Talk:Higashibayashi Yayoi

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  • Flip Dodge: Like a normal dodge, but acrobatic. To receive benefits from a flip dodge the martial artist must be in motion - the space cannot be cramped, and they will need to have spent at least an action getting moving from a standing start.
Minimum Ability: Martial Arts 2 (any style), Acrobatics 3
Roll: Dexterity + Acrobatics, Difficulty: 5, Damage: N/A, Actions: 1

Notes, Schemes, Plans

Rotes

  • Corr 1/Life 1 perfect body positioning (reduce acrobatics/relevant perform diffs)
  • Mind 1 concentration (negate 1s)
  • Spirit 3 iframe dodge by bouncing off gauntlet
  • Spirit 3/Prime 2 spiritual armour (awaken spirit of clothing for spirit defence)

Growth

  • Corr 1
  • Life 3
  • Mind 1
  • Spirit 4
  • Prime?
  • Time, Forces?
  • Craft (shinto)
  • Acrobatics, Martial Arts, Brawl 3
  • Do
    • Dharmamukti, Tricanmarga, Jivahasta, ????

Gear

  • Yoyo: put a spirit in it. Ranged attacks, entangling, reeling enemies/yayoi in, etc. The spirit may be able to act independently or at least reduce multiple action penalties. Ability to use is Perform or Hobby.
  • Miko Outfit Combat Ver.: like a karate/judo gi, but miko. Counts as padded clothing.
  • Sacred Bat: a wooden baseball bat adorned with shide

Chargen

Attributes

Physical 44 +4/44

  • Strength 3 (12)
  • Dexterity 4 (24)
  • Stamina 3 (12)

Mental 60/64

  • Perception 4 (24)
  • Intelligence 3 (12)
  • Wits 4 (24)

Social 24+4/24

  • Charisma 2 (4)
  • Manipulation 3 (12)
  • Appearance 3 (12)

Abilities

Talents 39+2/39

  • Alertness 3 (9)
  • Athletics 2 (5)
  • Awareness 3 (9)
  • Brawl 1 (3)
  • Intimidate 2 (5)
  • Streetwise 2 (5)
  • Subterfuge 2 (5)

Skills 27+6/27

  • Acrobatics 3 (9)
  • Craft (cooking) 1 (3)
  • First Aid 2 (5)
  • Martial Arts 1 (3)
  • Perform 2 (5)
  • Stealth 2 (5)
  • Style 1 (3)

Knowledges 15+2/15

  • Finance 1 (3)
  • Investigate 2 (4)
  • Lore (Sports) 3 (6)
  • Lore (Urban Legends) 2 (4)

Backgrounds

Background Points 21+30/21

  • Avatar 5
  • Blessing 10: Yayoi's right hand contains an absolute purification technique. It can touch spirits, and deals aggravated damage to supernaturals. Furthermore, it can counter static or dynamic effects with an attribute + martial arts roll, provided the effect is one that can meaningfully be countered with a hand.
  • Contacts 2

Spheres

Sphere Points 65/65

  • Prime 3 (31)
  • Spirit 3 (34)

Freebie Points

Freebie Points 45/75

  • +8 attributes
  • +10 abilities
  • +30 backgrounds
  • -3 flaws