Medicine:</b> 2
+
:<b>Medicine:</b> 3
 
:<b>Linguistics:</b> 2 (English, Mandarin)
 
:<b>Linguistics:</b> 2 (English, Mandarin)
  
 
== Backgrounds ==
 
== Backgrounds ==
  
 +
:<b>Ally:</b> 1 [[Rui Sato]]
 +
:<b>Ally:</b> 1 [[Li Shenshung]]
 +
:<b>Ally:</b> 1 [[Li Xia]]
 +
:<b>Ally:</b> 1 [[Laurence Wong]]
 +
:<b>Ally:</b> 1 [[Tashi Goshawk]]
 +
:<b>Ally:</b> 2 [[Claidmell]]
 
:<b>Avatar:</b> 3
 
:<b>Avatar:</b> 3
:<b>Mentor:</b> 1 (Nakazawa Takumi)
 
 
:<b>Arcane:</b> 3
 
:<b>Arcane:</b> 3
 
+
:<b>Node:</b> 2 (Kobyashi Bunker)
  
 
== Spheres ==
 
== Spheres ==
  
 +
:<b>Corr</b> 1
 
:<b>Entropy:</b> 3
 
:<b>Entropy:</b> 3
:<b>Time:</b> 3
+
:<b>Life:</b> 3
:<b>Prime:</b> 1
+
:<b>Mind:</b> 2
:<b>Life:</b> 2
+
:<b>Prime:</b> 2
 +
:<b>Time:</b> 5 (Martial Techniques)
  
 
== Gear ==
 
== Gear ==
  
<b>Cyber-ninja Armour</b><br>
+
<b>X-5R Revolver (2)</b><br>
:+3 Armour
+
:8 rounds
:+1 Intimidation
+
:6 damage
 +
:Specialty ammo, chambers spin to fire selected ammo
  
<b>Notes:</b> Full Coverage. Can be worn under trenchcoat.<br>
+
<b>Hypermed Injector (1)</b>
 +
:Unknown drug cocktails inside of them (Healing/self-boosting effect)
 +
:Self Enhancing
  
<b>Colt Anaconda</b><br>
+
<b>Zetsunai no Tachi - Sword of Life Ending</b><br>
 +
:Difficulty 5, Str+5 damage.  On a hit attackers rolls WP against difficulty of target's Stamina and steals sux x 1 in HP.  HP lost this way is taken after any normal damage, and is aggravated.
  
:Difficulty: 6
+
<b>Totsuka no Tsurugi</b><br>
:Damage: 6L
+
:Finally purified of its DARK FATE.
:Rate: 2
 
:Clip: 6
 
:Conceal: J
 
:Range: 35
 
  
<b>Katana</b><br>
+
<b>Supernatural Bone Bow (KJ Weapon)</b><br>
:Diff 6, Str+3L<br>
+
:<i>Weapon of Nami, a KJ enforcer who suffered an abrupt case of spontaneous cerebral explosions. Powerful dark magic, and too difficult for Shu to even draw yet.</i><br>
 +
:Strength 6 to wield, +2 difficulty to hit at Strength 4. <br>
 +
:Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets<br>
  
<b>Buster Sword</b><br>
+
<b>Black Kawasaki Ninja ZX-14</b>
:<b>Requirement:</b> Str 5 to wield, may wield at -1 die per point of str below 5.<br>
+
:At the time the fastest production bike in the world.
:Diff 6, Str+5L<br>
+
:Arete 4 Talisman with Dsci 4 rote to open a gate to the near umbra at 88 mph
 
+
:Coincidental in cities at night (especially when being chased by cops)
<b>Primium Claw</b><br>
+
:Otherwise vulgar
:Diff 4, Str+1L (Agg to supernaturals)
+
:4d of Vehicle Armor (Slightly Bulletproof)
 +
:Umbral GPS, 5dice int+cosmology autonav
 +
:TEMPEST shielding, protecting it against Spirit fuckery
  
 
== Merits & Flaws ==
 
== Merits & Flaws ==
Line 135: Line 161:
  
 
== XP Record ==
 
== XP Record ==
 +
220 XP Unrecorded.<br>
 +
16th May: 5 XP<br>
 +
19th May: 6 XP<br>
 +
8th July: 5 XP<br>
 +
18th July: 3 XP? Dunno<br>
 +
24th October: 3 xp<br>
 +
28th October 2013: 8 xp (Koby died, :sad:)<br>
 +
more XP I didn't record<br>
 +
15th June 2014: 6 xp<br>
 +
4th July 2014: 10 xp<br>
 +
THE RETURN April 2020: 25 xp
  
:12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
+
== Lessons Learned ==
 +
 
 +
July 8 2013 - Brotherhood<br>
 +
July 18 2013 - Be prepared/have lots of options<br>
 +
October 24 2013 - Resolve. Have no indecision when you decide to strike. (Strike decisively at the right moment)<br>
 +
October 28 2013 - Shu reaffirms his lesson that the bonds between friends are more important than any individual mastery. Though it cost Kobyashi his life, he could not have had a more worthy end, standing with his friends, supporting them, and not giving up hope, even in the face of despair.<br>
 +
March 27 2014 -  be bold. Always planning, sneaking, acting only when your chances seem the best blinds you to the freedom of just acting, of being decisive. You don't need to abandon one road to take the other- both have their merits, their strengths, and weaknesses. Today, at least, being bold won.<br>
 +
May 15th 2014 - Believe in a future of learning, of teaching and study and traveling many different paths to enlightenment. A future where people don't have to die to one man's hubris. Akasha is about knowledge and learning, ultimately about achieving oneness and wholeness of self, unifying oneself even in the face of the falsities of reality. That is the future he needs to pursue.
 +
June
 +
 
 +
June 8th 2014. NEVER EVER EVER PISS CATHY OFF. She is an incredibly potent and dangerous combatant only limited by her lack of self confidence and situational awareness. In her, Shu sees himself, and recognizes that everyone has trouble believing in themselves, of maintaining that confidence. Friendship, brotherhood, these are necessary aspects to moving forward on the road of enlightenment, yes, but ultimately they act as support for the self, and only with self confidence to act and stand tall, is one truly at their most capable.
 +
 
 +
July 4th 2014. Live life. Shu won the day because of the bonds he forged, because though he was bent and breaking under the pressure, he chose to live life and go out there, to make friends and forge allies, rather than be trapped in the past, or have eyes only for the future.
 +
 
 +
== XP Expenditure Record ==
 +
 
 +
:12 XP (Dex to 4) Wed February 26th, 2:09 (EST) 2014
 
:3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
 
:3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
 
:10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
 
:10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
Line 148: Line 201:
 
:1 xp (Lingustics 2)
 
:1 xp (Lingustics 2)
 
:3 xp (Awareness 3)
 
:3 xp (Awareness 3)
:3 xp (Expression 1)
+
:3 xp (Pursuasion 1)
 
:3 xp (Security 1)
 
:3 xp (Security 1)
 +
:10 xp (Mind 1)
 +
:6 xp (Do 4)
 +
:6 xp (Alertness 4)
 +
:4 xp (Athletics 3)
 +
:3 xp (Streetwise 1)
 +
:24 xp (Life 3)
 +
:6 xp (Awareness 4)
 +
:6 xp (Athletics 4)
 +
:8 xp (Prime to 2)
 +
:3 xp (Archer to 1)
 +
:3 xp (Background - Ally [Kobayashi] to 1)
 +
:2 xp (Archery to 2)
 +
:3 xp (Instruction to 1)
 +
:8 xp (Athletics to 5)
 +
:7 xp (Mind 2)
 +
:12 xp (4 dots of ally)
 +
:2 xp (Medicine to 3)
 +
:4 xp (Meditation to 3) 3/18/2013
 +
:24 xp (Time to 4) 5/19/2013
 +
:8 xp (Buying Corr 1) 5/15/2014
 +
:32 xp (Arete 5) 7/13/2014
 +
:28 xp (Time 4 to 5) 4/4/2020
 +
:3 xp (Ally: Tashi Goshawk, Apprentice) 4/4/2020
 +
:6 xp (Ally: Claidmell. Now a super cool Tattoo) 4/4/2020
 +
:8 xp (Do 4 to 5. Weapon Art) 4/4/2020
  
 
[[Category:Kerrus]]
 
[[Category:Kerrus]]
Line 158: Line 236:
 
'''Ten Thousand Weapons'''
 
'''Ten Thousand Weapons'''
  
Any object you hold, throw, or spit with violent intent does your Do (3) in dice of bashing damage. <br>
+
Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage. If the object was normally capable of doing that much damage, the damage becomes lethal. If the object does lethal damage, it does an extra die of it. Conjunctional with entropy+forces.
If the object was normally capable of doing that much damage, the damage becomes lethal. <br>
 
If the object does lethal damage, it does an extra die of it. <br>
 
Conjunctional with entropy+forces <br>
 
  
  
Line 169: Line 244:
  
  
== The Universe According to Shu Izanagi ==
+
'''Plum Flower Blossom '''
 
 
Shu sees 'rightness'- auras are like seeing with a new set of colours that you couldn't see before. Like going from black and white to high def colour.
 
 
 
 
 
Ki is the ultimate expression of the balance of mind body and spirit- a rightness of being. Shu can perceive and manipulate this rightness, and recognizes that all mages use it. A technocrat gathers ki through technolocal implements- mimicking the unification of mind, body, and spirit through the unification of silicon, steel, and electricity. A hermetic invokes godforms, draws pentagrams, and calls things into being by naming them as they are- but all this is just a complicated way of shaping the ki of themselves and the world into a form they can use. When they summon a fireball through a circle of runes, they are channeling ki, the rightness of being, and the recognition that all things are part of akasha in order to produce the flame.
 
 
 
 
 
All mages walk the path towards enlightenment, but while the Akashic Brotherhood are the custodians of the path, and indeed know more of its secrets than the others, they are still walkers on the road. Such an ungainly procession we must make, but the Akashics know that each person has a path to walk. The road spirals towards enlightenment, and Akasha is the True Way. Someone who follows another tradition should not be disrespected- for they too are on the path. One day, in this life or another, they will reach for Akasha and Akasha will answer.
 
  
 +
Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.
  
From a strict perspective, this view is free of morality, or rather, it is not defined by morality. "Rightness" isn't a matter of action, so much as a matter of being. It is not a moral rightness, but rather a rightness of harmony. Someone can achieve rightness while still being morally wrong- murders committed following Fen Shui where the murderer is in enlightened harmony can have a degree of 'rightness' to them- but it is not the rightness of 'this is the correct action', and it is not a rightness that Shu necessarily accepts in his view of the greater whole of enlightenment.
 
  
 +
'''Weapon Art'''
  
Achieving perfection through enlightenment is the ultimate goal of every mage, whether they know it or not. The measure of how 'right'- or rather, how 'real' their being is, becomes one of the primary means for determining how close they are on the path. Those touched by ascension are colored with a different brush, a new set of colours, and by watching these colours- through various methods of opening the mind's inner eye, one can learn a great many things. Just as one can understand that a person is lame by the way their muscles move, one can learn that a person has been touched by ascension, or even what emotions that person feels by the colours they are painted in- the flavour of their Ki.
+
Gain the <b>Well Trained</b> benefit with 1 weapon per level of Do. This allows the use of Do techniques with that weapon, and reduces difficulties to use it by 1. Additionally, if a favoured weapon does bashing damage, you may deal lethal damage with it instead.  
  
  
It is perhaps a misnomer to use the term 'rightness', for there is long association between that word and that of moral correctness, but the ethical consideration is not the underlying concern for this philosophy. Rather, it can be said that 'rightness' is a measure of how real something is. If a person is a photo made by main faintly coloured layers, they become more colourful, more <i>real</i> the closer they get to perfection and transcendence. But 'realness' is also a misnomer, for it suggests that those who have not journeyed so far on the paths are less. However, it is more accurate to say that those who have not journeyed so far have not yet become what they will become- they are an ornate process, intricate in its majesty. As they walk the journey, they come closer and closer to their perfection, that rightness of being that opens the way to transcendence and enlightenment. They are not less so much as it is that we cannot see the fullness of their being, for we are further along the path than they, and truly looking down and seeing all of creation is the greatest gift yet ungiven. Do not pity them, for they are on the road. One day they will tread the paths we have tread, and drink the waters we have drunk. One day they will see the rightness in all things, accept it, and look to the future.
+
[[Category: Kerrus]]

Latest revision as of 17:32, 9 May 2020

Shu and (Young) Tashi

Status Panel

Arete: 5
Willpower:, 7/7
Quintessence: 3/3
Initiative: +7
Tass: 8 drams (distilled dreams), 2 drams (Sake of Regrets)
Paradox:
Experience: 1/307
Languages: Japanese, English, Mandarin
Spheres: Time 5/Life 3/ Entropy 3/ Mind 2/ Prime 2/Corr 1

Routes To Akasha

Active Rotes

Rotes

Time Slipping Kata +1 Action

Health Tracker

Healthy -0 <----

Bruised -0
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled
Incapacitated

Tactics

1. Multiple actions. Always reserve a dodge when in combat.
2. Ten Thousand Weapons and Weapon Art add +1 die to Lethal weapons and reduce difficulty by 1. You can also use your other maneuvers with your favoured weapons.

Basic Stats

Name: IZANAGI Shu
Age: 33 (Subjectively)
Player: Kerrus
Nature: Visionary (Dancing through your head are truly wondrous sights -- worlds without name and fantasies beyond number. You can see these strange possibilities and elucidate them, opening the doors for others to live in a better, different world. Regain Willpower whenever you're able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future)
Essence: Questing
Demeanor: Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
Languages: Japanese, English, Mandarin
Tradition: Akashic
Concept: TIME NINJA/Edo Era loose cultivator
Chantry: Lake Taiho
Killcount: 5x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats, 1x Stealth Boomer, Motherfucking Entropy 6 Archmage!


Paradigm

All things seek the perfection of enlightenment, and one can feel and manipulate the quintessential energy that represents this state of being, the Qi all things are made of to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Qi through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiraling towards enlightenment. Qi has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.

Attributes

Physical

Strength: 4 (Spec: Tough Grip)
Dexterity: 4 (Spec: Lightning Reflexes)
Stamina: 4 (Spec: Unkillable)

Social

Charisma: 2
Manipulation: 2
Appearance: 2

Mental

Perception: 3
Intelligence: 2
Wits: 3

Talents

Alertness: 4 (Eyes in the back of your head)
Athletics: 5 (Parkour/Ninja Roof Jumping)
Awareness: 4 (Auras)
Dodge: 4 (Specialty: Sidestep)
Instruction: 1
Persuasion: 1
Subterfuge: 3
Streetwise: 1

Skills

Archery: 2
Crafts: 1
Do: 5 [Dharmamukti, Dhyana, Jivahasta, Shastamarga, Sunyakaya] (Bladed)
Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art
Meditation: 3
Melee: 5 (Bladed)
Security: 1
Stealth: 3 (So 10d, 3 stealth, 3 arcane, 4 dex)
Survival: 1

Knowledges

Investigation: 3
Medicine: 3
Linguistics: 2 (English, Mandarin)

Backgrounds

Ally: 1 Rui Sato
Ally: 1 Li Shenshung
Ally: 1 Li Xia
Ally: 1 Laurence Wong
Ally: 1 Tashi Goshawk
Ally: 2 Claidmell
Avatar: 3
Arcane: 3
Node: 2 (Kobyashi Bunker)

Spheres

Corr 1
Entropy: 3
Life: 3
Mind: 2
Prime: 2
Time: 5 (Martial Techniques)

Gear

X-5R Revolver (2)

8 rounds
6 damage
Specialty ammo, chambers spin to fire selected ammo

Hypermed Injector (1)

Unknown drug cocktails inside of them (Healing/self-boosting effect)
Self Enhancing

Zetsunai no Tachi - Sword of Life Ending

Difficulty 5, Str+5 damage. On a hit attackers rolls WP against difficulty of target's Stamina and steals sux x 1 in HP. HP lost this way is taken after any normal damage, and is aggravated.

Totsuka no Tsurugi

Finally purified of its DARK FATE.

Supernatural Bone Bow (KJ Weapon)

Weapon of Nami, a KJ enforcer who suffered an abrupt case of spontaneous cerebral explosions. Powerful dark magic, and too difficult for Shu to even draw yet.
Strength 6 to wield, +2 difficulty to hit at Strength 4.
Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets

Black Kawasaki Ninja ZX-14

At the time the fastest production bike in the world.
Arete 4 Talisman with Dsci 4 rote to open a gate to the near umbra at 88 mph
Coincidental in cities at night (especially when being chased by cops)
Otherwise vulgar
4d of Vehicle Armor (Slightly Bulletproof)
Umbral GPS, 5dice int+cosmology autonav
TEMPEST shielding, protecting it against Spirit fuckery

Merits & Flaws

Ambidextrous (1 point Merit)
You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")

XP Record

220 XP Unrecorded.
16th May: 5 XP
19th May: 6 XP
8th July: 5 XP
18th July: 3 XP? Dunno
24th October: 3 xp
28th October 2013: 8 xp (Koby died, :sad:)
more XP I didn't record
15th June 2014: 6 xp
4th July 2014: 10 xp
THE RETURN April 2020: 25 xp

Lessons Learned

July 8 2013 - Brotherhood
July 18 2013 - Be prepared/have lots of options
October 24 2013 - Resolve. Have no indecision when you decide to strike. (Strike decisively at the right moment)
October 28 2013 - Shu reaffirms his lesson that the bonds between friends are more important than any individual mastery. Though it cost Kobyashi his life, he could not have had a more worthy end, standing with his friends, supporting them, and not giving up hope, even in the face of despair.
March 27 2014 - be bold. Always planning, sneaking, acting only when your chances seem the best blinds you to the freedom of just acting, of being decisive. You don't need to abandon one road to take the other- both have their merits, their strengths, and weaknesses. Today, at least, being bold won.
May 15th 2014 - Believe in a future of learning, of teaching and study and traveling many different paths to enlightenment. A future where people don't have to die to one man's hubris. Akasha is about knowledge and learning, ultimately about achieving oneness and wholeness of self, unifying oneself even in the face of the falsities of reality. That is the future he needs to pursue. June

June 8th 2014. NEVER EVER EVER PISS CATHY OFF. She is an incredibly potent and dangerous combatant only limited by her lack of self confidence and situational awareness. In her, Shu sees himself, and recognizes that everyone has trouble believing in themselves, of maintaining that confidence. Friendship, brotherhood, these are necessary aspects to moving forward on the road of enlightenment, yes, but ultimately they act as support for the self, and only with self confidence to act and stand tall, is one truly at their most capable.

July 4th 2014. Live life. Shu won the day because of the bonds he forged, because though he was bent and breaking under the pressure, he chose to live life and go out there, to make friends and forge allies, rather than be trapped in the past, or have eyes only for the future.

XP Expenditure Record

12 XP (Dex to 4) Wed February 26th, 2:09 (EST) 2014
3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
3 xp (Do 1)
2 xp (Do 2)
10 xp (Life 1)
24 xp (Arete 4)
7 xp (Life 2)
3 xp (Do 3)
11 xp (Str 4)
1 xp (Lingustics 2)
3 xp (Awareness 3)
3 xp (Pursuasion 1)
3 xp (Security 1)
10 xp (Mind 1)
6 xp (Do 4)
6 xp (Alertness 4)
4 xp (Athletics 3)
3 xp (Streetwise 1)
24 xp (Life 3)
6 xp (Awareness 4)
6 xp (Athletics 4)
8 xp (Prime to 2)
3 xp (Archer to 1)
3 xp (Background - Ally [Kobayashi] to 1)
2 xp (Archery to 2)
3 xp (Instruction to 1)
8 xp (Athletics to 5)
7 xp (Mind 2)
12 xp (4 dots of ally)
2 xp (Medicine to 3)
4 xp (Meditation to 3) 3/18/2013
24 xp (Time to 4) 5/19/2013
8 xp (Buying Corr 1) 5/15/2014
32 xp (Arete 5) 7/13/2014
28 xp (Time 4 to 5) 4/4/2020
3 xp (Ally: Tashi Goshawk, Apprentice) 4/4/2020
6 xp (Ally: Claidmell. Now a super cool Tattoo) 4/4/2020
8 xp (Do 4 to 5. Weapon Art) 4/4/2020

Combat Notes

Ten Thousand Weapons

Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage. If the object was normally capable of doing that much damage, the damage becomes lethal. If the object does lethal damage, it does an extra die of it. Conjunctional with entropy+forces.


Jou Chuan (Soft Fist)

You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.


Plum Flower Blossom

Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.


Weapon Art

Gain the Well Trained benefit with 1 weapon per level of Do. This allows the use of Do techniques with that weapon, and reduces difficulties to use it by 1. Additionally, if a favoured weapon does bashing damage, you may deal lethal damage with it instead.