Talk:Higashibayashi Yayoi: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
*'''Flip Dodge:''' Like a normal dodge, but acrobatic. To receive benefits from a flip dodge the martial artist must be in motion - the space cannot be cramped, and they will need to have spent at least an action getting moving from a standing start | *'''Flip Dodge:''' Like a normal dodge, but acrobatic. To receive benefits from a flip dodge the martial artist must be in motion - the space cannot be cramped, and they will need to have spent at least an action getting moving from a standing start. | ||
:'''Minimum Ability:''' Martial Arts 2 (any style), Acrobatics 3 | :'''Minimum Ability:''' Martial Arts 2 (any style), Acrobatics 3 | ||
:'''Roll:''' Dexterity + Acrobatics, '''Difficulty:''' 5, '''Damage:''' N/A, '''Actions:''' 1 | |||
=Notes, Schemes, Plans= | =Notes, Schemes, Plans= |
Latest revision as of 14:01, 22 May 2019
- Flip Dodge: Like a normal dodge, but acrobatic. To receive benefits from a flip dodge the martial artist must be in motion - the space cannot be cramped, and they will need to have spent at least an action getting moving from a standing start.
- Minimum Ability: Martial Arts 2 (any style), Acrobatics 3
- Roll: Dexterity + Acrobatics, Difficulty: 5, Damage: N/A, Actions: 1
Notes, Schemes, Plans
Rotes
- Corr 1/Life 1 perfect body positioning (reduce acrobatics/relevant perform diffs)
- Mind 1 concentration (negate 1s)
- Spirit 3 iframe dodge by bouncing off gauntlet
- Spirit 3/Prime 2 spiritual armour (awaken spirit of clothing for spirit defence)
Growth
- Corr 1
- Life 3
- Mind 1
- Spirit 4
- Prime?
- Time, Forces?
- Craft (shinto)
- Acrobatics, Martial Arts, Brawl 3
- Do
- Dharmamukti, Tricanmarga, Jivahasta, ????
Gear
- Yoyo: put a spirit in it. Ranged attacks, entangling, reeling enemies/yayoi in, etc. The spirit may be able to act independently or at least reduce multiple action penalties. Ability to use is Perform or Hobby.
- Miko Outfit Combat Ver.: like a karate/judo gi, but miko. Counts as padded clothing.
- Sacred Bat: a wooden baseball bat adorned with shide
Chargen
Attributes
Physical 44 +4/44
- Strength 3 (12)
- Dexterity 4 (24)
- Stamina 3 (12)
Mental 60/64
- Perception 4 (24)
- Intelligence 3 (12)
- Wits 4 (24)
Social 24+4/24
- Charisma 2 (4)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
Talents 39+2/39
- Alertness 3 (9)
- Athletics 2 (5)
- Awareness 3 (9)
- Brawl 1 (3)
- Intimidate 2 (5)
- Streetwise 2 (5)
- Subterfuge 2 (5)
Skills 27+6/27
- Acrobatics 3 (9)
- Craft (cooking) 1 (3)
- First Aid 2 (5)
- Martial Arts 1 (3)
- Perform 2 (5)
- Stealth 2 (5)
- Style 1 (3)
Knowledges 15+2/15
- Finance 1 (3)
- Investigate 2 (4)
- Lore (Sports) 3 (6)
- Lore (Urban Legends) 2 (4)
Backgrounds
Background Points 21+30/21
- Avatar 5
- Blessing 10: Yayoi's right hand contains an absolute purification technique. It can touch spirits, and deals aggravated damage to supernaturals. Furthermore, it can counter static or dynamic effects with an attribute + martial arts roll, provided the effect is one that can meaningfully be countered with a hand.
- Contacts 2
Spheres
Sphere Points 65/65
- Prime 3 (31)
- Spirit 3 (34)
Freebie Points
Freebie Points 45/75
- +8 attributes
- +10 abilities
- +30 backgrounds
- -3 flaws