Difference between revisions of "Shu Izanagi"

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[[File:Shu and Tashi.jpg| thumb| Shu and (Young) Tashi]]
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== Status Panel ==
 +
:<b>Arete:</b> 5
 +
:<b>Willpower:</b>, 7/7
 +
:<b>Quintessence:</b> 3/3
 +
:<b>Initiative:</b> +7
 +
:<b>Tass:</b> 8 drams (distilled dreams), 2 drams (Sake of Regrets)
 +
:<b>Paradox:</b>
 +
:<b>Experience:</b> 1/307
 +
:<b>Languages:</b> Japanese, English, Mandarin
 +
:<b>Spheres:</b> Time 5/Life 3/ Entropy 3/ Mind 2/ Prime 2/Corr 1
 +
[[Routes To Akasha]]
 +
 +
=== Active Rotes ===
 +
 +
=== Rotes ===
 +
 +
Time Slipping Kata +1 Action<br>
 +
 +
=== Health Tracker ===
 +
 +
'''Healthy -0 <----'''
 +
::Bruised -0
 +
:::Hurt -1
 +
::::Injured -1
 +
:::::Wounded -2
 +
::::::Mauled -2
 +
:::::::Crippled
 +
::::::::Incapacitated
 +
 +
===Tactics===
 +
 +
1. Multiple actions. Always reserve a dodge when in combat.<br>
 +
2. <b>Ten Thousand Weapons</b> and <b>Weapon Art</b> add +1 die to Lethal weapons and reduce difficulty by 1. You can also use your other maneuvers with your favoured weapons.
  
 
== Basic Stats ==
 
== Basic Stats ==
  
:<b>Name:</b> Shu Izanagi
+
:<b>Name:</b> IZANAGI Shu
 +
:<b>Age:</b> 33 (Subjectively)
 
:<b>Player:</b> Kerrus
 
:<b>Player:</b> Kerrus
:<b>Nature:</b> Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
+
:<b>Nature:</b> Visionary (Dancing through your head are truly wondrous sights -- worlds without name and fantasies beyond number. You can see these strange possibilities and elucidate them, opening the doors for others to live in a better, different world. Regain Willpower whenever you're able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future)
 
:<b>Essence:</b> Questing
 
:<b>Essence:</b> Questing
:<b>Demeanor:</b> Vigilante (Single-minded lethality/Warpath. Regain WP when you harm the target in some noticeable way)
+
:<b>Demeanor:</b> Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
 +
:<b>Languages:</b> Japanese, English, Mandarin
 
:<b>Tradition:</b> Akashic
 
:<b>Tradition:</b> Akashic
:<b>Concept:</b> Assassin from the Past (Meji Restoration/1860s)
+
:<b>Concept:</b> TIME NINJA/Edo Era loose cultivator
:<b>HP:</b> Full
+
:<b>Chantry:</b> Lake Taiho
:<b>Arete:</b> 4
+
:<b>Killcount:</b> 5x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats, 1x Stealth Boomer, Motherfucking Entropy 6 Archmage!
:<b>Willpower:</b> 6/6
 
:<b>Quintessence:</b> 14/3
 
:<b>Tass:</b> 9 Dream Tass
 
:<b>Paradox:</b> 4
 
:<b>Experience:</b> 54/119
 
:<b>Languages:</b> Japanese, English
 
:<b>Chantry:</b> Sasayama, White Devil Base
 
:<b>Foci</b>: Do, Himself, Swords, Ki.
 
:<b>Supernatural Killcount:</b> 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats
 
  
  
:<b>Active Effects:</b>
 
  
Dodge Counter Rote: Full dodge dice vs one attack, an make an immediate full dice counter (0 use)
+
=== Paradigm ===
 +
 
 +
 
 +
All things seek the perfection of enlightenment, and one can feel and manipulate the quintessential energy that represents this state of being, the Qi all things are made of to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Qi through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiraling towards enlightenment. Qi has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.
  
 
== Attributes ==
 
== Attributes ==
  
 
=== Physical ===
 
=== Physical ===
:<b>Strength:</b> 3
+
:<b>Strength:</b> 4 (Spec: Tough Grip)
:<b>Dexterity:</b> 4 (Spec: Lightning Reflexes)
+
:<b>Dexterity:</b> 4 (Spec: Lightning Reflexes)  
 
:<b>Stamina:</b> 4 (Spec: Unkillable)
 
:<b>Stamina:</b> 4 (Spec: Unkillable)
  
Line 45: Line 74:
 
== Talents ==
 
== Talents ==
  
:<b>Alertness:</b> 3
+
:<b>Alertness:</b> 4 (Eyes in the back of your head)
:<b>Athletics:</b> 2
+
:<b>Athletics:</b> 5 (Parkour/Ninja Roof Jumping)
:<b>Awareness:</b> 2
+
:<b>Awareness:</b> 4 (Auras)
 
:<b>Dodge:</b> 4 (Specialty: Sidestep)
 
:<b>Dodge:</b> 4 (Specialty: Sidestep)
 +
:<b>Instruction:</b> 1
 +
:<b>Persuasion:</b> 1
 
:<b>Subterfuge:</b> 3
 
:<b>Subterfuge:</b> 3
 +
:<b>Streetwise:</b> 1
  
 
== Skills ==
 
== Skills ==
  
:<b>Do:</b> 2 [Shastamarga, Jivahasta]<br>
+
:<b>Archery:</b> 2<br>
::<b>Maneuvers:</b> Ten Thousand Weapons.
+
:<b>Crafts:</b> 1<br>
:<b>Meditation:</b> 2
+
:<b>Do:</b> 5 [Dharmamukti, Dhyana, Jivahasta, Shastamarga, Sunyakaya] (Bladed)<br>
 +
::<b>Maneuvers:</b> Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art<br>
 +
:<b>Meditation:</b> 3
 
:<b>Melee:</b> 5 (Bladed)
 
:<b>Melee:</b> 5 (Bladed)
:<b>Stealth:</b> 3
+
:<b>Security:</b> 1
 +
:<b>Stealth:</b> 3 (So 10d, 3 stealth, 3 arcane, 4 dex)
 
:<b>Survival:</b> 1
 
:<b>Survival:</b> 1
  
Line 63: Line 98:
  
 
:<b>Investigation:</b> 3
 
:<b>Investigation:</b> 3
:<b>Medicine:</b> 2
+
:<b>Medicine:</b> 3
:<b>Linguistics:</b> 1 (English)
+
:<b>Linguistics:</b> 2 (English, Mandarin)
  
 
== Backgrounds ==
 
== Backgrounds ==
  
 +
:<b>Ally:</b> 1 [[Rui Sato]]
 +
:<b>Ally:</b> 1 [[Li Shenshung]]
 +
:<b>Ally:</b> 1 [[Li Xia]]
 +
:<b>Ally:</b> 1 [[Laurence Wong]]
 +
:<b>Ally:</b> 1 [[Tashi Goshawk]]
 +
:<b>Ally:</b> 2 [[Claidmell]]
 
:<b>Avatar:</b> 3
 
:<b>Avatar:</b> 3
:<b>Mentor:</b> 1 (Nakazawa Takumi)
 
 
:<b>Arcane:</b> 3
 
:<b>Arcane:</b> 3
 
+
:<b>Node:</b> 2 (Kobyashi Bunker)
  
 
== Spheres ==
 
== Spheres ==
  
 +
:<b>Corr</b> 1
 
:<b>Entropy:</b> 3
 
:<b>Entropy:</b> 3
:<b>Time:</b> 3
+
:<b>Life:</b> 3
:<b>Prime:</b> 1
+
:<b>Mind:</b> 2
:<b>Life:</b> 2
+
:<b>Prime:</b> 2
 +
:<b>Time:</b> 5 (Martial Techniques)
  
 
== Gear ==
 
== Gear ==
  
<b>Cyber-ninja Armour</b><br>
+
<b>X-5R Revolver (2)</b><br>
:+3 Armour
+
:8 rounds
:+1 Intimidation
+
:6 damage
 
+
:Specialty ammo, chambers spin to fire selected ammo
<b>Notes:</b> Full Coverage. Can be worn under trenchcoat.<br>
 
  
<b>Colt Anaconda</b><br>
+
<b>Hypermed Injector (1)</b>
 +
:Unknown drug cocktails inside of them (Healing/self-boosting effect)
 +
:Self Enhancing
  
:Difficulty: 6
+
<b>Zetsunai no Tachi - Sword of Life Ending</b><br>
:Damage: 6L
+
:Difficulty 5, Str+5 damage.  On a hit attackers rolls WP against difficulty of target's Stamina and steals sux x 1 in HP.  HP lost this way is taken after any normal damage, and is aggravated.
:Rate: 2
 
:Clip: 6
 
:Conceal: J
 
:Range: 35
 
  
<b>Katana</b><br>
+
<b>Totsuka no Tsurugi</b><br>
:Diff 6, Str+3L<br>
+
:Finally purified of its DARK FATE.
  
<b>Buster Sword</b><br>
+
<b>Supernatural Bone Bow (KJ Weapon)</b><br>
:<b>Requirement:</b> Str 5 to wield, may wield at -1 die per point of str below 5.<br>
+
:<i>Weapon of Nami, a KJ enforcer who suffered an abrupt case of spontaneous cerebral explosions. Powerful dark magic, and too difficult for Shu to even draw yet.</i><br>
:Diff 6, Str+5L<br>
+
:Strength 6 to wield, +2 difficulty to hit at Strength 4. <br>
 +
:Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets<br>
  
<b>Primium Claw</b><br>
+
<b>Black Kawasaki Ninja ZX-14</b>
:Diff 4, Str+1L (Agg to supernaturals)
+
:At the time the fastest production bike in the world.
 +
:Arete 4 Talisman with Dsci 4 rote to open a gate to the near umbra at 88 mph
 +
:Coincidental in cities at night (especially when being chased by cops)
 +
:Otherwise vulgar
 +
:4d of Vehicle Armor (Slightly Bulletproof)
 +
:Umbral GPS, 5dice int+cosmology autonav
 +
:TEMPEST shielding, protecting it against Spirit fuckery
  
 
== Merits & Flaws ==
 
== Merits & Flaws ==
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:You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
 
:You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
  
:<b>Anachronism</b> (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
 
 
:<b>Distorted Image</b> (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")
 
:<b>Distorted Image</b> (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")
  
== Session History ==
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== XP Record ==
 +
220 XP Unrecorded.<br>
 +
16th May: 5 XP<br>
 +
19th May: 6 XP<br>
 +
8th July: 5 XP<br>
 +
18th July: 3 XP? Dunno<br>
 +
24th October: 3 xp<br>
 +
28th October 2013: 8 xp (Koby died, :sad:)<br>
 +
more XP I didn't record<br>
 +
15th June 2014: 6 xp<br>
 +
4th July 2014: 10 xp<br>
 +
THE RETURN April 2020: 25 xp
  
'''Note:''' Session history only keeps track of the first few character defining sessions- major events information can be found on the http://fancruft.com/swikitest/index.php?title=Mage:_The_Ascension page.
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== Lessons Learned ==
  
Shu Inazagi is Ninja- an assassin from the Meji Restoration period whom was thrown into the future en route to his target by unknown forces. Arriving nearly a hundred and fifty years later, his target had since died of old age, and almost everyone he knew was lost to the sands of time.
+
July 8 2013 - Brotherhood<br>
 +
July 18 2013 - Be prepared/have lots of options<br>
 +
October 24 2013 - Resolve. Have no indecision when you decide to strike. (Strike decisively at the right moment)<br>
 +
October 28 2013 - Shu reaffirms his lesson that the bonds between friends are more important than any individual mastery. Though it cost Kobyashi his life, he could not have had a more worthy end, standing with his friends, supporting them, and not giving up hope, even in the face of despair.<br>
 +
March 27 2014 - be bold. Always planning, sneaking, acting only when your chances seem the best blinds you to the freedom of just acting, of being decisive. You don't need to abandon one road to take the other- both have their merits, their strengths, and weaknesses. Today, at least, being bold won.<br>
 +
May 15th 2014 - Believe in a future of learning, of teaching and study and traveling many different paths to enlightenment. A future where people don't have to die to one man's hubris. Akasha is about knowledge and learning, ultimately about achieving oneness and wholeness of self, unifying oneself even in the face of the falsities of reality. That is the future he needs to pursue.
 +
June
  
Trained in the Akashic Tradition, Shu plays the architypical noble assassin, although he is not without his share of secrets and shames. Out of time, he struggles to adapt to the modern world- but has also discovered that while a change in times has brought many changes to the world at large, his particular skillset is still extremely relevant. Rejoining the modern traditions, Shu seeks to identify the reason- and the cause- for his trip forward in time. He can never go back, but if there is any way to atone for his failures, he will seek it out.  
+
June 8th 2014. NEVER EVER EVER PISS CATHY OFF. She is an incredibly potent and dangerous combatant only limited by her lack of self confidence and situational awareness. In her, Shu sees himself, and recognizes that everyone has trouble believing in themselves, of maintaining that confidence. Friendship, brotherhood, these are necessary aspects to moving forward on the road of enlightenment, yes, but ultimately they act as support for the self, and only with self confidence to act and stand tall, is one truly at their most capable.
  
A survivor by nature, he was raised by a famous assassin after the death of his family by slavers. Unused to the company of others, Shu knows that he can only truly rely on himself. It was during a mission under his master that Shu awoke, and became more than a simple assassin. A betrayal by an unknown party brought then young sleeper a hair's breadth away from death. Making contact with his avatar, the spirit of a powerful Shogunate warlord, Shu discovered a purpose that had previously been missing from his life. Duty forged him into a powerful weapon, and honour guided that weapon to strike he final blow.  
+
July 4th 2014. Live life. Shu won the day because of the bonds he forged, because though he was bent and breaking under the pressure, he chose to live life and go out there, to make friends and forge allies, rather than be trapped in the past, or have eyes only for the future.
  
Cast into the modern world, Shu struggles to reaffirm his sense of duty and justice with the realities of his current existence, and his now ancient failure. vowing not to fail again, Shu works to survive each day and advance his interests. He seeks the identity of his betrayer, and too follows his Avatar's shadowy goals- goals which are yet unknown to him.
+
== XP Expenditure Record ==
  
 +
:12 XP (Dex to 4) Wed February 26th, 2:09 (EST) 2014
 +
:3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
 +
:10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
 +
:3 xp (Do 1)
 +
:2 xp (Do 2)
 +
:10 xp (Life 1)
 +
:24 xp (Arete 4)
 +
:7 xp (Life 2)
 +
:3 xp (Do 3)
 +
:11 xp (Str 4)
 +
:1 xp (Lingustics 2)
 +
:3 xp (Awareness 3)
 +
:3 xp (Pursuasion 1)
 +
:3 xp (Security 1)
 +
:10 xp (Mind 1)
 +
:6 xp (Do 4)
 +
:6 xp (Alertness 4)
 +
:4 xp (Athletics 3)
 +
:3 xp (Streetwise 1)
 +
:24 xp (Life 3)
 +
:6 xp (Awareness 4)
 +
:6 xp (Athletics 4)
 +
:8 xp (Prime to 2)
 +
:3 xp (Archer to 1)
 +
:3 xp (Background - Ally [Kobayashi] to 1)
 +
:2 xp (Archery to 2)
 +
:3 xp (Instruction to 1)
 +
:8 xp (Athletics to 5)
 +
:7 xp (Mind 2)
 +
:12 xp (4 dots of ally)
 +
:2 xp (Medicine to 3)
 +
:4 xp (Meditation to 3) 3/18/2013
 +
:24 xp (Time to 4) 5/19/2013
 +
:8 xp (Buying Corr 1) 5/15/2014
 +
:32 xp (Arete 5) 7/13/2014
 +
:28 xp (Time 4 to 5) 4/4/2020
 +
:3 xp (Ally: Tashi Goshawk, Apprentice) 4/4/2020
 +
:6 xp (Ally: Claidmell. Now a super cool Tattoo) 4/4/2020
 +
:8 xp (Do 4 to 5. Weapon Art) 4/4/2020
  
Shu has successfully made his first step into the new world. Escaping the Technocracy with the aid of a like minded group (Kana, Team Japan), he has suffered a significant shock to his system, which has put him off his game. While still suffering from anachronism, Shu has taken the night to meditate on the current succession of events, and derive his next course of action from them. He has remembered that just because he's been zapped into the future does not negate the meaning of the old traditions, particularly his study of the ninja arts. Renewed in his conviction, Shu's current goals are to continue the work of the Euthanatos, advance his understanding of the martial arts (particularly Ki [magic]), and gather the materials needed to survive in this new world, as he is currently, in effect, penniless.
+
[[Category:Kerrus]]
 +
[[Category:Mage_PCS]]
  
__________________________
+
== Combat Notes ==
  
Shu has discovered that <i>everything</i> goes faster in the future, and decided that his largest priority is to train his ability to <i>get out of the way</i> until he is no longer as at risk from CRAZY FLYING ONI DOOMCHARIOTS. Unfortunately, this means he'll have to put off the advanced training in the Ki arts he had been planning on.
+
'''Ten Thousand Weapons'''
 
 
Luckily, he has been shopping with the party, and now has modern clothing, including the means to conceal his swords in public. He is also looking into procuring less visible armament, but still won't be enticed by firearms.
 
 
 
__________________________
 
 
 
Since then Shu has been in several scrapes. Recontacting a friend he knew as a young apprentice, who is now an old man of a hundred and fifty, Shu has a new mentor, and a new place to base his operations. Although always concerned with the interplay of fate and fortune, and desiring to stand on his own two feet, he is content with this turn of pace. But with new allies come new challenges. His mentor's foremost student is a self righteous, cocky, <i>lying</i> asshole. And Shu is worried that it might only take a few steps before those emotions turn into a betrayal. Still, he's willing to try and make amends.
 
  
__________________________
+
Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage. If the object was normally capable of doing that much damage, the damage becomes lethal. If the object does lethal damage, it does an extra die of it. Conjunctional with entropy+forces.
  
It was later that Shu discovered the plots of the future. A group of marauders allied in multiple purposes, and moving against the technocracy. While Shu was trained as an assassin, and has little compunction against killing when needed, he is nevertheless an Euthanatoi- the senseless killing espoused by elements of the marauder cabal goes entirely against his nature. And so he finds himself desiring to stop, or at least limit them. The Technocracy are a great threat, but they do not desire the death and destruction of the sleepers, of those who are innocent in their own ways. They kill when they perceive a need. The Marauders kill because they can.
 
  
__________________________
+
'''Jou Chuan (Soft Fist)'''
  
However, Shu has also learned that not all the servants of this band of marauders walk the path of destruction. The one tying the twisted web together seeks an end to a means, and a means to an end. Walking the path of heaven, Shu can only hope that it is this marauder who achieves victory if victory is to be had. The one known to her servants as 'Oneesama', and the only girl in the group seen thusfar, she has come across as the most sane, if not the most coherent. Shu wonders if she is even a marauder at all, or something... else. There are many questions, and too few answers. But at the end of it, Shu and the marauder named Tokomandilin have a date with destiny. A date Shu intends to win.
+
You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.
  
__________________________
 
  
 +
'''Plum Flower Blossom '''
  
The past is a fickle thing, even to one who can call upon fate and fortune like one can call for pizza, or a cab in the modern age. Eating at him for his perceived failure, Shu determined the need to find out just what it was that happened the night he was thrown into the future- to find out why he failed, if not how.
+
Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.
 
 
Going back to the critical point where it happened, Shu drew upon his knowledge and magic, and send his mind back across the void in time, to look upon the past as it was. But there was an experience waiting that Shu had not known, thrown into the future as he had been. When those events failed to manifest, Shu rode his own form on his original mission. Infiltrating the palace, and striking at the target, he engaged in a duel of fate and wits, a duel set the scales of fate off balance. What is one life, when exchanged for another, if the goals remain unchanged. Although Shu bore the young emperor no ill will, whether the death of the technocratic philosopher or the emperor, events would unfold in a similar manner. His mission would be complete, though there would be remorse that a child of nippon had to pay the bloodprice of a foreign devil.
 
 
 
But even as this once future struggled to live, there was intervention. The phiolospher called time back, seeking to redress the faults of the once past. Drawing on that opening, others intervened. Time flowed back to a point that Shu remembered fiercely, where, instead of continuing on his mission, he was thrown astray by a vengeful goddess, uncaring of the tradeoff. What is one life, for another?
 
 
 
But balance must be maintained- a life saved and freed, for a life lost in bondage is not the stuff bargains are made of. The advocacy of the witch of time herself intervenes, and the vengeful goddess rights the scales. Shu's purpose here, in this strange modern age is not atonement, for it is not through his own action or flaw that he has arrived. Rather, it is the will of the gods, and the balancing of fate and fortune. Shu has returned to the world from the lay of time to redress the flaws that resulted from the initial event. One man lived where another should have died, and history was set upon a path few could have foreseen. But Shu wonders, if he had failed or succeeded, would that have been the end of things? Looking upon this modern world, Shu suspects not. Like all that he knew, Shu would have gone down fighting, and perhaps made little difference.
 
 
 
But now, in this waking dream that is the modern age, Shu is in the position to do something. There is an enemy to fight, and allies to be had. What he does now matters- not just to him or his allies, but to all mankind. Insidious threats lurk around every corner, and not every vision of the future is assured.
 
 
 
But wherever the path of fate and time takes him, Shu will stand there and affirm his dedication to accomplishing what needs to be accomplished. Until that time comes, Shu will walk the path he makes for himself, not a slave to destiny, but a master of it.
 
 
 
== XP Record ==
 
  
:12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
 
:3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
 
:10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
 
:3 xp (Do 1)
 
:2 xp (Do 2)
 
:10 xp (Life 1)
 
:24 xp (Arete 4)
 
:7 xp (Life 2)
 
  
[[Category:Kerrus]]
+
'''Weapon Art'''
[[Category:Mage_PCS]]
 
  
== Combat Notes ==
+
Gain the <b>Well Trained</b> benefit with 1 weapon per level of Do. This allows the use of Do techniques with that weapon, and reduces difficulties to use it by 1. Additionally, if a favoured weapon does bashing damage, you may deal lethal damage with it instead.
  
'''Ten Thousand Weapons'''
 
  
Any object you hold, throw, or spit with violent intent does your Do (2) in dice of bashing damage. <br>
+
[[Category: Kerrus]]
If the object was normally capable of doing that much damage, the damage becomes lethal. <br>
 
If the object does lethal damage, it does an extra die of it. <br>
 
Conjunctional with entropy+forces <br>
 

Latest revision as of 17:32, 9 May 2020

Shu and (Young) Tashi

Status Panel

Arete: 5
Willpower:, 7/7
Quintessence: 3/3
Initiative: +7
Tass: 8 drams (distilled dreams), 2 drams (Sake of Regrets)
Paradox:
Experience: 1/307
Languages: Japanese, English, Mandarin
Spheres: Time 5/Life 3/ Entropy 3/ Mind 2/ Prime 2/Corr 1

Routes To Akasha

Active Rotes

Rotes

Time Slipping Kata +1 Action

Health Tracker

Healthy -0 <----

Bruised -0
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled
Incapacitated

Tactics

1. Multiple actions. Always reserve a dodge when in combat.
2. Ten Thousand Weapons and Weapon Art add +1 die to Lethal weapons and reduce difficulty by 1. You can also use your other maneuvers with your favoured weapons.

Basic Stats

Name: IZANAGI Shu
Age: 33 (Subjectively)
Player: Kerrus
Nature: Visionary (Dancing through your head are truly wondrous sights -- worlds without name and fantasies beyond number. You can see these strange possibilities and elucidate them, opening the doors for others to live in a better, different world. Regain Willpower whenever you're able to convince others to believe in your dreams and follow the course of action outlined by your vision of the future)
Essence: Questing
Demeanor: Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
Languages: Japanese, English, Mandarin
Tradition: Akashic
Concept: TIME NINJA/Edo Era loose cultivator
Chantry: Lake Taiho
Killcount: 5x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats, 1x Stealth Boomer, Motherfucking Entropy 6 Archmage!


Paradigm

All things seek the perfection of enlightenment, and one can feel and manipulate the quintessential energy that represents this state of being, the Qi all things are made of to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Qi through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiraling towards enlightenment. Qi has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.

Attributes

Physical

Strength: 4 (Spec: Tough Grip)
Dexterity: 4 (Spec: Lightning Reflexes)
Stamina: 4 (Spec: Unkillable)

Social

Charisma: 2
Manipulation: 2
Appearance: 2

Mental

Perception: 3
Intelligence: 2
Wits: 3

Talents

Alertness: 4 (Eyes in the back of your head)
Athletics: 5 (Parkour/Ninja Roof Jumping)
Awareness: 4 (Auras)
Dodge: 4 (Specialty: Sidestep)
Instruction: 1
Persuasion: 1
Subterfuge: 3
Streetwise: 1

Skills

Archery: 2
Crafts: 1
Do: 5 [Dharmamukti, Dhyana, Jivahasta, Shastamarga, Sunyakaya] (Bladed)
Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons, Weapon Art
Meditation: 3
Melee: 5 (Bladed)
Security: 1
Stealth: 3 (So 10d, 3 stealth, 3 arcane, 4 dex)
Survival: 1

Knowledges

Investigation: 3
Medicine: 3
Linguistics: 2 (English, Mandarin)

Backgrounds

Ally: 1 Rui Sato
Ally: 1 Li Shenshung
Ally: 1 Li Xia
Ally: 1 Laurence Wong
Ally: 1 Tashi Goshawk
Ally: 2 Claidmell
Avatar: 3
Arcane: 3
Node: 2 (Kobyashi Bunker)

Spheres

Corr 1
Entropy: 3
Life: 3
Mind: 2
Prime: 2
Time: 5 (Martial Techniques)

Gear

X-5R Revolver (2)

8 rounds
6 damage
Specialty ammo, chambers spin to fire selected ammo

Hypermed Injector (1)

Unknown drug cocktails inside of them (Healing/self-boosting effect)
Self Enhancing

Zetsunai no Tachi - Sword of Life Ending

Difficulty 5, Str+5 damage. On a hit attackers rolls WP against difficulty of target's Stamina and steals sux x 1 in HP. HP lost this way is taken after any normal damage, and is aggravated.

Totsuka no Tsurugi

Finally purified of its DARK FATE.

Supernatural Bone Bow (KJ Weapon)

Weapon of Nami, a KJ enforcer who suffered an abrupt case of spontaneous cerebral explosions. Powerful dark magic, and too difficult for Shu to even draw yet.
Strength 6 to wield, +2 difficulty to hit at Strength 4.
Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets

Black Kawasaki Ninja ZX-14

At the time the fastest production bike in the world.
Arete 4 Talisman with Dsci 4 rote to open a gate to the near umbra at 88 mph
Coincidental in cities at night (especially when being chased by cops)
Otherwise vulgar
4d of Vehicle Armor (Slightly Bulletproof)
Umbral GPS, 5dice int+cosmology autonav
TEMPEST shielding, protecting it against Spirit fuckery

Merits & Flaws

Ambidextrous (1 point Merit)
You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")

XP Record

220 XP Unrecorded.
16th May: 5 XP
19th May: 6 XP
8th July: 5 XP
18th July: 3 XP? Dunno
24th October: 3 xp
28th October 2013: 8 xp (Koby died, :sad:)
more XP I didn't record
15th June 2014: 6 xp
4th July 2014: 10 xp
THE RETURN April 2020: 25 xp

Lessons Learned

July 8 2013 - Brotherhood
July 18 2013 - Be prepared/have lots of options
October 24 2013 - Resolve. Have no indecision when you decide to strike. (Strike decisively at the right moment)
October 28 2013 - Shu reaffirms his lesson that the bonds between friends are more important than any individual mastery. Though it cost Kobyashi his life, he could not have had a more worthy end, standing with his friends, supporting them, and not giving up hope, even in the face of despair.
March 27 2014 - be bold. Always planning, sneaking, acting only when your chances seem the best blinds you to the freedom of just acting, of being decisive. You don't need to abandon one road to take the other- both have their merits, their strengths, and weaknesses. Today, at least, being bold won.
May 15th 2014 - Believe in a future of learning, of teaching and study and traveling many different paths to enlightenment. A future where people don't have to die to one man's hubris. Akasha is about knowledge and learning, ultimately about achieving oneness and wholeness of self, unifying oneself even in the face of the falsities of reality. That is the future he needs to pursue. June

June 8th 2014. NEVER EVER EVER PISS CATHY OFF. She is an incredibly potent and dangerous combatant only limited by her lack of self confidence and situational awareness. In her, Shu sees himself, and recognizes that everyone has trouble believing in themselves, of maintaining that confidence. Friendship, brotherhood, these are necessary aspects to moving forward on the road of enlightenment, yes, but ultimately they act as support for the self, and only with self confidence to act and stand tall, is one truly at their most capable.

July 4th 2014. Live life. Shu won the day because of the bonds he forged, because though he was bent and breaking under the pressure, he chose to live life and go out there, to make friends and forge allies, rather than be trapped in the past, or have eyes only for the future.

XP Expenditure Record

12 XP (Dex to 4) Wed February 26th, 2:09 (EST) 2014
3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
3 xp (Do 1)
2 xp (Do 2)
10 xp (Life 1)
24 xp (Arete 4)
7 xp (Life 2)
3 xp (Do 3)
11 xp (Str 4)
1 xp (Lingustics 2)
3 xp (Awareness 3)
3 xp (Pursuasion 1)
3 xp (Security 1)
10 xp (Mind 1)
6 xp (Do 4)
6 xp (Alertness 4)
4 xp (Athletics 3)
3 xp (Streetwise 1)
24 xp (Life 3)
6 xp (Awareness 4)
6 xp (Athletics 4)
8 xp (Prime to 2)
3 xp (Archer to 1)
3 xp (Background - Ally [Kobayashi] to 1)
2 xp (Archery to 2)
3 xp (Instruction to 1)
8 xp (Athletics to 5)
7 xp (Mind 2)
12 xp (4 dots of ally)
2 xp (Medicine to 3)
4 xp (Meditation to 3) 3/18/2013
24 xp (Time to 4) 5/19/2013
8 xp (Buying Corr 1) 5/15/2014
32 xp (Arete 5) 7/13/2014
28 xp (Time 4 to 5) 4/4/2020
3 xp (Ally: Tashi Goshawk, Apprentice) 4/4/2020
6 xp (Ally: Claidmell. Now a super cool Tattoo) 4/4/2020
8 xp (Do 4 to 5. Weapon Art) 4/4/2020

Combat Notes

Ten Thousand Weapons

Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage. If the object was normally capable of doing that much damage, the damage becomes lethal. If the object does lethal damage, it does an extra die of it. Conjunctional with entropy+forces.


Jou Chuan (Soft Fist)

You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.


Plum Flower Blossom

Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.


Weapon Art

Gain the Well Trained benefit with 1 weapon per level of Do. This allows the use of Do techniques with that weapon, and reduces difficulties to use it by 1. Additionally, if a favoured weapon does bashing damage, you may deal lethal damage with it instead.