Talk:After Ether: Difference between revisions
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{| class="wikitable" | |||
|- | |||
|- | SCOUT PHASE | | ! Unit Type | ||
| | ! Name | ||
|- | maritime patrol | ! Effect | ||
|- | aggressive CAP | |- | ||
|- | off-axis deception | | | ||
|- | pervasive orbit | | SCOUT PHASE | ||
|- | boost scout | | | ||
|- | umbral dip | |- | ||
|- | swarm scout | | | air | ||
| Scout sweep | |||
|- | fleet scout | | standard | ||
|- | heavy scout | |- | ||
|- | SAM trap | | air | ||
|- | full sensor sweep | | maritime patrol | ||
|- | decoy force | | endurance | ||
|- | Recon by fire | |- | ||
|- | pirate sailing | | air | ||
|- | Q-scout | | aggressive CAP | ||
|- | Hunt and sink | | defensive (combat) | ||
|- | |- | ||
|- | | air | ||
|- | lurk and report | | off-axis deception | ||
|- | evade and track | | defensive (operational) | ||
|- | |- | ||
| air | |||
|- | umbral stalk | | pervasive orbit | ||
|- | wolfpack | | stealthy, non reactive | ||
|- | |||
|- | BATTLE PHASE | | | air | ||
| | | boost scout | ||
| Fast, reactive | |||
|- | torpedo wall | |- | ||
|- | gun and torpedo battle | | air | ||
|- | togo turn | | umbral dip | ||
|- | beaty barrage | | vs sub | ||
|- | | |- | ||
|- | standoff | | air | ||
|- | Hit and fade | | swarm scout | ||
|- | mighty wall | | expendible | ||
|- | stealthy snipe | |- | ||
|- | electronic combat | |||
|- | big brawl | |||
|- | support and rush | |||
|- | boldly retreat | |- | ||
|- | Flak Box | | ship | ||
| fleet scout | |||
|- | GAMBITS | | | standard | ||
| | |- | ||
|- | Empty the racks | | ship | ||
|- | superweapon smash | | heavy scout | ||
|- | moscow missile massacre | | combat scouting | ||
|- | opportunity strike | |- | ||
|- | concentrate all fire | | ship | ||
|- | killbox volley | | SAM trap | ||
|- | Death ride | | defensive (anti-air) | ||
|- | Cross the T | |- | ||
|- | sacrifice delay | | ship | ||
| full sensor sweep | |||
| powerful, obvious | |||
|- | |||
| ship | |||
| decoy force | |||
| deceptive (operational) | |||
|- | |||
| ship | |||
| Recon by fire | |||
| charge in | |||
|- | |||
| ship | |||
| pirate sailing | |||
| avoidance; only in star ways/nebula | |||
|- | |||
| ship | |||
| Q-scout | |||
| sneaky | |||
|- | |||
| ship | |||
| Hunt and sink | |||
| evasive, hunting lone targets or merchantment | |||
|- | |||
| sub/ship | |||
| picket | |||
| passive | |||
|- | |||
| sub/ship | |||
| run silent | |||
| stealthy (operational) | |||
|- | |||
| sub/ship | |||
| lurk and report | |||
| most passive | |||
|- | |||
| sub/ship | |||
| evade and track | |||
| defensive | |||
|- | |||
| sub/ship | |||
| spiderweb | |||
| only for defender; fixed position | |||
|- | |||
|- | |||
| sub | |||
| umbral stalk | |||
| best vs sub or lone targets | |||
|- | |||
| sub | |||
| wolfpack | |||
| more active | |||
|- | |||
|- | |||
| | |||
| BATTLE PHASE | |||
| | |||
|- | |||
| air | |||
| Big wing | |||
| air cover | |||
|- | |||
|- | |||
| ship | |||
| torpedo wall | |||
| lots of torps! | |||
|- | |||
| ship | |||
| gun and torpedo battle | |||
| mixed engagement | |||
|- | |||
| ship | |||
| togo turn | |||
| battleline maneuver (higher difficulty?) | |||
|- | |||
| ship | |||
| beaty barrage | |||
| fixed battleline | |||
|- | |||
| ship | |||
| fisher fray | |||
| speed and firepower | |||
|- | |||
| ship | |||
| standoff | |||
| extended range | |||
|- | |||
| ship | |||
| Hit and fade | |||
| hit and retreat | |||
|- | |||
| ship | |||
| mighty wall | |||
| slow moving | |||
|- | |||
| ship | |||
| stealthy snipe | |||
| stealthy, ranged | |||
|- | |||
| ship | |||
| electronic combat | |||
| sensors vs ecm | |||
|- | |||
| ship | |||
| big brawl | |||
| chaotic and close | |||
|- | |||
| ship | |||
| support and rush | |||
| split in two groups; fast and range | |||
|- | |||
| ship | |||
| boldly retreat | |||
| attempt to disengage | |||
|- | |||
| ship | |||
| Flak Box | |||
| rigid AA formation | |||
|- | |||
|- | |||
| | |||
| GAMBITS | |||
| | |||
|- | |||
| ship | |||
| smokescreen | |||
| defensive, screen larger units | |||
|- | |||
| ship | |||
| Empty the racks | |||
| offensive, fire all the missiles | |||
|- | |||
| ship | |||
| superweapon smash | |||
| POW | |||
|- | |||
| ship | |||
| moscow missile massacre | |||
| expend all missiles | |||
|- | |||
| ship | |||
| opportunity strike | |||
| missile conservation | |||
|- | |||
| ship | |||
| concentrate all fire | |||
| reduce damage but choose target | |||
|- | |||
| ship | |||
| killbox volley | |||
| boosts range | |||
|- | |||
| ship | |||
| Death ride | |||
| close and torpedo | |||
|- | |||
| ship | |||
| Cross the T | |||
| concentrated damage | |||
|- | |||
| ship | |||
| sacrifice delay | |||
| all damage goes to one ship while rest retreat | |||
|} |
Latest revision as of 17:34, 15 July 2017
Unit Type | Name | Effect |
---|---|---|
SCOUT PHASE | ||
air | Scout sweep | standard |
air | maritime patrol | endurance |
air | aggressive CAP | defensive (combat) |
air | off-axis deception | defensive (operational) |
air | pervasive orbit | stealthy, non reactive |
air | boost scout | Fast, reactive |
air | umbral dip | vs sub |
air | swarm scout | expendible |
ship | fleet scout | standard |
ship | heavy scout | combat scouting |
ship | SAM trap | defensive (anti-air) |
ship | full sensor sweep | powerful, obvious |
ship | decoy force | deceptive (operational) |
ship | Recon by fire | charge in |
ship | pirate sailing | avoidance; only in star ways/nebula |
ship | Q-scout | sneaky |
ship | Hunt and sink | evasive, hunting lone targets or merchantment |
sub/ship | picket | passive |
sub/ship | run silent | stealthy (operational) |
sub/ship | lurk and report | most passive |
sub/ship | evade and track | defensive |
sub/ship | spiderweb | only for defender; fixed position |
sub | umbral stalk | best vs sub or lone targets |
sub | wolfpack | more active |
BATTLE PHASE | ||
air | Big wing | air cover |
ship | torpedo wall | lots of torps! |
ship | gun and torpedo battle | mixed engagement |
ship | togo turn | battleline maneuver (higher difficulty?) |
ship | beaty barrage | fixed battleline |
ship | fisher fray | speed and firepower |
ship | standoff | extended range |
ship | Hit and fade | hit and retreat |
ship | mighty wall | slow moving |
ship | stealthy snipe | stealthy, ranged |
ship | electronic combat | sensors vs ecm |
ship | big brawl | chaotic and close |
ship | support and rush | split in two groups; fast and range |
ship | boldly retreat | attempt to disengage |
ship | Flak Box | rigid AA formation |
GAMBITS | ||
ship | smokescreen | defensive, screen larger units |
ship | Empty the racks | offensive, fire all the missiles |
ship | superweapon smash | POW |
ship | moscow missile massacre | expend all missiles |
ship | opportunity strike | missile conservation |
ship | concentrate all fire | reduce damage but choose target |
ship | killbox volley | boosts range |
ship | Death ride | close and torpedo |
ship | Cross the T | concentrated damage |
ship | sacrifice delay | all damage goes to one ship while rest retreat |